View Full Version : Did the resists feedback look a little something like this...
wleggett
04-14-2010, 01:08 AM
<p>(Scouts) OMG it takes 5 hits to kill a wizard and fusion pwns my face when I stand in front of them</p><p>(Crusaders) [Removed for Content] Devs wizards can dps as much as us now</p><p>(Plate and Chain healers) This is complete BS I have to heal when a wizard nukes me this is broke !</p><p>(Devs) Ok guys ok calm down there must be some bug we'll look into it</p><p>(Crusaders) This is screwed up man that wizard was able to kill me when my healer was on the other side of the zone.</p><p>(Scouts) OMG OMG I can't one shot the wizards!</p><p>(Devs) Don't worry guys mages will be put in their spot. Give us a few weeks and everything will be back to normal we just have to do a dog and pony show.</p><p>*Internal Dev Meeting*</p><p>(Dev 1) Ok guys here's the issue... scouts aren't able to one shot mages, healers are forced to heal when they see a wizard, and crusaders aren't topping the parse and are being made to think about what they're doing.</p><p>(Dev 2) Simple solution, back the mage dps down a notch and put it on test to see how things go</p><p>(Dev 1) No we don't have time for that! Crusaders aren't at the top! Do you not hear me? They are crusaders for a reason. How can it be God mode if they can be killed?</p><p>(Dev 2) But swinging the nerf bat too hard has backfired before. We should think this out before we go crazy.</p><p>(Dev 3) Yea you're right here's the plan... Give wizards the DPS of a troub but while you're at it go ahead and make sure every class can kill them with 5 hits max.</p><p>(Dev 1) But what do we do with the dps that we're taking from the mages?</p><p>(Dev 3) Oh simple... increase scout's dps by 40%, increase crusaders by 60%, and to make sure templars can kill mages give them 30% more than mages.</p><p>(Lead Dev to EQ2 Players) In order to better balance the classes we have made a few changes to resists. I'm sure everyone *cough* except wizards *cough* will agree that it brings a more level playing field to battlegrounds. As always your feedback was crucial so please continue to let us know about any issues. Now that we have this issue resolved we will continue working on the lag issues which as you know by now ARE NOT DUE TO BATTLEGROUNDS even though we have listed battlegrounds as one of the causes of the lag. But let remind you BATTLEGROUNDS IS NOT THE CAUSE OF THE LAG.</p>
Disma
04-14-2010, 01:43 AM
<p>LOL ya I think it went almost exactly like that.</p><p>Crusaders were saying OMG they can damage me while I am using divine aura omg nerf them they kill me they are like the only class who can NEFF THEM NOW!!! QQ</p>
Aleste
04-15-2010, 12:26 PM
<p><cite>wleggett wrote:</cite></p><blockquote><p>(Scouts) OMG it takes 5 hits to kill a wizard and fusion pwns my face when I stand in front of them</p><p>(Crusaders) [Removed for Content] Devs wizards can dps as much as us now</p><p>(Plate and Chain healers) This is complete BS I have to heal when a wizard nukes me this is broke !</p><p>(Devs) Ok guys ok calm down there must be some bug we'll look into it</p><p>(Crusaders) This is screwed up man that wizard was able to kill me when my healer was on the other side of the zone.</p><p>(Scouts) OMG OMG I can't one shot the wizards!</p><p>(Devs) Don't worry guys mages will be put in their spot. Give us a few weeks and everything will be back to normal we just have to do a dog and pony show.</p><p>*Internal Dev Meeting*</p><p>(Dev 1) Ok guys here's the issue... scouts aren't able to one shot mages, healers are forced to heal when they see a wizard, and crusaders aren't topping the parse and are being made to think about what they're doing.</p><p>(Dev 2) Simple solution, back the mage dps down a notch and put it on test to see how things go</p><p>(Dev 1) No we don't have time for that! Crusaders aren't at the top! Do you not hear me? They are crusaders for a reason. How can it be God mode if they can be killed?</p><p>(Dev 2) But swinging the nerf bat too hard has backfired before. We should think this out before we go crazy.</p><p>(Dev 3) Yea you're right here's the plan... Give wizards the DPS of a troub but while you're at it go ahead and make sure every class can kill them with 5 hits max.</p><p>(Dev 1) But what do we do with the dps that we're taking from the mages?</p><p>(Dev 3) Oh simple... increase scout's dps by 40%, increase crusaders by 60%, and to make sure templars can kill mages give them 30% more than mages.</p><p>(Lead Dev to EQ2 Players) In order to better balance the classes we have made a few changes to resists. I'm sure everyone *cough* except wizards *cough* will agree that it brings a more level playing field to battlegrounds. As always your feedback was crucial so please continue to let us know about any issues. Now that we have this issue resolved we will continue working on the lag issues which as you know by now ARE NOT DUE TO BATTLEGROUNDS even though we have listed battlegrounds as one of the causes of the lag. But let remind you BATTLEGROUNDS IS NOT THE CAUSE OF THE LAG.</p></blockquote><p>So unmitigated damage is the way to go... yeah.. its not like they added something that was not meant to be there. They fixed what they didnt add. Nothing was being resisted or mitigated at all spells were hitting full boat everytime. Hey i wish tanks had no mit for a few weeks and ca's were hitting for full unmitigated damage.</p><p>P.s Spell damage was not reduced by Devs.. it was reduced by players gear. The devs just implimented the mods to allow gear to matter. If I stack +resists often i lose the ability to inflict damage so your spells should do less damage to me.</p><p>P.s.s You guys are twisted if a scout is in range to kill a sorc they should die imo dont stand there while a scout is ripping you plain and simple both are t1/t2 dps and only the mages should be able to do their job? lol and mages live way longer than scouts for the most part. (remeber the past few weeks of super tanking wizzys and locks? or does your memory fade?)</p>
mysticalone
04-15-2010, 12:49 PM
<p>No it was more like</p><p>group of 6 standing on ledge in spawnpoint in gears getting ready to move.. one poor sap goes to the ledge and a warlock on a box targest hims and manages to aoe nuke the entire group tanks included in one shot in the spawn box and we all fall down and die.</p><p>That was bizzare.. should nukers be able to 1 shot plate tanks? plate healers and an entire group in one shot without an ability to heal or react? if you answer is Yes then please move to the back of the line</p><p>should I be able to be chain mezzed and the entire group kept imobile healers and all so a wizard can take his sweet time kiling us with absolutely no way to counteract us cause the entire group healers, tanks, scouts and all are mezzed perpetually until they all fall down and die. </p><p>We are not mobs of NPC"s we are groups of thinking players attempting to engage in a group sport which in order to make it a little bit fun and not ZZZzzzzZZ and all sides get to like interact and react and no sure I win with groups of nukers premade able to win no healer, no tank nothing. This is wrong. Everyone is supposed to have a roll otherwise there is no point to any of it and all the scouts, tanks etc might as well just not play.</p>
Taldier
04-15-2010, 12:54 PM
<p><cite>wleggett wrote:</cite></p><blockquote><p>(Scouts) OMG it takes 5 hits to kill a wizard and fusion pwns my face when I stand in front of them</p><p>(Crusaders) [Removed for Content] Devs wizards can dps as much as us now</p><p>(Plate and Chain healers) This is complete BS I have to heal when a wizard nukes me this is broke !</p><p>(Devs) Ok guys ok calm down there must be some bug we'll look into it</p><p>(Crusaders) This is screwed up man that wizard was able to kill me when my healer was on the other side of the zone.</p><p>(Scouts) OMG OMG I can't one shot the wizards!</p><p>(Devs) Don't worry guys mages will be put in their spot. Give us a few weeks and everything will be back to normal we just have to do a dog and pony show.</p><p>*Internal Dev Meeting*</p><p>(Dev 1) Ok guys here's the issue... scouts aren't able to one shot mages, healers are forced to heal when they see a wizard, and crusaders aren't topping the parse and are being made to think about what they're doing.</p><p>(Dev 2) Simple solution, back the mage dps down a notch and put it on test to see how things go</p><p>(Dev 1) No we don't have time for that! Crusaders aren't at the top! Do you not hear me? They are crusaders for a reason. How can it be God mode if they can be killed?</p><p>(Dev 2) But swinging the nerf bat too hard has backfired before. We should think this out before we go crazy.</p><p>(Dev 3) Yea you're right here's the plan... Give wizards the DPS of a troub but while you're at it go ahead and make sure every class can kill them with 5 hits max.</p><p>(Dev 1) But what do we do with the dps that we're taking from the mages?</p><p>(Dev 3) Oh simple... increase scout's dps by 40%, increase crusaders by 60%, and to make sure templars can kill mages give them 30% more than mages.</p><p>(Lead Dev to EQ2 Players) In order to better balance the classes we have made a few changes to resists. I'm sure everyone *cough* except wizards *cough* will agree that it brings a more level playing field to battlegrounds. As always your feedback was crucial so please continue to let us know about any issues. Now that we have this issue resolved we will continue working on the lag issues which as you know by now ARE NOT DUE TO BATTLEGROUNDS even though we have listed battlegrounds as one of the causes of the lag. But let remind you BATTLEGROUNDS IS NOT THE CAUSE OF THE LAG.</p></blockquote><p>All spell damage was decreased, including that of crusaders and scouts. No ones dps was increased.</p><p>Sorcerer survivability was not decreased, go spec for it like you should have when bg's released months ago.</p><p>The changes WERE PUT ON TEST for WEEKS, all the pvp mages decided that they could stonewall anything from happening by not going to test to help collect parse data.</p><p>If you think having a 10% chance to outright oneshot a geared out guardian who has two healers on them is fine you are an idiot.</p><p>Sorcs are still topping bg parses.</p><p>End of thread.</p>
Avirodar
04-15-2010, 01:03 PM
<p><span >Did the post resists change feedback look a little something like this...(sorcerer1) *QQ* I lost my easy-mode buttons! I have to pay attention now! I quit!</span><span ></span><span >(sorcerer2) *QQ* I can not 1 or 2 shot end game geared players anymore, this sucks!</span><span > </span><span >(sorcerer3) *QQ* I now have to use strategy and tactics to succeed. How could SOE do this?!</span><span > </span><span >(sorcerer4) *QQ* I only liked BGs because I was able to abuse broken resists. How dare SOE fix it?</span><span > </span><span >(sorcerer5) *QQ* My general DPS output in BGs is now comparable scouts of equal gear+skill.(sorcerer6) *QQ* I am not used to having to follow my tank and healer! Why? WHY?!?!</span><span > </span>I have seen some casters playing smart and still rocking the damage output parse.Welcome sorcerers, to having to actually play BGs and not watch TV while mashing 2 or 3 buttons.</p>
EverRude
04-15-2010, 01:21 PM
<p>I'm thinking it was more like this...(Dev 1) Oh crap! We forgot to change some code and magic damage is unmitigated in PvP. Casters are slaughtering entire groups solo. (Dev 2) *face palms*(Dev 3) Crap! You better fix that!(Dev 1) Fine I'll fix it but someone has gotta announce it's coming and give players a chance to test the fix. (Dev 2) *squirms in his seat*(Dev 3) Dev 2 that'll be your job. (Dev 1) *smirks*(Dev 2) *squeaks* But. But I have a family. (Dev 3) I'll take care of them. You just need to go let the players know that a fix is coming and that what is happening is unintended. (Dev 2) But everyone that isn't a mage is mad now and mages are gonna get madder. It's madness. (Dev 3) Just get it done. (Dev 1) Good luck! *Googles "dev 2"**4 weeks later*(Dev 1) The fix is done. (Dev 3) Was it tested?(Dev 1) Sorta. Apparently mages are all too busy, slaughtering people while they can, to show up and test.(Dev 3) Well all the non mages are threatening to quit if a fix doesn't go in so we better patch it in tommrrow. (Dev 1) But you know all the mages are gonna freak out and start calling for nerfs to every other class in the game. Well not guardians and brawlers. I hope they're not willing to hit that low.(Dev 3) I wouldn't put it past them. We have to do it though. For the good of the game. (Dev 1) Ok. Btw. Can I have my vacation? Starting tomrrow. (Dev 3) Definitely. I'll join you. (Dev 1) Oh. Have you seen Dev 2 lately?(Dev 3) Not for at least a month.*close curtains* </p>
Taldier
04-15-2010, 02:08 PM
<p><cite>EverRude wrote:</cite></p><blockquote><p>I'm thinking it was more like this...(Dev 1) Oh crap! We forgot to change some code and magic damage is unmitigated in PvP. Casters are slaughtering entire groups solo. (Dev 2) *face palms*(Dev 3) Crap! You better fix that!(Dev 1) Fine I'll fix it but someone has gotta announce it's coming and give players a chance to test the fix. (Dev 2) *squirms in his seat*(Dev 3) Dev 2 that'll be your job. (Dev 1) *smirks*(Dev 2) *squeaks* But. But I have a family. (Dev 3) I'll take care of them. You just need to go let the players know that a fix is coming and that what is happening is unintended. (Dev 2) But everyone that isn't a mage is mad now and mages are gonna get madder. It's madness. (Dev 3) Just get it done. (Dev 1) Good luck! *Googles "dev 2"**4 weeks later*(Dev 1) The fix is done. (Dev 3) Was it tested?(Dev 1) Sorta. Apparently mages are all too busy, slaughtering people while they can, to show up and test.(Dev 3) Well all the non mages are threatening to quit if a fix doesn't go in so we better patch it in tommrrow. (Dev 1) But you know all the mages are gonna freak out and start calling for nerfs to every other class in the game. Well not guardians and brawlers. I hope they're not willing to hit that low.(Dev 3) I wouldn't put it past them. We have to do it though. For the good of the game. (Dev 1) Ok. Btw. Can I have my vacation? Starting tomrrow. (Dev 3) Definitely. I'll join you. (Dev 1) Oh. Have you seen Dev 2 lately?(Dev 3) Not for at least a month.*close curtains*</p></blockquote><p>This post is win. +1 <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
wleggett
04-16-2010, 01:24 AM
<p>Ok I really didn't expect this thread to stay open considering one more SOE friendly was deleted so I didn't bother to respond, but here are a few things...</p><p>#1 I think every wizzy and warlock would agree the dps was over the top and nobody expected it to last but on the other hand who expected it to go to the other extreme.</p><p>#2 The argument that crusaders and scouts got their spell dps reduced doesn't hold water because neither rely 100% on spell dps. As a mage I promise if I run up and try to melee a sk it'll end much quicker than the typical 4 hits.</p><p>#3 Don't give me the "oh get in a pvp spec" bs because that's what it is. Most of us are using those specs and still only able to last a few hits. Most scouts don't even have to cast anything to kill us as a few autoattacks will do the trick.</p><p>On a side note everyone has seen the current state of crusaders but every day you bend over and take it with a wooden spoon but mages get an advantage and the world goes nuts. People don't roll crusaders because they're a challenge or require a great amount of skill they do so because right now they can DPS better than any mage and heal as well as most healers. Any [Removed for Content] that can smash his head on a keyboard can top the heal output and damage output in BG's.</p><p><img src="http://i768.photobucket.com/albums/xx321/eq2doc/greyscaleelf.jpg" /></p><p>edit: forgot the signature</p>
Aleste
04-16-2010, 01:36 AM
<p>Mages are getting 15% more dmg should be about inline. Sks and pallys are a bit op but the damage numbers maybe misleading. Tanks usualy live longer and engage first so their dps is going to look higher.</p>
Stuckx
04-16-2010, 01:45 AM
<p><cite>Aleste wrote:</cite></p><blockquote><p>Mages are getting 15% more dmg should be about inline. Sks and pallys are a bit op but the damage numbers maybe misleading. Tanks usualy live longer and engage first so their dps is going to look higher.</p></blockquote><p>Sorcerors getting 15% is inline,though I think they are fine where they are now. Conjurors getting 15%..isn't going to make a diffeence. 15% of a 1k nuke is only 150. Not enought to help.</p>
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