Log in

View Full Version : Another Patch...


Brimestar
04-07-2010, 01:18 PM
<p>And no apparent changes to the PvP servers...Riddle me this SOE, why are you quick to fix items that are useable in pvp and make sure they don't work in pve (mutilate) and ensure you address the issues in BG....But yet, no effort has been made to address red adornments (a pve item) in pvp or even the resist changes.  Also, wasn't there talk before in an official thread that crit mit would be added to SoF pvp gear (some formula based on toughness)? Where is this change?</p>

Bassman
04-07-2010, 03:02 PM
<p>Yes, Yes, Do Tell!!!</p>

Costa
04-07-2010, 07:14 PM
<p><cite>Brimestar wrote:</cite></p><blockquote><p>And no apparent changes to the PvP servers...Riddle me this SOE, why are you quick to fix items that are useable in pvp and make sure they don't work in pve (mutilate) and ensure you address the issues in BG....But yet, no effort has been made to address red adornments (a pve item) in pvp or even the resist changes.  Also, wasn't there talk before in an official thread that crit mit would be added to SoF pvp gear (some formula based on toughness)? Where is this change?</p></blockquote><p>Yeah /agree with most of what you said but not so sure about the crit mit on SF pvp gear. I know the devs were saying that toughness has a formula that reduces critical damage much like how crit mit worked but can't recall reading a post with them saying they were going to add crit mit to the armor, i could be wrong and have missed it though.</p>

Thorikos
04-07-2010, 07:31 PM
<p>WHERE ARE THE RESIST CHANGES!?!?!?!?!?!?</p>

timetravelling
04-07-2010, 07:47 PM
<p>i'm on test-copy right now if y'all would like to pop over and parse with the resist changes.</p><p>Additionally, i did post the formula in another thread:</p><p>Toughness grants critical mitigation (vs pvp attacks) equal to 1.5x it's % reduction.</p><p>So, with a full set of toughness you receive 40% flat reduction and 60% crit mit. This is live currently.</p>

Roald
04-07-2010, 09:13 PM
<p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p>

timetravelling
04-07-2010, 09:38 PM
<p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Are you saying that Amnesia is using its PvP template in PvE?</p>

Armironhead
04-07-2010, 10:23 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>i'm on test-copy right now if y'all would like to pop over and parse with the resist changes.</p><p>Additionally, i did post the formula in another thread:</p><p>Toughness grants critical mitigation (vs pvp attacks) equal to 1.5x it's % reduction.</p><p>So, with a full set of toughness you receive 40% flat reduction and 60% crit mit. This is live currently.</p></blockquote><p>Yea, but does it actually work?  It seems that no matter how much toughness gear you have it only translates into a few extra seconds of survivability which is hardly significant when fights are over in the blink of an eye.</p>

Cloakentuna
04-07-2010, 11:06 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Are you saying that Amnesia is using its PvP template in PvE?</p></blockquote><p>No.  Before SF, Amnesia was a 5s force clear target with a 1.5s stun on the front.  Now it is just a 1.5s stun with a detarget.</p><p>Not to mention the spell is 100% useless in PvE, but that's another topic for another thread.</p>

YummiOger
04-08-2010, 11:03 AM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p>i'm on test-copy right now if y'all would like to pop over and parse with the resist changes.</p><p>Additionally, i did post the formula in another thread:</p><p>Toughness grants critical mitigation (vs pvp attacks) equal to 1.5x it's % reduction.</p><p>So, with a full set of toughness you receive 40% flat reduction and 60% crit mit. This is live currently.</p></blockquote><p>Yea, but does it actually work?  It seems that no matter how much toughness gear you have it only translates into a few extra seconds of survivability which is hardly significant when fights are over in the blink of an eye.</p></blockquote><p>That is because the damage multiplier within the resist formulation on Spells is currently set too low and actual resists are not checking properly Vs any spell associated abilites or procs. basicly ur only gaining like ~40% of posted Resist Value untill the resist fix is in.</p>

Sazaris
04-08-2010, 11:14 AM
When is the fix for the Dirge Myth proc going in?

Thinwizzy
04-08-2010, 11:14 AM
<p>It was never said that they would add crit mit to the pvp armor.  It was said that toughness gives pvp only crit mit. </p><p>I would assume your answer as to why the resist change hasnt gone in yet would be that it isnt ready to go in yet.  It is on test.  If you want it to go in faster, go help test it.  If you aren't helping to test it, don't complain about it not being ready.</p>

Siphar
04-08-2010, 11:23 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Are you saying that Amnesia is using its PvP template in PvE?</p></blockquote><p>I remember Amnesia lasting 5 seconds in PvP and 1.5 seconds in PvE.</p><p>Currently on live, Amnesia duration is 1.5 seconds. Needs to be fixed to be 5 seconds for PvP.</p><p>This is what he means <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Harbringer Doom
04-08-2010, 12:00 PM
<p><cite>Thinwizzy@Nagafen wrote:</cite></p><blockquote><p>I would assume your answer as to why the resist change hasnt gone in yet would be that it isnt ready to go in yet.  It is on test.  If you want it to go in faster, go help test it.  If you aren't helping to test it, don't complain about it not being ready.</p></blockquote><p>This logic is staggering. </p><p>Players (i.e. paying customers) cannot complain about a severely game altering mechanic that has been broken for almost two months because we haven't gone to the test server to test it enough...</p>

PeaSy1
04-08-2010, 12:25 PM
<p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Ahh so u want it to be ridiculously overpowered again..</p>

Cloakentuna
04-08-2010, 12:55 PM
<p><cite>Dudo@Nagafen wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Ahh so u want it to be ridiculously overpowered again..</p></blockquote><p>Considering that spell is the closest thing to having any kind of survivability that we've got now with the CC nerfs, yes I would like it restored to it's old value.  Rediculously overpowered?  I think not, but if you would like to talk about OP, lets talk about Chilling Invigoration?</p>

Siphar
04-08-2010, 02:05 PM
<p><cite>Dudo@Nagafen wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Ahh so u want it to be <span style="color: #ff0000;">ridiculously</span><span style="color: #ff0000;"> overpowered</span> again..</p></blockquote><p>@@ </p><p>A bold exaggeration if I have ever seen one...</p><p>I really don't think this should be at the forefront of your mind considering it can be easily countered/cured... or simply waited out..</p><p>You should be worried about players 1-shotting grps, 1-shotting other players or players fighting entire grps and surviving... but.. oh noes... a class gets to force clear target 1 player for 5 seconds is "<span style="color: #ff0000;">ridiculously overpowered</span>"... all I have to say about that is "lol"...</p><p>P.S. Frogglegg beat me to it... and I would add that it doesn't even really add a whole lot, even less in its' current form. De-targetting doesn't prevent the enemy from hitting you with AE attacks...</p><p>In summary;: 1.5 seconds is currently worthless.. and wouldn't even be noticed if there was any lag.</p>

PeaSy1
04-08-2010, 09:41 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p><cite>Dudo@Nagafen wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Ahh so u want it to be ridiculously overpowered again..</p></blockquote><p>Considering that spell is the closest thing to having any kind of survivability that we've got now with the CC nerfs, yes I would like it restored to it's old value.  Rediculously overpowered?  I think not, but if you would like to talk about OP, lets talk about Chilling Invigoration?</p></blockquote><p>Hey dont talk about invigoration like that! And amnesia was never used as a defensive tool but a broken offensive tool just like divinde and conquer fd crap.</p>

Cloakentuna
04-08-2010, 09:44 PM
<p>How exactly is making it so somebody can't target you offensive?</p><p>And of course you don't want to talk about Invigoration, it is as bad as bane warding was initially, but lets keep it hush hush!</p>

Roald
04-08-2010, 09:53 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Are you saying that Amnesia is using its PvP template in PvE?</p></blockquote><p>I mean that Amnesia, which is meant to last 5 seconds in PvP (has done since launch), is using its PvE duration of 1.5 seconds in PvP.</p><p>This may be due to the recent CC changes. Amnesia in PvP was a 5 second spell that stunned the target, and forced a detarget. With stuns being limited to a 4 second duration, and detargets not having a cap, this would leave Amnesia with two seperate CC durations.</p><p>Either way, I would love it to be fixed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

PeaSy1
04-08-2010, 10:05 PM
<p>Invigoration already got nerfed ive only had it hit for a max of 500 on test now after resist changes. And its nowhere near as bad as bane warding was....its one spell every 3 minutes with 10 triggers bane warding was on every ward as long as you were warded.</p>

Brimestar
04-11-2010, 12:42 AM
<p><cite>Horknut@Nagafen wrote:</cite></p><blockquote><p><cite>Thinwizzy@Nagafen wrote:</cite></p><blockquote><p>I would assume your answer as to why the resist change hasnt gone in yet would be that it isnt ready to go in yet.  It is on test.  If you want it to go in faster, go help test it.  If you aren't helping to test it, don't complain about it not being ready.</p></blockquote><p>This logic is staggering. </p><p>Players (i.e. paying customers) cannot complain about a severely game altering mechanic that has been broken for almost two months because we haven't gone to the test server to test it enough...</p></blockquote><p>maybe he is a communist...kinda like the beatings will continue until morale improves....But what he failed to see was that there is a great disparity between how fast updates/fixes/etc are implemented for BGs or how fast pvp items are removed from the pve arena, but not vice versa....we have become the red headed step child of the servers (or at least that is the appearance). Actions speak louder than words, and the past updates/patches show that....PvP is nothing like it was during that first week of pre-release. You would have thought that we would had seen more people when it was the "official" release week...But low and behold, we didn't. And its not cos we need a bigger population base...its just our population base has more places to hide that the open world pvper can't get to. But that is another discussion all to itself....Lets just see those resist fixes go live shall we.</p>

Kota
04-11-2010, 02:43 AM
i would almost bet a few plat that they are pondering other aspects of the 1 shotting tank classes. wiz/lock i mean. i don't remember who said it first, but i'm about ready to side with them, in the opinion that it is far more annoying that a caster has so much survivability, than the damage they do. getting nuked really hard sucks, but what really sucks, is that when i'm poppin a free pot and running for cover or charging them, i know that if it's a pvp toon, i will not be able to do enough damage to kill them no matter what i do.

Notsovilepriest
04-11-2010, 03:49 AM
<p><cite>Brimestar wrote:</cite></p><blockquote><p><cite>Horknut@Nagafen wrote:</cite></p><blockquote><p><cite>Thinwizzy@Nagafen wrote:</cite></p><blockquote><p>I would assume your answer as to why the resist change hasnt gone in yet would be that it isnt ready to go in yet.  It is on test.  If you want it to go in faster, go help test it.  If you aren't helping to test it, don't complain about it not being ready.</p></blockquote><p>This logic is staggering. </p><p>Players (i.e. paying customers) cannot complain about a severely game altering mechanic that has been broken for almost two months because we haven't gone to the test server to test it enough...</p></blockquote><p>maybe he is a communist...kinda like the beatings will continue until morale improves....But what he failed to see was that there is a great disparity between how fast updates/fixes/etc are implemented for BGs or how fast pvp items are removed from the pve arena, but not vice versa....we have become the red headed step child of the servers (or at least that is the appearance). Actions speak louder than words, and the past updates/patches show that....PvP is nothing like it was during that first week of pre-release. You would have thought that we would had seen more people when it was the "official" release week...But low and behold, we didn't. And its not cos we need a bigger population base...its just our population base has more places to hide that the open world pvper can't get to. But that is another discussion all to itself....Lets just see those resist fixes go live shall we.</p></blockquote><p>Or kinda like those people that will complain about a political figure and not vote. If you don't want to put the effort into getting something fixed or fixed faster, Be quiet and patient.</p>

Brimestar
04-12-2010, 11:59 AM
Exactly...I've put my time in (voted)...Lets not have a recount.

Roald
05-07-2010, 06:09 AM
<p><cite>Milambers@Nagafen wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>Lickle@Nagafen wrote:</cite></p><blockquote><p>Any chance you could fix a few of the class CAs/spells that are currently broken in PvP?</p><p>Like Coercer's Amnesia only lasting 1.5 seconds (its PvE duration)!</p></blockquote><p>Are you saying that Amnesia is using its PvP template in PvE?</p></blockquote><p>I mean that Amnesia, which is meant to last 5 seconds in PvP (has done since launch), is using its PvE duration of 1.5 seconds in PvP.</p><p>This may be due to the recent CC changes. Amnesia in PvP was a 5 second spell that stunned the target, and forced a detarget. With stuns being limited to a 4 second duration, and detargets not having a cap, this would leave Amnesia with two seperate CC durations.</p><p>Either way, I would love it to be fixed <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Still bugged.</p>