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View Full Version : FYI: Another Troub Bug (that we've seen every expansion since KoS)


Gargamel
04-12-2010, 04:00 AM
<p>Just a note that most of you that are raiding probably know...</p><p>Resonance is a big negative.  The AA that is supposed to 'reduce the damaging effects' of a mob by 30% a big lemon.  Sure it is ok (in some cases) for the incurable effects, but in every single others (and some inclusive) is that it actually makes the mob tick higher damage faster if you cast the AA 'debuff' on the mob.</p><p>There are tons of examples but in the palace on the 2nd name, the barrier, and tons of others it is apparent.  Casting the 'debuff' causes the mob to do more dmg faster which is just insane.</p><p>So don't use it until the devs fix it (it has happened every single expansion) or we FINALLY get our troub (NOTE that i didn't say bard) revamp.</p><p>Img of an effect from the barrior in t<span style="color: #ffffff;">he palace before and after I cast </span><span style="font-family: verdana, arial, helvetica, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="color: #ffffff;">Sonic Interference</span></span><span style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="color: #ffffff;"> </span><span style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><span style="color: #ffffff;">(different spell but same effect if you know the script)</span></span></span></p><p><span style="color: #ffffff;"><img src="http://tinypic.com/r/scduew/5" /></span></p><p><a rel="nofollow" href="http://tinypic.com/r/scduew/5" target="_blank">http://tinypic.com/r/scduew/5</a></p>

Artalis the Elder
04-12-2010, 01:32 PM
Did you mean Sonic Interference? If so can we get screen shots of the SAME spell before and after?

Gargamel
04-12-2010, 06:52 PM
<p>I could try but the above is identical to each other.  The mob fires one heat aoe and then 7 seconds later one cold aoe, and then 7 seconds later a trauma aoe.  You can see the same thing from the 2nd name mob in palace that has an arcane that is basically always on you during the fight (if cured you get it again very shortly afterward) and the speed of dmg ticks is also shortened on that one.</p><p>At best it shortens the duration of dots, but also scales the ticks faster so its totally a mute point, but if effects are being cured its worse since the duration is never reached (but more ticks can get in during that time) and for cases where its constant its horrible because it just increases the dmg effectively by 30% by speeding ticks up by 30%</p>

Kunaak
04-13-2010, 09:37 AM
<p>just dont spec for it.</p><p>its a completly horrible skill, that shouldnt be there. but its been there so [Removed for Content] long, they obviously dont care too much to take a second look at it.</p><p>I wish it was almost anything else besides what it is.... but in the mean time, just take that AA, and put it into something not designed to kill people faster.</p>

Artalis the Elder
04-13-2010, 04:13 PM
I'm told the Dev team is aware of the issue and have made some changes to the spell that should be on the test server soon.