Log in

View Full Version : Divine Favour Broken btw


Kahling
03-27-2010, 10:34 AM
<p>Hi,</p><p>Divine favour at master now heals for 40% with or without the tso 4 set bonus or the new SF adorn.</p><p>As 21% was very low I am suspecting that it has been changed to 40% base and that the red focus divine favour adorn should now make it more like 60%?  This would make sence. </p><p>Anyhows, just letting a dev know it is broken.</p><p>Kahling</p>

Kahling
03-27-2010, 10:47 AM
<p>While I am on the subject.  The tso 4 set bonus or the red adorn focus divine favour knocks 6 seconds off the styfle.</p><p>Then the aa knocks a % off of the styfle time.  This means if you have the bonus to this spell then say 2 points in the aa will knock the time down by 2.4 seconds, but if you don't have the adorn it knocks it down by 4.8 seconds.  It is not right that the adorn should do less.  Therefore it would be better if points in the aa either lowered it by a specific ammount of time or that it has reduce reuse on it as well so that getting points in the aa was still usefull when you have the adorn.</p><p>Regards</p><p>Kahling</p><p>PS.  My personal prefference would be knock 10 sec off of reuse for every point in the aa and a certain ammount of time off the styfle.</p>

Costa
03-30-2010, 05:13 AM
<p>Putting 5 points in the death prevent reduces the effects times by 100% which means you don't get them at all when it procs. I was doing some experimenting with them and found this out. I know it's not the best spent 5 points but its certainly made my life easier when things go crazy and i see it's fired and i'm still able to carry on healing and tanking. Very often the difference in wiping and not now <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Prestissimo
03-30-2010, 07:35 PM
<p>TBH, Divine favor for being so craptastic as it is (unless the 40% is now standard) shouldn't have a stiffle at all just so that it is a bit less of pure garbage.</p><p>On another note: If exploding heart and the stiffle are standard repurcusions on death prevent abilities, I expect bloodletter to have a super fail type of punishment added to it. It's long overdue considering the stiffle and prolonged death on the other death saves. Our stiffle can be reduced by aa to make it a worthwhile death save. The warrior death saves can be improved with aas but they still kill them which makes them at best situational. Bloodletter already is pure win in it's most basic apprentice version without any aas.</p>

Costa
03-31-2010, 06:57 AM
<p>Zerks and i believe guards can now put aa's into their death saves to prevent it killing them, although zerk has to be beserk.</p><p>Now i don't have the tso 4 set bonus so i don't get any enhancement to my death save so at the original value it is showing at 18% hp (mastered) when dieing. Pretty weak and can be uterly pointless at times but at the same time i don't want to have something like SK's else there will be more call for ours to be nerfed as well. A boost to maybe 1/3 health to match the warriors would surfice but yeah SK's need some kind of negative affect added to their death save. They were the last ones to get one and they get the most OP of all of them. That coupled with the TSO bonus of 2 triggers as apposed to 1 just made it insane.</p><p>Having a red adorn boost its heal and reduce duration (if thats what it does) on stiffle is kinda lame as far as red adorns go. I would sooner thay just increased the heal to 33% of our hp, have the aa's as they are now to remove the side effects and maybe add a red adorn similar to the tso 4 set bonus to the pvp armor that gives us a nice potency, crushing, slashing and piercing boost to one of our self buffs.</p>

Boli32
03-31-2010, 09:10 AM
<p>SKs already have a "fail effect"... it damages the group - which if just before an AoE hit can be a pretty painful experiance.</p><p>The two triggers is what makes it powerful.</p>

kemlo
04-05-2010, 07:44 AM
<p>divine favour is a pretty decent death save imo, its heal amount should be higher than 21% m1 at this stage in the game, but 4 set/red adorn brings it up to speed, and its not like the stiffle is a real problem either.</p><p>tho guys lets stop the SK bashing, Bloodletter cant be cast in combat and it only effects the grp now, so if most of their grp is dead it wont really do them any good at all should it proc.</p>

cloudybe
04-22-2010, 11:29 AM
<p>well u can have the stifle last for about one second without an adornment or aa</p><p>just right click the detrimental and cancel it bam saved u some aa</p>

soibit
05-13-2010, 04:51 PM
<p><cite>cloudybear wrote:</cite></p><blockquote><p>well u can have the stifle last for about one second without an adornment or aa</p><p>just right click the detrimental and cancel it bam saved u some aa</p></blockquote><p>i doubt it'll work like this... ill try it to prove you wrong though</p>

Frezzyisfuzzy
05-16-2010, 06:39 AM
<p>/cancel_maintained Divine Favor</p><p>1 macro > 5 aa points</p>

Wurm
05-21-2010, 08:37 AM
<p>Thanks for getting it "fixed" guys... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=479010">http://forums.station.sony.com/eq2/...topic_id=479010</a></p><p>Shooting yourself in the foot is always fun.</p>

Ironcleaver
05-23-2010, 09:00 PM
<p>For the number of years it could be done and the number or times it's been mentioned on the offical boards here - I'm kinda surprised the fix didn't happen sooner.</p>

Ujosu
05-25-2010, 08:41 AM
<p>[Removed for Content]...</p>

Prestissimo
05-25-2010, 07:43 PM
<p>Does it honestly surprise you that they are forcing the spell to suck as intended?</p>

Kahling
06-02-2010, 03:49 PM
<p>This spell has also changed to heal you for arround 31% at master, and arround 51% with the red adorn, it also applys the 6 sec reducer after the aa so with the adorn you only need 3 points in there to reduce the styfle to 0.</p><p>Personally I know its a shame that you cant cancel it now but tbh its a really nice deathsave now esp if you put points in the aa.</p><p>I don't understand anyone who would preffere to die instead of being healed for 31% / 51%..</p>

Hikinami
06-25-2010, 03:52 AM
<p>It's still pitiful to other tanks death save. Is our red adorn fixed? I know it was broken for the longest time. I'd love to see a way to get two triggers on it like most of the other death saves or at least somehow changed to not be the worst.</p>