View Full Version : pvp resist fix untestable
Snosael
04-06-2010, 05:00 AM
<p>first of all, i cant find any patch notes that even says the resist fix is even actually on testcopy server. </p><p>second, with only 9+ ppl playing on that server at any given time, how am i supposed to find pvp to test it??</p><p>lastly, why would any caster/sk even put their char on that server? this supposed fix isnt gonna help them any. conflict of interest.</p><p>FOR THE LOVE OF GOD QUIT ADDING FLUFF AND FIXING TYPOS AND FIX PVP!!!!!!!!!!!!</p>
Novusod
04-06-2010, 08:02 AM
<p>I agree it is untestable. The OP classes with all their broken abilities are not going to want show off how OP they are and get beat with a nerf bat as a reward. Just push it to the live PvP servers and hot fix further adjustments as needed.</p>
Eboncross
04-13-2010, 04:39 AM
<p><cite>Snosael wrote:</cite></p><blockquote><p>first of all, i cant find any patch notes that even says the resist fix is even actually on testcopy server. </p><p>second, with only 9+ ppl playing on that server at any given time, how am i supposed to find pvp to test it??</p><p>lastly, why would any caster/sk even put their char on that server? this supposed fix isnt gonna help them any. conflict of interest.</p><p>FOR THE LOVE OF GOD QUIT ADDING FLUFF AND FIXING TYPOS AND FIX PVP!!!!!!!!!!!!</p></blockquote><p>Bah just level up your WARDEN already!!!!!!!</p>
Teufell
04-13-2010, 06:22 AM
<p>Actually tried getting my wiz into test, had him added before and spent the hours dl the updates for test server, but was never able to play him on test because he never showed up on test-server <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Neskonlith
04-13-2010, 12:55 PM
<p><cite>Teufell wrote:</cite></p><blockquote><p>Actually tried getting my wiz into test, had him added before and spent the hours dl the updates for test server, but was never able to play him on test because he never showed up on test-server <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">For some reason you sometimes need to create a character on Test, after which you will then see your copied characters available on Test-copy.</span></p><p><span style="color: #ff0000;">Additionally, to avoid hours of downloading on a fresh Test client install, you can cancel the D/L from test after it has started and copy all Live files into Test folder. After that is complete, the Test client will only need to D/L the smaller patch for the new changes.</span></p><p><span style="color: #ff0000;">It is some of those quirky things, but once you have it set up it is easy to update and Test as new things are added.</span></p>
Neskonlith
04-13-2010, 01:01 PM
<p><cite>Snosael wrote:</cite></p><blockquote><p>second, with only 9+ ppl playing on that server at any given time, how am i supposed to find pvp to test it?? </p></blockquote><p><span style="color: #ff0000;">I spent 8 hours or so on Test-copy last Wednesday, posting in PVP section to try to get people to come out for a few minutes, and only a couple people logged in... eventually, Timetravelling showed up and spawned buffers and we had a chance to try to parse some stuff as more players began to log in.</span></p><p><span style="color: #ff0000;">Here are a few of the parses, posted in this thread: </span></p><p> <a href="http://forums.station.sony.com/eq2/posts/list.m?start=135&topic_id=474221">http://forums.station.sony.com/eq2/...topic_id=474221</a></p>
bks6721
04-14-2010, 10:43 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Snosael wrote:</cite></p><blockquote><p>second, with only 9+ ppl playing on that server at any given time, how am i supposed to find pvp to test it?? </p></blockquote><p><span style="color: #ff0000;">I spent 8 hours or so on Test-copy last Wednesday, posting in PVP section to try to get people to come out for a few minutes, and only a couple people logged in... eventually, Timetravelling showed up and spawned buffers and we had a chance to try to parse some stuff as more players began to log in.</span></p><p><span style="color: #ff0000;">Here are a few of the parses, posted in this thread: </span></p><p> <a href="http://forums.station.sony.com/eq2/posts/list.m?start=135&topic_id=474221">http://forums.station.sony.com/eq2/...topic_id=474221</a></p></blockquote><p>so how many people participated in this test before it was pushed to live servers?</p><p>How many of those people where testing on classes they don't normally play?</p>
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