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Notsovilepriest
04-10-2010, 02:12 AM
<p>Some procs, Especially Torrent all types and Pest. Rain are both disgustingly overpowered in PvP/BG's. Look at the DPS of them from this gears match. It consistantly does about this much all around in every type. These are for the zonewides.</p><p><img src="http://img687.imageshack.us/img687/6632/eq2000037.jpg" width="1422" height="838" /><img src="http://img177.imageshack.us/img177/1820/torrentproc.jpg" width="1435" height="868" /></p>

Bremer
04-10-2010, 04:41 PM
Torrent is (if I remember correctly) only available on raid gear (pants) and I think it should be flagged "no PVP" together with alle unique raid procs and effects from red adornments, contested (Avatar) gear and other stuff only obtainable by raiding.

Avirodar
04-10-2010, 06:43 PM
<p><cite>Bremer wrote:</cite></p><blockquote>Torrent is (if I remember correctly) only available on raid gear (pants) and I think it should be flagged "no PVP" together with alle unique raid procs and effects from red adornments, contested (Avatar) gear and other stuff only obtainable by raiding.</blockquote><p>The problem is not where to obtain AE damage proc items (you can get some from heroic and some from raid content), as any level 90 that is currently playing EQ2, has the option to participate in the content that drops the items. The problem is how overpowered the effect is.The damage from procs like Pestilential Rain and Torrent could be halved, and any kind of class that aspires to deal damage, will still bid huge amounts of DKP (if in a DKP guild) for such items. Why? They would still be incredibly powerful items.</p>

Notsovilepriest
04-10-2010, 06:48 PM
<p>The monks DPS was somewhere between 40% Pest Rain and 16% Torrent Also. The damage output from those procs alone is just so dumb, I don't like asking for nerfs to gear, but these procs are out of hand</p>

Darkonx
04-10-2010, 08:12 PM
<p>I'm wearing multiple pieces of the gear, pretty bad example of how much EXTDPS those things actually do.</p>

lollipop
04-10-2010, 09:23 PM
<p>you have to remember the procs are not being effected by resists (since resists are screwed up) When the resists get fixed then parse them, until then any parse is worthless.</p>

Mosha D'Khan
04-10-2010, 09:31 PM
<p>torrent proc is a group/encounter proc that is why it is so high. if you dont want it to be then dont stand with the group. it is like saying take warlocks and anyother class that has group/AE spells out. finally when fighters/scouts get something to equal the playing field does not mean it needs to be changed.</p>

KatrinaDeath
04-10-2010, 09:37 PM
<p><cite>Mosha DKhan wrote:</cite></p><blockquote>{0}</blockquote><p>Nothing should hit you when you are over 100 meters from the source.</p>

Kinless
04-10-2010, 11:04 PM
<p><cite>Swisha@Nagafen wrote:</cite></p><blockquote><p><cite>Mosha DKhan wrote:</cite></p><blockquote>{0}</blockquote><p>Nothing should hit you when you are over 100 meters from the source.</p></blockquote><p>Including chanters group stun and mez right ? Cause thats not being used at all.</p><p>Dont get me wrong, I agree there should be a range limit on group/encounter spells and procs but we really should include every single one. Healing included if we wanna get down to it.</p>

Armawk
04-10-2010, 11:24 PM
<p>"finally when fighters/scouts get something to equal the playing field does not mean it needs to be changed."</p><p>so you are cool with mages being able to mitigate like an SK? it 'evens the playing field' after all</p>

Notsovilepriest
04-10-2010, 11:31 PM
<p><cite>lollipop wrote:</cite></p><blockquote><p>you have to remember the procs are not being effected by resists (since resists are screwed up) When the resists get fixed then parse them, until then any parse is worthless.</p></blockquote><p>It won't matter, These procs are harder than normal to mitigate so won't get reduced much at all</p>

lollipop
04-10-2010, 11:50 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>lollipop wrote:</cite></p><blockquote><p>you have to remember the procs are not being effected by resists (since resists are screwed up) When the resists get fixed then parse them, until then any parse is worthless.</p></blockquote><p>It won't matter, These procs are harder than normal to mitigate so won't get reduced much at all</p></blockquote><p>true, but fact still remains we have no idea what it will look like after the fix. We need to parse it then vrs getting all up in arms now =)</p>

Darkonx
04-11-2010, 12:28 AM
<p>Fix resists first. Also, as I said, I'm wearing multiple pieces of the gear, so it's not the most realistic parse to say 'omg nerf' by looking at.</p><p>EDIT: Although, I will say that is a [Removed for Content] sexy damage dealt BG match! =P</p>

Notsovilepriest
04-11-2010, 12:37 AM
<p><cite>Darkonx wrote:</cite></p><blockquote><p>Fix resists first. Also, as I said, I'm wearing multiple pieces of the gear, so it's not the most realistic parse to say 'omg nerf' by looking at.</p><p>EDIT: Although, I will say that is a [Removed for Content] sexy damage dealt BG match! =P</p></blockquote><p>I don't care how many piece you wear, If you can dish out that damage with a proc, It's broken for PvP, Period</p>

ailen
04-11-2010, 12:44 AM
<p>Nerf procs to 10% of their normal damage.  There can be no realistic kind of balance, 1v1 or group v group if procs are doing the damage they are now.  with the way that weapon delay is right now procs will go off more times than not.  Either reduce their trigger ability in pvp or reduce the damage.  They are in now way class defining and because of it, they should be very minimum if any at all factor in the outcome of a pvp fight.</p>

lollipop
04-11-2010, 12:48 AM
<p><cite>Maliak@Nagafen wrote:</cite></p><blockquote><p>Nerf procs to 10% of their normal damage.  There can be no realistic kind of balance, 1v1 or group v group if procs are doing the damage they are now.  with the way that weapon delay is right now procs will go off more times than not.  Either reduce their trigger ability in pvp or reduce the damage.  They are in now way class defining and because of it, they should be very minimum if any at all factor in the outcome of a pvp fight.</p></blockquote><p>Does that mean healing procs to? say 1k ward = 100dmg in pvp? overloaded heal = 50 group heal vrs 500+? Would prolly work.</p>

Darkonx
04-11-2010, 03:35 AM
<p>Gear should matter. I'm wearing multiple pieces of an AE proc item. Resists are also broken. Let resists be fixed, and parse one of the procs alone, and see what it does.</p>

Notsovilepriest
04-11-2010, 03:43 AM
<p>The dirge I group with is wearing 2 pieces of torrent, and it's doing 30-50% of his parse, He is wearing raid legs and rib seperator. There is no excuse for any 1 proc doing that much damage, I don't care how many you wear, It's almost as dumb as SK's in PvP/BG's...Oh wait.</p>

ailen
04-11-2010, 10:49 AM
<p><cite>Darkonx wrote:</cite></p><blockquote><p>Gear should matter. I'm wearing multiple pieces of an AE proc item. Resists are also broken. Let resists be fixed, and parse one of the procs alone, and see what it does.</p></blockquote><p>it should matter very little.  Gear should offer a "SMALL" bonus to the damage you already do.  It shouldn't be most of the damage.</p><p>People hitting someone and 4-5 procs going off at the same time causing more damage than the original ability that triggered them.</p><p>That's not right.</p><p>Procs should be a way to tune your class up, offering bonus damage to your abilities ... or a small bonus to your heals.. not, getting an addtional 6k damage (from procs) triggered off of a class combat art / spell / autoattack that can max crit for 2k.</p><p>get me??</p>

Avirodar
04-11-2010, 11:23 AM
<p><cite>Maliak@Nagafen wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p>Gear should matter. I'm wearing multiple pieces of an AE proc item. Resists are also broken. Let resists be fixed, and parse one of the procs alone, and see what it does.</p></blockquote><p>Procs should be a way to tune your class up, offering bonus damage to your abilities ... or a small bonus to your heals.. not, getting an addtional 6k damage (from procs) triggered off of a class combat art / spell / autoattack that can max crit for 2k.</p></blockquote><p>Agreed. The Pestilential Rain and Torrent procs would be more balanced if they were changed to be a single target damage effect, or remain encounter AE, but only deal about 1/4 the damage they currently yield.In the current form, the two mentioned procs are just too powerful, for both PVE and BG gameplay.</p>