View Full Version : Ideas for new Red Adornments...please?
Ocello
04-09-2010, 04:49 AM
<p>C'mon guys, our Red adornments need change. Would be cool to see something different so I scratched up some ideas:</p><p>-Juggernaut: 10% chance to Flurry OR Immunity to control effects for duration</p><p>-Open Wounds: +4 Targets on autoattack while active</p><p>-Wall of Force: +20 sec duration to go with the -20 sec reuse</p><p>-Chaos: -1 sec cast, +50% chance to stoneskin groupmembers on hit</p><p>-Stunning Roar: -1 sec cast, +20% base damage</p><p>-Maul: -30 target defensive skills for duration</p><p>-Demolish: -30 sec reuse (like we had in RoK)</p><p>-Wall of Rage: scratch the current 15% Mitigation bonus and give us a 50% chance to avoid strikethrough</p><p>-Bloodbath or Berserker Onslaught: Take away the Max Targets</p><p>While you are at it:</p><p>-Fix the Focus:Berserk to at least match the TSO 2pc bonus (+17.1 skills at t9 Master). Apparently it is going for 10.4 atm</p><p>-Bloodlust improves group STR which is only important to Fighters now...Can we get +AGI added to it to mimic the stat changes so it buffs scouts nicely again?</p><p>-Look into the Focus:Mutilate. The description doesn't match the buff, I think it is bugged (since TSO too tbh). This effect should make all the damage of Mutilate hit the encounter; atm only the initial damage is, not the DOT portion. Would be great if this was corrected.</p><p>-Look into separating the bonuses from Wall of Hatred spell. The proc is great but would be better if you could click off the +Hate position increase to Insolence. Sometimes you don't need Gibe to rip all the aggro, you just need it for damage/hate on adds.</p><p>-The fact that you lose the timer on Insolence even if it hits nothing is wild, no other AoE does that. In this same category is the fact that you must have a target to use Jeering Onslaught; blue AoE's do not need targets (except Rangers, which makes sense). </p><p>Please please PLEASE please please. /end. Feedback please.</p>
yadlajoi
04-09-2010, 06:36 AM
<p><cite>Ocello wrote:</cite></p><blockquote><p>C'mon guys, our Red adornments need change. Would be cool to see something different so I scratched up some ideas:</p><p>-Juggernaut: 10% chance to Flurry OR Immunity to control effects for duration <span style="color: #ff0000;">AGREED</span></p><p>-Open Wounds: +4 Targets on autoattack while active <span style="color: #ff0000;"> I D RATHER HAVE THE CA FIXED OR REVAMPED THAN HAVE A RED ADORMENT FOR SOMETHING THIS MEH</span></p><p>-Wall of Force: +20 sec duration to go with the -20 sec reuse <span style="color: #ff0000;">NOT SURE IF WANT I D RATHER HAVE IT WORK ON ANYDAMAGE</span></p><p>-Chaos: -1 sec cast, +50% chance to stoneskin groupmembers on hit <span style="color: #ff0000;">WOULD BE WAY OP COMPARED TO GUARDIANS STONESPHERE I LL KEEP THE RED ADORMENT OF JEERING</span></p><p>-Stunning Roar: -1 sec cast, +20% base damage <span style="color: #ff0000;">MEH BUT THE 1 SEC CAST TIME WOULD BE FOR ALL OUR AE THROU THE BLOODBATH AA</span></p><p>-Maul: -30 target defensive skills for duration <span style="color: #ff0000;">I M NOT A DEBUFFER I LL KEEP THE MUTIlATE RED ADORMENT</span></p><p>-Demolish: -30 sec reuse (like we had in RoK) <span style="color: #ff0000;">NO THIS CA IS TERRiBLE SINCE THEY NERFED IT DURING KOS I LL KEEP THE +4 TRIGGER TO RAMPAGE</span></p><p>-Wall of Rage: scratch the current 15% Mitigation bonus and give us a 50% chance to avoid strikethrough <span style="color: #ff0000;">MMMMMH NOT A BAD IDEA BUT MIGHT BE OP</span></p><p>-Bloodbath or Berserker Onslaught: Take away the Max Targets</p><p>While you are at it:</p><p>-Fix the Focus:Berserk to at least match the TSO 2pc bonus (+17.1 skills at t9 Master). Apparently it is going for 10.4 atm <span style="color: #ff0000;">DEF NEED A FIX</span></p><p>-Bloodlust improves group STR which is only important to Fighters now...Can we get +AGI added to it to mimic the stat changes so it buffs scouts nicely again? <span style="color: #ff0000;">WOULD BE NICE BUT NOT GONNA HAPPEN CONCIDERING OPENWOUND HAS BEEN BROKEN FOR YEARS :/</span></p><p>-Look into the Focus:Mutilate. The description doesn't match the buff, I think it is bugged (since TSO too tbh). This effect should make all the damage of Mutilate hit the encounter; atm only the initial damage is, not the DOT portion. Would be great if this was corrected.<span style="color: #ff0000;"> IT S BEEN LIKE THAT IN TSO AND IT S NOT THE INITIAL TICK THAT IS GROUP WIDE IT S AN ADDED LINE TO THE CA I D LOVE TO SEE IT WORK AS A GREEN AE THOU</span></p><p>-Look into separating the bonuses from Wall of Hatred spell. The proc is great but would be better if you could click off the +Hate position increase to Insolence. Sometimes you don't need Gibe to rip all the aggro, you just need it for damage/hate on adds.</p><p>-The fact that you lose the timer on Insolence even if it hits nothing is wild, no other AoE does that. In this same category is the fact that you must have a target to use Jeering Onslaught; blue AoE's do not need targets (except Rangers, which makes sense). <span style="color: #ff0000;">THE FACT GIBE TRIGGER IS ANNOYING BUT IT S TRIGGERING CAUSE OF THE BUFF PORTIONJEERING WOULD REALLY BE NICE WITH NO TARGET REQ IN 5M</span></p><p>Please please PLEASE please please. /end. Feedback please.</p></blockquote><p>Comment in red.</p>
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