View Full Version : Shader 3.0 (2010)
Imago-Quem
03-25-2010, 09:00 PM
<p><strong><span style="color: #008000;">BEFORE ENTERING THIS TOPIC - </span><span style="color: #ff0000;">READ THIS FIRST!</span></strong></p><p><strong><span style="color: #008000;">This thread is created to consolidate all the Shader 3.0 things talked about in the previous Shader 3.0 Topic and thereafter.</span></strong></p><p><strong><span style="color: #008000;">This first post will be continually updated with the latest info about Shader 3.0 in response to all the posts in this thread to prevent players from having to read through the entire thread for all the information. It will also prevent me from having to say the same thing over and over throughout the thread.</span></strong></p><p><strong><span style="color: #008000;">The below Q/A list is growing, so check back every once in a while. I'm not done catching it up to the previous thread (pages 1-69 done).</span></strong></p><p><strong><span style="color: #008000;"><p>--------------------------------------------------------------------------------------------------------------------------------------------------------</p><strong><span style="color: #008000;"><p><img src="http://www.thegraphicspoint.com/EQII_Screenshots/640x480_EverQuestII_Shader1_1.jpg" /><img src="http://www.thegraphicspoint.com/EQII_Screenshots/640x480_EverQuestII_Shader3_1.jpg" /></p></span></strong></span></strong></p><p><strong><span><strong><span style="color: #008000;">--------------------------------------------------------------------------------------------------------------------------------------------------------</span></strong></span></strong></p><p><span style="color: #008000;"><strong>(Q)uestion: What is EQ2 Shader 3.0?</strong></span></p><p><span style="color: #008000;"><strong>(A)nswer: </strong></span></p><p><span style="color: #008000;"><strong><span> 1) </span>It is a graphical vibrancy enhancement on almost all EQ2 shaders.<span> </span></strong></span></p><p><span style="color: #008000;"><strong><span> 2) </span>It is a precision and lighting technique update on the shaders, making lighting more accurate per pixel.</strong></span></p><p><span style="color: #008000;"><strong> 3) It is a gateway for EQ2 to expand it's graphical horizons for future updates.</strong></span></p><p><span style="color: #008000;"><strong> 4) It is a lighting engine update.</strong></span></p><p><span style="color: #008000;"><strong> 5) <span>It is a conversion of almost all the 1.0 shaders into the Shader 3.0 language.</span></strong></span></p><p><span style="color: #008000;"><strong> 6) <span>It is an optional feature for players to turn on, for those players that own hardware that supports the feature.</span></strong></span></p><p><strong><span><strong><span style="color: #008000;">--------------------------------------------------------------------------------------------------------------------------------------------------------</span></strong></span></strong></p><p><strong><span style="color: #008000;">Q1: When will Shader 3.0 be on the Live servers?</span></strong></p><p><strong><span style="color: #008000;">A1: I, personally, cannot tell you when Shader 3.0 will be released to Live. I can only repeat what has been announced already.</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="color: #008000;">Q2: Is Shader 3.0 faster?</span></strong></p><p><strong><span style="color: #008000;">A2: No, changing code from Shader 1 to 3 does not automatically make things run any faster.</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="color: #008000;">Q3: Do I have to run the game in Shader 3?</span></strong></p><p><strong><span style="color: #008000;">A3: No, Shader 3 has been added as a feature which you may turn on or off.</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="color: #008000;">Q4: Why was Shader 3 added to EQ2?</span></strong></p><p><strong><span style="color: #008000;">A4: It is a bridge for the EQ2 engine to support newer graphical effects that require additional shader capabilities (they have not been added yet). And we updated the lighting techniques after the shader conversion. This adds more lighting depth, contrast, and clarity.</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="color: #008000;">Q5: What hardware do I need to run EQ2 with Shader 3?</span></strong></p><p><span style="color: #008000;"><strong>A5: You will need a graphics card that supports 3.0 Shaders and more than 600 pixel shader instruction slots. Generally, any ATI card equal to or greater than an HD 2400 will do and any Nvidia card equal to or greater than a Geforce 7000 series. With the two cards listed you'll have to run the game with lower settings but you will still get to see a lot of the Shader 3.0 upgrades. I would recommend a much more powerful card equal to or greater than the Nvidia 8800's to get decent frame rates at maxed settings. Here's a link to a raw pixel power comparison of the ATI and Nvidia cards:</strong> </span><span style="font-size: 10pt; font-family: Arial;"><a title="http://www.tomshardware.com/reviews/best-graphics-card,2569-6.html" href="http://www.tomshardware.com/reviews/best-graphics-card,2569-6.html">http://www.tomshardware.com/reviews...ard,2569-6.html</a></span></p><p><strong></strong></p><p><strong><span style="color: #008000;">Fan Fair 2009 Video:</span></strong></p><p><a href="http://www.youtube.com/watch?v=Qs6o3Q0xPuE" target="_blank"><span style="text-decoration: underline;"><span style="color: #008000;">Part 1 </span></span></a></p><p><a href="http://www.youtube.com/watch?v=nLtHk6QJ5p8" target="_blank"><span style="text-decoration: underline;"><span style="color: #008000;">Part 2</span></span></a><span style="color: #008000;"> <p><strong><span style="color: #008000;">Q6: Will GPU Shadows look better in Shader 3?</span></strong></p><p><strong><span style="color: #008000;">A6: No. They were developed with respect to the Shader 1 framework and would have to be updated for the Shader 3 framework to work better.</span></strong></p><p><strong></strong></p><p><strong>Q7: What is planned to happen to Shader 3.0 before it gets to Live?</strong></p><p><strong>A7: </strong></p><p><strong> 1 ) The Performance Profiles will be updated to match Shader 3 performance when it is on. </strong></p><p><strong> 2 ) The ambient lighting slider will affect Shader 3. </strong></p><p><strong> 3 ) Other Shader 3 specific settings will be added to the Display tab in the Options menu. </strong></p><p><strong> 4 ) Lots of bugs will be fixed. </strong></p><p><strong> 5 ) The ambient light color and intensity will be better adjusted. </strong></p><p><strong> 6 ) Character eyes will be brighter and their skin and hair darker. </strong></p><p><strong> 7 ) Some objects that are too shiny will be less shiny.</strong></p><p><strong> 8 ) The torch light intensity will be cut in half. </strong></p><p><strong></strong></p><p><strong>Q8: What <span style="text-decoration: underline;">won't</span> change when switching to Shader 3?</strong></p><p><strong>A8: Water, reflections, GPU Shadows, the Sky, spells, and a lot of semi-transparent objects.</strong></p><p><strong></strong></p><p><strong>Q9: What had to change for Shader 3 to work in EQ2?</strong></p><p><strong>A9: The rendering engine pipeline had to be redone, lighting and object grouping. All the shader effects had to be updated and checked (30,000+ effects). All shaders had to be converted and upgraded (2,000+ shaders).</strong></p><p><strong></strong></p><p><strong>Q10: What type of graphical features are planned after Shader 3.0?</strong></p><p><strong>A10: We have not announced any official answer to this yet, but the next upgrade will likely have more to do with performance than visual enhancements.</strong></p><p><strong></strong></p><p><strong>Q11: Why does Shader 3 run slower than Shader 1 on my machine?</strong></p><p><strong>A11: Probably because your graphics card cannot handle large shaders very well. EQ2 Shader 3 is built on a large shader technique to handle lighting in the game. Newer graphics cards are better optimized for large shaders.</strong></p><p><strong></strong></p><p><strong>Q12: Have there been and will there be upgrades to art work, like textures, with the Shader 3.0 upgrade?</strong></p><p><strong>A12: There are no plans to do this. It is not necessary and would be too much work for the benefit at this point.</strong></p><p><strong>Q13: What graphics card and CPU do you, Imago-Quem, use while developing the game?</strong></p><p><strong>A13: I use a number of different graphics cards throughout each month. I've had Nvidia 8800, ATI x1900, x1950, HD 3400, Nvidia 7900, and some others. My CPU is always the same, dual core 2.6GHz.</strong></p><p><strong></strong></p><p><strong>Q14: Will EVERYTHING eventually be rendered in Shader 3.0?</strong></p><p><strong>A14: Not before it hits Live, but that is the goal so we can take full advantage of Shader 3.0.</strong></p></span></p><p><strong><span style="color: #008000;">Q15: What's the difference between Shader 1.0 and Shader 3.0?</span></strong></p><p><strong><span style="color: #008000;">A15: Shader 3.0 supports larger shaders and more powerful developer functions. For EQ2 Shader 3.0 is developed in HLSL (High Level Shader Language) which is infinitely more clear to understand, read, and write than the shaders written in assembly language for shader 1. Shader 3 also enables features that developers can use to render certain special effects that would be too slow, too difficult to write, or even impossible to develop in shader 1.</span></strong></p><p><strong><span style="color: #008000;">Q16: Does Shader 3.0 offload the CPU?</span></strong></p> <p><strong><span style="color: #008000;">A16: A little. The EQ2 Shader 3 pipeline runs a slightly more optimized CPU code path, but if your graphics card cannot run the large 3.0 Shaders you won't see very much, if any, gain in frames per second.</span></strong></p><p><strong><span style="color: #008000;">Q17: Does Shader 3.0 affect SLI?</span></strong></p> <p><strong><span style="color: #008000;">A17: Not directly. EQ2 has not been optimized specifically for SLI in recent years.</span></strong></p><p><strong><span style="color: #008000;">Q18: Can Shader 3.0 be hotfixed in?</span></strong></p> <p><strong><span style="color: #008000;">A18: Yes. Any changes in regard to Shader 3.0 can be hotfixed in. Currently the game is updated with Shader 3.0, so only bug fixes need to be updated to Test and Live from now on. The only thing preventing you from running Shader 3.0 on Live is a developer only switch that is hard-coded with the shipped executable you get for Live.</span></strong></p><p><strong><span style="color: #008000;">Q19: How does Shader 3.0 affect video memory?</span></strong></p> <p><strong><span style="color: #008000;">A19: Almost not at all. Nearly the same textures are used for Shader 3.0.</span></strong></p><p><strong><span style="color: #008000;">Q20: How does Shader 3.0 affect draw distance quality? </span></strong></p> <p><strong><span style="color: #008000;">A20: Quality does not diminish with distance in Shader 3.0, unlike Shader 1.0. Also, when Complex Shaders are set to -1, the distance from your camera where high quality rendering drops to low quality, Shader 3.0 does not diminish in quality from the max value of 300. This means reducing your settings to lowest quality will not reduce Shader 3.0 rendering quality. Texture resolution, shadows, number of objects, water effects, particles, and object complexity will, on the other hand.</span></strong></p><p><strong><span style="color: #008000;">Q21: What happened to the faster version of Shader 3.0? </span></strong></p> <p><strong><span style="color: #008000;">A21: Since Shader 3.0 would have to look the same as Shader 1.0 to run faster than Shader 1.0 we ended up not developing the faster version of Shader 3.0. We considered it not enough impact for the cost of development.</span></strong></p><p><strong><span style="color: #008000;">Q22: Did any art work have to be updated for Shader 3.0 to work? </span></strong></p> <p><strong><span style="color: #008000;">A22: No. None at all. No textures, no light placement, no maps, no geometry, no nothin'. Only the shader code and engine was updated to make the art work look even better. And there were no additional art sets added. No extra bump maps, normal maps, color maps, light maps, geometry, or anything.</span></strong></p><p><strong><span style="color: #008000;">Q23: How do I disable Shader 3.0 if it keeps crashing? </span></strong></p> <p><strong><span style="color: #008000;">A23: If you can get to the Character Select menu you can disable it from the options menu there (located on the left of the bottom center of your screen). Otherwise you'll have to do it manually. Before starting the game go to the directory you have EverQuest 2 installed. EverQuest2.exe should be located in that directory. Open eq2.ini or eq2_recent.ini and change the line "r_usethreepointoshaders 1" to "r_usethreepointoshaders 0". Save the ini file and start EverQuest 2.</span></strong></p><p><strong><span style="color: #008000;">Q24: Will the new Shader 3.0 tools made for art development make development faster? </span></strong></p> <p><strong><span style="color: #008000;">A24: No. It actually adds more development for artists and more testing for testers and more bug fixes for me. The good thing is that it enables the artists to make things look much cooler in Shader 3.0. Most of the time the 3.0 shaders will be automatically generated by the new 3.0 tool set, so the artists don't need to do anything extra.</span></strong></p><p><strong><span style="color: #008000;">Q25: Do CPU Shadows work with Shader 3.0 on? </span></strong></p> <p><strong><span style="color: #008000;">A25: No. Not at this time. Maybe later.</span></strong></p><p><strong><span style="color: #008000;">Q26: Is Shader 3.0 customized to work better on any type of GPU (eg. Nvidia, ATI)? </span></strong></p> <p><strong><span style="color: #008000;">A26: Nope. Just works better on cards that support larger shaders better.</span></strong></p> <p><strong></strong></p>
Jaale
03-26-2010, 09:42 PM
Awesome Stuff thanks Imago! I love the communication you bring to the boards!
Runelaron
03-27-2010, 03:06 AM
<p>Can't wait to see the visual benefit of this upgrade in the upcoming expansion.</p>
xpraetorianx
03-27-2010, 09:49 PM
<p>Can we manually trigger 3.0 on live like we could on Beta? </p>
Imago-Quem
03-29-2010, 09:22 PM
<p><cite>xpraetorianx wrote:</cite></p><blockquote><p>Can we manually trigger 3.0 on live like we could on Beta? </p></blockquote><p><span style="color: #008000;"><strong>No. Not until Shader 3 is officially pushed to Live.</strong></span></p>
Wossname
03-31-2010, 09:04 AM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><strong><span style="color: #008000;">Q17: Does Shader 3.0 affect SLI?</span></strong></p> <p><strong><span style="color: #008000;">A17: No. SLI is a separate feature that is not currently implemented for EQ2.</span></strong></p></blockquote><p>Shader 3 is looking good <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Are there plans to support SLI in future for EQ2? Sorry if the answer to this is buried in pages 33-68...</p>
Torquer
03-31-2010, 11:53 AM
<p>I'm really glad that the dev team is putting so much effort in to the EQ2 engine. Despite the problems, Shader 3 is making a notable difference in visual quality and frankly theres a psychological benefit to know that we're moving to a much more recent platform. I know the devs' hands are tied in a lot of areas due to the original system requirements, engine design choices, etc, but I'd love to see more work transitioning processing from the CPU to the GPU and better multicore support. I have a Core i7 860 and even when running 2 copies of EQ2 I'm at best maxing out 2 of my 8 threads. </p><p>Another question that I'll pose here, though I'm fairly sure the move to Shader 3 has very little to do with it, is how much video memory EQ2 is using. I have a GTX 275 with 896MB of onboard RAM and I'm running 2 simultaneous windowed copies of EQ2 at 2048x1156 at High Quality settings. I don't seem to be running out of video memory, but next time I upgrade video cards I want to make sure I have enough to support my dual boxing. Anyone (devs or otherwise) have any input?</p><p>Keep up the good work!</p>
Imago-Quem
04-01-2010, 06:18 PM
<p><cite>Wossname wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><strong><span style="color: #008000;">Q17: Does Shader 3.0 affect SLI?</span></strong></p> <p><strong><span style="color: #008000;">A17: No. SLI is a separate feature that is not currently implemented for EQ2.</span></strong></p></blockquote><p>Shader 3 is looking good <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> Are there plans to support SLI in future for EQ2? Sorry if the answer to this is buried in pages 33-68...</p></blockquote><p><span style="color: #008000;"><strong>No plans yet. Though I should be more clear. EQ2 is expected to run with SLI enabled and it can provide some performance gain, specifically with lots of particles being displayed. But EQ2 has not been optimized for SLI in recent years. As far as the future goes? Only time can tell at this point. "I" do "plan" to look into EQ2 performance in the near future, but my plans often get changed by SOE demands (which generally is a good thing... for you). SLI might be one of the good places to look first.</strong></span></p>
Imago-Quem
04-01-2010, 06:38 PM
<p><cite>Torquer wrote:</cite></p><blockquote><p>I'm really glad that the dev team is putting so much effort in to the EQ2 engine. Despite the problems, Shader 3 is making a notable difference in visual quality and frankly theres a psychological benefit to know that we're moving to a much more recent platform. I know the devs' hands are tied in a lot of areas due to the original system requirements, engine design choices, etc, but I'd love to see more work transitioning processing from the CPU to the GPU and better multicore support. I have a Core i7 860 and even when running 2 copies of EQ2 I'm at best maxing out 2 of my 8 threads. </p><p>Another question that I'll pose here, though I'm fairly sure the move to Shader 3 has very little to do with it, is how much video memory EQ2 is using. I have a GTX 275 with 896MB of onboard RAM and I'm running 2 simultaneous windowed copies of EQ2 at 2048x1156 at High Quality settings. I don't seem to be running out of video memory, but next time I upgrade video cards I want to make sure I have enough to support my dual boxing. Anyone (devs or otherwise) have any input?</p><p>Keep up the good work!</p></blockquote><p><span style="color: #008000;"><strong>Thanks! I'm glad you're as excited as we are about the EQ2 future! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></strong></span></p><p><span style="color: #008000;"><strong>As for GPU memory usage, I don't have any numbers for you right now, but next time I run PerfHUD I'll try and get some for you.</strong></span></p>
ke'la
04-02-2010, 05:46 AM
<p>UM, Imago, great idea, HOWEVER, unless things have changed there is a charactor limit on posts, a large one but it is there. Domino has run up against it trying to do something similar with the TS board. You may want to restart this thread with a few "reserving space" posts after the first one, so you know you'll have enough room to answer everything.</p>
VBGod
04-02-2010, 08:54 AM
<p><cite>Torquer wrote:</cite></p><blockquote><p>... but I'd love to see more work transitioning processing from the CPU to the GPU and better multicore support.</p></blockquote><p>+1</p><p>BTW, I was on the test server a few nights ago trying out shader 3.0 and was happily running High Quality & getting my usual 12-20 fps (!). Then I zoned into North Qeynos and fps dropped below 5. I dropped down to Extreme Performance ... and still got 5fps. When I tried to go back to Balanced everything ground to a halt.</p><p>Quite often it seems that adjusting the quality/performance does not change the fps very much. I still don't get any extra fps from the 'performance' modes, so ramp up the quality as much as I can without causing fps to drop any further.</p><p>And yes, I know my Phenom X4/Win7-64/4GB/GTS250 system is not an ideal setup for EQ2, but it doesn't get any better fps than my old Pentium 4/WinXP/2GB/6800GS used to. (But at least I can browse quest spoilers at the same time now)</p>
Imago-Quem
04-02-2010, 11:31 PM
<p><cite>kela wrote:</cite></p><blockquote><span >UM, Imago, great idea, HOWEVER, unless things have changed there is a charactor limit on posts, a large one but it is there. Domino has run up against it trying to do something similar with the TS board. You may want to restart this thread with a few "reserving space" posts after the first one, so you know you'll have enough room to answer everything.</span></blockquote><p><span style="color: #008000;"><strong>Good to know. Thanks. I'll have to just reward things if it gets too big. Or I can try and ask the forum guru's here to try and insert me a second post from the beginning.</strong></span></p>
Imago-Quem
04-02-2010, 11:36 PM
<p><cite>Hubert@Runnyeye wrote:</cite></p><blockquote><p><cite>Torquer wrote:</cite></p><blockquote><p>... but I'd love to see more work transitioning processing from the CPU to the GPU and better multicore support.</p></blockquote><p>+1</p><p>BTW, I was on the test server a few nights ago trying out shader 3.0 and was happily running High Quality & getting my usual 12-20 fps (!). Then I zoned into North Qeynos and fps dropped below 5. I dropped down to Extreme Performance ... and still got 5fps. When I tried to go back to Balanced everything ground to a halt.</p><p>Quite often it seems that adjusting the quality/performance does not change the fps very much. I still don't get any extra fps from the 'performance' modes, so ramp up the quality as much as I can without causing fps to drop any further.</p><p>And yes, I know my Phenom X4/Win7-64/4GB/GTS250 system is not an ideal setup for EQ2, but it doesn't get any better fps than my old Pentium 4/WinXP/2GB/6800GS used to. (But at least I can browse quest spoilers at the same time now)</p></blockquote><p><span style="color: #008000;"><strong>Hmm, sounds like a CPU bottleneck you ran into. Unless, however... you're getting > 5 FPS in North Qeynos with Shader 1.0. If not something went wrong. I'd try restarting the game at that point and see if North Qeynos is still slow. You should definitely see a difference in FPS when your Complex Shader distance setting goes below 0. Let me know how it goes.</strong></span></p>
Daedalus Raistlin
04-03-2010, 07:40 AM
<p>Reporting a bug:</p><p>The ground (as well as some parts of some models) are not rendering correctly.</p><p>You are in Beggar's Court. It is raining. The time is approximately 2 AM Norrath time. You may get eaten by a grue.</p><p><a href="http://www.thedaedalus.net/images/EQ2_000036.jpg">http://www.thedaedalus.net/images/EQ2_000036.jpg</a></p><p>System:</p><p>CPU: Q6600 @ Stock</p><p>Video: Radeon 5770 @ Stock</p><p>Video Drivers: Driver Packaging Version<span style="white-space: pre;"> </span>8.702-100202a-095693C-ATI<span style="white-space: pre;"> </span></p><p>RAM: 4 Gb</p><p>OS: Windows 7 Premium 64-Bit</p><p>Hope this helps <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>EDIT: Also, I crashed zoning from CL to SF. Not sure on why, I wasn't doing anything out of the ordinary:</p><p>After I took the screenshot, I zoned to CL, ran to the spires, and clicked to zone into SF. Then it crashed.</p><p>EDIT EDIT: I'm now crashing at character select after about 5 seconds.</p>
Imago-Quem
04-05-2010, 02:02 PM
<p><cite>Daedalus Raistlin wrote:</cite></p><blockquote><p>Reporting a bug:</p><p>The ground (as well as some parts of some models) are not rendering correctly.</p><p>You are in Beggar's Court. It is raining. The time is approximately 2 AM Norrath time. You may get eaten by a grue.</p><p><a href="http://www.thedaedalus.net/images/EQ2_000036.jpg">http://www.thedaedalus.net/images/EQ2_000036.jpg</a></p><p>System:</p><p>CPU: Q6600 @ Stock</p><p>Video: Radeon 5770 @ Stock</p><p>Video Drivers: Driver Packaging Version<span style="white-space: pre;"> </span>8.702-100202a-095693C-ATI<span style="white-space: pre;"> </span></p><p>RAM: 4 Gb</p><p>OS: Windows 7 Premium 64-Bit</p><p>Hope this helps <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>EDIT: Also, I crashed zoning from CL to SF. Not sure on why, I wasn't doing anything out of the ordinary:</p><p>After I took the screenshot, I zoned to CL, ran to the spires, and clicked to zone into SF. Then it crashed.</p><p>EDIT EDIT: I'm now crashing at character select after about 5 seconds.</p></blockquote><p><span style="color: #008000;"><strong>Cool. Thanks for the bug report. These bugs should be fixed with tomorrow's Test update. Please let me know if they aren't fixed when Test gets updated and we can look into it further.</strong></span></p>
Gargamel
04-06-2010, 02:48 AM
<p>Even this got bumped, and I see more than 1 snarky remarks, I'd just like to thank you for putting in the hard work to keep EQ2 grahpically current.</p><p>Most don't even get that shader 3 was originally and mainly just a backend improvement to allow the graphic artists in new expansions to do new stuff. The other improvements everyone is all geeked out over are just an accident... incendental... a byproduct.</p><p>Really makes a point of how important it is to have done.</p><p>In any case, thanks Img.</p>
psisto
04-06-2010, 07:04 AM
<p><cite>Gargamel wrote:</cite></p><blockquote><p>Even this got bumped, and I see more than 1 snarky remarks, I'd just like to thank you for putting in the hard work to keep EQ2 grahpically current.</p><p>Most don't even get that shader 3 was originally and mainly just a backend improvement to allow the graphic artists in new expansions to do new stuff. The other improvements everyone is all geeked out over are just an accident... incendental... a byproduct.</p><p>Really makes a point of how important it is to have done.</p><p>In any case, thanks Img.</p></blockquote><p>Agreed. It also certainly speaks volumes that youre doing all this sm3.0 work by yourself, I can only imagine the tremendous amount of work youre going through.</p><p>A big thanks from me as well, and I definitely look forward to playing more with these features, and to seeing what improvements this will allow for</p>
stayx
04-06-2010, 09:08 AM
<p>The game is crashing after i have changed the options to shader 3.0...</p><p>Specs:--------</p><p>Windows 7 Home Premium</p><p>AMD Athlon X2 64 4600+</p><p>Nvidia Geforce 8800GTS</p><p>2GB Ram Corsair PC 800</p><p>Newest drivers from all hardware</p><p>btw, i have the same shadow problem with the stripe on the bottom...</p>
Imago-Quem
04-06-2010, 03:05 PM
<p><cite>stayx wrote:</cite></p><blockquote><p>The game is crashing after i have changed the options to shader 3.0...</p><p>Specs:--------</p><p>Windows 7 Home Premium</p><p>AMD Athlon X2 64 4600+</p><p>Nvidia Geforce 8800GTS</p><p>2GB Ram Corsair PC 800</p><p>Newest drivers from all hardware</p><p>btw, i have the same shadow problem with the stripe on the bottom...</p></blockquote><p><span style="color: #008000;"><strong>Send me your zone and character location. If you're crashing in character select then send me <span style="color: #ff0000;">the name of the character you have selected in the character select menu and the name of the server they are on.</span></strong></span></p><p><span style="color: #008000;"><strong>If the game crashes in character select then you can manually turn Shader 3.0 off by opening your eq2.ini or eq2_recent.ini file located in the directory you have EverQuest2 installed and changing the line "r_usethreepointoshaders 1" to "r_usethreepointoshaders 0". The game should then start up in Shader 1.0.</strong></span></p><p><span style="color: #008000;"><strong>I'm working on the shadow bugs right now. Thanks for letting me know about the stripe with an Nvidia card. Does this happen with Shader 1.0 as well?</strong></span></p><p><span style="color: #008000;"><strong>Also, Test should be getting updated today. Please try Shader 3.0 again after the update and let me know if the crash went away.</strong></span></p>
Morphemic420
04-07-2010, 10:02 AM
<p>So does this mean eq2 will make a little more use of my video card? Currently as it stands my video card usage never tops 10% and averages at about 3-4%.</p>
NrthnStar5
04-07-2010, 01:44 PM
<p>Did the test update occur yesterday? There were no new test patch notes, so I wasn't certain.</p>
Imago-Quem
04-07-2010, 02:06 PM
<p><cite>Morphemic420 wrote:</cite></p><blockquote><p>So does this mean eq2 will make a little more use of my video card? Currently as it stands my video card usage never tops 10% and averages at about 3-4%.</p></blockquote><p><span style="color: #008000;"><strong>Yes. Shader 3.0 should "really" use your GPU. I need to run some PerfHud to get a % number to send you.</strong></span></p>
Imago-Quem
04-07-2010, 02:12 PM
<p><cite>NrthnStar5 wrote:</cite></p><blockquote><p>Did the test update occur yesterday? There were no new test patch notes, so I wasn't certain.</p></blockquote><p><span style="color: #008000;"><strong>Really sorry for the confusion. So the Test update (now today, hopefully) only has code updates, not shaders. So the latest shader fixes, which is really almost everything at this point for Shader 3.0, will be getting to Test by April 23rd or so. That means the crash bugs won't be updated till then either.</strong></span></p>
psisto
04-08-2010, 09:15 AM
<p>Since the old thread is closed, Ill repost my report here - I know you saw, Imago, but I wanted to add more info, which hopefully helps in tracking down the thing. Turns out I forgot the location, so heres the repost:</p><p>hi,Ive just tried shader 3.0 as well, and performance seems very satisfactory. However Ive been getting the occassional screen flicker whenever the HUD updates (mostly on quest update messages, or when the quest reward dialog pops up). System is:win xp pro x64intel e8400geforce 260gtx, 196 driver seriesand running eq in windowed mode. not getting this on 1.0 shaders</p><p>As addition, Ive seen this bug occuring both in the darklight wood starter zone, as well as in the nursery near the kelethin starter area. These are the only two zones Ive been to so far, so either its global, or isolated to a certain effect in these zones.</p>
Imago-Quem
04-08-2010, 02:41 PM
<p><cite>psistorm wrote:</cite></p><blockquote><p>Since the old thread is closed, Ill repost my report here - I know you saw, Imago, but I wanted to add more info, which hopefully helps in tracking down the thing. Turns out I forgot the location, so heres the repost:</p><p>hi,Ive just tried shader 3.0 as well, and performance seems very satisfactory. However Ive been getting the occassional screen flicker whenever the HUD updates (mostly on quest update messages, or when the quest reward dialog pops up). System is:win xp pro x64intel e8400geforce 260gtx, 196 driver seriesand running eq in windowed mode. not getting this on 1.0 shaders</p><p>As addition, Ive seen this bug occuring both in the darklight wood starter zone, as well as in the nursery near the kelethin starter area. These are the only two zones Ive been to so far, so either its global, or isolated to a certain effect in these zones.</p></blockquote><p><span style="color: #008000;"><strong>Ya, thanks. I am seeing this too now. Nasty. I'll work on tracking it down.</strong></span></p><p><span style="color: #008000;"><strong>Thanks again. I had never noticed it before since it happens with certain camera angles.</strong></span></p>
Maergoth
04-08-2010, 03:42 PM
<p>I'm planning on really putting these new shaders to the test once they launch. I'm also planning on upgrading my machine to do so.</p><p>Do you have a recommended minimum graphics card (nvidia) to tackle the shader update with no problem? I'd like to be able to continue to run on max graphics without much of a hitch, and I think I'd be bottlenecking my 8800GT at that point, considering shadows are already pushing it.</p><p>I'm also using a Phenom 9600 Quad Core 2.3GHz which may sound painful but since disabling the TLB patch hasn't been giving me much trouble performance wise.</p><p>Thanks</p>
Imago-Quem
04-08-2010, 11:59 PM
<p><cite>Maergoth wrote:</cite></p><blockquote><p>I'm planning on really putting these new shaders to the test once they launch. I'm also planning on upgrading my machine to do so.</p><p>Do you have a recommended minimum graphics card (nvidia) to tackle the shader update with no problem? I'd like to be able to continue to run on max graphics without much of a hitch, and I think I'd be bottlenecking my 8800GT at that point, considering shadows are already pushing it.</p><p>I'm also using a Phenom 9600 Quad Core 2.3GHz which may sound painful but since disabling the TLB patch hasn't been giving me much trouble performance wise.</p><p>Thanks</p></blockquote><p><span style="color: #008000;"><strong>Agg, no sorry, I haven't done a lot of extensive benchmarking myself above the 8800 GTS. That card handles ok but you can definitely sink into the 20's for FPS with it. I'll check with our lab here to see if they know a good card to use that screams, in the good way, with Shader 3.0.</strong></span></p>
Torquer
04-09-2010, 01:50 AM
<p><cite>Maergoth wrote:</cite></p><blockquote><p>I'm planning on really putting these new shaders to the test once they launch. I'm also planning on upgrading my machine to do so.</p><p>Do you have a recommended minimum graphics card (nvidia) to tackle the shader update with no problem? I'd like to be able to continue to run on max graphics without much of a hitch, and I think I'd be bottlenecking my 8800GT at that point, considering shadows are already pushing it.</p><p>I'm also using a Phenom 9600 Quad Core 2.3GHz which may sound painful but since disabling the TLB patch hasn't been giving me much trouble performance wise.</p><p>Thanks</p></blockquote><p>As in most things it really depends on how much money you want to spend and if you're married to Nvidia or ATI. For around $120 you're looking at either a 5770 or GTS 250. Either would be a fair upgrade over your 8800GT and give a noticeable performance boost. My secondary desktop runs a Q9400 (2.6GHz quad core) with 8GB of DDR21066 and a 1GB GTS 250. I run High Quality with GPU shadows, Shader 3, etc at 1920x1080 largely without issue. Stepping up from there you're probably looking at a GTX 260/275 or a 5830/5850.</p><p>I've noticed that EQ2's engine tends to favor more MHz over the number of cores, so you might want to look at moving to a faster processor. A 3GHz+ dual core will probably (almost definitely, actually) significantly outperform a 2.3GHz quad core. Watch your CPU usage while running the game and you'll typically see one core/thread maxed while the others have comparatively minimal usage. Other games like Bad Company 2 tend to make pretty even usage of all available cores and are thus not as sensitive to clock speed.</p><p>Just my 2 cents.</p>
Maergoth
04-09-2010, 04:02 PM
<p>Well surprisingly, CPU bottlenecked or not, it's running pretty good right now. If the Shader 3.0 upgrade isn't going to be any more CPU intensive, this CPU will do what I need it to. However, my 8800 struggles with my current settings (I am forcing a 16xAF and would *LIKE* to try out some AA as well)</p>
Imago-Quem
04-09-2010, 05:40 PM
<p><cite>Torquer wrote:</cite></p><blockquote><p><cite>Maergoth wrote:</cite></p><blockquote><p>I'm planning on really putting these new shaders to the test once they launch. I'm also planning on upgrading my machine to do so.</p><p>Do you have a recommended minimum graphics card (nvidia) to tackle the shader update with no problem? I'd like to be able to continue to run on max graphics without much of a hitch, and I think I'd be bottlenecking my 8800GT at that point, considering shadows are already pushing it.</p><p>I'm also using a Phenom 9600 Quad Core 2.3GHz which may sound painful but since disabling the TLB patch hasn't been giving me much trouble performance wise.</p><p>Thanks</p></blockquote><p>As in most things it really depends on how much money you want to spend and if you're married to Nvidia or ATI. For around $120 you're looking at either a 5770 or GTS 250. Either would be a fair upgrade over your 8800GT and give a noticeable performance boost. My secondary desktop runs a Q9400 (2.6GHz quad core) with 8GB of DDR21066 and a 1GB GTS 250. I run High Quality with GPU shadows, Shader 3, etc at 1920x1080 largely without issue. Stepping up from there you're probably looking at a GTX 260/275 or a 5830/5850.</p><p>I've noticed that EQ2's engine tends to favor more MHz over the number of cores, so you might want to look at moving to a faster processor. A 3GHz+ dual core will probably (almost definitely, actually) significantly outperform a 2.3GHz quad core. Watch your CPU usage while running the game and you'll typically see one core/thread maxed while the others have comparatively minimal usage. Other games like Bad Company 2 tend to make pretty even usage of all available cores and are thus not as sensitive to clock speed.</p><p>Just my 2 cents.</p></blockquote><p><span style="color: #008000;"><strong>Thanks for the info "Torguer".</strong></span></p><p><span style="color: #008000;"><strong>We're seeing similar results in the lab. Speaking strictly about Nvidia, a GT240 is about as low as you should go if you want to see good frame rates. But the GTX260 will perform much better with Shader 3.0 if you can afford it.</strong></span></p><p><span style="color: #008000;"><strong>And Torguer is right, the EQ2 engine mostly runs off 1 of your CPU's, so getting your CPU speed up will help get you past the CPU bottleneck if your graphics card is a power-house.</strong></span></p><p><span style="color: #008000;"><strong>And in every case there are multiple factors that influence your framerates (eg. windowed, fullscreen, other applications running, server lag, internet speed, CPU speed, GPU speed, RAM, hard drive read speed, Windows OS, a fresh reboot of your computer, graphics drivers, etc.).</strong></span></p><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p>
Torquer
04-09-2010, 10:58 PM
<p><cite>Maergoth wrote:</cite></p><blockquote><p>Well surprisingly, CPU bottlenecked or not, it's running pretty good right now. If the Shader 3.0 upgrade isn't going to be any more CPU intensive, this CPU will do what I need it to. However, my 8800 struggles with my current settings (I am forcing a 16xAF and would *LIKE* to try out some AA as well)</p></blockquote><p>No offense meant - your CPU certainly doesn't suck by any means and outside of the EQ2 engine most modern games are going to well appreciate a quad core (Any Source engine game, Bad Company 2, the Modern Warfare series, and so on). Just a suggestion based on my own experiences with fast dual core vs slower quad cores in this game.</p><p>I'm not surprised about your 8800GT - its a great card but getting long in the tooth. AA is another story, though. Imago can correct me if I'm wrong but EQ2 doesn't really support AA in its current form. It can't be forced through your driver and has to be entered as an INI file change. Unfortunately the results are an enormous hit on performance. I can't run AA at decent resolution and quality on any of my machines. This may be due to EQ2 using large amounts of texture memory or something else inherent to the engine that results in poor AA performance on a number of video cards. My suggestion would be to stay away - even my GTX 275 can't run it with reasonable results.</p><p>Beyond that, I'd go GTS 250/5770 as your minimum card. I'm assuming you're running at 1680x1050 or higher resolution. While 1GB of video memory may or may not make a difference over 512 (Imago promised me some perfHUD numbers to tell us how much VRAM the EQ2 engine is using, roughly), its generally not much more expensive and definitely worth it if you're ever dual boxing or running in windowed mode.</p><p>If you can drop between $250-300 on a card, I'd go GTX 275 or 5850. </p>
TemberWolf
04-10-2010, 07:28 AM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p>
stayx
04-10-2010, 03:09 PM
<p>Ok i have test it and i have the same problem after i go to the character select screen and i moove my char the game crashes...</p><p>The stripe problem is still active yet to.</p>
Maergoth
04-12-2010, 02:22 AM
<p>Actually, you can force AA through your graphics driver, it's just not optimised at all. I currently run EQ2 on max settings with CPU shadows at ~30 FPS, 20 in raids. I can deal with that framerate, but I notice a significant gain in FPS by disabling complex shaders. I also lose a ton of FPS switching to GPU shadows over CPU shadows, making me think EQ2 is bottlenecked by my graphics card in some spots at least.</p><p>I can pull over 100 FPS with my current processor in places like Ykesha's Outer Stronghold, I just notice a steep drop off in places like the Deepwater Pavillion (<10 FPS at times)</p>
Imago-Quem
04-12-2010, 07:19 PM
<p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p></blockquote><p><span style="color: #008000;"><strong>Does it happen with Shader 1.0 on as well, or only with Shader 3.0 on?</strong></span></p><p><span style="color: #008000;"><strong>PS. If we have any agreements to say good things for Nvidia, I don't know about them. So I say nothing.</strong></span></p>
Imago-Quem
04-12-2010, 07:32 PM
<p><cite>stayx wrote:</cite></p><blockquote><p>Ok i have test it and i have the same problem after i go to the character select screen and i moove my char the game crashes...</p><p>The stripe problem is still active yet to.</p></blockquote><p><strong><span style="color: #008000;">Send me your exact character name and server name and I'll try to reproduce the issue here for a fix.</span></strong></p>
spooky46
04-12-2010, 08:25 PM
<p>I noticed the faces and skin of Humans and erudites is very washed out looking. Is this something that you are looking into?</p>
Imago-Quem
04-12-2010, 10:13 PM
<p><cite>spooky46 wrote:</cite></p><blockquote><p>I noticed the faces and skin of Humans and erudites is very washed out looking. Is this something that you are looking into?</p></blockquote><p><strong><span style="color: #008000;">Yes, in fact I just updated them for the next Test update scheduled for next week.</span></strong></p>
stayx
04-13-2010, 02:19 AM
<p>Charakter name is Elatosx (copied toon) and the Server is test_copy, you need the char name from the test server?</p><p>When not let me know which char name and server you need...</p><p>On the life servers i have the same problem with the shadow changing the big stripe on the bottom is still active.</p>
Imago-Quem
04-13-2010, 02:00 PM
<p><cite>stayx wrote:</cite></p><blockquote><p>Charakter name is Elatosx (copied toon) and the Server is test_copy, you need the char name from the test server?</p><p>When not let me know which char name and server you need...</p><p>On the life servers i have the same problem with the shadow changing the big stripe on the bottom is still active.</p></blockquote><p><strong><span style="color: #008000;">Ok, I'm working on it now.</span></strong></p><p><strong><span style="color: #008000;">Could you send me a screenshot of the big stripe you're seeing?</span></strong></p>
EtoilePirate
04-13-2010, 04:09 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>NrthnStar5 wrote:</cite></p><blockquote><p>Did the test update occur yesterday? There were no new test patch notes, so I wasn't certain.</p></blockquote><p><span style="color: #008000;"><strong>Really sorry for the confusion. So the Test update (now today, hopefully) only has code updates, not shaders. So the latest shader fixes, which is really almost everything at this point for Shader 3.0, will be getting to Test by April 23rd or so. That means the crash bugs won't be updated till then either.</strong></span></p></blockquote><p>Whoops. Glad I found this buried in here. So that I crash on loading the game (gets to 94% of "loading zone resources") is old news and I shouldn't look for a fix until the big Test push in the next two weeks?</p><p>[Kella / Test / zoning into Sundered Frontier / it was all fine this morning but I turned on shader 3.0 before I rebooted and apparently shouldn't have, haha]</p>
stayx
04-15-2010, 04:52 AM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>stayx wrote:</cite></p><blockquote><p>Charakter name is Elatosx (copied toon) and the Server is test_copy, you need the char name from the test server?</p><p>When not let me know which char name and server you need...</p><p>On the life servers i have the same problem with the shadow changing the big stripe on the bottom is still active.</p></blockquote><p><strong><span style="color: #008000;">Ok, I'm working on it now.</span></strong></p><p><strong><span style="color: #008000;">Could you send me a screenshot of the big stripe you're seeing?</span></strong></p></blockquote><p>Ok the problem is solved but it looks really terrible when i have activated shader 3.0, the game has so much brightness it looks terrible i have adjusted some things and no changes.</p><p>After i have changed the options back to shader 1.0 the game looks rly nice and the brightness is ok, i dont know what the problem is.</p><p>The game doesnt crash after changing to shader 3.0 one problem fixed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The stripe thingy hmm i must take a screenshot today and i send it to you i hope today.</p>
TemberWolf
04-15-2010, 10:27 AM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p></blockquote><p><span style="color: #008000;"><strong>Does it happen with Shader 1.0 on as well, or only with Shader 3.0 on?</strong></span></p><p>Happens with SM1 as this problem is also pressent on the live servers. That probably mean it's something someone else should be looking into.</p><p><span style="color: #008000;"><strong>PS. If we have any agreements to say good things for Nvidia, I don't know about them. So I say nothing.</strong></span></p><p>Good choice. Better to say nothing than to cause problems with the higher ups. We don't want you getting fired over something trivial because then we'd never get these SM3 updates. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote>
Imago-Quem
04-15-2010, 02:01 PM
<p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p></blockquote><p><span style="color: #008000;"><strong>Does it happen with Shader 1.0 on as well, or only with Shader 3.0 on?</strong></span></p><p>Happens with SM1 as this problem is also pressent on the live servers. That probably mean it's something someone else should be looking into.</p><p><span style="color: #008000;"><strong>PS. If we have any agreements to say good things for Nvidia, I don't know about them. So I say nothing.</strong></span></p><p>Good choice. Better to say nothing than to cause problems with the higher ups. We don't want you getting fired over something trivial because then we'd never get these SM3 updates. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote></blockquote><p><strong><span style="color: #008000;">In that case (the water issue happening with Shader 1 as well) it's likely a reflection issue. The engine has a little trouble dealing with large area reflections and especially multiple reflective surfaces. It's something I'll likely be getting my hands on again in the near future. I tried to fix it a while ago but found how limited the engine was built in its reflective design and had to move on to other things for a while.</span></strong></p>
Imago-Quem
04-15-2010, 02:03 PM
<p><cite>stayx wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>stayx wrote:</cite></p><blockquote><p>Charakter name is Elatosx (copied toon) and the Server is test_copy, you need the char name from the test server?</p><p>When not let me know which char name and server you need...</p><p>On the life servers i have the same problem with the shadow changing the big stripe on the bottom is still active.</p></blockquote><p><strong><span style="color: #008000;">Ok, I'm working on it now.</span></strong></p><p><strong><span style="color: #008000;">Could you send me a screenshot of the big stripe you're seeing?</span></strong></p></blockquote><p>Ok the problem is solved but it looks really terrible when i have activated shader 3.0, the game has so much brightness it looks terrible i have adjusted some things and no changes.</p><p>After i have changed the options back to shader 1.0 the game looks rly nice and the brightness is ok, i dont know what the problem is.</p><p>The game doesnt crash after changing to shader 3.0 one problem fixed <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>The stripe thingy hmm i must take a screenshot today and i send it to you i hope today.</p></blockquote><p><strong><span style="color: #008000;">Hmm, sounds like an ambient lighting update got to you too early. Soon the ambient lighting slider in Options => Display => Lighting will affect Shader 3.0 in a way that allows you to scale the Shader 3.0 lighting better. It should be getting to you next week.</span></strong></p>
Phaso
04-15-2010, 02:31 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p></blockquote><p><span style="color: #008000;"><strong>Does it happen with Shader 1.0 on as well, or only with Shader 3.0 on?</strong></span></p><p>Happens with SM1 as this problem is also pressent on the live servers. That probably mean it's something someone else should be looking into.</p><p><span style="color: #008000;"><strong>PS. If we have any agreements to say good things for Nvidia, I don't know about them. So I say nothing.</strong></span></p><p>Good choice. Better to say nothing than to cause problems with the higher ups. We don't want you getting fired over something trivial because then we'd never get these SM3 updates. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote></blockquote><p><strong><span style="color: #008000;">In that case (the water issue happening with Shader 1 as well) it's likely a reflection issue. The engine has a little trouble dealing with large area reflections and especially multiple reflective surfaces. It's something I'll likely be getting my hands on again in the near future. I tried to fix it a while ago but found how limited the engine was built in its reflective design and had to move on to other things for a while.</span></strong></p></blockquote><p>Not sure if this is the same issue or not, but is that why the water inside the Vasty Deep zone (even on live) flickers at a seizure-worthy rate every time I'm in there, on and off, depending on camera angle and positioning?</p><p>I noticed this happening during Beta, but since I had a video card burn out on me a week later, assumed it might've been related to that. But it's been happening on live (even with a new card) the exact same way this whole time. That zone seems by far the worst place for it to happen. Old card was a 8800 GT, new is a GTS 250.</p><p>If not and you'd like to see it, I think I may have a video capture of it somewhere, or I could probably get another.</p>
hayaikaze
04-17-2010, 11:03 AM
<p>I also have a ton a flicker now on live. Did something get pushed through in a recent update to cause this.</p>
Guy De Alsace
04-20-2010, 09:27 AM
<p>I've been out of the game for 3 months. This still isnt live? They really ought to give Imago a hand or something because the sun will be going nova before its ready lol.</p><p>Or are you locked in the basement with one slow burning candle and everyone has forgotten about you? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
feldon30
04-20-2010, 01:07 PM
The scope of the project increased dramatically. Original plan: Graphical bump for people with high end graphics cards Revised plan: Completely optimize and rewrite the graphical workflow of the graphics card in both Shaders 1.0 and Shaders 3.0 situations, resulting in an improvement of framerates on low end and midrange cards, oh, and incidentally, the game looks really good with Shaders 3.0 on high end cards.
Tides
04-20-2010, 11:02 PM
<p>Awesome, glad I ran into this. Can't wait to see this stuff pop up on live <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
04-22-2010, 06:10 PM
<p><cite>Phaso@Unrest wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p></blockquote><p><span style="color: #008000;"><strong>Does it happen with Shader 1.0 on as well, or only with Shader 3.0 on?</strong></span></p><p>Happens with SM1 as this problem is also pressent on the live servers. That probably mean it's something someone else should be looking into.</p><p><span style="color: #008000;"><strong>PS. If we have any agreements to say good things for Nvidia, I don't know about them. So I say nothing.</strong></span></p><p>Good choice. Better to say nothing than to cause problems with the higher ups. We don't want you getting fired over something trivial because then we'd never get these SM3 updates. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote></blockquote><p><strong><span style="color: #008000;">In that case (the water issue happening with Shader 1 as well) it's likely a reflection issue. The engine has a little trouble dealing with large area reflections and especially multiple reflective surfaces. It's something I'll likely be getting my hands on again in the near future. I tried to fix it a while ago but found how limited the engine was built in its reflective design and had to move on to other things for a while.</span></strong></p></blockquote><p>Not sure if this is the same issue or not, but is that why the water inside the Vasty Deep zone (even on live) flickers at a seizure-worthy rate every time I'm in there, on and off, depending on camera angle and positioning?</p><p>I noticed this happening during Beta, but since I had a video card burn out on me a week later, assumed it might've been related to that. But it's been happening on live (even with a new card) the exact same way this whole time. That zone seems by far the worst place for it to happen. Old card was a 8800 GT, new is a GTS 250.</p><p>If not and you'd like to see it, I think I may have a video capture of it somewhere, or I could probably get another.</p></blockquote><p><strong><span style="color: #008000;">It sounds like the same issue. If it's really bad try setting your water reflections to CubeMap instead.</span></strong></p><p><strong><span style="color: #008000;">You can send a link to a video if you'd like. It would be easier to tell.</span></strong></p>
Imago-Quem
04-22-2010, 06:10 PM
<p><cite>hayaikaze wrote:</cite></p><blockquote><p>I also have a ton a flicker now on live. Did something get pushed through in a recent update to cause this.</p></blockquote><p><strong><span style="color: #008000;">Not that I know of. Are you speaking specifically about water flickering?</span></strong></p>
Loendar
04-22-2010, 06:53 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Phaso@Unrest wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>TemberWolf wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><span style="color: #008000;"><strong></strong></span><p><span style="color: #008000;"><strong>And to make sure I'm within legal bounds, I'm not favoring or dis-favoring Nvidia versus any other graphics processing unit made by any other company such as ATI. I'm just reporting what we've seen with Nvidia alone in our labs and the nature of EQ2's graphics engine.</strong></span></p></blockquote><p>Funny you say that when there's a big nVidia banner on the loading screen when you start up the game. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Anyway, Bug report:</p><p>I've noticed the complex shader effect on water will turn on and off. Easiest way to replicate this is go to East Freeport, stand on the dock where the Sinking Sands carpts are and look north. The water will glaze over as if complaex shaders have been turned off bout looking west or east and they turn back on. This happens in all zones with water. Usually while facing north but not always. Sometimes the camera angle has to be turned almost to looking directly at the ground for the shader effect to turn back on. This happens on live and test.</p></blockquote><p><span style="color: #008000;"><strong>Does it happen with Shader 1.0 on as well, or only with Shader 3.0 on?</strong></span></p><p>Happens with SM1 as this problem is also pressent on the live servers. That probably mean it's something someone else should be looking into.</p><p><span style="color: #008000;"><strong>PS. If we have any agreements to say good things for Nvidia, I don't know about them. So I say nothing.</strong></span></p><p>Good choice. Better to say nothing than to cause problems with the higher ups. We don't want you getting fired over something trivial because then we'd never get these SM3 updates. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote></blockquote><p><strong><span style="color: #008000;">In that case (the water issue happening with Shader 1 as well) it's likely a reflection issue. The engine has a little trouble dealing with large area reflections and especially multiple reflective surfaces. It's something I'll likely be getting my hands on again in the near future. I tried to fix it a while ago but found how limited the engine was built in its reflective design and had to move on to other things for a while.</span></strong></p></blockquote><p>Not sure if this is the same issue or not, but is that why the water inside the Vasty Deep zone (even on live) flickers at a seizure-worthy rate every time I'm in there, on and off, depending on camera angle and positioning?</p><p>I noticed this happening during Beta, but since I had a video card burn out on me a week later, assumed it might've been related to that. But it's been happening on live (even with a new card) the exact same way this whole time. That zone seems by far the worst place for it to happen. Old card was a 8800 GT, new is a GTS 250.</p><p>If not and you'd like to see it, I think I may have a video capture of it somewhere, or I could probably get another.</p></blockquote><p><strong><span style="color: #008000;">It sounds like the same issue. If it's really bad try setting your water reflections to CubeMap instead.</span></strong></p><p><strong><span style="color: #008000;">You can send a link to a video if you'd like. It would be easier to tell.</span></strong></p></blockquote><p>This happens to me as well (and everyone I group with) - so I don't think it is tied to a specific card manufacturer. Haven't tried adjusting the reflection options for water but it does have the potential to make your eyes bug out of your head. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
04-23-2010, 02:21 PM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I've been out of the game for 3 months. This still isnt live? They really ought to give Imago a hand or something because the sun will be going nova before its ready lol.</p><p>Or are you locked in the basement with one slow burning candle and everyone has forgotten about you? <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p><strong><span style="color: #008000;">It's just polish at this point. QA is running through the entire game, which is HUGE. There was a lot of art work going on during the Shader 3.0 upgrade so a lot of shaders have holes where the artists were working. I'm filling those in now and fixing any conversion errors here and there in the corners of the game.</span></strong></p>
<p>Did you mean polish or Polish? ; )</p>
Imago-Quem
04-23-2010, 02:48 PM
<p><cite>Rocc@Unrest wrote:</cite></p><blockquote><p>Did you mean polish or Polish? ; )</p></blockquote><p><strong><span style="color: #008000;">LOL, hehe. Polish, as in to refine.</span></strong></p>
Phaso
04-23-2010, 03:48 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><strong><span style="color: #008000;">It sounds like the same issue. If it's really bad try setting your water reflections to CubeMap instead.</span></strong></p><p><strong><span style="color: #008000;">You can send a link to a video if you'd like. It would be easier to tell.</span></strong></p></blockquote><p>Check your PMs for a link. I'll try CubeMap later tonight if I get a chance to see if it helps any.</p>
Bremer
04-24-2010, 06:38 AM
<p>Dreadnaught Crown/Gauntlets/Greaves all miss the shiny metallic look in Shader 3.0</p><p>And I just crashed, the crash log says:</p><p>Log: (VSL Compiler) shaders/templates/3.0/t1uv0_bmp2uv01_spwv_blenda_3_0.vdl(75) : Warning, Assignment to unknown field vertexShaderHLSL (VSL Compiler) shaders/templates/3.0/t1uv0_bmp2uv01_spwv_blenda_3_0.vdl(85) : Warning, Assignment to unknown field pixelShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp2uv01_spwv_blend1_3_0.vdl(22) : Warning, Assignment to unknown field vertexShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp2uv01_spwv_blend1_3_0.vdl(33) : Warning, Assignment to unknown field pixelShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp2uv01_spwv_blend1_3_0.vdl(77) : Warning, Assignment to unknown field vertexShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp2uv01_spwv_blend1_3_0.vdl(88) : Warning, Assignment to unknown field pixelShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp1uv0_blend2_3_0.vdl(21) : Warning, Assignment to unknown field vertexShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp1uv0_blend2_3_0.vdl(30) : Warning, Assignment to unknown field pixelShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp1uv0_blend2_3_0.vdl(69) : Warning, Assignment to unknown field vertexShaderHLSL (VSL Compiler) shaders/templates/3.0/bclr_t1uv0_bmp1uv0_blend2_3_0.vdl(78) : Warning, Assignment to unknown field pixelShaderHLSL</p>
Bremer
04-24-2010, 07:04 AM
<p>I'm just watching a torch at the Butcherblock Docks. The torch has some black smoke on it, but depending on the angle of the camera the smoke disappears. Not intended?</p><p>I also noted (in Butcherlbock and Qeynos Harbor), that some NPCs become partly invisible, eg, I can see the dock through the wings of the griffon.</p>
Bremer
04-24-2010, 07:16 AM
<p>I like the Tron-style look of Icy Keep <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><img src="http://img15.imageshack.us/img15/8141/tront.jpg" /></p>
Kain-UK
04-24-2010, 11:45 AM
<p>Couple of things I'm noticing...</p><p>My performance actually seems -worse- with Shader 3.0 enabled, but the game looks bloody amazing! Not sure if that's something I need to tweak in my settings or what...</p><p>There seems to be some "tearing" when using one of the travel modes. For example, riding a horse in Lavastorm for fast travel across the zone. That causes some tearing issues as the scenery flies past.</p><p><span style="text-decoration: underline;">System Spec.</span></p><ul><li>Intel Core i7 920 CPU (running @ 4Ghz)</li><li>6GB DDR3-1600 RAM</li><li>60GB SSD + two 1TB HDD's (EQ2 is on one of the 1TB drives)</li><li>ATI Radeon 5870 (not overclocked)</li><li>Windows 7 Ultimate x64</li></ul><p>Performance drops down to about 25fps in Moors of Ykesha while running extreme with GPU shadows. Prior to Shader 3.0, I was easily hitting 40fps as a minimum, with the same detail settings. I was hoping to achieve better with the GFX card doing most of the work... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Skywarrior
04-24-2010, 12:14 PM
<p>Patched Test this morning and started a new character in New Halas with Shader 3.0 turned on. In very short order (less than a minute) I started getting video tearing and flicker. Unchecked Shader 3.0 and restarted and had no video issues after 30 minutes of play. Rechecked Shader 3.0 and restarted game with results of video tearing and flicker again occurring within seconds of logging in. Game runs smoothly and without issue so long as Shader 3.0 is unchecked.</p><p>OS Win 7 (64), CPU i7 920 (no overclock), GPU Nvidia Geforce GTX275, RAM 12gb</p>
Dulissa
04-24-2010, 03:47 PM
<p>Noticed that with 3.0 turned on, a lot of the starter area for Halas is turned to wireframe. When turned off, it is all normal. With the exception of the ladder that you can see in the background of some of my screens, with 3.0 on and off it is wireframe.</p><p>3.0 on</p><p><img src="http://i281.photobucket.com/albums/kk214/spooniesirl/junk/frames1.jpg" width="1023" height="819" /></p><p> <img src="http://i281.photobucket.com/albums/kk214/spooniesirl/junk/frames2.jpg" width="1023" height="819" /></p><p><img src="http://i281.photobucket.com/albums/kk214/spooniesirl/junk/frames3.jpg" /></p><p>3.0 turned off:</p><p><img src="http://i281.photobucket.com/albums/kk214/spooniesirl/junk/noframes1.jpg" width="1023" height="819" /></p><p><img src="http://i281.photobucket.com/albums/kk214/spooniesirl/junk/noframes2.jpg" width="1023" height="819" /></p><p><img src="http://i281.photobucket.com/albums/kk214/spooniesirl/junk/noframes3.jpg" width="1023" height="819" /></p>
Finora
04-24-2010, 06:25 PM
<p>Just got a chance to get back on test today, and found I can no longer turn on shader 3.0. I have had no issues turning it on and off before. I've been testing it, just since Halas patch it will not stay checked for me.</p><p>I wanted to edit in that after checking & unchecking it about a half dozen times logging in and out of the game it finally turned on. Something still seem to be very off in their color, for example some armor my ranger has from the prelude to TSO quests (trogolite or something like that) is very very dark. The skin on another of my characters (a green arasai) looks like she is in perpetual shadow as well. My high elf who used to be fairly pale, now has a bluish hue to her skin with the shader on (that particular thing is new, never happened before with the shaders on). I have other characters whose skin seems almost luminous, like a lampshade.</p><p>Could be my card, I don't know (nvidia 9800m GS).</p>
Sphiriah
04-25-2010, 03:50 AM
<p>So I went on test today and tried Shader 3.0 for the first time.</p><p>I don't know if it was bugged or what, but I was very disappointed. My halfling who has peach-ish skin looked almost completely white, my arasai with light skin had almost black skin, the red armor I was wearing turned completely white, etc.</p><p>It was mostly a mess. Is this normal behavior or just a glitch? I can post some pictures if needed.</p>
Kerrserk
04-25-2010, 05:18 AM
<p>woops -.- wrote in wrong topic</p>
psisto
04-25-2010, 09:33 AM
<p>Ive just been trying it out as well, and the screen flicker on quest updates persists. Furthermore, the haoarean miners in the gorowyn starter area have wireframe mining pick heads (the halas phenomenom), and my ratonga´s glasses are white.</p><p>There are some other glitches, like the alpha texture on the hanging lanterns not working out entirely right.</p><p>edit: horns on the sarnak also look very off for some reason. The texture doesnt render properly on them, whilst lighting seems to be somewhat overbright.</p><p>Also, the transition between windowed/fullscreen seems to take 5-10x as long as when running shader 1.0. I only tested this briefly though, so it may be related to something else</p>
Laylle
04-25-2010, 09:59 AM
<p>I'm seeing wireframes in the new halas island. A lot of black models. (Eyes, random objects, parts of the ground / roads. Especially in freeport. Missing light maps?). Some things are semi-transparent that aren't with 1.0 shaders.</p><p>Example of 'black' items. The boxes in Vasty Deep near the instance zone'ins. Nicely lighted with 1.0 shaders, really really DARK with 3.0, though it seems your personal torch lights them up when you get close to them... looks like the light map is missing or something.</p>
Imago-Quem
04-26-2010, 02:38 PM
<p><cite>Bremer wrote:</cite></p><blockquote><p>I'm just watching a torch at the Butcherblock Docks. The torch has some black smoke on it, but depending on the angle of the camera the smoke disappears. Not intended?</p><p>I also noted (in Butcherlbock and Qeynos Harbor), that some NPCs become partly invisible, eg, I can see the dock through the wings of the griffon.</p></blockquote><p><strong><span style="color: #008000;">I'm working on the smoke. Just saw it Friday. Should get fixed up after the crash fixes.</span></strong></p><p><span style="color: #008000;"><strong>I'll try and see if I can find the partially visible objects you're talking about. Thanks.</strong> </span> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
04-26-2010, 02:45 PM
<p><cite>Kain-UK wrote:</cite></p><blockquote><p>Couple of things I'm noticing...</p><p>My performance actually seems -worse- with Shader 3.0 enabled, but the game looks bloody amazing! Not sure if that's something I need to tweak in my settings or what...</p><p>There seems to be some "tearing" when using one of the travel modes. For example, riding a horse in Lavastorm for fast travel across the zone. That causes some tearing issues as the scenery flies past.</p><p><span style="text-decoration: underline;">System Spec.</span></p><ul><li>Intel Core i7 920 CPU (running @ 4Ghz)</li><li>6GB DDR3-1600 RAM</li><li>60GB SSD + two 1TB HDD's (EQ2 is on one of the 1TB drives)</li><li>ATI Radeon 5870 (not overclocked)</li><li>Windows 7 Ultimate x64</li></ul><p>Performance drops down to about 25fps in Moors of Ykesha while running extreme with GPU shadows. Prior to Shader 3.0, I was easily hitting 40fps as a minimum, with the same detail settings. I was hoping to achieve better with the GFX card doing most of the work... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><strong><span style="color: #008000;">In certain places performance is expected to be worse in Shader 3 because of the extra enhancements it is running. You can try setting your Complex Shader Distance to -1 under Options => Display => Performance to pop your FPS up.</span></strong></p><p><strong><span style="color: #008000;">I haven't seen much tearing myself. Will look into it. Thanks.</span></strong></p>
Kain-UK
04-26-2010, 02:49 PM
<p>Understood... but when I can run Crysis completely maxed out at 1920x1080, I was kinda hoping to be able to do the same here with the newShader 3.0 update.</p><p>Otherwise I'll likely just keep using Shader 1.0 and Extreme Quality.</p>
Imago-Quem
04-26-2010, 02:56 PM
<p><cite><a href="mailto:Toressa@Antonia">Toressa@Antonia</a> Bayle wrote:</cite></p><blockquote><p>Noticed that with 3.0 turned on, a lot of the starter area for Halas is turned to wireframe. When turned off, it is all normal. With the exception of the ladder that you can see in the background of some of my screens, with 3.0 on and off it is wireframe.</p><p>3.0 on</p><p>3.0 turned off:</p></blockquote><p><strong><span style="color: #008000;">Thanks. I'll make sure these get cleaned up!</span></strong></p>
Child
04-26-2010, 03:04 PM
<p>massive problem now on test/testcopy.</p><p>i'm not exagerating, with shader 3.0 enabled, i crash literaly every 4 minutes now (i do not crash at all with shader 1.0). what do you need to help analyze what the problem i'm having is?</p>
stayx
04-26-2010, 04:22 PM
<p>Ok now i have a screenshot from the stripe problem...</p><p>AMD Athlon x2 64 4600+2 GB Cosair Dual ChannelGF 8800GTS 512</p><p>Windows 7 Home Premium</p><p><img src="http://img.xrmb2.net/images/443162.jpeg" width="1024" height="692" /></p>
Imago-Quem
04-26-2010, 05:44 PM
<p><cite>Sphiriah@Permafrost wrote:</cite></p><blockquote><p>So I went on test today and tried Shader 3.0 for the first time.</p><p>I don't know if it was bugged or what, but I was very disappointed. My halfling who has peach-ish skin looked almost completely white, my arasai with light skin had almost black skin, the red armor I was wearing turned completely white, etc.</p><p>It was mostly a mess. Is this normal behavior or just a glitch? I can post some pictures if needed.</p></blockquote><p><strong><span style="color: #008000;">Sounds like you got hit by a bunch of bugs all at once. Send me your server and character names and I can take a look at your characters.</span></strong></p>
Leovinus
04-26-2010, 06:03 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Sphiriah@Permafrost wrote:</cite></p><blockquote><p>So I went on test today and tried Shader 3.0 for the first time.</p><p>I don't know if it was bugged or what, but I was very disappointed. My halfling who has peach-ish skin looked almost completely white, my arasai with light skin had almost black skin, the red armor I was wearing turned completely white, etc.</p><p>It was mostly a mess. Is this normal behavior or just a glitch? I can post some pictures if needed.</p></blockquote><p><strong><span style="color: #008000;">Sounds like you got hit by a bunch of bugs all at once. Send me your server and character names and I can take a look at your characters.</span></strong></p></blockquote><p>My half elf's hair, which is normally blonde and red is more brown and dark red now in 3.0. I'm wearing one of the collection sets from SF in my appearance, which is normally a dark gray metallic color, but is now a white sort of metallic color. His skin is a bit darker than I'm used to.</p><p>I'd also like to point out that I'm getting huge decreases in framerate in the Temple in NQ. Possibly because of all the moving water and such. And I know you're aware, but it seems like all (many, many) of the corner style pieces, at least in snowy areas, still show as wireframe.</p>
Imago-Quem
04-26-2010, 07:02 PM
<p><cite>psistorm wrote:</cite></p><blockquote><p>Ive just been trying it out as well, and the screen flicker on quest updates persists. Furthermore, the haoarean miners in the gorowyn starter area have wireframe mining pick heads (the halas phenomenom), and my ratonga´s glasses are white.</p><p>There are some other glitches, like the alpha texture on the hanging lanterns not working out entirely right.</p><p>edit: horns on the sarnak also look very off for some reason. The texture doesnt render properly on them, whilst lighting seems to be somewhat overbright.</p><p>Also, the transition between windowed/fullscreen seems to take 5-10x as long as when running shader 1.0. I only tested this briefly though, so it may be related to something else</p></blockquote><p><strong><span style="color: #008000;">These all are planned to be fixed before launch. Some already fixed, just waiting for release.</span></strong></p><p><strong><span style="color: #008000;">If you have GPU shadows on the windowed/fullscreen transition will take longer. Do you have them on in Shader 3 and not in Shader 1?</span></strong></p>
Imago-Quem
04-26-2010, 07:05 PM
<p><cite>Laylle@Najena wrote:</cite></p><blockquote><p>I'm seeing wireframes in the new halas island. A lot of black models. (Eyes, random objects, parts of the ground / roads. Especially in freeport. Missing light maps?). Some things are semi-transparent that aren't with 1.0 shaders.</p><p>Example of 'black' items. The boxes in Vasty Deep near the instance zone'ins. Nicely lighted with 1.0 shaders, really really DARK with 3.0, though it seems your personal torch lights them up when you get close to them... looks like the light map is missing or something.</p></blockquote><p><strong><span style="color: #008000;">These should be fixed in an upcoming update, but if you send me the zone and loc it would be very helpful in fixing those issues.</span></strong></p>
Imago-Quem
04-26-2010, 07:14 PM
<p><cite>Kain-UK wrote:</cite></p><blockquote><p>Understood... but when I can run Crysis completely maxed out at 1920x1080, I was kinda hoping to be able to do the same here with the newShader 3.0 update.</p><p>Otherwise I'll likely just keep using Shader 1.0 and Extreme Quality.</p></blockquote><p><strong><span style="color: #008000;">Fair enough. I'll keep trying to make Shader 3.0 run faster for you in the meantime. Check back every once in a while.</span></strong></p><p><strong><span style="color: #008000;">PS. Keep in mind Crysis is a single player game. EQII supports masses of players all wearing different armor sets, weapons, and casting crazy spells. There's A LOT more going on. Find an MMO supporting all these things and compare it to EQII.</span></strong></p>
psisto
04-26-2010, 07:16 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>psistorm wrote:</cite></p><blockquote><p>Ive just been trying it out as well, and the screen flicker on quest updates persists. Furthermore, the haoarean miners in the gorowyn starter area have wireframe mining pick heads (the halas phenomenom), and my ratonga´s glasses are white.</p><p>There are some other glitches, like the alpha texture on the hanging lanterns not working out entirely right.</p><p>edit: horns on the sarnak also look very off for some reason. The texture doesnt render properly on them, whilst lighting seems to be somewhat overbright.</p><p>Also, the transition between windowed/fullscreen seems to take 5-10x as long as when running shader 1.0. I only tested this briefly though, so it may be related to something else</p></blockquote><p><strong><span style="color: #008000;">These all are planned to be fixed before launch. Some already fixed, just waiting for release.</span></strong></p><p><strong><span style="color: #008000;">If you have GPU shadows on the windowed/fullscreen transition will take longer. Do you have them on in Shader 3 and not in Shader 1?</span></strong></p></blockquote><p>I have GPU shadows on both in shader 3 and shader 1. Its not a huge deal since it doesnt come up much, but while comparing windowed/fullscreen fps I noticed it and thought id report <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
04-26-2010, 07:19 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p>massive problem now on test/testcopy.</p><p>i'm not exagerating, with shader 3.0 enabled, i crash literaly every 4 minutes now (i do not crash at all with shader 1.0). what do you need to help analyze what the problem i'm having is?</p></blockquote><p><strong><span style="color: #008000;">If you send me the zones and locations you're crashing in. I think some files didn't get updated on Friday that should have. We're updating again soon to fill the holes to prevent crashing.</span></strong></p>
Imago-Quem
04-26-2010, 07:24 PM
<p><cite>stayx wrote:</cite></p><blockquote><p>Ok now i have a screenshot from the stripe problem...</p><p>AMD Athlon x2 64 4600+2 GB Cosair Dual ChannelGF 8800GTS 512</p><p>Windows 7 Home Premium</p></blockquote><p><strong><span style="color: #008000;">Aaaah! Ya, your letterbox is doing it to the shadows. Thought I fixed this. I'll have to take a look at this again as soon as I can. Thanks!</span></strong></p>
Kain-UK
04-26-2010, 07:40 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Understood... but when I can run Crysis completely maxed out at 1920x1080, I was kinda hoping to be able to do the same here with the newShader 3.0 update.</p><p>Otherwise I'll likely just keep using Shader 1.0 and Extreme Quality.</p></blockquote><p><strong><span style="color: #008000;">Fair enough. I'll keep trying to make Shader 3.0 run faster for you in the meantime. Check back every once in a while.</span></strong></p></blockquote><p>Sweet. If you need -any- specific feedback... gimmie a kick and I'll do what I can for you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Also Shader 3.0 related... My Arasai Conjy normally has red hair, pale skin and orange eyes. With 3.0 on, his skin is purple, hair is orange and eyes are grey.</p><p>Bit odd...</p>
Imago-Quem
04-26-2010, 09:01 PM
<p><cite>psistorm wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>psistorm wrote:</cite></p><blockquote><p>Ive just been trying it out as well, and the screen flicker on quest updates persists. Furthermore, the haoarean miners in the gorowyn starter area have wireframe mining pick heads (the halas phenomenom), and my ratonga´s glasses are white.</p><p>There are some other glitches, like the alpha texture on the hanging lanterns not working out entirely right.</p><p>edit: horns on the sarnak also look very off for some reason. The texture doesnt render properly on them, whilst lighting seems to be somewhat overbright.</p><p>Also, the transition between windowed/fullscreen seems to take 5-10x as long as when running shader 1.0. I only tested this briefly though, so it may be related to something else</p></blockquote><p><strong><span style="color: #008000;">These all are planned to be fixed before launch. Some already fixed, just waiting for release.</span></strong></p><p><strong><span style="color: #008000;">If you have GPU shadows on the windowed/fullscreen transition will take longer. Do you have them on in Shader 3 and not in Shader 1?</span></strong></p></blockquote><p>I have GPU shadows on both in shader 3 and shader 1. Its not a huge deal since it doesnt come up much, but while comparing windowed/fullscreen fps I noticed it and thought id report <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p><span style="color: #008000;"><strong>Thanks. I'll keep an eye on it when I get back to optimizations again.</strong> </span><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
04-26-2010, 09:04 PM
<p><cite>Kain-UK wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Kain-UK wrote:</cite></p><blockquote><p>Understood... but when I can run Crysis completely maxed out at 1920x1080, I was kinda hoping to be able to do the same here with the newShader 3.0 update.</p><p>Otherwise I'll likely just keep using Shader 1.0 and Extreme Quality.</p></blockquote><p><strong><span style="color: #008000;">Fair enough. I'll keep trying to make Shader 3.0 run faster for you in the meantime. Check back every once in a while.</span></strong></p></blockquote><p>Sweet. If you need -any- specific feedback... gimmie a kick and I'll do what I can for you. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Also Shader 3.0 related... My Arasai Conjy normally has red hair, pale skin and orange eyes. With 3.0 on, his skin is purple, hair is orange and eyes are grey.</p><p>Bit odd...</p></blockquote><p><strong><span style="color: #008000;">Heh, ok. We'll look into the Arasai coloring. Though Shader 3.0 is expected to alter some of your coloring. Some colors will become darker or deeper and others will brighten to create more vibrant coloring. The orange eyes shouldn't turn grey though.</span></strong></p>
Child
04-26-2010, 09:12 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Child@Unrest wrote:</cite></p><blockquote><p>massive problem now on test/testcopy.</p><p>i'm not exagerating, with shader 3.0 enabled, i crash literaly every 4 minutes now (i do not crash at all with shader 1.0). what do you need to help analyze what the problem i'm having is?</p></blockquote><p><strong><span style="color: #008000;">If you send me the zones and locations you're crashing in. I think some files didn't get updated on Friday that should have. We're updating again soon to fill the holes to prevent crashing.</span></strong></p></blockquote><p>literally every outdoor zone except for New Halas. no, i'm not joking, was just testing it to find out.</p>
Imago-Quem
04-26-2010, 09:38 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Child@Unrest wrote:</cite></p><blockquote><p>massive problem now on test/testcopy.</p><p>i'm not exagerating, with shader 3.0 enabled, i crash literaly every 4 minutes now (i do not crash at all with shader 1.0). what do you need to help analyze what the problem i'm having is?</p></blockquote><p><strong><span style="color: #008000;">If you send me the zones and locations you're crashing in. I think some files didn't get updated on Friday that should have. We're updating again soon to fill the holes to prevent crashing.</span></strong></p></blockquote><p>literally every outdoor zone except for New Halas. no, i'm not joking, was just testing it to find out.</p></blockquote><p><strong><span style="color: #008000;">Hmm, then it must be something on your character. Did you say you are able to zone in, run around a little, and then it crashes? Or does it always crash while zoning?</span></strong></p>
Child
04-26-2010, 10:00 PM
<p>i am zoning without problems, actually, rapid zonign seems to prevent crashing. if i do nothing but zone every couple of minute, i never crash.</p><p>if however, i stay in any zone outdoors (besides new halas), then i crash every 4-6 minutes. also everytime i crash, i click more details on the crash from the generic windows error thing, and it always says something about "pixelshader HLDS failed" or "vertexshader HLDS failed" i might have typoed the accronyms, but it was something with 4 letters like that.</p>
Wrapye
04-26-2010, 10:40 PM
<p>To demonstrate the 'turn the half-elf blonde into a brunette' effect:</p><p><img src="http://home.comcast.net/~sacremon/pwpimages/shader.JPG" /></p><p>Yeah, base color is yellow, hair as seen definitely is not. It also has a 'solid piece of plastic' sheen to it.</p>
Child
04-26-2010, 10:49 PM
<p>EDIT: finally added all the pics i could find with problems. the last one's a big doozie of a problem.</p><p>here's the pics. first of all, here's a slight angle, look at the reflection on her eyes. (there's also these weird circles on her eyes that i find annoying, but i don't know if that's intentional or not)</p><p><img src="http://img51.imageshack.us/img51/1919/99508602.jpg" width="515" height="419" /></p><p>Now, here it is slightly rotated, look how the light has a noticable point look on it</p><p><img src="http://img20.imageshack.us/img20/3926/76904282.jpg" width="460" height="377" /></p><p>and now, more angle, look how the light beam is stretched very far over the eye, as if it's a flat plane</p><p><img src="http://img208.imageshack.us/img208/6451/84486469.jpg" width="474" height="370" /></p><p>also, i noticed another BIG issue.</p><p>the top shirt thing i'm wearing is partially SEE-THROUGH!</p><p><img src="http://img16.imageshack.us/img16/5743/55715380.jpg" width="458" height="516" /></p><p>now a warning on this next picture, the body outline is VERY VERY visible due to the shader 3.0 glitch on this item.</p><p><img src="http://img534.imageshack.us/img534/3461/22885188.jpg" width="552" height="646" /></p><p>WHOOOOOOOAAAA</p><p><img src="http://img199.imageshack.us/img199/2217/18187534.jpg" width="562" height="652" /></p><p> i relize my appearance items are kinda old/hard to find, but i really love them. <span style="color: #0000ff;"><strong><span style="font-size: small;">i'd rather they stay like this than have their models themselves altered. just fyi, incase some red-name other than imago sees this.</span></strong></span></p>
Imago-Quem
04-26-2010, 11:36 PM
<p><cite><a href="mailto:Child@Unrest">Child@Unrest</a> wrote:</cite></p><blockquote><p>EDIT: finally added all the pics i could find with problems. the last one's a big doozie of a problem.</p><p>here's the pics. first of all, here's a slight angle, look at the reflection on her eyes. (there's also these weird circles on her eyes that i find annoying, but i don't know if that's intentional or not)</p><p>Now, here it is slightly rotated, look how the light has a noticable point look on it</p><p>and now, more angle, look how the light beam is stretched very far over the eye, as if it's a flat plane</p><p>also, i noticed another BIG issue.</p><p>the top shirt thing i'm wearing is partially SEE-THROUGH!</p><p>now a warning on this next picture, the body outline is VERY VERY visible due to the shader 3.0 glitch on this item.</p><p>WHOOOOOOOAAAA</p><p> i relize my appearance items are kinda old/hard to find, but i really love them. <span style="color: #0000ff;"><strong><span style="font-size: small;">i'd rather they stay like this than have their models themselves altered. just fyi, incase some red-name other than imago sees this.</span></strong></span></p></blockquote><p><strong><span style="color: #008000;">There should be a fix coming for these, but what are the eyes supposed to look like? Can you send a screenshot?</span></strong></p>
Child
04-26-2010, 11:55 PM
<p>send a screenshot of what it's suppose to look like?</p><p>i don't have those kind of photoshop skills, but rat's eyes are a sphere, not a cone as the lighting makes it out to be. there is no flat plane on them. the light should always be reflecting as if it's a spherical object from ratonga's eyes, meaning no obvious light flatening/pointing</p><p>shader 1.0 does it right, it's much less pretty looking, but the light angles are correct for a rat's eye.</p><p>EDIT:</p><p>here's some more white wireframes only found in shader 3.0</p><p><a href="http://img4.imageshack.us/slideshow/webplayer.php?id=33121455.jpg" target="_blank">http://img4.imageshack.us/slideshow...d=33121455.jpg </a></p>
ArivenGemini
04-27-2010, 01:00 AM
<p>While I ran into the wireframe issue on the beaches in new halas too, the big one was the screen going black on me..</p><p>This happened for me whenever I would engage tracking and get a wisp.. screen would go black.. turn off the wisp and back to normal.</p><p>Also loaded up my mystic on test copy and the hole was fine, but when I gated back to qey harbor I got the same effect. It was raining and the little puffs of brown you see there might be the rain hitting the ground or something... turned off shaders 3 and it worked fine.</p><p>This is running a nVidia geforce 9600 GSO using driver 190.62</p><p>Speaking of driver, should I stick with that or swap to the latest 197.45, or a different one?</p><p><img src="http://img532.imageshack.us/img532/442/eq2000452.jpg" /></p>
Bremer
04-27-2010, 06:50 AM
<p>This is a spire, you can clearly see the outlines of the 2d map of the glowing particles flying around:</p><p><img src="http://img91.imageshack.us/img91/5876/spire.jpg" /></p><p>And a den in the Frostfang Sea:</p><p><img src="http://img20.imageshack.us/img20/7733/densa.jpg" /></p><p>In Icy Keep. At a certain angle both planks look the same, but from almost any angle they look like this:</p><p><img src="http://img718.imageshack.us/img718/364/plankl.jpg" /></p><p>The NPC in Icy Keeps also sells some icy items, and at some angles they look bluish like the left plank, and at other angles they become red like the right plank.</p><p>My Ykeshan Warbear. The saddle should be some tone of beige and you can only guess, that the saddle is patterned</p><p><img src="http://img215.imageshack.us/img215/5475/74969395.jpg" /></p>
<p>Most of the items in the Wailing Caves on Test Copy were displaying as wire frames. It was stuff like bed rolls, weapon racks, and something in one of the jail cells(not sure what it was). I did not try without shaders 3.0, but I have never noticed this before I enabled 3.0. Some of the items, like spears, had wooden textures, but the metal parts were white wire. There were some other places that I noticed issues, but I can't remember where right now. It was very late when I was playing and I was tired. I will add them if I remember.</p>
Mythal_EQ2
04-27-2010, 11:55 AM
<p>I ran into the same issue as Ariven, when using a guard to track an NPC. Screen goes black and only the whisp and UI elements show. If search is cancelled, then screen returns to normal:</p><p><img src="http://i621.photobucket.com/albums/tt291/daervon/EQ2_000000.jpg" /></p><p>My system specs are as follows:</p><p>Intel X9650 on an Asus Rampage Extreme m/b4gb RAMWin 7 x64 UltimatenVIDIA GTX280 with the 197.45 drivers</p><p>Another issue that I ran into is the EXTREME delay when changing display settings and/or switching from full-screen to windowed mode with Shader 3.0 turned on.</p><p>Namely, when switching GPU shadows on (full-screen mode), it took a full 4 minutes of a completely black screen (no UI showing) before I could again see the game and move. The same happened (with shadows on) when switching from full-screen to windowed mode.</p><p>D.</p>
Sasquatt
04-27-2010, 12:58 PM
<p>These aren't exactly related to shader 3.0, but I only notice these bugs whenever I have shader 3.0 enabled..</p><p>In this first screenshot, I noticed that the brightness of the Flora is unaffected by the GPU Shadows.. making the flora look awfully out of place whenever they are supposed to be darkened by the shadows. Is there a fix or anything for this?</p><p><img src="http://img717.imageshack.us/img717/3843/eq2000001.jpg" /></p><p>Second image, I don't think the bushes in Estate of Unrest should look like this with the light-blue borders around the leaves?</p><p><img src="http://img641.imageshack.us/img641/1491/eq2000002p.jpg" /></p><p>In the third image, of course there are wireframes which others have reported in the Halas starting area, but the part of the image I noticed is that alot of the icy blocks in the zone make an awkward effect with the gpu shadows. Notice the lines running along the ice above and to the left of my character? When I'm moving they move quite a lot, almost a flickering effect.</p><p><img src="http://img689.imageshack.us/img689/9408/eq2000003u.jpg" /></p><p>And the last image.. there aren't any bugs.. I just noticed how GOOD some of the new textures can look with shader 3.. the insides of the buildings in Halas do look very good with shader 3 and I can't wait for this to come to live to see all of the upcoming new content with shader 3 on.</p><p><img src="http://img404.imageshack.us/img404/8435/eq2000004.jpg" /></p><p>I don't know if anyone has reported the things I noticed with shader 3 enabled in the first 3 images, but if not then hope these images help report some of the bugs. Thanks and can't wait for shader 3! =)</p>
Pitt Hammerfi
04-28-2010, 05:15 AM
<p>I'm missing alot more than clothing, where's the game gone? lol</p><p>this was in west freeport after zoning from northfp</p><p>my system is i7920, gtx260, 6gig, 64g SSD, win7x64, nv drivers 197.45</p><p>Eq2 settings were on high, but i was fiddling with them beforehand.</p><p><img src="http://img227.imageshack.us/img227/6969/eq2000019.jpg" /></p>
Princess Ariel
04-28-2010, 12:47 PM
<p>Yesterday for the first time I logged into the test server to check out the new housing in Halas....which by the way is lovely. Any how I was in the housing for 2 minutes and bam my computer crashed with dots and best i can describe a bunch of shinny rainbow dots all over. Computer automatically restarted. I log into the test server and it does it again but this time it doesn't get any further then the load screen. I restarted my entire computer and tried going on to the internet to see if there was somthing on the forums about this but 20 seconds after I loaded my internet I got the same stinking thing but not just the internet window but the entire screen and computer locks up. Hubby went and replaced my video card because he think it blew up. I don't know if it is a coincendence or what but it worked fine all day until I logged into the test server. My video card was a Nividia 9800 GT Geforce. Now I am terriified to even log on to the test server scared to death my new card will get ruined. Can someone please tell me if they are having the same issue?</p><p>Thanks</p>
Araxes
04-28-2010, 01:42 PM
<p>Hi Imago -</p><p>Some discrepancies I noticed.</p><p>All<strong> tri-color</strong> (non-adjustable choices) Arasai leaf wing designs are overstaurated</p><p>(this is independent of adjustments to contrast and gamma on native machine.)</p><p><strong>Only tri-color though! </strong>Dual color wing (user chosen colors) looks fine!</p><p>Here is contrast of the "Emerald Leafwing" under Shader 1 and Sahder 3 so you can see it illustrated:</p><p>Shader 1 Emerald Leafwing:</p><p><img src="http://img691.imageshack.us/img691/4881/eq2000000g.jpg" /></p><p>Shader 3:</p><p><img src="http://img693.imageshack.us/img693/2186/eq2000001a.jpg" width="756" height="426" /></p><p>Also notice the eyes are significantly less colorful.</p><p>Now the other tri-color wing patterns only, exhibit the same issue:</p><p>Veined Batwing, Etc. The first 6 choices from the top in character creation, sorry do not remember all names.</p><p><img src="http://img227.imageshack.us/img227/3269/eq2000002.jpg" /></p><p><img src="http://img204.imageshack.us/img204/5422/eq2000003.jpg" width="735" height="415" /></p><p><img src="http://img168.imageshack.us/img168/8435/eq2000004.jpg" width="728" height="410" /></p><p><img src="http://img714.imageshack.us/img714/3289/eq2000005.jpg" width="693" height="391" /></p><p><img src="http://img696.imageshack.us/img696/5430/eq2000006i.jpg" width="680" height="385" /></p><p>Now for some other stuff. Some armor texture is missing color:</p><p>Here you can see the same armor from Darklight Wood starting quest area (T'vatar Post rewards, boots and plate chest)on ratonga and ogre is missing any colorization although bump map is fine:</p><p><img src="http://img91.imageshack.us/img91/2826/eq2000009j.jpg" width="750" height="496" /></p><p><img src="http://img689.imageshack.us/img689/8696/eq2000010.jpg" width="679" height="694" /></p><p>Those are actually matching the tone of the gauntlets in Shader 1.0 -- or very close to black like what is at the neckline.</p><p>Now ...</p><p><span style="font-size: medium;"></span></p><p><span style="font-size: medium;">Because it isn't all bad!</span></p><p><span style="font-size: medium;"><strong>LOOK HOW AWESOME MY TROLL AND SARNAK LOOK!</strong></span></p><p>How great the lumpy hand and face textures, so much more vivid and awesome!</p><p><img src="http://img227.imageshack.us/img227/6941/eq2000007.jpg" width="650" height="694" /></p><p>And the horns here are just sick!</p><p><img src="http://img718.imageshack.us/img718/5071/eq2000008y.jpg" width="728" height="409" /></p><p>So those really look great, good job there! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Ara</p>
Dunce123
04-28-2010, 01:47 PM
<p><cite>Megaen@Antonia Bayle wrote:</cite></p><blockquote><p>Yesterday for the first time I logged into the test server to check out the new housing in Halas....which by the way is lovely. Any how I was in the housing for 2 minutes and bam my computer crashed with dots and best i can describe a bunch of shinny rainbow dots all over. Computer automatically restarted. I log into the test server and it does it again but this time it doesn't get any further then the load screen. I restarted my entire computer and tried going on to the internet to see if there was somthing on the forums about this but 20 seconds after I loaded my internet I got the same stinking thing but not just the internet window but the entire screen and computer locks up. Hubby went and replaced my video card because he think it blew up. I don't know if it is a coincendence or what but it worked fine all day until I logged into the test server. My video card was a Nividia 9800 GT Geforce. Now I am terriified to even log on to the test server scared to death my new card will get ruined. Can someone please tell me if they are having the same issue?</p><p>Thanks</p></blockquote><p>One thing i have notice is the new sharder 3.0 and GPU shadows puts alot more work on the video cards. Before enabling them i would make sure you take some canned air and clean out the fan and heat sink on the video card. With more load on the video card it will heat up more. If it is very dirty this can lead to the card overheating and dieing on you.</p>
Araxes
04-28-2010, 01:48 PM
<p><cite>Megaen@Antonia Bayle wrote:</cite></p><blockquote><p>{...} Hubby went and replaced my video card because he think it blew up. I don't know if it is a coincendence or what but it worked fine all day until I logged into the test server. My video card was a Nividia 9800 GT Geforce. Now I am terriified to even log on to the test server scared to death my new card will get ruined. Can someone please tell me if they are having the same issue?</p><p>Thanks</p></blockquote><p>9800 GT and new Nividia 195, 196, 197 drivers almost burned my card out. Don't ask why, but those drivers have ruined a lot of people's cards, anyway. Search google and you'll get tons of results for the problem.</p><p>Safe to use 186.18 drivers. Work just as fine for EQ2 and Shader 3.0 and GPU shadows.</p><p>I also use 9800 GT and my card did not blow up so I think you might be okay to be on Test, just not with those terrible drivers. Stick to the older one!</p><p>And yes, always good to make sure you've got plenty of airflow in your case and exhausting it out, too! My case has front 180mm fan intake, rear 180mm exhaust, 1 90mm side intake right at video card, 1 90 mm side exhaust, and also two side air vents on mobo. (It's a Smilodon Raidmax case, not too expensive, either.) And clean the dust bunnies away now and then as they like to sit and breed sometimes when you sleep! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Ara</p>
TniEradani
04-28-2010, 03:34 PM
<p>Feedback from a hardware noob:</p><p>was standing at TD bank when discussion on Test.test got around to shader 3.0 - I enabled it and my fps went from 56 to 24. The hanging lamps got white lines around the seams, but I didn't notice anything else.</p><p>Disabled it, as for some reason 24 fps makes me nauseous and gives me a headache. If the comments and screenshots above are any indication, I won't ever bother trying it again.</p>
Imago-Quem
04-28-2010, 03:49 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p>send a screenshot of what it's suppose to look like?</p><p>i don't have those kind of photoshop skills, but rat's eyes are a sphere, not a cone as the lighting makes it out to be. there is no flat plane on them. the light should always be reflecting as if it's a spherical object from ratonga's eyes, meaning no obvious light flatening/pointing</p><p>shader 1.0 does it right, it's much less pretty looking, but the light angles are correct for a rat's eye.</p><p>EDIT:</p><p>here's some more white wireframes only found in shader 3.0</p><p><a href="http://img4.imageshack.us/slideshow/webplayer.php?id=33121455.jpg" target="_blank">http://img4.imageshack.us/slideshow...d=33121455.jpg </a></p></blockquote><p><strong><span style="color: #008000;">Sorry, I meant send me a screenshot of your character in Shader 1.0 (what you call as correct). Or you can send me your character name and server name and I can make a copy of your character for me to look at.</span></strong></p><p><strong><span style="color: #008000;">Nice slideshow program. We'll have those wireframes fixed up in the next update.</span></strong></p>
Child
04-28-2010, 04:21 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Child@Unrest wrote:</cite></p><blockquote><p>send a screenshot of what it's suppose to look like?</p><p>i don't have those kind of photoshop skills, but rat's eyes are a sphere, not a cone as the lighting makes it out to be. there is no flat plane on them. the light should always be reflecting as if it's a spherical object from ratonga's eyes, meaning no obvious light flatening/pointing</p><p>shader 1.0 does it right, it's much less pretty looking, but the light angles are correct for a rat's eye.</p><p>EDIT:</p><p>here's some more white wireframes only found in shader 3.0</p><p><a href="http://img4.imageshack.us/slideshow/webplayer.php?id=33121455.jpg" target="_blank">http://img4.imageshack.us/slideshow...d=33121455.jpg </a></p></blockquote><p><strong><span style="color: #008000;">Sorry, I meant send me a screenshot of your character in Shader 1.0 (what you call as correct). Or you can send me your character name and server name and I can make a copy of your character for me to look at.</span></strong></p><p><strong><span style="color: #008000;">Nice slideshow program. We'll have those wireframes fixed up in the next update.</span></strong></p></blockquote><p>ah, gotcha. i'll get some sreenshots of shader 1.0 on my char's eyes next time i'm on.</p><p>as for the slideshow thing, it's what imageshack does for anyone (even unregistered, as i) who uploads more than one photo at a time, i figured it'd be smarter to use that thing than do what i did on page 6. i'll use it again when i get the new pics since i now know you can view them correctly</p>
Brook
04-28-2010, 04:27 PM
<p>Araxes,</p><p>Try turning off personal light and see if helps the saturation problem.</p><p>I have been playing around with the lighting and found that with it on it is way to bright/shiny on many surfaces that shouldn't be and noticed the saturation problem seemed related.</p>
Josgar
04-28-2010, 06:32 PM
<p><img src="http://img.photobucket.com/albums/v334/josgar/shadow.png" /></p><p>The Shadow on the armor given from newbie quests in Frost Fang do not exist. It might just be this particular set, but the names are all mismatched.</p><p>Joschua - Test Server</p>
Imago-Quem
04-28-2010, 07:49 PM
<p><cite>ArivenGemini wrote:</cite></p><blockquote><p>While I ran into the wireframe issue on the beaches in new halas too, the big one was the screen going black on me..</p><p>This happened for me whenever I would engage tracking and get a wisp.. screen would go black.. turn off the wisp and back to normal.</p><p>Also loaded up my mystic on test copy and the hole was fine, but when I gated back to qey harbor I got the same effect. It was raining and the little puffs of brown you see there might be the rain hitting the ground or something... turned off shaders 3 and it worked fine.</p><p>This is running a nVidia geforce 9600 GSO using driver 190.62</p><p>Speaking of driver, should I stick with that or swap to the latest 197.45, or a different one?</p></blockquote><p><strong><span style="color: #008000;">Thanks. The wireframe should get fixed in the next update and we're looking into the blackened screen issue.</span></strong></p><p><strong><span style="color: #008000;">I'm not sure about the graphics drivers. I personally always run the latest drivers available unless there's a known bug affecting me.</span></strong></p>
ArivenGemini
04-28-2010, 09:10 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>ArivenGemini wrote:</cite></p><blockquote><p>While I ran into the wireframe issue on the beaches in new halas too, the big one was the screen going black on me..</p><p>This happened for me whenever I would engage tracking and get a wisp.. screen would go black.. turn off the wisp and back to normal.</p><p>Also loaded up my mystic on test copy and the hole was fine, but when I gated back to qey harbor I got the same effect. It was raining and the little puffs of brown you see there might be the rain hitting the ground or something... turned off shaders 3 and it worked fine.</p><p>This is running a nVidia geforce 9600 GSO using driver 190.62</p><p>Speaking of driver, should I stick with that or swap to the latest 197.45, or a different one?</p></blockquote><p><strong><span style="color: #008000;">Thanks. The wireframe should get fixed in the next update and we're looking into the blackened screen issue.</span></strong></p><p><strong><span style="color: #008000;">I'm not sure about the graphics drivers. I personally always run the latest drivers available unless there's a known bug affecting me.</span></strong></p></blockquote><p>ok, I will try to update and check for the black screen issue again in the next day or so.</p>
Princess Ariel
04-28-2010, 11:10 PM
<p>Hubby just built the computer and it is clean inside. I am running 4 fans. One at the bottom, one sucking air out the back, one large one on the side and the processor has it's own fan. I think, but not positive, but will find out tonight from hubby that I am running an older driver for the video card because of issues with the new drivers causeing problems with another game. </p><p>Sorry this reply was so late...LOL real life.</p><p>Thanks</p><p>P.S Thanks everyone for the helpful info. N</p>
Child
04-28-2010, 11:15 PM
<p>there is a very very large blacked-out chunk of ice all along the back wall to the docks at new halas. i'm not sure if this has been mentioned yet, if not, i'll take a picture if you want it.</p>
Lodrelhai
04-29-2010, 12:45 AM
<p>This was a weird one I saw in Freeport today. This is the flame above one of the braziers on the streets - WFP, the one near the stable. This is how it looks with shader 1.0:</p><p><a href="http://www.flickr.com/photos/33283192@N00/4562360342/"><img src="http://farm5.static.flickr.com/4055/4562360342_b44d34c473_o.jpg" width="335" height="303" /></a></p><p>There's a bit of heat distortion looking through the flame. It's easiest to spot in this shot on the left; you can see the roof of the merchant stall has odd bulges, and those move as the flames flare and rise. Overall a nice effect. Now here's the same brazier with Shader 3.0:</p><p><a href="http://www.flickr.com/photos/33283192@N00/4561731275/"><img src="http://farm5.static.flickr.com/4020/4561731275_3bcc7c5737_o.jpg" width="380" height="305" /></a></p><p>The distortion is gone - it's not just the screenshot, the background seen through the flame never moves. Neither does that smoke cloud. The flames still waver and flare, but the smoke cloud stays exactly that shape. Since the change only happens when Shader 3.0 is on, I figured this probably belongs here.</p>
Child
04-29-2010, 01:22 AM
<p>major, MAJOR, <strong><span style="font-size: medium;"><span style="text-decoration: underline;">MAJOR</span></span></strong>, <strong><span style="text-decoration: underline;"><span style="font-size: x-large;">MAJOR</span></span></strong><strong><span style="font-size: x-large;">,</span></strong><strong><span style="font-size: x-large;"> </span></strong><strong><span style="text-decoration: underline;"><span style="font-size: xx-large;">MAJOR</span></span></strong> problem in qeynos. i opened the door to the broker house in north qeynos, and this happpened, would not go away until i logged. i ahve the most recent drivers for everything.</p><p><a href="http://img180.imageshack.us/slideshow/webplayer.php?id=eq2000009.jpg" target="_blank">http://img180.imageshack.us/slidesh...=eq2000009.jpg </a></p><p>it's kinda funny really...... everythuinbg that's missing. walls, the ground, the tables, my character (except my weapons), etc.</p><p>EDIT: it happens <strong><span style="text-decoration: underline;"><span style="font-size: x-large;">EVERY</span></span></strong> time i open that door.</p>
<p><span style="font-family: courier new,courier;">Halas Housing issue with Shader 3</span></p><p><span style="font-family: courier new,courier;">Shader 3(also upon exiting test i get a crash dialog, but no log is generated)</span></p><p><span style="font-family: courier new,courier;"><img src="http://img130.imageshack.us/img130/4230/eq2000014.jpg" width="1672" height="1012" /></span></p><p><span style="font-family: courier new,courier;">Shader 1</span></p><p><span style="font-family: courier new,courier;"><img src="http://img443.imageshack.us/img443/4339/eq2000015.jpg" width="1672" height="1012" /></span></p><p><span style="font-family: courier new,courier;">------------------System Information------------------ Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) Language: English (Regional Setting: English)System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ (2 CPUs), ~3.2GHz Memory: 8192MB RAMAvailable OS Memory: 8190MB RAM Page File: 2597MB used, 13781MB available DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 64bit Unicode---------------Display Devices--------------- Card name: ATI Radeon HD 4800 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x9440) DAC type: Internal DAC(400MHz) Device Key: EnumPCIVEN_1002&DEV_9440&SUBSYS_02781043&REV_00 Display Memory: 4081 MB Dedicated Memory: 1014 MB Shared Memory: 3067 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor Name: SyncMaster 226BW(Digital) Monitor Model: SyncMaster Monitor Id: SAM027F Native Mode: 1680 x 1050(p) (59.883Hz) Output Type: DVI Driver Name: atiu9p64.dll,aticfx64.dll,aticfx64.dll,atiu9pag,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dllDriver File Version: 8.14.0001.6105 (English) Driver Version: 8.723.0.0 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Date/Size: 4/6/2010 20:22:38, 28160 bytes WHQL Logo'd: Yes WHQL Date Stamp: Vendor ID: 0x1002 Device ID: 0x9440 SubSys ID: 0x02781043 Revision ID: 0x0000 Driver Strong Name: oem10.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.723. 0.0:pciven_1002&dev_9440 D3D9 Overlay: Not Supported DXVA-HD: Not Supported</span></p>
feldon30
04-29-2010, 05:05 AM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><strong><span style="color: #008000;">The wireframe should get fixed in the next update</span></strong></blockquote><p>Is it just me, or do your content submissions somehow always get delayed?</p><p>Who do we send cookies to to make sure your updates to Shaders, etc. get priority and 'make the cut'? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
04-29-2010, 03:27 PM
<p><cite>Bremer wrote:</cite></p><blockquote><p>This is a spire, you can clearly see the outlines of the 2d map of the glowing particles flying around:</p><p>And a den in the Frostfang Sea:</p><p>In Icy Keep. At a certain angle both planks look the same, but from almost any angle they look like this:</p><p>The NPC in Icy Keeps also sells some icy items, and at some angles they look bluish like the left plank, and at other angles they become red like the right plank.</p><p>My Ykeshan Warbear. The saddle should be some tone of beige and you can only guess, that the saddle is patterned</p></blockquote><p><strong><span style="color: #008000;">Thanks! We're looking into these now.</span></strong></p>
ArivenGemini
04-29-2010, 04:32 PM
<p>An update for you Imago-quem, I logged on to test today from another machine, running an nVidia 8400gs, and driver 196.21 and had no issues with the screen going black in QH on my mystic, or with the wisp trail up.</p>
Imago-Quem
04-29-2010, 05:54 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><strong><span style="color: #008000;">The wireframe should get fixed in the next update</span></strong></blockquote><p>Is it just me, or do your content submissions somehow always get delayed?</p><p>Who do we send cookies to to make sure your updates to Shaders, etc. get priority and 'make the cut'? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p><strong><span style="color: #008000;">Ya, I'm doing so many changes across the whole game that it makes an update really difficult to do since it requires the whole game to be updated. A long process for us.</span></strong></p><p><strong><span style="color: #008000;">QA and our other coder John Tessin would need lots of cookies. Actually, include Tim Heydelaar since he has to make sure no art work is updated between the time the shaders get updated and QA finishes testing it all. Otherwise if an artist is in the middle of working on something and it gets updated with the shaders then it will be broken in the build.</span></strong></p>
Imago-Quem
04-29-2010, 05:55 PM
<p><cite>Gkar wrote:</cite></p><blockquote><p><span style="font-family: courier new,courier;">Halas Housing issue with Shader 3</span></p><p><span style="font-family: courier new,courier;">Shader 3(also upon exiting test i get a crash dialog, but no log is generated)</span></p><p><span style="font-family: courier new,courier;">Shader 1</span></p><p><span style="font-family: courier new,courier;">------------------System Information------------------ Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) Language: English (Regional Setting: English)System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ (2 CPUs), ~3.2GHz Memory: 8192MB RAMAvailable OS Memory: 8190MB RAM Page File: 2597MB used, 13781MB available DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 64bit Unicode---------------Display Devices--------------- Card name: ATI Radeon HD 4800 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x9440) DAC type: Internal DAC(400MHz) Device Key: EnumPCIVEN_1002&DEV_9440&SUBSYS_02781043&REV_00 Display Memory: 4081 MB Dedicated Memory: 1014 MB Shared Memory: 3067 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor Name: SyncMaster 226BW(Digital) Monitor Model: SyncMaster Monitor Id: SAM027F Native Mode: 1680 x 1050(p) (59.883Hz) Output Type: DVI Driver Name: atiu9p64.dll,aticfx64.dll,aticfx64.dll,atiu9pag,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dllDriver File Version: 8.14.0001.6105 (English) Driver Version: 8.723.0.0 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Date/Size: 4/6/2010 20:22:38, 28160 bytes WHQL Logo'd: Yes WHQL Date Stamp: Vendor ID: 0x1002 Device ID: 0x9440 SubSys ID: 0x02781043 Revision ID: 0x0000 Driver Strong Name: oem10.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.723. 0.0:pciven_1002&dev_9440 D3D9 Overlay: Not Supported DXVA-HD: Not Supported</span></p></blockquote><p><strong><span style="color: #008000;">Ah! I "just" fixed this. Hasn't gotten to you yet. Coming soon.</span></strong></p>
Imago-Quem
04-29-2010, 05:58 PM
<p><cite>Kerberos@Oasis wrote:</cite></p><blockquote><p>Most of the items in the Wailing Caves on Test Copy were displaying as wire frames. It was stuff like bed rolls, weapon racks, and something in one of the jail cells(not sure what it was). I did not try without shaders 3.0, but I have never noticed this before I enabled 3.0. Some of the items, like spears, had wooden textures, but the metal parts were white wire. There were some other places that I noticed issues, but I can't remember where right now. It was very late when I was playing and I was tired. I will add them if I remember.</p></blockquote><p><strong><span style="color: #008000;">Ok, looking into it. Thanks. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></strong></p>
Alrunes
04-29-2010, 06:53 PM
<p><em>Heh, ok. We'll look into the Arasai coloring. Though Shader 3.0 is expected to alter some of your coloring. Some colors will become darker or deeper and others will brighten to create more vibrant coloring. The orange eyes shouldn't turn grey though.</em></p><p><em></em></p><p>I know you said some colors woud change, but I am hoping these are bugs as the change is drastic.</p><p><img src="http://i873.photobucket.com/albums/ab299/nyctus/EQ2_000072.jpg" width="1024" height="602" /></p><p>This is how the shroud of the ever brooding appears currently on live.</p><p><img src="http://i873.photobucket.com/albums/ab299/nyctus/EQ2_000013.jpg" width="1024" height="602" /></p><p>This is how it appears on test.</p><p><img src="http://i873.photobucket.com/albums/ab299/nyctus/EQ2_000069.jpg" width="1024" height="602" /></p><p>This is how guktan armor appears on live.</p><p><img src="http://i873.photobucket.com/albums/ab299/nyctus/EQ2_000009.jpg" width="1024" height="602" /></p><p>And this is the appearance on test. This same appearance is used on all the factions, froglock, troll, and survival. SO no more guktan blue armor, troll green, or the orange survival.</p><p>Please tell me this is an bug/error, and the colors will be restored. I know it seems minor but I bet I am not the only one who appearance armor is very important to them and identifies people more by their outfits and keeps names off.</p>
Ruvardal
04-29-2010, 07:42 PM
<p>ok system as follows..I7 <a href="mailto:
[email protected]">930 4.0ghz</a> 6gb DDR3 1600 Tri channel,2 GTX 260 Maxcore 216 in SLI. Ive done a little testing with shader 3.0 and this is what i get randomly while running in SLI extreme quality(lower settings same issue). Major transparency problems, lol also notice i wasnt able to select shader 3.0 in option and had to set manually via Eq2 recent .ini <img src="http://i211.photobucket.com/albums/bb73/Godwrnch3/EverQuest22010-04-2917-25-35-47.jpg" /> <img src="http://i211.photobucket.com/albums/bb73/Godwrnch3/EverQuest22010-04-2917-25-44-16.jpg" width="1024" height="640" /></p>
StargateFanGirl
04-29-2010, 09:16 PM
<p>I'm seeing transparent armor with 3.0 on, I didn't notice any issues with the armors in Frostfang sea, but when I went to Qeynos I saw it right away. Turning off 3.0 got rid of all transparency issues I saw with armor.</p><p><img src="http://eq2images.station.sony.com/000/001/742/772.JPG" width="1024" height="640" /></p><p>Above is shader 1.0 in Qeynos Harbor, below is 3.0 in Qeynos Harbor. The Safar in the below picture looks like a half vampire- ghost.</p><p><img src="http://eq2images.station.sony.com/000/001/742/776.JPG" width="1024" height="640" /></p><p>Nearly every armor in QH <em>except</em> the rusty looking platemails, the non-shiny leather/mat-finish cloth armors and the textures used by the battleground npcs; was transparent no matter how close or far I was. SQ was the same way, shiny cloth was transparent, flat cloth was not, chainmail transparent, leather wasnt, shiny and dull plate was solid. Time of day didnt matter. BUT being indoors or outdoors does. I followed a transparent NPC until she went inside and as soon as she was her clothes were solid, when she left they went transparent again.</p><p>I was, for the record, playing with max quality settings - max rendering distances, model detail settings all at max, particle settings all at max and GPU shadows x3, lighting at very high with maxed intensity and light quantities. Which is the way I usually play on live server.</p><p>Also, when I was switching between windowed mode and fullscreen mode with 3.0 enabled, it took a very long time to switch, in 1.0 it was very quick. Switching also caused my driver to quit working once (it recovered) and another time caused the game to crash entirely while 3.0 was enabled.</p><p>I have an evga GTX 260, 8gb ddr3 corsair xms ram, a Core2 Quad core 2.83Ghz processor, 64bit Windows 7, and an evga 790i FTW motherboard. When I get my second card back from my dad (I hope this weekend) I'll run SLI and see if I have the same issue with the zones as Ruvardal. I believe he was having issues with the shadows not wanting to show up properly either with the 3.0 and SLI enabled so I'll look at that as well.</p>
EtoilePirate
04-30-2010, 12:29 AM
<p>I put in /bug reports on Test, but there are definitely still some wonky issues.</p><p>Everything's washed out -- it's like I had the gamma up at 200%. That could just be part of the change, and I may need to re-adjust my gamma and the rest of my brightness / contrast settings; I can handle that if so. But the other problem I'm seeing is that some stuff is just rendering solid black. Kella's cloak was solid black (with heraldry on, it should have had a red border and a white emblem; with heraldry off it should have been green). Our guild hall spire portal hireling was wearing entirely black-on-black. And not, like, a detailed black; just kind of an item-shaped void, if that makes sense. That's how it looked. Then I ran around Quel'ule for a while but everything seemed okay there except one NPC's hat (black).</p><p>Definitely getting closer -- it doesn't crash the game anymore! -- but still needs tweaking...</p>
DragonMaster2385
04-30-2010, 12:30 AM
<p>This is my character Butcherblock.Diknak with shader 1.x and 3.0. The skin is completely discolored and the robe is not the correct color as well. The pet is also a very deep red in 3.0. I adjusted the coloring sliders but it didn't seem to help.</p><p><img src="http://i480.photobucket.com/albums/rr164/Diknak/shader3v1.png" /></p>
Child
04-30-2010, 02:50 AM
<p>with the april 29th update, i don't know if i'm imagining it, but a lot of zone look MUCH prettier with shader 3.0</p><p>also, i seem to be crashing less, but i still am crashing occasionally.</p>
Dreyco
04-30-2010, 04:09 AM
<p>Imago:</p><p>I was testing this on my ATI Radeon HD 4650.</p><p>Two things:</p><p>This was entirely done in Freeport. My Iksar's scales were OVERLY shiny. Like... extremely so. Same with his armor. However, the Freeport Textures all looked too bright; the entire city looking washed out, and even moreso when under torchlight.</p><p>Skin is looking better, but the washed look is still present.</p><p>Hope you can get this looked at...</p>
xpraetorianx
04-30-2010, 04:44 AM
<p>Alot of the battlegrounds armor pieces are completely black on test Imago.</p>
Bremer
04-30-2010, 07:50 AM
<p>Me on live and test with the BG Dreadnaught armor:</p><p><img src="http://img594.imageshack.us/img594/8088/burdy.jpg" /><img src="http://img156.imageshack.us/img156/9767/testpf.jpg" /></p>
Naithlos
04-30-2010, 01:59 PM
<p>The Spaulders of the Imprisioned are also displaying incorrectly on test.</p><p>The arms are displaying as silver/grey instead of the normal black with some shine too it.</p><p><img src="http://eq2images.station.sony.com/000/001/743/138.JPG" width="329" height="505" /><img src="http://eq2images.station.sony.com/000/001/743/140.JPG" width="344" height="506" /></p><p>Shader Model 1 on the left and Shader Model 3 on the right. </p><p>Can this get fixed with some of these other items that are having similar issues?</p><p>Also it appears from looking at the images that hair doesn't have a texture drawn for the inside (towards the head) side of it. It's transparent instead.</p>
<p>Some more wireframing: this is the "Robes of the Vice Visgoth" in appearance slot, the chest is wireframed. (Also, man that snow is *bright* in Shader 3.0, had to crank min ambient light way down)</p><p><img src="http://farm5.static.flickr.com/4011/4565643351_88a364ca74.jpg" width="241" height="500" /></p>
Gormak
04-30-2010, 07:30 PM
<p>i seem tio have an awful lot of problems with light sorces round the player.</p><p>All personal torches are turned off, yet my cloak just looks like its glowing. Cant seem to change it.</p><p>edit: It seems the ambient light and various shader distances need tweaking to help with this. Also the fact that when i have my back to a light source, my heavily textured cloak (in shadow) becomes a bright white blurr.... quite anoying.</p><p>It would appear its in your interest to leave Maximum ambient light at zero (minimum) for best effect.</p><p>While mounted cloak textures just look horrible. Again in my case like a big white blob.</p><p><img src="http://img80.imageshack.us/img80/600/shader3.jpg" width="444" height="293" /></p>
Dreyco
05-02-2010, 01:15 AM
<p>In Stonebrunt Highlands at Moonfield Hamlet.</p><p>Crash crash crash crash crash after about a minute.</p>
Te'ana
05-02-2010, 09:44 AM
<p>When using the 'Very High Quality' setting Halas housing looks very odd. Images are available in this discussion: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=477633#5311803" target="_blank">Housing Too Dark</a></p>
Bright_Morn
05-02-2010, 01:44 PM
<p>Another "my gear doesn't look right" post:</p><p>Shader 1.0</p><p><img src="http://img59.imageshack.us/img59/1235/eq2000002e.jpg" width="767" height="780" /></p><p>Shader 3.0</p><p><img src="http://img143.imageshack.us/img143/5422/eq2000003.jpg" width="782" height="767" /></p><p>Just a 'slight' difference <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Tanna
05-03-2010, 06:39 PM
<p>Please no to this unless you are going to heavily optimize it. Awesome plastic hair and barbie like shiny bodies? Not to mention weapons just look black in every screenshot that I have seen, but somehow at the same time the ambiance and player lighting is just too bright, but looks odd when you turn ambiance down.</p><p>Bump maps and specular lighting need to be highly adjusted. I truly hope this is going to get some more TLC and not be pushed with the halas update.</p><p>Also, in the screen shot right above my post, why with 3.0 is that NPC's robe so dark, he's outside.</p>
MurFalad
05-03-2010, 06:48 PM
<p>One other bugged female Froglok in Castleview hamlet to mention along with a question</p><p>Shader 1.0</p><p><img src="http://i950.photobucket.com/albums/ad345/EddieLomax/EQ2_000005.jpg?t=1272902519" width="1024" height="768" /></p><p>Shader 3.0</p><p><img src="http://i950.photobucket.com/albums/ad345/EddieLomax/EQ2_000003.jpg?t=1272902453" width="1024" height="768" /></p><p>As you can see the dress on the one closest has changed from Green to blue, and the bottle in the background has gone from pink to green (actually looks better!).</p><p>One other oddity though is that both of the blue dresses are transparent, one thing I'm wondering about here, everything was set on extreme settings (just swapped to GPU shaders level 3), but does it take more effort for the computer to render something transparent since no culling of obscured objects can take place?</p><p>Looking around Castleview Hamlet Taneranthalis Nedaiveren (high elf male), Valinar <tailor>, Shae'Ahla (high elf female), Eireneith Alannia (high elf female), also has the transparent dress problem.</p><p>The sword on Knight Captain GeratHalas is solid black and missing its texture, this bug also effects all of the guards in Castleview hamlet (and my own stranded pirate cutlass).</p><p>One other thing, on lighting I notice a small delay before some lights effect my display, and someone probably now needs to put a light above Gip Ebonleg since it looks very dark where he stands.</p><p>Things look a lot better though than the original test release, some areas look fantastic, oddly enough I couldn't see graphical errors going elsewhere around Qeynos but just in Castleview hamlet (it seemed like I got the transparent thing on far away guards riding along, but couldn't reproduce it).</p>
Toughone
05-03-2010, 09:35 PM
<p>I seem to be getting issues with armor going black soon as i turn up the complex shader distance even 1 notch, have to leave it totally off for armor to stay same as live.</p>
Imago-Quem
05-03-2010, 11:06 PM
<p><strong><span style="color: #339966;">Wow, a lot of posts here. Busy weekends?</span></strong></p><p><strong><span style="color: #339966;">Not sure if I'll have time to get through all of your questions and posts, but I'll try.</span></strong></p><p><strong><span style="color: #339966;">For one, lots of these bugs, if not all will be fixed in the next Test update (wireframes, crashes, discolored objects, over brightness, etc.). I've been fixing between 5 and 90 bugs every day for the past 2 weeks.</span></strong></p><p><strong><span style="color: #339966;">Also, be sure to drop your "Minimal ambient light" slider down under Options => Display => Lighting if things are getting blown out. I noticed in a lot of screenshots the ambient value was really high. When we release, the slider will be automatically set low the first time you turn on Shader 3.0 so it won't be a problem. You can adjust it to whatever you want and it will be saved after that.</span></strong></p><p><strong><span style="color: #339966;">Sorry about the performance for those of you with lower end cards. You'll need a card that can support large shaders well in order to get decent frame rates with the Shader 3.0 option.</span></strong></p><p><strong><span style="color: #339966;">And yes, I have done very recent global updates to the visual quality.</span></strong></p><p><strong><span style="color: #339966;">And I'll be continually working through things that don't look right, like bad coloring, solid black objects, uber shiny things, etc..</span></strong></p><p><strong><span style="color: #339966;">Thanks all for the testing. Remember to /bug your bugs for faster responses from our QA team.</span></strong></p>
Kain-UK
05-03-2010, 11:16 PM
<p>I'll likely turn this back on with the next round of updates to test it out some more...</p><p>Pretty sure the Radeon 5870 should be able to handle it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Child
05-03-2010, 11:28 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><strong><span style="color: #339966;">Wow, a lot of posts here. Busy weekends?</span></strong></p><p><strong><span style="color: #339966;">Not sure if I'll have time to get through all of your questions and posts, but I'll try.</span></strong></p><p><strong><span style="color: #339966;">For one, lots of these bugs, if not all will be fixed in the next Test update (wireframes, crashes, discolored objects, over brightness, etc.). I've been fixing between 5 and 90 bugs every day for the past 2 weeks.</span></strong></p><p><strong><span style="color: #339966;">Also, be sure to drop your "Minimal ambient light" slider down under Options => Display => Lighting if things are getting blown out. I noticed in a lot of screenshots the ambient value was really high. When we release, the slider will be automatically set low the first time you turn on Shader 3.0 so it won't be a problem. You can adjust it to whatever you want and it will be saved after that.</span></strong></p><p><strong><span style="color: #339966;">Sorry about the performance for those of you with lower end cards. You'll need a card that can support large shaders well in order to get decent frame rates with the Shader 3.0 option.</span></strong></p><p><strong><span style="color: #339966;">And yes, I have done very recent global updates to the visual quality.</span></strong></p><p><strong><span style="color: #339966;">And I'll be continually working through things that don't look right, like bad coloring, solid black objects, uber shiny things, etc..</span></strong></p><p><strong><span style="color: #339966;">Thanks all for the testing. Remember to /bug your bugs for faster responses from our QA team.</span></strong></p></blockquote><p>just wanting to say and ask something:</p><p>my screenshots have ambient light on minimum all the time, so if lighting seems high on mine, it's not that.</p><p>also: which update? there was a test update today, may 3rd, but i saw nothing mentioned about shader 3.0.</p>
Taabissa
05-04-2010, 06:53 PM
<p>I'm going to post here with SS, but as links to them simply because I don't want to resize them for this, and posting them as inline will make the forum stretch more than it already is (1280x1024 res).</p><p>First off, the first SS is how I prefer to play in terms of lighting (sliders around 40%). my skin doesn't have the same purple tint as it does on live, but it's no longer super dark. However, around the eyes I stil see red dots that match my hair. the eyes also don't seem to have the colour (which is red) for me and are just grey.</p><p><a href="http://www.anithira.com/eq2/gu56_test/001.jpg" target="_blank">http://www.anithira.com/eq2/gu56_test/001.jpg</a></p><p>If I go to the barber and try to change the eye colour, those red pixels change, not the actual eye.</p><p>The second SS has ambient turned all the way down. as you can see, my hair didn't change with the new lighting, instead staying super bright.</p><p><a href="http://www.anithira.com/eq2/gu56_test/002.jpg" target="_blank">http://www.anithira.com/eq2/gu56_test/002.jpg</a></p><p>I also took off the helm item I am wearing to make sure it wasn't the cause, and it isn't.</p><p>To elaborate on the black armour, I always wear the 'formal' dresses. In my collection, it is only the textured ones that turn black, the rest display normally, as does the rest of my stuff that I tested. the following four items are causing the black issue (unless turning complex shader distance to -1).</p><p>female formal ensemble</p><p>artisan's formal ensemble (female)</p><p>Passionate Attire</p><p>Uniform of the Forest Assassin</p><p>Everything else looks awesome so far. good work <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Cyliena
05-04-2010, 07:40 PM
<p>I submitted a bug report (actually a ton, but this one is more urgent) about this a little bit ago:</p><p>My husband created a Dwarf Templar with Kelethin as the starting city. He crashed during the very dark intro movie, crashed about 60 seconds after relogging in, then crashed about 5 seconds after relogging in again. He just keeps crashing with that character. He has not moved one bit since creation, so of course is wearing the templar starting armor. He is able to use other characters perfectly fine with 3.0 enabled.</p>
Imago-Quem
05-05-2010, 03:38 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>I submitted a bug report (actually a ton, but this one is more urgent) about this a little bit ago:</p><p>My husband created a Dwarf Templar with Kelethin as the starting city. He crashed during the very dark intro movie, crashed about 60 seconds after relogging in, then crashed about 5 seconds after relogging in again. He just keeps crashing with that character. He has not moved one bit since creation, so of course is wearing the templar starting armor. He is able to use other characters perfectly fine with 3.0 enabled.</p></blockquote><p><strong><span style="color: #008000;">Send me your character name and server name and I can see if we have a fix for it coming up. Or I can fix it specifically.</span></strong></p>
Imago-Quem
05-05-2010, 03:40 PM
<p><cite>Taabissa@Najena wrote:</cite></p><blockquote><p>I'm going to post here with SS, but as links to them simply because I don't want to resize them for this, and posting them as inline will make the forum stretch more than it already is (1280x1024 res).</p><p>First off, the first SS is how I prefer to play in terms of lighting (sliders around 40%). my skin doesn't have the same purple tint as it does on live, but it's no longer super dark. However, around the eyes I stil see red dots that match my hair. the eyes also don't seem to have the colour (which is red) for me and are just grey.</p><p><a href="http://www.anithira.com/eq2/gu56_test/001.jpg" target="_blank">http://www.anithira.com/eq2/gu56_test/001.jpg</a></p><p>If I go to the barber and try to change the eye colour, those red pixels change, not the actual eye.</p><p>The second SS has ambient turned all the way down. as you can see, my hair didn't change with the new lighting, instead staying super bright.</p><p><a href="http://www.anithira.com/eq2/gu56_test/002.jpg" target="_blank">http://www.anithira.com/eq2/gu56_test/002.jpg</a></p><p>I also took off the helm item I am wearing to make sure it wasn't the cause, and it isn't.</p><p>To elaborate on the black armour, I always wear the 'formal' dresses. In my collection, it is only the textured ones that turn black, the rest display normally, as does the rest of my stuff that I tested. the following four items are causing the black issue (unless turning complex shader distance to -1).</p><p>female formal ensemble</p><p>artisan's formal ensemble (female)</p><p>Passionate Attire</p><p>Uniform of the Forest Assassin</p><p>Everything else looks awesome so far. good work <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p><strong><span style="color: #008000;">Do you have soga hair on? I think I missed those on the latest update.</span></strong></p><p><strong><span style="color: #008000;">Anyway, send me your character name and server name and I can check your character out specifically.</span></strong></p>
Child
05-05-2010, 03:55 PM
<p>tried the new patch, for the most part, bravo <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>one thing i noticed though, ratonga's fur is insanely shiny, particuarly on my character's back and shoulders. i'll get screen shots later. frankl,y i like how shiny/pretty it is, but it's very innaccurate, even during rain or dry this is way too shiny.</p><p>EDIT: i'll get a fraps video of this problem as well as the ratonga eye problem that';s still present. these are just too difficult to describe via pictures.</p>
Imago-Quem
05-05-2010, 04:24 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p>tried the new patch, for the most part, bravo <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>one thing i noticed though, ratonga's fur is insanely shiny, particuarly on my character's back and shoulders. i'll get screen shots later. frankl,y i like how shiny/pretty it is, but it's very innaccurate, even during rain or dry this is way too shiny.</p><p>EDIT: i'll get a fraps video of this problem as well as the ratonga eye problem that';s still present. these are just too difficult to describe via pictures.</p></blockquote><p><strong><span style="color: #008000;">I'll take a look at the cats and ratonga eyes.</span></strong></p><p><strong><span style="color: #008000;">I still need to clean up some of those overly shiny objects. I thought I had the rain adjusted pretty well, but maybe not. I'll keep massaging it. Thanks.</span></strong></p>
Child
05-05-2010, 04:29 PM
<p>well, honestly the shine my my ratonga's fur looks identicle in rain or dry places.</p><p>also, frankly, i like it. it's very inacurate, yes, but i like how pretty it is. but the issue with the eyes is that there's a central point near the top of the ratonga's eyes that seems to be gathering almost all the light, and distorting the reflection badly. it's almost as if the eye model itself is messed up.</p>
Stormdove
05-05-2010, 04:40 PM
<p>Just wanted to say Thank You <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The 3.0 is coming along beautifully. Also the problem I was having with the Halas housing being too dark in the wood is fixed. Wonderful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Still some minor issues around but really, very, very, nice.</p>
Imago-Quem
05-05-2010, 04:51 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p>well, honestly the shine my my ratonga's fur looks identicle in rain or dry places.</p><p>also, frankly, i like it. it's very inacurate, yes, but i like how pretty it is. but the issue with the eyes is that there's a central point near the top of the ratonga's eyes that seems to be gathering almost all the light, and distorting the reflection badly. it's almost as if the eye model itself is messed up.</p></blockquote><p><strong><span style="color: #008000;">Heheh. Glad you like it. I'll try to fix it up as soon as all the more major bugs are cleaned up.</span></strong></p><p><strong><span style="color: #008000;">I'm pretty sure the eye is reflecting the actual bumpiness on the eyeball itself. The artist probably put it there but couldn't see it in Shader 1.0 so they never bothered to make the eye truly flat. If the shader is specific to the eye I can adjust it for Shader 3 so it's flat again.</span></strong></p>
Imago-Quem
05-05-2010, 04:54 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><strong><span style="color: #339966;">Wow, a lot of posts here. Busy weekends?</span></strong></p><p><strong><span style="color: #339966;">Not sure if I'll have time to get through all of your questions and posts, but I'll try.</span></strong></p><p><strong><span style="color: #339966;">For one, lots of these bugs, if not all will be fixed in the next Test update (wireframes, crashes, discolored objects, over brightness, etc.). I've been fixing between 5 and 90 bugs every day for the past 2 weeks.</span></strong></p><p><strong><span style="color: #339966;">Also, be sure to drop your "Minimal ambient light" slider down under Options => Display => Lighting if things are getting blown out. I noticed in a lot of screenshots the ambient value was really high. When we release, the slider will be automatically set low the first time you turn on Shader 3.0 so it won't be a problem. You can adjust it to whatever you want and it will be saved after that.</span></strong></p><p><strong><span style="color: #339966;">Sorry about the performance for those of you with lower end cards. You'll need a card that can support large shaders well in order to get decent frame rates with the Shader 3.0 option.</span></strong></p><p><strong><span style="color: #339966;">And yes, I have done very recent global updates to the visual quality.</span></strong></p><p><strong><span style="color: #339966;">And I'll be continually working through things that don't look right, like bad coloring, solid black objects, uber shiny things, etc..</span></strong></p><p><strong><span style="color: #339966;">Thanks all for the testing. Remember to /bug your bugs for faster responses from our QA team.</span></strong></p></blockquote><p>just wanting to say and ask something:</p><p>my screenshots have ambient light on minimum all the time, so if lighting seems high on mine, it's not that.</p><p>also: which update? there was a test update today, may 3rd, but i saw nothing mentioned about shader 3.0.</p></blockquote><p><strong><span style="color: #008000;">Hmm, ya, if your slider is all the way down then ya, it's something else. I'll keep an eye on it. Thanks.</span></strong></p><p><strong><span style="color: #008000;">I don't think we're mentioning the specific updates to Shader 3.0. Just lots of bug fixes really. I'm making tons of updates internally every day and they get wrapped up with everything else when we update Test. Sorry it's not getting mentioned. But hopefully you can see things are getting better with each update anyway.</span></strong></p>
Child
05-05-2010, 04:58 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Child@Unrest wrote:</cite></p><blockquote><p>well, honestly the shine my my ratonga's fur looks identicle in rain or dry places.</p><p>also, frankly, i like it. it's very inacurate, yes, but i like how pretty it is. but the issue with the eyes is that there's a central point near the top of the ratonga's eyes that seems to be gathering almost all the light, and distorting the reflection badly. it's almost as if the eye model itself is messed up.</p></blockquote><p><strong><span style="color: #008000;">Heheh. Glad you like it. I'll try to fix it up as soon as all the more major bugs are cleaned up.</span></strong></p><p><strong><span style="color: #008000;">I'm pretty sure the eye is reflecting the actual bumpiness on the eyeball itself. The artist probably put it there but couldn't see it in Shader 1.0 so they never bothered to make the eye truly flat. If the shader is specific to the eye I can adjust it for Shader 3 so it's flat again.</span></strong></p></blockquote><p>imo the eye thing is a bigger problem that the fur. it seriosuly looks like ratonga's eyes are more of a triangular shape than spherical when the light reflects off the point near the top of the eye.</p><p>also, as Stormdove said, thank you so much for all the work on shader 3.0 you're doing, it's absolutly amazing <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
05-05-2010, 05:05 PM
<p><cite>Stormdove wrote:</cite></p><blockquote><p>Just wanted to say Thank You <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> The 3.0 is coming along beautifully. Also the problem I was having with the Halas housing being too dark in the wood is fixed. Wonderful <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Still some minor issues around but really, very, very, nice.</p></blockquote><p><span style="color: #008000;"><strong>No, thank YOU for playing the game. I am so glad there is a good interest in the Shader 3.0 update. I've sweated a lot of brain tears for it. It's good to hear things are looking better for everyone. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></strong></span></p><p><span style="color: #008000;"><strong>And we plan to continue to make it run and look even better throughout the year.</strong></span></p>
Cyliena
05-05-2010, 06:56 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>I submitted a bug report (actually a ton, but this one is more urgent) about this a little bit ago:</p><p>My husband created a Dwarf Templar with Kelethin as the starting city. He crashed during the very dark intro movie, crashed about 60 seconds after relogging in, then crashed about 5 seconds after relogging in again. He just keeps crashing with that character. He has not moved one bit since creation, so of course is wearing the templar starting armor. He is able to use other characters perfectly fine with 3.0 enabled.</p></blockquote><p><strong><span style="color: #008000;">Send me your character name and server name and I can see if we have a fix for it coming up. Or I can fix it specifically.</span></strong></p></blockquote><p>Thanks, PM with the info sent!</p><p>I submitted a lot of other bug reports yesterday, mostly regarding house items. The biggest thing I noticed is that house items with leaves (such as the Single Red Rose and Erollisi Mistletoe) and certain tapestries (such as the draconic tapestry) have huge white squares poking through or behind them. I ran into some other items that were completely black (such as Mounted Celestial Blade, Mounted Scepter of Fyr) and other various issues as well. Hopefully QA gets all of that to you soon.</p><p>Overall though it does look very nice, it just seems much harder to keep my house lit up well now. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> You've done amazing work with this!</p>
Child
05-05-2010, 11:15 PM
<p>problem..... big problem.....</p><p>when you force AA on via Nvidia Control Panel, and turn Shader 3.0 on, every single object in the game in a dark region (shadows, night time, etc) is surrounded by a very noticable white highlight. it almost looks like there's a cel-shading effect of white going on. it's especially noticable in new halas at night time.</p>
psisto
05-06-2010, 07:00 AM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p>problem..... big problem.....</p><p>when you force AA on via Nvidia Control Panel, and turn Shader 3.0 on, every single object in the game in a dark region (shadows, night time, etc) is surrounded by a very noticable white highlight. it almost looks like there's a cel-shading effect of white going on. it's especially noticable in new halas at night time.</p></blockquote><p>Hmm, wasnt this error also existant in live with the GPU shadows? I vaguely recall imago saying that hes on it though</p>
maddawg138
05-06-2010, 12:04 PM
<p>So i log into test today (5/6/10) around 9:45am CST and zone out of the North Freeport Guild hall that I have for my copied guild I've had for awhile and EVERYTHING is in wireframe. Had to turn Shader 3.0 off and relog in order to continue. Granted I could play with the wireframes but it would be extremely annoying. I have an Nvidia 9600GT btw. When I logged in before only a few things had wireframes like the ladders in Halas and such but this was EVERYTHING including character models and such. Turned off Shader 3.0 and everything was fine.</p>
Child
05-06-2010, 03:22 PM
<p><cite>psistorm wrote:</cite></p><blockquote><p><cite>Child@Unrest wrote:</cite></p><blockquote><p>problem..... big problem.....</p><p>when you force AA on via Nvidia Control Panel, and turn Shader 3.0 on, every single object in the game in a dark region (shadows, night time, etc) is surrounded by a very noticable white highlight. it almost looks like there's a cel-shading effect of white going on. it's especially noticable in new halas at night time.</p></blockquote><p>Hmm, wasnt this error also existant in live with the GPU shadows? I vaguely recall imago saying that hes on it though</p></blockquote><p>if it was, it's been fixed. i was just on live servers using gpu shadows, no issues at all with AA in shadows/night time</p>
Stormdove
05-06-2010, 05:36 PM
<p>Ok, something is very broken. With 3.0 shaders on I logged into Snowlily in her Halas newbie housing (looked fine) and tried to zone out. I got stuck on Loading Zone Resources 97%. Waited, tried to exit, tried to window out, tried to close with task manager, had to hard shutdown the computer. Restarted computer and game, tried to log into Snowlily got up to Frostfang Sea Loading Zone Resources 98%, again had to hard shutdown computer. Logged in to a character in Queen's colony just to see if I could. She came in fine. Switched to Stormlily in Willow Wood, all that was visible was sky, windows, lights, flora and some sort of little tower building I don't remember ever seeing there. No buildings, no objects, no pcs or npcs although I could see the pc and npc names. I managed to stumble my way to the docks using the tunnel lights and npc names to guide me and found I could see water also. Hit my CoQ to go to Castleview, same thing, could not see anything but mouse happened to find the bell label so I clicked and went to Antonica. Again, no ground, no dock, some buildings but no bridges, objects, npcs, pcs, etc.</p><p>I turned off the 3.0 shaders and restarted the game. Was able to see everything, Stormlily was able to make her way to Frostfang sea with no problem. Logged into Snowlily just fine. Turned on the 3.0 shaders again and computer froze up logging into Frostfang sea. Left the 3.0 on and tried logging into a character in Greater Faydark, everything was there but the zone seemed dark. Switched to a character in Willow Wood and again there was nothing there but lights, sky, windows, etc.</p><p>Not sure what went kablooie but something did <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Branlach
05-06-2010, 05:45 PM
<p>Similiar or same problem as Stormdove here... logging into Frostfang Sea with shader 3.0 active causes my game to become stuck on loading zone resources (at 98%). Other zones seem to work fine (tested with house interior and Commonlands).</p>
Guy De Alsace
05-07-2010, 12:27 AM
<p>Just installed the test copy to check out Halas. The Frozen Sea looked alright but as soon as I logged into Baubbleshire with my other toon everything was invisible apart from flora, windows and some lamps. When I logged to character select the same again, everything was invisible. It seemed to be ok unless I did a scene transition such as going indoors.</p><p>Also, whenever I got a quest update the screen would flash black for a fraction of a second in Halas.</p><p>The startup sword model on Guardians when you do character select looked bright white with no shading.</p><p>No idea if this was due to Shader 3 or not but I cant play on test for obvious reasons :p</p><p> One other thing, it took a long time to load the armour models on the toons on character rollup when I was choosing my profession.</p>
TemberWolf
05-07-2010, 05:25 AM
<p>Two problems:</p><p>First one is that I went to lavastorm and was standing on the docks. I was reading this thread when about 15 minutes of not moving my character the 3D rendered screen went black. I could still see npc names and the UI. I managed to find the travel bell and zone out. When i clicked the ok button to travel for a brief moment before the loading screen popped up the 3D part of the game came back</p><p>Second problem:</p><p>After GU56 went live I've been having massive lag that wasn't there before GU56. I played with all the settings by manually changing the slider bars and texture qualities but nothing worked. I decided to change all the setting by using the preset Extreme performance. My FPS went from 15 to 45. I thought well there has to be 1 setting that's not working right with SM3. I went through all the settings again manually changing things back to what I play on. Texture quality at maximum, all atmosphere effects on, particle effects set to very high with 2 spells per character and the other 3 sliders bars pushed to the right, lighting on very high with 11 lights, i usually don;t have gpu shadows on but i tested them on and it didn't cause the super lag, model detail: top two sliders push to the right with 6 high detail and 35 low detail characters, animation all maxed out also, tested flora with the usual hit to fps.</p><p>So, there's something that makes the current display settings bug untill reset with a preset. Maybe that's why so many people are having performance/crash issues.</p><p>EDIT: WOOOOO super bad spelling!</p>
Guy De Alsace
05-07-2010, 06:56 PM
<p>More issues:</p><ul><li>World will not render on zoning with the exception of a few items such as lamps, windows and water.</li><li>All player crafted cloaks are completely black.</li><li>90% of weapons are completely black.</li><li>Dressing room needs more light!</li></ul><p>Had to stay in my inn room to check the equipment out on broker. As soon as I zoned out everything went invisible again <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Stormdove
05-07-2010, 09:11 PM
<p>Did a bit of experimenting to hopefully get things pointed in the right direction on this latest issue. Logged into my character in Willow wood with 3.0 shaders on. It seemed as though I could see normally for a split second until the Welcome window popped up. Then all I could see was sky, water, lights and npc names. Went to character select and could see nothing but sky and water (no characters) on all of the character screens but one. . . on the screen for my new barbarian in Halas her Halas looking armor was showing. Used character select screen to log in to Gorowyn, Greater Faydark and Dark Light Woods. Had the same error on all, lights showed, npc names showed, flora showed where there was flora. No ground, only sky above and below. Except in Gorowyn which was in the housing area. It was all black with lights and npc names showing.</p><p>Restarted the game and character select was normal. Logged into Dark Light woods and everything was normal, zoned to Neriak, normal. Did /camp to character in willow wood, Willow wood broken. /camped back to character in Neriak and Neriak was now broken. Went to character select and nothing was visible but water and sky and Snowlily's armor.</p><p>Restarted the game and character select was normal. Greater Faydark normal. Timorous Deep normal. Tried to log into a character in Frostfang sea. During loading zone resources part of the loading screen a little walking dragon animation flashed in and out in the lower right corner. Loading zone resources got to 98% and froze. Waited 4 minutes and computer was frozen had to shut down manually.</p><p>Restarted the computer and the game, did a full file scan. Character select ok, logged into willow wood and saw only sky, water, lights, npc names. Managed to find the dock using npc names as a guide. Zoned into NQ. Same thing, only lights, water, sky, npc names and a few building parts.</p><p>Restarted game logged into NQ. NQ still broken.</p><p>I hope something in this mess gives a clue as to what is going wrong. I will try turning off the 3.0 shaders and get my higher level character out of Frostfang so I can check some other zones.</p><p>I can't log into or zone into Frostfang sea with 3.0 shaders on right now.</p>
Amanathia
05-08-2010, 01:11 AM
<p>Game performs well on gtx470 overclocked a bunch (most things maxed--light sources is at 6, gpu shadows, 32x aa (!), 60fps in most places)... Processor is 4.1ghz core i5 750. Not relevant to SM3 but cpu shadows can still destroy performance with more than 2 or 3 light sources on, lol.</p><p>Game performs good with 8x AA with a 5770 (on 3.8ghz core2duo) with similar settings. One thing though, and I know you guys mentioned this game isn't optimized for sli/crossfire but:</p><p>1. Crossfire kills performance. Like, two 5770's in crossfire perform *horribly*. FPS drops by at least 10 with crossfire on. This has nothing to do with SM3, but it may be worth looking into...if not to specifically optimize the game (that may not even be possible at this point) ... but it'd be a good idea to find out why it performs so bad. Even using tricks to force different crossfire modes (AFR, tiling, etc) doesn't help at all. Even AFR performs poorly. Which I found odd that AFR would make performance actually go down.</p><p>I have no idea if SLI suffers the same issue or not of performance actually going down--but it wouldn't surprise me. With the game being a "the way it's meant to be played" title, have you thought about asking Nvidia for assistance on the SLI issue? Any tweaks that'd help sli would probably help crossfire too, so it'd be a win for all (especially since most enthusiast gamers have ati cards right now, with nvidia being a bit late to the game and such!)</p>
ChrisMarchant
05-08-2010, 09:36 AM
<p>I have recently come across to Test Server, and appear to be having the same problems as Daedalis Raistlin reported a while back. I have a petition in, but last response they gave me was my just over a year old Geforce 9800GT must be failing. This is strange, as shader1 working fine.</p><p>I have run full file scan, installed most recent drivers, and switched graphics back to default, then only turned on shader3. Peat Bog fine, Startcrest fine, South Qeynos, crash as soon as I zoned.</p><p><img src="EQ2-000000.jpg" width="28" height="30" /></p><p><img src="EQ2_000001.jpg" /></p><p><img src="EQ2_000002.jpg" /></p><p><img src="EQ2_000003.jpg" /></p><p><img src="EQ2_000004.jpg" /></p><p><img src="EQ2_000005.jpg" /></p><p><img src="EQ2_000006.jpg" /></p><p><img src="EQ2_000007,jpg" /></p><p>The last 1 is the one that occured about 15 mins ago.</p><p>Any help would be appreciated, as I think that the shader 3 graphics are brilliant, but this is a nuisance and very annoying.</p>
ChrisMarchant
05-08-2010, 09:47 AM
<p>Sorry my screenshots don't appear to have posted, this is the first time I'm trying to do this, will try again</p><p>Having trouble posting my screenshots, any help in how to do this would be appreciated. In the most recent I only had parts of my body showing, and appeared to be standing in the sky. It was very much like Daedalis Raistlin's screenshot posted a lot earlier.</p>
Cyliena
05-08-2010, 09:53 AM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>Sorry my screenshots don't appear to have posted, this is the first time I'm trying to do this, will try again</p><p>Having trouble posting my screenshots, any help in how to do this would be appreciated.</p></blockquote><p>Make sure they're uploaded somewhere first (could use a free place like tinypic or image shack) and link to the picture from there. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Phaso
05-08-2010, 11:42 AM
<p><img src="http://i43.tinypic.com/1ggkmc.jpg" /></p><p>This robe and hood had no texture out in Commonlands (solid black). When I zoned into West Freeport (from the new bell), everything decided to switch out, and everything that apparently had textures before decided to no longer have them...</p><p>Interesting look, though... the headless, handless, footless mystical floating mage? Had to restart the game entirely to get the rest of the textures to re-appear (and the robe/hood have gone back to black) -- on the welcome screen at least. When I logged back in and zoned into West Freeport everything disappeared again.</p>
Guy De Alsace
05-08-2010, 02:12 PM
<p>There appear to be serious bugs with SM3 at the moment. I'd suggest waiting till Imago has had a chance to figure out what happened lately.</p>
DavidSachs
05-08-2010, 03:15 PM
<p>I am also having serious trouble with sh3.0 enabled. After a few zonings (number is random) most things go black.</p><p>In case this is graphics card model dependent. my card is an ATI 4870x2.</p>
Princess Ariel
05-08-2010, 05:53 PM
<p>Please please tell me that I am not the only one having regular in game issues now? </p><p>My game worked great until I went to the test server to see the new houseing. Now litterally any time I enter my house my computer locks up and I get dots and best i can describe is eletrical dot/lines all over my screen. It isn't only in my houseing it is in the guild hall sometimes and sometimes in other zones, but every single time in my house. The computer locks so badly I have either unplug it or push the button to restart. My friend that went to the test server the same freaking day as me is having crashing problems in the regular game that are so bad they are happening every 1-5 minutes. Seriously is 3.0 shadder necessary when they are more important game issues like making a 6 year old game run more smoothly and use less frames per second. If shadder is what is causeing this and then you release it with the next gu you are going to loose a lot of accounts. People are not going to tolerate video cards going bad because of something you have caused. Seriously I had to replace my video card because of this. And yes I have done a delete of the the test server file, I have deleted my cache, I have deleted my ui file, I have deleted my ini files and have done an uinstall and a reinstall and still I am getting this. </p><p>Don't release this and please get us a fix.</p><p>Where do I send a bill for my video card?</p>
Guy De Alsace
05-08-2010, 06:32 PM
<p>Its test. You will find things like crashes happening a lot more on a test server than live, thats why its called "test". SM3 models look amazing but I imagine its also a ton of work. I dont pretend to know how it works but sometimes the most catastrophic results can happen due to he most minor of changes (and vice versa).</p><p>It looks pretty bad but its possible some small file got left out of an update or something which might explain zoning issues people are having. I cant play on test at all at the moment.</p>
Princess Ariel
05-09-2010, 01:48 AM
<p>I know it is a test server and I understand it is for testing but it is affecting my NORMAL EQ2 game/account and has ever since I went to the test server. I will not ever go back to the test server for any reason. I just find it terrbile that something on the test server is now affecting the normal account. It isn't just coindence that my freaking card died after I went in the test server and the new halas houseing. Even after replaceing the card with a new one and uninstalling and reinstalling the game more times then I care to count and it is still going on is just stupid.</p>
<p><cite>Megaen@Antonia Bayle wrote:</cite></p><blockquote><p>I know it is a test server and I understand it is for testing <strong>but it is affecting my NORMAL EQ2 game/account</strong> and has ever since I went to the test server. I will not ever go back to the test server for any reason. I just find it terrbile that something on the test server is now affecting the normal account. It isn't just coindence that my freaking card died after I went in the test server and the new halas houseing. </p></blockquote><p>Heads up - that's not EQ2 causing that then. That's your computer dying for whatever reason. Test did NOT cause that. It just happened to happen (sounds like your videocard going heads-up) during that moment. It would've happened at any game. Sounds like your videocard is critically overheating or one of the RAM chips has died.</p>
ChrisMarchant
05-09-2010, 05:30 AM
<p>Got screenshot up. This was taken yesterday, I set all graphics to default and only turned shader 3 on.</p><p><img src="http://i44.tinypic.com/2qvayj7.jpg" /></p>
ChrisMarchant
05-09-2010, 05:39 AM
<p>Got screenshot up. This was taken yesterday, I set all graphics to default and only turned shader 3 on.</p><p><img src="http://i44.tinypic.com/2qvayj7.jpg" width="1024" height="768" /></p><p>Others are these</p><p><img src="http://i40.tinypic.com/n1ytz6.jpg" /></p><p> <img src="http://i42.tinypic.com/19wi2o.jpg" /></p>
ChrisMarchant
05-09-2010, 05:46 AM
<p>A few more</p><p><img src="http://i44.tinypic.com/2z3vzeq.jpg" /></p><p><img src="http://i39.tinypic.com/15zmwbk.jpg" /></p><p><img src="http://i43.tinypic.com/6hhp1x.jpg" /></p><p><img src="http://i39.tinypic.com/opo4tz.jpg" /></p><p>Berrylight is a fae, Annseeleys is a DE by the way. The missing Bumgazu is a Troll.</p><p>Any help will be appreciated. I'm running GeForce 9800GT, and run shader 1 with render at 600+ and practically everything else either on or high, so don't understand this problem. Support told my my graphics card must be dying, so I referred them to this thread.</p>
Guy De Alsace
05-09-2010, 08:27 AM
<p>Dunno but it looks pretty close to how it looks in SM3 as well - ie half the world is missing. You sure you arent running 3?</p>
ChrisMarchant
05-09-2010, 01:24 PM
<p>Yes, that is why I am posting, these screenshots do have shader 3 running, and I don't think they should be like this. I am asking why, and can it be fixed. Support tells me it is because my graphics card is dying, but I don't think so.</p>
psisto
05-09-2010, 02:51 PM
<p>Just testing the latest build, and I dont see any wireframes in the new halas area right now. However there are a few minor things still, and one major:</p><p>- Screen WILL flicker black every time the quest journal helper updates, this is viewing angle independant from my observations - if this isnt reproducible, Im using the journal/quest helper by drumstix42, which has extra buttons added as a mouseover</p><p>- ratonga eyes are rather funky, ratonga glasses are white instead of black. erudite eyes are very off looking, a pixel-y pattern on the iris</p><p>- guarding of the learned/guarding of the reassured from SF preorders/retail show up black</p>
Cyliena
05-09-2010, 05:51 PM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>Yes, that is why I am posting, these screenshots do have shader 3 running, and I don't think they should be like this. I am asking why, and can it be fixed. Support tells me it is because my graphics card is dying, but I don't think so.</p></blockquote><p>This happened to my husband on Test Copy today in North Qeynos with shader 3.0 on. He disabled it and restarted the game and everything was fine. Seems to be an issue with Qeynos.</p>
Guy De Alsace
05-09-2010, 08:45 PM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>Yes, that is why I am posting, these screenshots do have shader 3 running, and I don't think they should be like this. I am asking why, and can it be fixed. Support tells me it is because my graphics card is dying, but I don't think so.</p></blockquote><p>Unless everyone's card is dying - its pretty much like that or similar for most people using SM3 at the moment. Something must have gone awry with an update possibly. I'd wait till Imago has had a look at the issue before replacing your card!</p><p>SM3 still seems to be light years away from being anything like complete sadly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Stormdove
05-10-2010, 08:18 AM
<p>The missing world seems to be an issue with 3.0 shaders in the city areas of Qeynos and Freeport. A character logged into Willow wood or North Qeynos (maybe other zones also but haven't checked all) will cause the world to disappear and every character on the account will have the world missing in all the zones. If a character is logged into a newer zone such as GFay or DLW when you start the game the world shows up until you zone into a Qeynos city zone or Freeport (I only checked from Commonlands to Freeport on evil side) then the world disappears again for ALL characters in ALL zones.</p><p>This issue appeared right after I tried to zone out of my New Halas housing and got stuck on loading zone resources with a frozen computer. I have been unable to log into or zone into Frostfang Sea with 3.0 shaders on since then. I get to loading zone resources 98% and the computer locks up. When I restart the game I see my characters in Frostfang sea in the character select screen but if I try to log into one of them it locks up again. </p><p>When I turn off 3.0 everything looks right and works fine.</p>
Imago-Quem
05-10-2010, 03:14 PM
<p><strong><span style="color: #008000;">We're looking into the missing objects issue right now. Currently it is not happening on any of our systems in house [that we've tried so far]. It likely has something to do with the data being sent to you. We're trying to get a fix out ASAP.</span></strong></p>
Imago-Quem
05-10-2010, 03:27 PM
<p><cite>Child@Unrest wrote:</cite></p><blockquote><p>problem..... big problem.....</p><p>when you force AA on via Nvidia Control Panel, and turn Shader 3.0 on, every single object in the game in a dark region (shadows, night time, etc) is surrounded by a very noticable white highlight. it almost looks like there's a cel-shading effect of white going on. it's especially noticable in new halas at night time.</p></blockquote><p><strong><span style="color: #008000;">I'll try and get a repro here and see if we can get a fix out for this. Sorry about that.</span></strong></p>
Stormdove
05-10-2010, 04:15 PM
<p>I might have found a clue on what is wrong. I noticed that when Frostfang Sea zone is doing the Loading Zone Resources a little dragon animation shows up in the corner. I had no idea what that was but I was just looking at the streaming client thread and someone comments on a little walking dragon. I don't have the streaming client installed. Is it possible the game is looking for the streaming client and not seeing it causing the lock up for Frostfang sea? And maybe its trying to use the client for loading the missing world when 3.0 shaders are enabled?</p><p>I'm going to try installing the streaming client and see if anything changes with the problem.</p><p>My computer is actually quite old although last time my graphics card died I was able to find an upgrade for my AGP slot that happens to support 3.0 shaders. No great loss if I can't see them but they do look nice <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
MoiraesFate
05-10-2010, 04:40 PM
<p>Well, shader 3.0 is finally working but I have a problem. In that... the colors are so dark (or maybe I should say "dull"). What used to be white is now a very light blue with or without personal torch on. Snow should not and is not blue. Shader 3.0 appears to have little yellow light. Or blue light for that matter. Its more gray than blue. I have a geforce 260 core 216 so I don't think its my card. And there is alot more detail with shader 1.0 than there is with shader 3.0 even on the highest quality settings. For example... with shader 1.0, I can see the cloth on my characters outfit. With shader 3.0 it looks all smooth.</p><p>Unless the color problem is fixed or I'm forced to use it, I'll keep shader 1.0 thanks. Right now, it feels alive. With shader 3.0 as it is its dead.</p>
Child
05-10-2010, 04:53 PM
<p>imago - lately (since the 5/05 patch), i have had my Zone Resources loading time go form 8 seconds to literally 15 minutes. there were two patches on 5/05, a patch to help prevent zone crashing, and the update to shader 3.0.</p><p>could shader 3.0 be related to my now insanenly slow zone load times?</p>
Stormdove
05-10-2010, 05:06 PM
<p>Streaming client made no difference. Logged into my character in NQ and was in the bank. I thought "great!" because I could see I was in the bank. Clicked on the door to leave the bank and everything disappeared. Only thing I could see in front of me was sky, windows, lights and npc names. I was still in the bank, turned around and saw black with lights and npc names only.</p><p>The 3.0 shaders were working for me. Something that was changed recently broke them.</p>
Bremer
05-11-2010, 08:17 AM
<p>Just logged into Test and had a look at my "new" Battleground armor. PURE AWESOMENESS</p><p><img src="http://img200.imageshack.us/img200/6994/shader.jpg" /></p><p>(only just a little bit too bright)</p><p>Then I zoned into Icy Keeps:</p><p><img src="http://img687.imageshack.us/img687/6232/shader2.jpg" /></p><p>And back into Frostfang Sea:</p><p><img src="http://img263.imageshack.us/img263/600/shader3.jpg" /></p><p>Everything (including me) became invisible.</p>
<p>Same here, I zone from Antonica to South Qeynos</p><p><img src="http://img687.imageshack.us/img687/4586/eq2000006b.jpg" /></p>
Stormdove
05-11-2010, 12:36 PM
<p>Logged into game with 3.0 on, went to GFay which looked good. Switched to my character in NQ and the world was still broken. Decided to try switching to my character in Frostfang Sea (Frostfang was causing computer to lock up at Loading zone resources screen) and was able to get to her but Frostfang Sea zone had the same problem as the other broken zones. </p><p>Restarted the game and went straight to Frostfang Sea--everything looks great. The zone is not as glaring, my highland stalkers armor looks amazing. Beautiful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>Too bad Qeynos, qeynos villages and Freeport are broken for me with 3.0 shaders. I mostly live in Qeynos city zones. </p><p><span style="color: #ff6600;">Something about those original city zones breaks the graphics for me and carries over to all other zones once its broken.</span> </p><p>On live I have a lot invested in the guildhall in NQ. Tiny guild and no way I could afford to move the guildhall with its amenities. And I can't afford all the amenities so I need to go into NQ often. I hope you can find and fix the problem <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </p><p>Like I said Frostfang sea looks great with 3.0 shaders on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Phaso
05-11-2010, 03:26 PM
<p>My robe and hood have a texture now... while I like the gold/metallic effect, the overall robe is too dark now:</p><p><img src="http://i41.tinypic.com/m9ne50.jpg" /><img src="http://i44.tinypic.com/21mcj5w.jpg" /></p><p>And yes, it was a rather dark place I took the photo but even in the preview window the colors are barely discernable.</p>
Bunji
05-11-2010, 03:55 PM
<p><cite>Phaso@Unrest wrote:</cite></p><blockquote><p>My robe and hood have a texture now... while I like the gold/metallic effect, the overall robe is too dark now:</p><p><img src="http://i41.tinypic.com/m9ne50.jpg" /><img src="http://i44.tinypic.com/21mcj5w.jpg" /></p><p>And yes, it was a rather dark place I took the photo but even in the preview window the colors are barely discernable.</p></blockquote><p>Hey Phaso, what's the name of that robe? I'll try and repro that internally.</p>
Phaso
05-11-2010, 06:37 PM
<p>Robes of Duality... Robes of Visionary Being share the same appearance if they need to be checked separately.</p>
Dougdoug
05-11-2010, 07:32 PM
<p><cite>Daedalus Raistlin wrote:</cite></p><blockquote><p>Reporting a bug:</p><p>The ground (as well as some parts of some models) are not rendering correctly.</p><p>You are in Beggar's Court. It is raining. The time is approximately 2 AM Norrath time. You may get eaten by a grue.</p><p><a href="http://www.thedaedalus.net/images/EQ2_000036.jpg">http://www.thedaedalus.net/images/EQ2_000036.jpg</a></p><p>System:</p><p>CPU: Q6600 @ Stock</p><p>Video: Radeon 5770 @ Stock</p><p>Video Drivers: Driver Packaging Version<span style="white-space: pre;"> </span>8.702-100202a-095693C-ATI<span style="white-space: pre;"> </span></p><p>RAM: 4 Gb</p><p>OS: Windows 7 Premium 64-Bit</p><p>Hope this helps <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>EDIT: Also, I crashed zoning from CL to SF. Not sure on why, I wasn't doing anything out of the ordinary:</p><p>After I took the screenshot, I zoned to CL, ran to the spires, and clicked to zone into SF. Then it crashed.</p><p>EDIT EDIT: I'm now crashing at character select after about 5 seconds.</p></blockquote><p><span><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Daedalus,</span></span></p><p><span><p><span><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> We are looking into this issue and are trying to get to the bottom of it, however I was wondering if you have patched your test client recently? If not, could you please do so and then let me know if the issue is still occurring. </span></span></p></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> </span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">-Thank you for your time</span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></p>
Dougdoug
05-11-2010, 07:36 PM
<p><cite>Stormdove wrote:</cite></p><blockquote><p>The missing world seems to be an issue with 3.0 shaders in the city areas of Qeynos and Freeport. A character logged into Willow wood or North Qeynos (maybe other zones also but haven't checked all) will cause the world to disappear and every character on the account will have the world missing in all the zones. If a character is logged into a newer zone such as GFay or DLW when you start the game the world shows up until you zone into a Qeynos city zone or Freeport (I only checked from Commonlands to Freeport on evil side) then the world disappears again for ALL characters in ALL zones.</p><p>This issue appeared right after I tried to zone out of my New Halas housing and got stuck on loading zone resources with a frozen computer. I have been unable to log into or zone into Frostfang Sea with 3.0 shaders on since then. I get to loading zone resources 98% and the computer locks up. When I restart the game I see my characters in Frostfang sea in the character select screen but if I try to log into one of them it locks up again. </p><p>When I turn off 3.0 everything looks right and works fine.</p></blockquote><p><span><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Stormdove,</span></span></p><p><span><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> Just like with <span style="font-family: ">Daedalus, </span>have you patched your test client recently? If not, could you please do so and then let me know if the issue is still occurring. </span></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">-Thank you for your time</span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></p></span></p>
Dougdoug
05-11-2010, 07:40 PM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>I have recently come across to Test Server, and appear to be having the same problems as Daedalis Raistlin reported a while back. I have a petition in, but last response they gave me was my just over a year old Geforce 9800GT must be failing. This is strange, as shader1 working fine.</p><p>I have run full file scan, installed most recent drivers, and switched graphics back to default, then only turned on shader3. Peat Bog fine, Startcrest fine, South Qeynos, crash as soon as I zoned.</p><p><img src="EQ2-000000.jpg" width="28" height="30" /></p><p><img src="EQ2_000001.jpg" /></p><p><img src="EQ2_000002.jpg" /></p><p><img src="EQ2_000003.jpg" /></p><p><img src="EQ2_000004.jpg" /></p><p><img src="EQ2_000005.jpg" /></p><p><img src="EQ2_000006.jpg" /></p><p><img src="EQ2_000007,jpg" /></p><p>The last 1 is the one that occured about 15 mins ago.</p><p>Any help would be appreciated, as I think that the shader 3 graphics are brilliant, but this is a nuisance and very annoying.</p></blockquote><p><span><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">ChrisMarchant,</span></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> Same as the other two, could you please fully patch your test client and re-verify that the issue is still occurring. </span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">-Thank you for your time</span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></p></span></p>
Dougdoug
05-11-2010, 08:20 PM
<p><cite>Hyst@Storms wrote:</cite></p><blockquote><p>Same here, I zone from Antonica to South Qeynos</p><p><img src="http://img687.imageshack.us/img687/4586/eq2000006b.jpg" /></p></blockquote><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Hyst,</span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> Could you please fully patch your test client and re-verify that the issue is still occurring. </span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><span style="font-family: times new roman,times; color: #ffffff;">-Thank you for your time</span></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><span style="font-family: times new roman,times; color: #ffffff;"><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></p></span></span></p>
Stormdove
05-11-2010, 09:13 PM
<p>Not sure what you mean by "patch", I've been restarting the game numerous times while seeing what triggers the problem. I just did a restart of the game with a full file scan. Logged into my character in South Qeynos and there was no change. Broken zone--same as pictures posted by others having the problem.</p><p>Facts I've found:</p><p>On starting the game the character select screen is complete.</p><p>Log into a zone that does not trigger the problem--everything is good.</p><p>Zoning from a zone that does not trigger the problem to another zone that does not trigger the problem--everything is good.</p><p>Zones I know don't cause the problem for me: Gfay, TD, New Halas, DLW, Neriak, commonlands, antonica, thundering steppes, Lavastorm, Queen's colony</p><p><span style="color: #ff6600;">Log/zone into a zone that triggers the problem and ALL ZONES for ALL CHARACTERS including the character select are broken until the game is restarted.</span></p><p>Zones I know for sure trigger the problem: South Qeynos, North Qeynos, Willow Wood, and whatever Freeport it is that you log into from Commonlands. ( I have few evils and no Freeport citizens.)</p><p>I would have to switch back and forth between 1.0 and 3.0 and restart the game many times to get to all the zones in the city areas to see if they trigger it. I'll do this if you think it will help you pinpoint the problem. Let me know <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Dougdoug
05-11-2010, 09:27 PM
<p><span style="font-family: Verdana; color: black; font-size: 9pt;"><p><span style="font-family: Verdana; color: black; font-size: 9pt;"><span style="font-family: times new roman,times;"><span style="font-size: small;"><span style="color: #ffffff;">Yeah, by patch, I meant make sure that you have updated the game recently. We had a bug a while back that was created from players not updating the client before loading it. I have been able to reproduce this issue on my end, but it seemed to only occur from loading the client without properly updating it first. Now that my client has been updated, I can no longer reproduce the issue. Which is why I believed or now in light of what you have told me, "had” believed this to be a possible cause. However if that was the case, you updating your client would have fixed the issue. So now we are back to square one. =(</span></span></span></span></p><p><span style="font-family: Verdana; color: black; font-size: 9pt;"><span style="font-family: times new roman,times;"><span style="font-size: small;"><span style="color: #ffffff;">Also, thank you for your offer, but that won’t be necessary. However if you do come across any new information that you think may help us find 100% repro steps for this issue, that would be very welcomed. </span></span></span></span></p><p><span style="font-family: Verdana; color: black; font-size: 9pt;"><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> </span></span></p><p><span style="font-family: Verdana; color: black; font-size: 9pt;"></span><span style="font-family: Verdana; color: black; font-size: 9pt;"><span style="font-family: times new roman,times;"><span style="font-size: small;"><span style="color: #ffffff;">-Thank you for your help and please feel free to post any new issues you come across</span></span></span></span></p></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></p>
Stormdove
05-11-2010, 09:49 PM
<p>It's a small thing and I don't think it will help reproduce it but maybe will help pinpoint what is going wrong. Before the latest patch I could see the saddle on my highland stalker when a zone was broken. I couldn't see me or the cat but I could see the saddle floating in space with the flora. Today I can't see the saddle and I noticed the Highland stalker armor (from another character in a stable zone) appears to have been fixed with this last patch. Before it was semi-transparent and dark, now looks great. So whatever change was made to that armor made it invisible in a broken zone. Also in the broken character select I can see water and sky, I can't see any of my characters or their armor (or the ground, buildings, etc) except for my new Barbarian wearing the quested Halas armor. I don't see her but I see her armor floating there.</p>
Dougdoug
05-11-2010, 10:00 PM
<p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Good news all! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></span></p><p><span style="font-size: small;"><span style="font-family: times new roman,times; color: #ffffff;"> We now have 100% repro steps on the bug and it is being looked into. I will be sure to post an update when I get word<span style="color: #ffffff;"> </span></span><span style="font-family: times new roman,times; color: #ffffff;">of a fix for the issue.</span></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">-Thank you for your time and continued support</span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><span style="font-family: times new roman,times; color: #ffffff;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></span></p>
Stormdove
05-11-2010, 10:09 PM
<p>Thank you, thank you, thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I do so hate problems I can't fix and was going nuts trying different zones and changing settings in game and on my graphics card trying to come up with some clue to give you guys even though I knew I wouldn't be able to come up with anything to help fix it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I bow to your problem solving skills. . . /bow.</p>
Sprin
05-12-2010, 04:44 AM
<p><cite>Dougdoug wrote:</cite></p><blockquote><p><cite>Hyst@Storms wrote:</cite></p><blockquote><p>Same here, I zone from Antonica to South Qeynos</p><p><img src="http://img687.imageshack.us/img687/4586/eq2000006b.jpg" /></p></blockquote><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Hyst,</span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"> Could you please fully patch your test client and re-verify that the issue is still occurring. </span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><span style="font-family: times new roman,times; color: #ffffff;">-Thank you for your time</span></span></p><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;"><span style="font-family: times new roman,times; color: #ffffff;"><p><span style="font-family: times new roman,times; color: #ffffff; font-size: small;">Dougdoug "It's a Family Name"Web Presence Q/ASony Online Entertainment</span></p></span></span></p></blockquote><p>I d/l the patch today and called home from where I had copied my toon from in SF zone somewhere... I would post a screen shot, but its essentially identical to this one... the only thing that is visible is my Rime mount Partical effects and any piece of armor on me that had a moving partical effect... my mythcial effect was visible but my mythical weapon itself was not...</p>
Sprin
05-12-2010, 04:51 AM
<p>Ok, decided to show the Screenies anyways...... was in The Hole... everything was working... though with shader everything is just either WAY TOO BRIGHT or WAY TOO DARK... dependign on if you are in shade or sunlight.... another post perhaps.... without further ado...</p><p>Called home to NQ with Shader 3.0 on and it looked like this:</p><p><img src="http://img42.imageshack.us/img42/3418/eq2000012n.jpg" /></p><p>Turned OFF shader 3.0 and camped to desktop and back in... looked like this:</p><p><img src="http://img694.imageshack.us/img694/8771/eq2000013.jpg" /></p><p>As you can see, only the moving partical effects from the Rime mount and the moving partical effects from my mythical show up... along with what you see from the map...</p><p>Hope this helps..</p>
Sprin
05-12-2010, 05:12 AM
<p>While im on this screenshot stuff, since our servers are down..</p><p>Why is Gfay so dark? I noticed this the other day when I created a toon in there... and I turned 3.0 on and couldnt see a thing... is it from all the trees? the ENTIRE map is covered with trees.. I guess this is what is making it so dark in there?</p><p>Its night time in norrath atm, so I took a few screenies at night, but its still very noticable... so much darker in there with 3.0 on... just about unplayable...</p><p>Screenshot with 3.0 off:</p><p><img src="http://img218.imageshack.us/img218/4339/eq2000015.jpg" /></p><p>With 3.0 On (same time, camped and came right back in):</p><p><img src="http://img695.imageshack.us/img695/4230/eq2000014.jpg" width="1200" height="750" /></p><p>Just so dark, you lose so much detail from it being so dark... what gives?</p><p>I'll take some at the newbie zone when it becomes day time to show you what i mean...</p>
Sprin
05-12-2010, 06:16 AM
<p>Ok, so if you dont like all my pics, im sorry, just trying to show how dark Gfay is getting especially with 3.0 on....</p><p>All the next set of pics were taken at high noon Norrath time..:</p><p>To give a base of what to compare it too... here is 3.0 OFF, Shadows OFF:</p><p><img src="http://img215.imageshack.us/img215/4931/10noshadows.jpg" /></p><p>Notice just how much darker it got with shadows off when you turn 3.0 on...</p><p>3.0 ON, Shadows Off:</p><p><img src="http://img709.imageshack.us/img709/6092/30noshadows.jpg" /></p><p>Now to turn the GPU shadows on:</p><p>3.0 OFF / Shadows ON: notice the distinct shadows on the ground... which gives you that "oh this is a shadow" feeling..</p><p><img src="http://img30.imageshack.us/img30/6141/10shadows.jpg" /></p><p>3.0 ON / Shadows ON: ... Its just darker... hard to tell where shadow begins and sunlight ends....</p><p><img src="http://img29.imageshack.us/img29/4703/30shadows.jpg" /></p><p>And here are more random screenies I took while running around the newbie area in Gfay with 3.0 on and GPU shadows on... Makes for a very very difficult run, very dark... even though its 1Pm in most of these, on a clear day...:</p><p>.</p><p><img src="http://img341.imageshack.us/img341/7356/more30shadow2.jpg" /></p><p>.</p><p><img src="http://img179.imageshack.us/img179/9356/more30shadow3.jpg" /></p><p>.</p><hr /><hr /><hr /><p>Compare this Screenie of high noon, 3.0 with shadows, with the 2nd image, 3.0 with shadows at midnight..... something seems amis here... darker in the day then it is at night...?</p><p><img src="http://img32.imageshack.us/img32/1473/more30shadow1.jpg" width="1024" height="640" /></p><p>.</p><p><img src="http://img100.imageshack.us/img100/7454/eq2000027.jpg" /></p>
Seolta
05-12-2010, 01:19 PM
<p>LoL what a debacle.</p><p>You know that for every 1 bug found on Test, there will be 10 found on live.</p><p>Poor Imago is like a one man army trying to fight the Vietnam War.</p><p>I'm guessing it'll be months before all the optimizations and fixes might finally be finished. :/</p>
Imago-Quem
05-12-2010, 02:21 PM
<p><strong><span style="color: #008000;">Thanks everyone for your input. I submitted a fix for the missing objects late last night. It has to pass through QA to make sure it's a valid fix. Then packed up and sent straight out to you.</span></strong></p><p><strong><span style="color: #008000;">I'll be working on armor and objects that are showing up too dark, as well as zone lighting, performance, and any other Shader 3 discrepancies that show up over time.</span></strong></p><p><strong><span style="color: #008000;">Thanks again everyone for you support and enthusiasm. It is much appreciated.</span></strong></p>
Child
05-12-2010, 05:17 PM
<p><cite>Imago-Quem wrote:</cite></p><blockquote><p><strong><span style="color: #008000;">Thanks everyone for your input. I submitted a fix for the missing objects late last night. It has to pass through QA to make sure it's a valid fix. Then packed up and sent straight out to you.</span></strong></p><p><strong><span style="color: #008000;">I'll be working on armor and objects that are showing up too dark, as well as zone lighting, performance, and any other Shader 3 discrepancies that show up over time.</span></strong></p><p><strong><span style="color: #008000;">Thanks again everyone for you support and enthusiasm. It is much appreciated.</span></strong></p></blockquote><p>no, we all have one thing to say to you.</p><p><img src="http://www.bannersink.com/product_images/thank-you-hard-work.jpg" width="750" height="290" /></p><p>seriously, without you, shader 3.0 probly would never have happened, and certaintly wouldn't have happened at such a fast play feedback fix rate.</p>
Mythal_EQ2
05-13-2010, 04:36 AM
<p>I'm not sure if this is a bug or working as intended, but as of the latest Test update, with Shader 3.0 turned on, quest bubbles over NPC's heads look more like miniature suns:</p><p><img src="http://i621.photobucket.com/albums/tt291/daervon/EQ2_000001.jpg" /></p><p>D.</p>
Sprin
05-13-2010, 06:29 AM
<p>I noticed the quest quills as well..... rather ugly</p>
Bremer
05-13-2010, 08:38 AM
<p>After yesterday's patch I can now zone into the Icy Keep and see the zone. (icy objects still turn red depending on camera angle)</p><p>This wall left from the main gate is completely black. And I appear on the screenshot a lot brighter than in the game. While looking normal in Frostfang Sea I'm almost completely black in the Icy Keep.</p><p><img src="http://img85.imageshack.us/img85/4269/icyt.jpg" /></p>
Guy De Alsace
05-13-2010, 08:45 AM
<p>Couple of things I noticed today:</p><p>Zone : Shimmering Citadel</p><p>Problem : Some of the textures dont seem to be adjusting to the ambient light level of the zone and remain at full brightness even at night.</p><p>Screenshot : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000295.jpg">http://i1013.photobucket.com/albums.../EQ2_000295.jpg</a></p><p>Screenshot 2 : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000296.jpg">http://i1013.photobucket.com/albums.../EQ2_000296.jpg</a></p><p>Monster : Djinn</p><p>Problem : May not be a problem but the Djinn seem far too er, crinkly?</p><p>Screenshot : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000298.jpg">http://i1013.photobucket.com/albums.../EQ2_000298.jpg</a></p><p>Mount : Warg mount from Loping Plains quest</p><p>Problem : The mount is almost completely black</p><p>Screenshot : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000299.jpg">http://i1013.photobucket.com/albums.../EQ2_000299.jpg</a></p><p>Monster : Invisible human type mob</p><p>Problem : Again this might be intentional but the normally invisible human shape for the fiery mobs with the Nagas in PoF arent invisible.</p><p>Screenshot : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000300.jpg">http://i1013.photobucket.com/albums.../EQ2_000300.jpg</a></p><p>Scenery : Internal door that opens to external area</p><p>Problem : The door retains the ambient light level of the exterior of the building even when closed.</p><p>Screenshot : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000306.jpg">http://i1013.photobucket.com/albums.../EQ2_000306.jpg</a></p><p>Scene : Character creation</p><p>Problem : With GPU shadows on, part of the background scenery is visible through the foreground character.</p><p>Screenshot : <a href="http://i1013.photobucket.com/albums/af259/Greyhawk_01/EQ3%20Shader%203/EQ2_000307.jpg">http://i1013.photobucket.com/albums.../EQ2_000307.jpg</a></p><p><strong>A few other things:</strong></p><ul><li>Shark models are rough and bumpy. They should be sleek and shiny.</li><li>The model that has the texture for the droag slayer's set is exceptionally dark.</li><li>The Pious set armour for Templars has lost its old texture and is using the model and texture for Ground Granite set - apart from the helmet which is unchanged.</li></ul><p>Phew...hope some of that helps. SM3 is just looking amazing even with the problems.</p><p>Forgot to add that all that was with GPU shadows on.</p>
Guy De Alsace
05-13-2010, 08:57 AM
<p>One other thing that is hard to explain. With SM3 the resolution of shiny objects..or glittery objects doesnt seem to diminish with distance so with some textures they start to become a constellation of glittery light the further away you are. If the shiny/glittery texture is next to a dull texture as well it looks even more strange.</p><p>I'll try to get some screenies of what I mean at some point. Its really hard to explain it lol...</p>
ZerkerDwarf
05-13-2010, 09:14 AM
<p>Armor with Shader 3.0 looks like dyed in oil....</p>
Dreyco
05-13-2010, 12:35 PM
<p>I actually rather like the darker effects on the world. With thick foliage or night time effects, the world is not going to be bright and cheerful. It gives lighting effects more dramatic impact graphically.</p><p>Good show!</p><p>Now about that uber shiny-ness on my Iksar's scales (Diamondback pattern...) ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Stormdove
05-13-2010, 02:03 PM
<p>Which armor specifically? Submit a screenshot and the name of the armor if you can and post it in the Shader 3.0 thread. Imago is fixing everything just as fast as possible and we need to help by keeping everything in the same thread. Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Imago-Quem
05-13-2010, 06:43 PM
<p><cite><a href="mailto<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />aervon@Nektulos">Daervon@Nektulos</a> wrote:</cite></p><blockquote><p>I'm not sure if this is a bug or working as intended, but as of the latest Test update, with Shader 3.0 turned on, quest bubbles over NPC's heads look more like miniature suns:</p><p>D.</p></blockquote><p><strong><span style="color: #008000;">Nope, not intended. Just fixed it. Will be coming in an update. Thanks.</span></strong></p>
paul_cha
05-13-2010, 11:11 PM
<p>Ok everyone has been talking about Shader 3.0 for over a year now yet it still hasn't came out on the live servers. Only thing that bothes me, is Sony too [Removed for Content] cheap to hire more than one artist to convert the files? All I hear about is the one artist on these forums, now with him doing it himself he is doing a very good job, but seems to me if Sony cared for the EQ2 players why not have a bunch of artist so it will hurry and launch.</p><p>Паша</p>
Guy De Alsace
05-14-2010, 07:17 AM
<p><cite>paul_chain wrote:</cite></p><blockquote><p>Ok everyone has been talking about Shader 3.0 for over a year now yet it still hasn't came out on the live servers. Only thing that bothes me, is Sony too [Removed for Content] cheap to hire more than one artist to convert the files? All I hear about is the one artist on these forums, now with him doing it himself he is doing a very good job, but seems to me if Sony cared for the EQ2 players why not have a bunch of artist so it will hurry and launch.</p><p>Паша</p></blockquote><p>In the back of my mind I keep the spectre of the "skeletal animation" enhancement that never was. That took longer I think and then got cancelled. This is taking a long time as well. I'm just waiting for the dreaded "cancelled" post to arrive on here. Fingers crossed they will actually manage to have the stones to see a project through to its fruition this time.</p><p>They seem to have one guy but he's a dogged worker...</p>
Bremer
05-14-2010, 08:50 AM
<p>I have a question about the hardware requirements.</p><p><span ><span style="color: #008000;"><strong>"You will need a graphics card that supports 3.0 Shaders and more than 600 pixel shader instruction slots"</strong></span></span></p><p>When I google "pixel shader instruction slots" the first results are the microsoft knowledgebase closely followed by this forum post. When I look at eg this comparison sheet: <a href="http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units#GeF orce_200_Series" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Compar...orce_200_Series</a></p><p>Which column should I look at?</p>
Omgidomms
05-14-2010, 11:39 AM
<p>Think I found a bug that causes very dark armour.Items like the SF Digital Download gear doesn't seem to be affected by the "Minimum ambient light" slider. I usually have this at max, making the world nice and light (still not light enough..) but the gear stay dark.</p><p>PS: I would also like some more lightning in EQ2, I always run with ambient light at max, I want to go higher! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Carpediem
05-15-2010, 12:08 AM
<p>Could you please change the lighting on hair so it isn't shiny?</p>
Deritos
05-15-2010, 02:26 AM
<p>is shader 3.0 EVER going to come out? i mean jesus christ, first it was december 2009, then when sentinels fate. now its NEVER or done whens its done. [Removed for Content] SOE, you have 1 personnel working on a project that a team of 5 or 10 would do if this game was development</p><p><span style="font-size: medium;">STOP BEING SO CHEAP AND GET MORE MANPOWER ON THIS</span></p>
psisto
05-15-2010, 08:51 AM
<p><cite>Danteran@Guk wrote:</cite></p><blockquote><p>is shader 3.0 EVER going to come out? i mean jesus christ, first it was december 2009, then when sentinels fate. now its NEVER or done whens its done. [Removed for Content] SOE, you have 1 personnel working on a project that a team of 5 or 10 would do if this game was development</p><p><span style="font-size: medium;">STOP BEING SO CHEAP AND GET MORE MANPOWER ON THIS</span></p></blockquote><p>While I have to say that Imago is doing splendid work, I also do have to agree that graphics + performance optimizations should be worth another 2-3 people. Shader 3.0 is a great project, but I think its taking a toll on Imago, having to shoulder this load all by himself. So yes, some more people would speed up the work, and allow for some nice improvements later down the line.</p><p>Course SOE wont hire anyone, but one can dream. And in the meanwhile, keep up the good work, Imago. Its amazing what you managed <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
EtoilePirate
05-15-2010, 10:31 AM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>One other thing that is hard to explain. With SM3 the resolution of shiny objects..or glittery objects doesnt seem to diminish with distance so with some textures they start to become a constellation of glittery light the further away you are. If the shiny/glittery texture is next to a dull texture as well it looks even more strange.</p><p>I'll try to get some screenies of what I mean at some point. Its really hard to explain it lol...</p></blockquote><p>I've been noticing this. There's a definite "sweet spot" for textures with Shader 3.0. If you're zoomed in too close they look, well, like textures, and if you're zoomed out too far behind your character, the shinyness stays even as you (appropriately) kind of lose texture resolution. I've noticed it in particular with the grass and ground out in Stonebrunt Highlands. The dirt around Quel'ule feels... sparkly.</p>
Phaso
05-15-2010, 11:03 AM
<p><cite>Bunji wrote:</cite></p><blockquote><p>Hey Phaso, what's the name of that robe? I'll try and repro that internally.</p></blockquote><p>Thank you for adjusting the appearance of the robes, but I think it might've been an adjustment too far in the other direction. I'm not sure if the "gold" appearance of the yellow parts of the robe were intentional, but they're back to yellow now.</p><p>Also, the robe/helm doesn't appear to go as dark as they should in a shadow or other dark area in-game as other parts of the armor set do, namely the gloves and boots. The robe is nearly glowing in contrast to the ambient light level I think. I preferred the darker worn appearance of the robe in the current live game, compared to the brighter appearance it's always had in the preview window. Here are some SM1/SM3 comparison shots taken in the same place to demonstrate how it's a bit too bright... The gloves and boots seem to be the correct brightness for the shadowy corner in SM3:</p><p><img src="http://shadowguardguild.org/ftp/Phaso/Test/sm1_front.png" /><img src="http://shadowguardguild.org/ftp/Phaso/Test/sm3_front.png" /></p><p><img src="http://shadowguardguild.org/ftp/Phaso/Test/sm1_back.png" /><img src="http://shadowguardguild.org/ftp/Phaso/Test/sm3_back.png" /></p>
EtoilePirate
05-15-2010, 09:12 PM
<p>I managed to grab and edit a couple of screenshots today. </p><p>So, Kella, my Kerran Assassin, more or less looks all right in both versions. Here she is in Shader 1.0:</p><p><img src="http://pics.livejournal.com/etoilepb/pic/000ftd1w" width="903" height="940" /></p><p>And here she is in Shader 3.0:</p><p><img src="http://pics.livejournal.com/etoilepb/pic/000fw8wq" width="828" height="815" /></p><p>In areas without lots of light she's pretty dark, but on the whole, for someone wearing black with black accents, she's doing pretty well.</p><p>On the other hand, there's my Fury, Nimari. I created her with dark skin. Here are two shots of her in Shader 1.0:</p><p><img src="http://pics.livejournal.com/etoilepb/pic/000fx0wr" width="403" height="671" /> <img src="http://pics.livejournal.com/etoilepb/pic/000fyrdz" width="497" height="666" /></p><p>But, here she is in Shader 3...</p><p><img src="http://pics.livejournal.com/etoilepb/pic/000fzpf7" width="671" height="776" /></p><p>Shader 3 is *getting* awesome, but I think there's still some work to be done with color and texture. FYI I did double-check in character creation, since we basically get infinite free look-redesigns on Test, and this is the darkest skin tone I was able to choose.</p>
Guy De Alsace
05-15-2010, 09:16 PM
<p>I'd like to check out some high level areas but sadly Testcopy is PvP so I've yet to get out of the city apart from one soiree into Shimmering Citadel.</p><p>Edited to remove irrelevant statement to topic.</p>
Senya
05-17-2010, 07:10 AM
<p>My cherry grove furniture, which I paid REAL money for have black marble inlays now. I bought them because it was WHITE marble inlays. I'm really not happy after logging in and seeing my dining room. Or my living room. Or my bedroom. This was at least $75.00 worth of real money spent because I wanted a certain look. I didn't add it up but I bought the complete sitting room set, the complete bedroom, the complete office, the vanity set and vanity accessories set, the complete dining room set and several single pieces. If I'd wanted the black stuff I'd have bought ebony. I hope this is either going to get fixed or Sony is going to offer me a refund since what I bought and what I have are not the same things anymore.</p><p>This is what I bought:</p><p><img src="http://www.eq2decorators.com/Objects/Images/chestsanddressers/cherrygrovebedroomnightstand.jpg" width="470" height="470" /></p><p>And now?!</p><p><img src="http://i167.photobucket.com/albums/u138/Senya_Cadence/Qeynos%20House/EQ2_000000.jpg" /></p><p><img src="http://i167.photobucket.com/albums/u138/Senya_Cadence/Qeynos%20House/EQ2_000001.jpg" /></p><p><img src="http://i167.photobucket.com/albums/u138/Senya_Cadence/Qeynos%20House/EQ2_000002.jpg" /></p><p>The same room before 3.0:</p><p><img src="http://i167.photobucket.com/albums/u138/Senya_Cadence/Qeynos%20House/EQ2_000066.jpg" /></p>
xpraetorianx
05-17-2010, 07:36 AM
<p>The firey tops of the Skyfire Mountains in Jarsath Wastes have a "Thatch" or "pixelated" look to them in Shader 3.</p>
Kerrserk
05-17-2010, 07:37 AM
<p>wow, you know shader 3.0 is not a must, if you really need to have white marble, just don't use shader 3.0</p>
Senya
05-17-2010, 07:46 AM
<p>Well no, it's not a must, but those that use it are not going to see white marble even if I do. It may not be a big deal to some, but most of my time in game is spent crafting and decorating, so it matters to me. If it was a crafted item or something I got in game I wouldn't be nearly as upset. But it's not. There was alot of real money spent on that furniture because I liked the way it looked. It needs fixed. Or people who purchased it deserve refunds in my opinion.</p>
Phaso
05-17-2010, 09:47 AM
<p><cite>Sibz@Antonia Bayle wrote:</cite></p><blockquote><p>wow, you know shader 3.0 is not a must, if you really need to have white marble, just don't use shader 3.0</p></blockquote><p>I believe the intent of the shader upgrade is to improve the appearance of the game, not change things as would be the case with the marble inlays. The miscolor is no doubt one of the myriad of things which are miscolored, too shiny or missing a texture entirely and will be fixed now that they are aware -- most especially because people actually paid for it, and again if it's sharing an appearance with other in-game items. In any case, the game shouldn't begin to look drastically different for those using SM 3.0, just much higher quality.</p>
Gaige
05-17-2010, 05:10 PM
<p><cite>Danteran@Guk wrote:</cite></p><blockquote><p>is shader 3.0 EVER going to come out? i mean jesus christ, first it was december 2009, then when sentinels fate. now its NEVER or done whens its done. [Removed for Content] SOE, you have 1 personnel working on a project that a team of 5 or 10 would do if this game was development</p><p><span style="font-size: medium;">STOP BEING SO CHEAP AND GET MORE MANPOWER ON THIS</span></p></blockquote><p>I hope so, if only so all of Imago's time wouldn't have been wasted, but I have my doubts. If it misses this GU it'll be officially delayed for a year I believe, which is usually around the time SOE gives up on stuff.</p><p>That said its painfully obvious that 3.0 is still not ready and I doubt it can be ready in 8 days.</p>
MoiraesFate
05-17-2010, 05:50 PM
<p>I agree. The colors are too dark. WAY too dark. Its supposed to enhance the colors not move them all toward grey.</p>
Guy De Alsace
05-17-2010, 07:05 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p><cite>Danteran@Guk wrote:</cite></p><blockquote><p>is shader 3.0 EVER going to come out? i mean jesus christ, first it was december 2009, then when sentinels fate. now its NEVER or done whens its done. [Removed for Content] SOE, you have 1 personnel working on a project that a team of 5 or 10 would do if this game was development</p><p><span style="font-size: medium;">STOP BEING SO CHEAP AND GET MORE MANPOWER ON THIS</span></p></blockquote><p>I hope so, if only so all of Imago's time wouldn't have been wasted, but I have my doubts. If it misses this GU it'll be officially delayed for a year I believe, which is usually around the time SOE gives up on stuff.</p><p>That said its painfully obvious that 3.0 is still not ready and I doubt it can be ready in 8 days.</p></blockquote><p>God...you're right. Now I'm officially depressed. I think if it comes to it they should release it on live "as is" and with a "take it or leave it" disclaimer tagged on so you know its experimental.</p><p>Stick with it guys. It really is worth it.</p>
Senya
05-17-2010, 10:04 PM
<div>Imago-Quem has said in another thread that the station cash Cherry Grove furniture looks like an easy fix and is on it.</div><div></div><div></div><div>Thank you! I was genuinely upset to see all my Cherry Grove items looking like that. </div>
Drumstix
05-18-2010, 03:09 PM
<p>I'm really liking the Shader updates so far. There seems to be a lot of issues with brightness from light relfections (or seemingly so). Sometimes armor appears too dark, or very very bright.</p><p>On Test I ran with Extreme Quality settings (I used the dropdown) w/ Shadows turned off.</p><p>I'm wearing the Volcanic Knight set from Ward of Elements in my appearance slots.</p><p>The helm is the "Unholy Helm of the Deathknight"</p><p>Here's some screenshots I took today for examples.</p><p>Here I am in SF facing one direction. I'm up on the airship landing. My armor shows VERY bright here.</p><p><img src="http://i245.photobucket.com/albums/gg41/Drumstix4242/shd3_screen1-1.jpg" /></p><p>Simple doing a 180 degree turn in the other direction yeilds this:</p><p><img src="http://i245.photobucket.com/albums/gg41/Drumstix4242/shd3_screen2-1.jpg" /></p><p>That's a huge difference. Seems very strange. There's no lightsource "visibly" behind me, but it is daytime obviously.</p><p>My horse "an Order of Rime Icemare" has the super bright armor thing too:</p><p><img src="http://i245.photobucket.com/albums/gg41/Drumstix4242/shd3_screen3-1.jpg" /></p><p>Same thing again with it being very bright.</p><p>I tried to read through the topic for anything related to settings, but I already checked through everything. My minimum ambient light was all the way down. Turning it up made it even worse.</p><p>Here I am at Test-copy character select, which I gotta say looks amazing. Though my character's face is very dark in comparison:</p><p><img src="http://i245.photobucket.com/albums/gg41/Drumstix4242/shd3_screen4-1.jpg" /></p><p>Lastly here's a comparsion shot on live:</p><p><img src="http://i245.photobucket.com/albums/gg41/Drumstix4242/shd1_screen1.jpg" /></p><p>The armor as it stands on live is on the darker side. Though in a brighet environment it definitely lightens up a bit. It's just quite a huge change comparing to that 1st screenshots I posted. Just very.... bright :/</p><p>On live I run with customized settings, but it's just under maximum quality, again w/ shadows off.</p><p>I alos noticed on Test-copy my red glowling eyes "Vision of Fury" item sometiems doesn't display.</p><p>I called home to Freeport and it was night time. Everything was very dark in that settings. Though it fit the mood, it seemed a little too dark. I soon after crashed before taking any more screenies.</p><p>Anyhow, hoping to see more updates and hopefully armor the matches a little closer to the original appearances on live.</p><p>Thanks for all the work.</p>
maddawg138
05-18-2010, 04:14 PM
<p>Logged into test again today...first with Shader 1.0 on everything was fine....i relog after swapping to Shader 3.0 and all was fine at first in the guild hall....i zone into North Freeport and I got this image</p><p><img src="http://i46.tinypic.com/smu6wi.jpg" /></p><p>Other than the wireframes everything was showing up just fine underneath the frames.</p><p>Everything was on default balanced settings. I have a Q6600 OC'd to 3.0GHz, 9600GT and run in windowed mode.</p>
Bunji
05-18-2010, 04:38 PM
<p><cite>maddawg138 wrote:</cite></p><blockquote><p>Logged into test again today...first with Shader 1.0 on everything was fine....i relog after swapping to Shader 3.0 and all was fine at first in the guild hall....i zone into North Freeport and I got this image</p><p><img src="http://i46.tinypic.com/smu6wi.jpg" /></p><p>Other than the wireframes everything was showing up just fine underneath the frames.</p><p>Everything was on default balanced settings. I have a Q6600 OC'd to 3.0GHz, 9600GT and run in windowed mode.</p></blockquote><p>Have you seen this issue occur in other zones besides North Freeport?</p>
maddawg138
05-18-2010, 05:03 PM
<p><cite>Bunji wrote:</cite></p><blockquote><p><cite>maddawg138 wrote:</cite></p><blockquote><p>Logged into test again today...first with Shader 1.0 on everything was fine....i relog after swapping to Shader 3.0 and all was fine at first in the guild hall....i zone into North Freeport and I got this image</p><p><img src="http://i46.tinypic.com/smu6wi.jpg" /></p><p>Other than the wireframes everything was showing up just fine underneath the frames.</p><p>Everything was on default balanced settings. I have a Q6600 OC'd to 3.0GHz, 9600GT and run in windowed mode.</p></blockquote><p>Have you seen this issue occur in other zones besides North Freeport?</p></blockquote><p>I ran around to all the Freeport cities(East, West, North and South) and only saw it for a split second in West Freeport, as I stepped further into the zone the frames disappeared (zoned in from East Freeport).</p><p>Also using Profit UI the map did not want to work so could not fully test every zone (assuming its something with the UI) but it worked just fine with Shader 1.0 enabled.</p><p>EDIT: Also was running aorund on a different toon (camped to Character Select) and everything got darker. The toons were near black, Robe of the Invoker looked dark grey not purple.</p>
EtoilePirate
05-18-2010, 08:32 PM
<p><cite>Bunji wrote:</cite></p><blockquote><p>Have you seen this issue occur in other zones besides North Freeport?</p></blockquote><p>When I was in this weekend, I had wireframing outside of Paineel. I can grab a screenshot later (I took some, but they're on another PC) but when you're coming up the tunnel from the left, towards the underfoot elementals? The big rock there at the tunnel exit was one big mass of white.</p>
MurFalad
05-18-2010, 08:51 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>I hope so, if only so all of Imago's time wouldn't have been wasted, but I have my doubts. If it misses this GU it'll be officially delayed for a year I believe, which is usually around the time SOE gives up on stuff.</p><p>That said its painfully obvious that 3.0 is still not ready and I doubt it can be ready in 8 days.</p></blockquote><p>Have you taken a look at things on test then? Back in December things were rough here and there, having an extended run around last week I found just four models with transparent textures I /bugged (you had to stand real close to see it), it would be nuts to cancel shader 3.0 based on that.</p><p>Where it does look like it needs more work though is in the lighting, its much better now on the whole then it was back in December (when I had to put ambient down to 0 to see anything), its just that some characters are a touch too dark. </p><p>Some of it seems to be due to the more accurate modelling of the lighting (the tradeskill fuel seller in Castle view hamlet is a good example there, he has no torch near him, but where before everything had a vague lightness to it, now he's standing correctly in darkness, it seems to me the solution is to add a torch near him. From what I could see the bits that needed improving seemed to me more artwork related rather then a bug.</p><p>Overall that seems to be what is need now, just correcting the artwork for the more accurate shaders, most of a zone would stay the same, just that we'd need If we could get the artists to do a pass through all the zones for lighting in 1.0/3.0 to correct anything wrong, there will be a lot that looks different afterwards with 3.0, but for all the good reasons.</p>
psisto
05-18-2010, 09:33 PM
<p><cite>MurFalad wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>I hope so, if only so all of Imago's time wouldn't have been wasted, but I have my doubts. If it misses this GU it'll be officially delayed for a year I believe, which is usually around the time SOE gives up on stuff.</p><p>That said its painfully obvious that 3.0 is still not ready and I doubt it can be ready in 8 days.</p></blockquote><p>Have you taken a look at things on test then? Back in December things were rough here and there, having an extended run around last week I found just four models with transparent textures I /bugged (you had to stand real close to see it), it would be nuts to cancel shader 3.0 based on that.</p><p>Where it does look like it needs more work though is in the lighting, its much better now on the whole then it was back in December (when I had to put ambient down to 0 to see anything), its just that some characters are a touch too dark.</p><p>Some of it seems to be due to the more accurate modelling of the lighting (the tradeskill fuel seller in Castle view hamlet is a good example there, he has no torch near him, but where before everything had a vague lightness to it, now he's standing correctly in darkness, it seems to me the solution is to add a torch near him. From what I could see the bits that needed improving seemed to me more artwork related rather then a bug.</p><p>Overall that seems to be what is need now, just correcting the artwork for the more accurate shaders, most of a zone would stay the same, just that we'd need If we could get the artists to do a pass through all the zones for lighting in 1.0/3.0 to correct anything wrong, there will be a lot that looks different afterwards with 3.0, but for all the good reasons.</p></blockquote><p>Yes, shader 3.0 does look very good and coherent now. The only bug that still remained last time on test were the screen flickers on quest tracker updates. But im sure thatll be fixed soon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
maddawg138
05-19-2010, 01:09 AM
<p>It seems the ONLY time it happens is when I use my Call to Guild Hall and then zone out to North Freeport. Regardless of the zone I'm in. whether I am in Halas or in Commonlands. Did it about 3 or 4 times to make sure and also just ran around and used the bell or spires to zone into other zones and had no problems, but as soon as I called back to the guild hall then out to North Freeport (guild hall location) I got the wire frames.</p>
CrazyHandsMatt
05-19-2010, 07:22 AM
<p>I am gettign a weird issue with shader 3 on, no problem with shader 1, if I zone into Willow Wood, everything goes black except for the sky after being in the zone for about 5 seconds, the white letters above peoples heads are still there, and if I hover over something the boxes and letters appear, if I then try to zone to another zone, which is fun trying to find the bell in the dark lol, the next zone I go to is then dark too even though that zone I do not normally have the issue with, if i relog to the new zone all is fine. The issue just seems to be triggered by Willow Wood.</p><p>Using an ATI Radeon 5870 with catalyst 10.4 drivers and have AA on 4x and AF on 16x.</p>
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