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View Full Version : Cure Curse Cleansing of the Soul AA Line


Ilyssa
04-01-2010, 10:44 AM
<p>I have a big question for you.</p><p>Templar's get the ability Cleansing of the Soul AA Line in the templar tree which improves the casting time and reuse times for the cure curse under the Templar AA Line. (Other healer's recieve this but may be called something different).</p><p>Why is it that a Dirge with AA points spent can out cast a Templar in the cure curse line if that templar spend 5 AA points into that above ability. My recast time for the ability maxed out is at 45 Seconds. Why it is that a dirge maxed out can cast it at 30 to 35 Seconds. A templar is a Healing type class, and there slower on a healing type ability!! (Do not know why). I think this is a waste of a AA line if dirges can cast this faster. I hear all over the place that dirges are the most favored then troubies due to all there niffty nice abilities but I think this is unfair to the Healing type classes if your going to give them a healing type ability (Cure Curse) at a faster casting rate.</p><p>I am not saying take it away I am just saying give the healers some love. I will not spend points ever into that AA line due to the reduced speed. My thoughts is just get a dirge, they can cast it faster then what I can and I would not be wasting any points into that line and it can go somewhere else useful. I love to spend points in it if it was = or faster then the dirges. Since curing is a healer's main function in the game why give that at a faster rate.</p><p>Just imagine a dirge specific abilily and a healer has that ability now, but they can use it faster then they can. I bet you would recieve alot of complaints from Dirges about this. All I am saying is make it equil or faster then there curing ability. If it really was changed who would complain. Dirges complaining that healers can cast at the same rate or faster on a cure ability. I would say to them well they have the AA line as well and they are healers so they should cure and heal = to or faster.</p><p>Sorry for fustration levels, but kind of really questions that AA line.  I do not know if any other Templars really see this as an issue or even aware of it.</p><p>Thanks,</p>

Antryg Mistrose
04-01-2010, 10:21 PM
<p>Dirges do not get Cure Curse.</p>

Ilyssa
04-02-2010, 11:34 AM
<p>I heard they took that away but it was under the AA Controlling Confrontations which gives them the ability to cure charm, stifle, stun, daze and mesmerize effects.  Cure curse was under that line because the Dirge in Raid was curing the curses at a 32 Second recast.</p>

Antryg Mistrose
04-04-2010, 08:25 PM
<p>Fear, charm, stifle, stun, daze, mesmerize yes.  Curse no.</p><p>You could of course roll a dirge and check for yourself.</p>

Ilyssa
04-06-2010, 01:30 PM
<p><span style="font-family: Verdana; color: #ffffff; font-size: 9pt;">If you read my statement it used to cure curse but now the Controlling Confrontations gives them the ability to cure charm, stifle, stun, daze and mesmerize effects.  Also I have rolled a dirge to verify this as well. </span></p><p><span style="font-family: Verdana; color: #000000; font-size: 9pt;"><span style="color: #ffffff;">But does not change the fact that Controlling Confrontations <strong><span style="font-family: Verdana;">was</span></strong> curing curses before.  Unless I was so oblivious at that time to observe the dirge curing curses in YiS and was so happy about curing that and comparing recast times.   In my opinion any point’s healers spend in AA's for cures should always be faster then the dirges by far.  Since a healer’s main function is to cure, heal, and revive.  (Especially when a templar’s spending 32 AA Points into the cure line to maximize that AA cure line.)</span><span style="mso-spacerun: yes;"><span style="color: #ffffff;"> </span> </span></span></p>

Antryg Mistrose
04-07-2010, 02:05 AM
<p>I think you are being petty.  Priests have no monopoly on rezzing, healing OR curing.  Else my paladin and dirge will need a few extra spells to fill in all the gaps.</p>

Ilyssa
04-07-2010, 10:23 AM
<p><cite>Antryg Mistrose wrote:</cite></p><blockquote><p>I think you are being petty.  Priests have no monopoly on rezzing, healing OR curing.  Else my paladin and dirge will need a few extra spells to fill in all the gaps.</p></blockquote><p><span style="font-family: Verdana; font-size: 9pt;"><span style="color: #ffffff;">I never said take the abilities away more over having the recast timers for the priests increased. If the game allows AA's to be spent in certain area's for priests to increase there speeds then they by all means they should have there abilities cast at a faster rate then a not so priestly class.  If you believe your dirge is priestly then why have our type of class. Each class is unique in what roll they play and if you take away the uniqueness of what a priest can or cannot do just to satisfy another class then why play it. <span style="mso-spacerun: yes;">  </span>It’s like me having more of a support role then your dirge. </span></span></p><p><span><span style="color: #ffffff;"><span style="font-family: Verdana; font-size: 9pt;">This all started when the Dirge was able to cast there ability at a faster rate to<strong> cure</strong> the curse (When it was available at that time) then a Templar with that specific AA line. My argument was why we have to spend 5 points just to have a dirge out cast a templar with an all in one ability called </span><span style="font-size: 9pt;"><span style="font-family: Times New Roman;">Controlling Confrontations.<span>. </span>It seems to be fixed now so there should be no issues with how a dirge can outcast a templar in cur<span style="color: #ffffff;">ing (Especially since they cannot cure curses.)</span></span></span></span></span></p><p><span style="color: #ffffff;"> </span></p>

Maamadex
04-07-2010, 01:32 PM
<p>What I find strange about your argument, besides the fact that you are upset about dirges curing curse when they can't, is that you'd say you wouldn't improve your curse curse via aa if dirges could do it better or faster. Believe it nor not, all healers don't get an improvement to theirs. My mystic only gets a cast speed improvement for example, not reuse. I tend to improve any aspect of my healer that makes them well, a better healer...i don't care if someone has better options. In any case, even if they could do it, dirges can't ward, heal for much, RoA, bolster or do any of a number of things that makes my mystic unique. I'd actually like the fact they could cure curse well, not the opposite.</p>

Ilyssa
04-07-2010, 02:29 PM
<p><cite>Maamadex wrote:</cite></p><blockquote><p>What I find strange about your argument, besides the fact that you are upset about dirges curing curse when they can't, is that you'd say you wouldn't improve your curse curse via aa if dirges could do it better or faster. Believe it nor not, all healers don't get an improvement to theirs. My mystic only gets a cast speed improvement for example, not reuse. I tend to improve any aspect of my healer that makes them well, a better healer...i don't care if someone has better options. In any case, even if they could do it, dirges can't ward, heal for much, RoA, bolster or do any of a number of things that makes my mystic unique. I'd actually like the fact they could cure curse well, not the opposite.</p></blockquote><p>I was not saying take it away, but SoE took that away or fixed an issue that gave the dirges the abillty to cure curses as the dirge in Raid was able to.  So my arguement is not valid anymore.  What I said before SoE did anything was that the <span style="font-size: 9pt;"><span style="font-family: Times New Roman;">Controlling Confrontations end result used to cure curse as well as all the other effects.  I care less if they have the cure curse ability (Even if they had the ability).  What I was referring to was that in the end result of the Templar line we can spend points into this to increase our reuse/casting time.  When they were able to cure curses that was at a 32 Second recast vs the templar's 45 second, so it really only helped by 15 Seconds.  So tell me (at that time), why would you use 5 AA points into a Cure Curse line when you can have dirges curing that effect.  Meaning Templars can use those 5 points into something more usuful then increasing there casting time on that single effect. </span></span></p><p><span style="font-size: 9pt;"><span style="font-family: Times New Roman;"><strong>Now that they no longer have the Cure Curse the time factor is not an issue.  So using 5 points into that effect is great because then I wouldn't feel I am wasting AA points into a line that will just be slower then a community cure from another class.  That's all I was saying so any other thoughts are no longer relevant due to the bug/change/fix. </strong></span></span></p>

mafoe
04-11-2010, 08:14 PM
<p>Because there is not always only 1 curse to cure every 45s, but sometimes 2, 3, or more. Everybody who can cast it helps the raid. Instead of being petty and pointlessly envious, I would have been glad the dirges were able to help us.</p><p>And yes, its definitely still worth it to put 5 points there because there is not that much good stuff to take above 220 points.</p>

oldsnowy
04-13-2010, 06:29 AM
<p>The faster Cure Curse line is absolutely vital IMHO - it's one of the things that can make or break a Raid, especially in TSO (We're not that deep into SF yet). The timers on Mobs are often such that it is very tight indeed between getting Cure Curse back up, and them landing another one - so given that you may sometimes have to find the one to be cured, and get into range, any re-use speed increase is greatly appreciated.</p><p>And quite agree with Mafoe - 228 AAs now, and it's getting tricky to find anything worth putting them into.  Mind you, given our normal raid experience, I could always decrease the re-use time of my Rezzes <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

DiaBC
04-29-2010, 08:38 AM
<p><cite>oldsnowy wrote:</cite></p><blockquote><p>The faster Cure Curse line is absolutely vital IMHO - it's one of the things that can make or break a Raid, especially in TSO (We're not that deep into SF yet). The timers on Mobs are often such that it is very tight indeed between getting Cure Curse back up, and them landing another one - so given that you may sometimes have to find the one to be cured, and get into range, any re-use speed increase is greatly appreciated.</p><p>And quite agree with Mafoe - 228 AAs now, and it's getting tricky to find anything worth putting them into.  Mind you, given our normal raid experience, I could always decrease the re-use time of my Rezzes <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>U rly cant...cuz dirges have better rezzes....[Removed for Content]</p>

mafoe
04-30-2010, 08:42 AM
Dirge rezzes are slower to cast and rez with less health. [Removed for Content]?