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View Full Version : Spellblade NOT Spellstaff


Chalkydri
04-12-2010, 06:31 PM
<p>I am proposing to Sony to make more one-handed piercing items for Enchanters for Tier 9, whether it be from raid or instances. Essentially sword looking items like Murcural Windblade from  Drusella or Betrayal's Song in Protector's Realm. The AA line after all is called Spellblade but this expansion all I can find is staffs. The closest item I can use to boost my damage from doing Melee damage is Wyrmlord Zao's Toenail from raiding and it has nothing close to mage stats on it.</p><p>Now for the technical part. The item I am currently using is Wand of the Amahn-Prime with a 94.6 damage rating. If I equip my Enervated Siren's Eye, my base damage doubles because its damage rating is 107.0. Wyrmlord Zao's Toenail has a damage rating of 124.6, when I equip this item by base damage quadruples. Using the wand solo I auto-attack / double attack for 2500, using the Toenail, my damage boosts to 6000+.</p><p>Making more mage usable Daggers / Swords would not only emphasize us becomming spellblades but also make the AA line more attractive. Not only that but we got an AA line in the Sentinel's Fate Tree called Wide Swings that lets us auto-attack multiple targets in front of us. Its clear that sony wants us to become a Spell-BLADE-.</p><p>For the mages thinking that the Spellblade line would hurt your damage, well your in for quite a treat. Im a very raid geared out coercer with almost all my jewelery and armor having some sort of proc on them, also have 250 aa's. Doing extensive dummy parses and fights on raids, everytime I auto attack, I literally proc a minimum of three different procs. Thats alot of damage from just sitting there auto-attacking. In no way does it hurt your damage, not only that but the haste buff and raid buffs etc affecting the Primary Delay reuse, my weapon goes from 4 delay to 2 delay making it twice as fast and proc just as much. If needed I can post links to my parses but I do close to 40,000 dps on the training dummy.</p><p>All-in-all I would just like to provoke a response from the other Enchanters out there and hopefully Sony listen's to our wishes. Its not much to ask for. If you like this post leave a response or even add to it if you feel there is more needed.</p>

Carthr
04-14-2010, 01:19 PM
<p>The only stat that is not on the Toenail is INT..  I never take off the Toenail and in raid I sit around 1500ish INT.. I think that's enough.</p>

Scyen
04-15-2010, 12:49 AM
<p>my personal view, mage using AD seem not a good idea in instance or in raid,</p><p>maybe soe can make us use range attack with throughing dagger with same effect ?</p>

Chalkydri
04-16-2010, 04:27 AM
<p>There are of course some mobs that you have to stay out and only cast but theres really on two I can think of and I've cleared everything. So for the most part im always in auto-attacking. Not gonna lie, I wouldnt mind having 200-300% melee range but then that would be a little OP. If your going melee coercer though, make sure your in a group with a Shaman or else you can get wrecked from AE's. Also make sure you have some really good cirtical mitigation and resists. I usually sit around 110%+ critical mitigation and 12k+ on all resists. What im writing is all based on raiding, as far as instances go, if your dying at all, then your most likely in a crap group; no offense.</p>

Chalkydri
04-25-2010, 02:09 AM
<p>Once again we get screwed. Go look up Sublime Dagger on Lootdb.com ... obviously they dont understand our daggers should have a similair rating to that of Zaos Toenail. The sublime dagger will be released on the next live update with halas im guessing.</p>