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KniteShayd
04-02-2010, 10:33 PM
<p>Since the release of the Lore for New Halas stating that the Coldain Dwarven city is our new starting town, I am hoping the devs are putting in Coldain skin tone for Dwarves.</p><p>This is somewhat of a suggestion, but also a request since our good aligned races are uneven to evil races.</p><p><img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

Galithdor
04-03-2010, 09:01 AM
<p>It would be pointless to have two of the same race in the same alignment though, at least fae and arasai are in opposite factions, unless they say, add blue skin tone to dwarf skin...</p>

Caelen
04-03-2010, 06:31 PM
<p><cite>Galithdor wrote:</cite></p><blockquote><p>It would be pointless to have two of the same race in the same alignment though, at least fae and arasai are in opposite factions, unless they say, add blue skin tone to dwarf skin...</p></blockquote><p>I'm not holding my breath for a new race, nor am I saying that there won't be one, but if they did introduce one and it was the Coldain, I don't think it would be any more pointless than having  three races of elves. Sure, the dark elves are evil, but that still leaves us with the wood elves and the high elves, both of which, I might add, are good-aligned. Then there are also the iksar and the sarnak. All semantics aside, they are both reptile races, and they are both evil-aligned.</p><p>So, my point is, if they did introduce a new race and it was another race of dwarves, I wouldn't put it out of the realm of possibility.</p>

Galithdor
04-03-2010, 09:09 PM
<p><span style="color: #ffffff;"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">Good point, though, Coldain Dwarves were still miners pretty much weren't they, meaning they would have VERY, VERY, similar racial traits, unless they were to pull something out of their butts for em...like making them Warriors and Mages...or something like that...in lore</span></span></p>

Morghus
04-03-2010, 09:13 PM
<p>Considering that we did not get an alternate form of Iksar skin with RoK, or old style Erudites/Roekilik with TSF, I don't see any reason why we should get new dwarves. Besides, I would rather we get an actual new race and not another palette swap deal like the Arasai/Fae.</p>

Mirander_1
04-03-2010, 11:11 PM
<p>New dwarven skintones would be a nice little extra to go with the city.</p><p>As for a new race, I still feel somewhat confident that we'll see a new race pop up in a patch sometime this year.  Maybe not in the May patch with New Halas, but maybe the August update?  Given the lore behind the city, I'd imagine it'd be a race with ties to one of the Marr twins.  Minotaurs and Valkyries would be strong possibilities.</p><p>Failing that, the other option would be a new race with the now-inevitable Velious expansion immigrating to the Shattered Lands in the wake of whatever's going on in Velious.  That would make the strong contenders Othmir and Icepaw Gnolls.</p>

ke'la
04-04-2010, 12:19 AM
<p><cite>Morghus wrote:</cite></p><blockquote><p>Considering that we did not get an alternate form of Iksar skin with RoK, or old style Erudites/Roekilik with TSF, I don't see any reason why we should get new dwarves. Besides, I would rather we get an actual new race and not another palette swap deal like the Arasai/Fae.</p></blockquote><p>You didn't get a alternate Iksar because there are no Alternate Iksar "races".</p><p>In reguards to Erudites, all Erudites, other then the few at the eye of storm, so to speak where changed to what we have today, so that would be impossable baised on exsisting lore.</p><p>As for Roekilik, they are to Ratonga what Gukitans are to Froglocks, they really or seperate races.</p><p>Finally, I don't think the OP was really pushing for a "new race" though good is short one, I think he was more asking for an expainsion of the current color palet of the exsisting Dwarf race, to include the frozen solid look.</p>

Cusashorn
04-05-2010, 01:14 AM
<p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>Since the release of the Lore for New Halas stating that the Coldain Dwarven city is our new starting town, I am hoping the devs are putting in Coldain skin tone for Dwarves.</p><p>This is somewhat of a suggestion, but also a request since our good aligned races are uneven to evil races.</p><p><img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>The Erudites wished to be able to make classic Erudite player models after we found out they were still around. They didn't get that, so I don't think the Dwarves will be any different.</p>

Mirander_1
04-05-2010, 01:41 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>Since the release of the Lore for New Halas stating that the Coldain Dwarven city is our new starting town, I am hoping the devs are putting in Coldain skin tone for Dwarves.</p><p>This is somewhat of a suggestion, but also a request since our good aligned races are uneven to evil races.</p><p><img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>The Erudites wished to be able to make classic Erudite player models after we found out they were still around. They didn't get that, so I don't think the Dwarves will be any different.</p></blockquote><p><em>*shrugs* </em>There is a world of difference between getting new new character model (one that was a monster model no less, and thus lacked customization choices), and getting a slightly expanded color palate.  Hell, although it didn't coincide with RoK, Iksar <em>did </em>get new skins some time after launch, and that's tons more work than letting dwarves be blue.</p><p>Not saying it's definitely going to happen, but I wouldn't rule it out.   </p>

Xalmat
04-05-2010, 03:47 AM
<p>Well through the use of hex editors and the Load Customizations feature during character creation, it's possible to get some unique skin tones and hair colors for Dwarves that aren't normally possible. However the main thing that separates a Coldain dwarf from a regular dwarf is that coldain dwarves are much more pale, almost solid white, due to the ice climate. Their hair color in EQ1 is the same as any other dwarf: Brown, Black, or Bluish Grey.</p>

ke'la
04-05-2010, 06:13 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>Since the release of the Lore for New Halas stating that the Coldain Dwarven city is our new starting town, I am hoping the devs are putting in Coldain skin tone for Dwarves.</p><p>This is somewhat of a suggestion, but also a request since our good aligned races are uneven to evil races.</p><p><img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>The Erudites wished to be able to make classic Erudite player models after we found out they were still around. They didn't get that, so I don't think the Dwarves will be any different.</p></blockquote><p>And why where there still a Few around? cause they where protected from the wave at the moment of the blast. Sence no player can START where the protection was, it would be impossable for them to be one of those protected from the blast.</p><p>That is the lore reason, the technical reason was already stated above.</p><p>With New Halas however, players can and do start thier, so it would make sence that any dwarf Born there would have the same colorisation and atrobutes as every other dwarf there.</p><p>And again expainding a color palet is not nearly as difficult as adding what amounts to a whole new race.</p>

tigressb
04-05-2010, 07:24 PM
<p><cite>Mirander@Unrest wrote:</cite></p><blockquote><p>New dwarven skintones would be a nice little extra to go with the city.</p><p>As for a new race, I still feel somewhat confident that we'll see a new race pop up in a patch sometime this year.  Maybe not in the May patch with New Halas, but maybe the August update?  Given the lore behind the city, I'd imagine it'd be a race with ties to one of the Marr twins.  Minotaurs and Valkyries would be strong possibilities.</p><p>Failing that, the other option would be a new race with the now-inevitable Velious expansion immigrating to the Shattered Lands in the wake of whatever's going on in Velious.  That would make the strong contenders Othmir and Icepaw Gnolls.</p></blockquote><p>I dabble in EQ1 on the side, and I would love to get the drakkin race added!  Half dragon/half human with innate breath weapon and intricate scale patterns like tattoos and snake eyes...they are cool (imo).  Maybe since they worship Veeshan in EQ1 lore they can come with Velious. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  They were also neutral, with their heritage (what dragon fathered them) determining if they were evil or good classes.</p>

Rhak
04-05-2010, 10:13 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Well through the use of hex editors and the Load Customizations feature during character creation, it's possible to get some unique skin tones and hair colors for Dwarves that aren't normally possible.</p></blockquote><p>Call me crazy, but I thought the devs blocked 'impossible' (not allowed by the character creator) character customizations from loading via said command (or they'd just put you into the 'default' look for your race).</p><p>If not, give me a PM - I'd love to do a few changes to my characters. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Morghus
04-05-2010, 10:14 PM
<p><cite>Zalora@Guk wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>Well through the use of hex editors and the Load Customizations feature during character creation, it's possible to get some unique skin tones and hair colors for Dwarves that aren't normally possible.</p></blockquote><p>Call me crazy, but I thought the devs blocked 'impossible' (not allowed by the character creator) character customizations from loading via said command (or they'd just put you into the 'default' look for your race).</p><p>If not, give me a PM - I'd love to do a few changes to my characters. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>They did, I am pretty sure it is no longer possible.</p>

Xalmat
04-05-2010, 10:46 PM
<p>Nope. I tested myself before I made that post.</p>

Morghus
04-05-2010, 10:53 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Nope. I tested myself before I made that post.</p></blockquote><p>Interesting. I had a previously made customization that I tried recently only to be told that said customization is invalid upon trying to press past the name/server selection.</p>

Zabjade
04-05-2010, 11:12 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>Since the release of the Lore for New Halas stating that the Coldain Dwarven city is our new starting town, I am hoping the devs are putting in Coldain skin tone for Dwarves.</p><p>This is somewhat of a suggestion, but also a request since our good aligned races are uneven to evil races.</p><p><img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>The Erudites wished to be able to make classic Erudite player models after we found out they were still around. They didn't get that, so I don't think the Dwarves will be any different.</p></blockquote><p><span style="color: #00cc00;">One is a Model change the other a Skin-shade. Changing or adding skintones would be easier. </span></p>

ZexisStryfe
04-07-2010, 08:37 PM
<p>The Coldain are totally new models and not pale dwarves.</p>

Zabjade
04-07-2010, 11:49 PM
<p><span style="color: #00cc00;">Cite your Scource!</span></p><p><span style="color: #00cc00;">I have not seen any pics as of yet....SHARE!!!!</span></p>

Caelen
04-08-2010, 01:27 AM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Cite your Scource!</span></p><p><span style="color: #00cc00;">I have not seen any pics as of yet....SHARE!!!!</span></p></blockquote><p>It's all conjecture, but it could possibly be what's hinted at in the <span>Artist Highlight – Chris Atkins post:</span></p><p><span style="color: #ff0000;"><cite>ttobey wrote:</cite></span></p><blockquote><p>I can't wait for Chris's **** **** to get in Halas. They may be the best NPC's in game.</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=475480" target="_blank">http://forums.station.sony.com/eq2/...topic_id=475480</a></p><p>Like I said, it's conjecture. Who knows what is actually being talked about there, but I doubt it's yet another new version of the froglocks or even a new type of barbarian. Orcs? Maybe out in the adventuring area, but that isn't what is being called Halas. So who knows. I certainly don't.</p>

Zabjade
04-08-2010, 03:20 AM
<p><span style="color: #00cc00;">Hmm All I see mention of is blue guys in fur...Dwarves are hairy and in cold places might wear fur and the blue guys part might be the fact that they have a lot of velium in their systems. </span></p>

KniteShayd
04-08-2010, 07:48 AM
<p>It is possible to add new colors to existing models, otherwise racial illusions wouldn't give impossible hair/skin tones to the existing models.</p><p>Purple hair on a High elf illus; by a dark elf; green hair on a dark elf illus, with a troll; Red hair on a dark elf illus, with a half elf... etc.</p><p>All in all, I would love to see a revamp on alot of the existing models color palletes and appearances. Blues to dwarves, browns to dark elves, facial hair to High/Wood and DEFINITELY Half Elves, swap hair models with some races, expanded colors to Sarnak and Trolls, maybe even new skin patterns on Trolls (Solids, spots, camoflage-ish mottling)...</p>

Jhanos
04-08-2010, 05:51 PM
<p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>It is possible to add new colors to existing models, otherwise racial illusions wouldn't give impossible hair/skin tones to the existing models.</p><p>Purple hair on a High elf illus; by a dark elf; green hair on a dark elf illus, with a troll; Red hair on a dark elf illus, with a half elf... etc.</p><p>All in all, I would love to see a revamp on alot of the existing models color palletes and appearances. Blues to dwarves, browns to dark elves, facial hair to High/Wood and DEFINITELY Half Elves, swap hair models with some races, expanded colors to Sarnak and Trolls, maybe even new skin patterns on Trolls (Solids, spots, camoflage-ish mottling)...</p></blockquote><p>The unspoken hope of course is that someday the clouds part and we get new models, but I'm not holding my breath.</p>

ke'la
04-09-2010, 12:47 AM
<p><cite>Caelen@Lucan DLere wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Cite your Scource!</span></p><p><span style="color: #00cc00;">I have not seen any pics as of yet....SHARE!!!!</span></p></blockquote><p>It's all conjecture, but it could possibly be what's hinted at in the <span>Artist Highlight – Chris Atkins post:</span></p><p><span style="color: #ff0000;"><cite>ttobey wrote:</cite></span></p><blockquote><p>I can't wait for Chris's **** **** to get in Halas. They may be the best NPC's in game.</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=475480" target="_blank">http://forums.station.sony.com/eq2/...topic_id=475480</a></p><p>Like I said, it's conjecture. Who knows what is actually being talked about there, but I doubt it's yet another new version of the froglocks or even a new type of barbarian. Orcs? Maybe out in the adventuring area, but that isn't what is being called Halas. So who knows. I certainly don't.</p></blockquote><p>First that is Two words, not one, second, all "Intelligent" creatures are refured to as NPCs, not just the ones you can talk to. That very well could be refuring to one of the new Monsters you may face.</p>

Caelen
04-09-2010, 01:16 AM
<p><cite>kela wrote:</cite></p><blockquote><span>First that is Two words, not one, second, all "Intelligent" creatures are refured to as NPCs, not just the ones you can talk to. That very well could be refuring to one of the new Monsters you may face.</span></blockquote><p>Like I said, it's all just conjecture. I never once stated anything as fact, just my own personal opinon. And I do realize that two words were implied in the hint. In fact, "Coldain dwarves" is two words. As are Ry'gorr orcs and Icepaw gnolls. Do any of those words fit with the amount of letters implied in the astericks? Nope. Could it be referring to any of those, or something else entirely? It's certainly possible. But I personally believe that they are talking about NPCs in the actual city of Halas itself, since the actual surrounding area is called Frostfang (if early word at Fan Faire '09 is to be believed). We won't know until the update hits the test server.</p>

Cusashorn
04-09-2010, 02:02 AM
<p><cite>kela wrote:</cite></p><blockquote><span ><p>And why where there still a Few around? cause they where protected from the wave at the moment of the blast. Sence no player can START where the protection was, it would be impossable for them to be one of those protected from the blast.</p><p>That is the lore reason, the technical reason was already stated above.</p><p>With New Halas however, players can and do start thier, so it would make sence that any dwarf Born there would have the same colorisation and atrobutes as every other dwarf there.</p><p>And again expainding a color palet is not nearly as difficult as adding what amounts to a whole new race.</p></span></blockquote><p>Actually, pretty much every old-school Erudite is still the way they are because they are corrupted by void energy. There's no explanation for a few of the NPCs like the transporter pad NPCs who haven't been changed though. They really went to good length to explain that nobody had escaped the change. All the erudites either changed or became corrupted. The Kerra actually warded it off with the totems found around the island.</p><p>As I mentioned above, the reason why the Coldain looked ghostly white themselves is because they've been drinking Velium-enriched water for generations. They didn't just change overnight, and I don't think they are born that way either. I'd be willing to bet that a newly created city founded on a non-velium iceberg is probably going to have water that will change the Coldain who live there back to normal dwarves after a while, once the velium filters out of thier bodies.</p>

Mirander_1
04-09-2010, 02:34 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p> I'd be willing to bet that a newly created city founded on a non-velium iceberg is probably going to have water that will change the Coldain who live there back to normal dwarves after a while, once the velium filters out of thier bodies.</p></blockquote><p>Except for the part where the iceberg <em>is</em> velium.  All this is assuming, of course, that their appearance isn't based on genetics, otherwise it doesn't really matter where they're living  </p>

Lethe5683
04-09-2010, 08:15 AM
<p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Zalora@Guk wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>Well through the use of hex editors and the Load Customizations feature during character creation, it's possible to get some unique skin tones and hair colors for Dwarves that aren't normally possible.</p></blockquote><p>Call me crazy, but I thought the devs blocked 'impossible' (not allowed by the character creator) character customizations from loading via said command (or they'd just put you into the 'default' look for your race).</p><p>If not, give me a PM - I'd love to do a few changes to my characters. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>They did, I am pretty sure it is no longer possible.</p></blockquote><p><span style="color: #993366;">It's possible but it's also "Illegal".</span></p>

KniteShayd
04-09-2010, 11:44 PM
<p><cite>Caelen@Lucan DLere wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><blockquote><span>First that is Two words, not one, second, all "Intelligent" creatures are refured to as NPCs, not just the ones you can talk to. That very well could be refuring to one of the new Monsters you may face.</span></blockquote><p>Like I said, it's all just conjecture. I never once stated anything as fact, just my own personal opinon. And I do realize that two words were implied in the hint. In fact, "Coldain dwarves" is two words. As are Ry'gorr orcs and Icepaw gnolls. Do any of those words fit with the amount of letters implied in the astericks? Nope. Could it be referring to any of those, or something else entirely? It's certainly possible. But I personally believe that they are talking about NPCs in the actual city of Halas itself, since the actual surrounding area is called Frostfang (if early word at Fan Faire '09 is to be believed). We won't know until the update hits the test server.</p></blockquote><p>I believe it is still called Frostfang, per the Lore write up posted on EQ2Players.com</p>

kelvmor
04-10-2010, 09:25 PM
<p><cite>Caelen@Lucan DLere wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><blockquote><span>First that is Two words, not one, second, all "Intelligent" creatures are refured to as NPCs, not just the ones you can talk to. That very well could be refuring to one of the new Monsters you may face.</span></blockquote><p>Like I said, it's all just conjecture. I never once stated anything as fact, just my own personal opinon. And I do realize that two words were implied in the hint. In fact, "Coldain dwarves" is two words. As are Ry'gorr orcs and Icepaw gnolls. Do any of those words fit with the amount of letters implied in the astericks? Nope. Could it be referring to any of those, or something else entirely? It's certainly possible. But I personally believe that they are talking about NPCs in the actual city of Halas itself, since the actual surrounding area is called Frostfang (if early word at Fan Faire '09 is to be believed). We won't know until the update hits the test server.</p></blockquote><p>The only thing that could fit into **** **** is snow orcs.</p><p>Also, there is no reason for the Coldain to look different from normal dwarves aside from skin tone.</p><p>I swear, if they are different models, and the Coldain have bigger beards, I'mma cry D':</p>

Xalmat
04-16-2010, 09:06 PM
<p>There you have it, Coldain dwarves:</p><p><img src="http://www.mattcrews.com/images/eq2/coldain-dwarf.jpg" /></p>

Xalmat
04-16-2010, 09:14 PM
<p>These dwarves look pretty much like I expected a Coldain dwarf to look. A few things to note:</p><p>* You cannot get that skin tone normally. You will need to use a hex editor, and even then it's dicey.</p><p>* No beard style matches precisely.</p><p>* No strata to match the male dwarf's scar.</p><p>In short, Coldain appear to be completely new NPC models.</p><p>I'm not sure about the exact armor, but it looks remarkably similar to the Order of Rime armor.</p>

Mirander_1
04-16-2010, 10:33 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>These dwarves look pretty much like I expected a Coldain dwarf to look. A few things to note:</p><p>* You cannot get that skin tone normally. You will need to use a hex editor, and even then it's dicey.</p><p>* No beard style matches precisely.</p><p>* No strata to match the male dwarf's scar.</p><p>In short, Coldain appear to be completely new NPC models.</p><p>I'm not sure about the exact armor, but it looks remarkably similar to the Order of Rime armor.</p></blockquote><p>True, the beard (and I think, the female's hair) aren't anything currently in-game, but I <em>think</em> the rest of the character model is actually the player-character model.  Who knows, maybe dwarves are getting a couple new hair options, in addition to new skin tones (not saying it's a certainty, but I'm not ruling it out yet)</p><p>As for the armor, it looks to be Shadow Odyssey shard-armor robes, although in a different color scheme.</p>

kelvmor
04-17-2010, 02:46 AM
<p>I do, however, like that dwarf's beard.</p><p>I want that beard. Reguardless of Coldain coloration or not, I want that beard. And the scar.</p>

Larkverdin
04-17-2010, 04:46 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Well through the use of hex editors and the Load Customizations feature during character creation, it's possible to get some unique skin tones and hair colors for Dwarves that aren't normally possible. However the main thing that separates a Coldain dwarf from a regular dwarf is that <span style="text-decoration: underline;">coldain dwarves are much more pale, almost solid white, due to the ice climate</span>. Their hair color in EQ1 is the same as any other dwarf: Brown, Black, or Bluish Grey.</p></blockquote><p>If I remember correctly, the reason they were more pale/blue was because they had been in velious for so long drinking water with velium inside it that it changed their skin tone? Just trying to clarify.</p><p>Also, I highly doubt they'd give us the Coldain as a race choice. They didn't give them to us when Velious first came out in EQ1, ever, so I'm not sure I see it happening here either. Also, there arn't that many Coldain within New Halas from what I gather from the lore read. It's just a cities worth, and not even a full cities worth. Definately not enough for them to say "And suddenly now everyone can play as a coldain dwarf!". I will admit though, some of the new beard options that the Coldain have look appealing, and I can see Kaladim dwarves adopting the new styles of their long lost cousins of frost</p>

ZexisStryfe
04-18-2010, 01:28 AM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Cite your Scource!</span></p><p><span style="color: #00cc00;">I have not seen any pics as of yet....SHARE!!!!</span></p></blockquote><p>Despite the fact it has already been confirmed, my source is the same source I always have... the models are already in your client folder.</p>

ke'la
04-19-2010, 01:08 AM
<p><cite>Balinor@Unrest wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>Well through the use of hex editors and the Load Customizations feature during character creation, it's possible to get some unique skin tones and hair colors for Dwarves that aren't normally possible. However the main thing that separates a Coldain dwarf from a regular dwarf is that <span style="text-decoration: underline;">coldain dwarves are much more pale, almost solid white, due to the ice climate</span>. Their hair color in EQ1 is the same as any other dwarf: Brown, Black, or Bluish Grey.</p></blockquote><p>If I remember correctly, the reason they were more pale/blue was because they had been in velious for so long drinking water with velium inside it that it changed their skin tone? Just trying to clarify.</p><p>Also, I highly doubt they'd give us the Coldain as a race choice. They didn't give them to us when Velious first came out in EQ1, ever, so I'm not sure I see it happening here either. Also, there arn't that many Coldain within New Halas from what I gather from the lore read. It's just a cities worth, and not even a full cities worth. Definately not enough for them to say "And suddenly now everyone can play as a coldain dwarf!". I will admit though, some of the new beard options that the Coldain have look appealing, and I can see Kaladim dwarves adopting the new styles of their long lost cousins of frost</p></blockquote><p>It isn't about race as much as it is about asking for the ablity to tint the current Drawf's skin blue, as the Coldain arn't really a seperate race, but just people who do to drinking too much Vellum contracted a pigmentation issue.</p>