View Full Version : Heal crit rate
Tobann
03-25-2010, 04:32 PM
<p>Im confused in regards to the heal crit. I have read the crit rate for DPS is based on the level of the target,so that you need more than 100% crit rate to actualy get 100% on targets higher than level 90. Anyone know how it works for heal crits? If we are healing other toons that are at the same level ,is there a need to have the crit rate above 100%? This would make a big difference in choosing the right gear? If anyone has info on this it would be great.</p><p>Vibeth Befallen</p>
Banditman
03-25-2010, 04:53 PM
<p>This is no longer the case, per Timetravelling. 100% crit is (supposedly) 100% crit. You can see the quote, and a lot more mechanics info, in <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=471667" target="_blank">this thread</a>.</p><p><cite>timetravelling wrote:</cite></p><blockquote><div><div><div><div><div><div><div><div><div><div><div><div>Do high-level mobs naturally reduce the chance for players to crit or double attack? What about to-hit?</div><div><ul><li>to-hit - yes, and a lot</li><li>crit and DA - no, not at all. However, it is possible for them to have buffs/hidden effects that reduce these values (this is not widely used)</li></ul></div></div></div></div></div></div></div></div></div></div></div></div></blockquote>
Spritelady
03-25-2010, 07:03 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p><cite>Androw@Najena wrote:</cite></p><blockquote><p><cite>timetravelling wrote:</cite></p><blockquote><div><div><div><div><div><div><div><div>How do slash/crush/priece affect auto-attacks? Is there a cap?</div><div><ul><li>Same as with CAs</li><li>No cap, though you can't have more than 100% =P</li></ul></div></div></div></div></div></div></div></div></blockquote><p>Can you expand on this part please as nothing in the question has to do with a %. Also on a related question how does Accuracy get applied?</p></blockquote><p>All I meant was that you can't have more than a 100% chance to hit your target. <span style="color: #ff0000;">The to-hit bonus from those effects is contested by your opponents defensive skills (and for mobs things like level and tier and innate bonuses)</span></p></blockquote><p>Wouldn't that last statement indicate that level sill plays a factor in your crit amt being contested by higher level mobs requiring you to have over 100% to still hit for 100% against higher level mobs, at least for DPS?</p>
Tobann
03-25-2010, 07:49 PM
<p>It may apply to hitting mobs,but when healing the target is my level or lower. It seems I have been putting too much into crit chance and I should be going more for potency or crit bonus for the healing.</p><p>Also for Bandit...I did read that post from Timetravel first but didnt see anything specifically about heal crit chance, only DPS crits. Did you get your info from some other source as well?</p><p>Vibeth</p>
RogueSpideyChick
03-25-2010, 09:35 PM
<p>for heals it has NEVER mattered once u hit 100 crit. unlike spells, ca's, etc, which r on mobs, heals cant be resisted. so anything over 100 crit (if ur goin strictly for heals) is a waste. it doesnt matter if ur target is higher than u or not, 100% crit is 100% chance to crit, period.</p>
Banditman
03-26-2010, 09:33 AM
<p><cite>Spritelady wrote:</cite></p><blockquote><p>Wouldn't that last statement indicate that level sill plays a factor in your crit amt being contested by higher level mobs requiring you to have over 100% to still hit for 100% against higher level mobs, at least for DPS?</p></blockquote><p>No.</p><p>Go back and read the part I quoted where Timetravelling is talking SPECIFICALLY about crit chances. He states flat out that 100% chance to crit on a mob is 100% chance. You are talking about a completely different part of the mechanic in what you've quoted.</p><p>The "caster" equivalent to the piece you are quoting there is your "Disruption" skill. </p><p>Basically, your "to-hit" is (in part) determined by the "Disruption" skill, and pushing that skill higher can never give you more than a 100% chance of NOT being resisted. You can't have more than 100% chance of landing your spells, which kinda stands to reason.</p>
Spritelady
03-26-2010, 09:44 AM
<p>But what you are quoting is that you can't have more than 100% slash/crush/pierce which has nothing to do with crits. </p><p>No where in Timetraveling's post does he indicate that 100% crit is 100% crit.</p>
Banditman
03-26-2010, 11:28 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p>This is no longer the case, per Timetravelling. 100% crit is (supposedly) 100% crit. You can see the quote, and a lot more mechanics info, in <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=471667" target="_blank">this thread</a>.</p><p><cite>timetravelling wrote:</cite></p><blockquote><div><div><div><div><div><div><div><div><div><div><div><div><span style="color: #ff0000;"><span style="text-decoration: underline;"><em><strong>Do high-level mobs naturally reduce the chance for players to crit</strong></em></span></span> or double attack? What about to-hit?</div><div><ul><li>to-hit - yes, and a lot</li><li><span style="color: #ff0000;"><span style="text-decoration: underline;"><em><strong>crit and DA - no, not at all</strong></em></span></span>. However, it is possible for them to have buffs/hidden effects that reduce these values (this is not widely used)</li></ul></div></div></div></div></div></div></div></div></div></div></div></div></blockquote></blockquote><p>Yes, he did.</p>
Tobann
03-26-2010, 02:01 PM
<p>I read it as well. As I understand it,as a 90 Fury,when I heal a 90 group member, 100% crit chance means I will crit heal 100% of the time. If I attack the mob my group member has targeted,that is lev 94, then I ned more than 1005 crit chance to be sure I will crit my nuke 100% of the time.</p><p>This means you only need 100% crit chance for straight healing,but will need more than 100% crit chance when DPS'ing.</p><p>Vibeth</p>
Banditman
03-26-2010, 03:10 PM
<p><cite>Buaf@Befallen wrote:</cite></p><blockquote><p>I read it as well. As I understand it,as a 90 Fury,when I heal a 90 group member, 100% crit chance means I will crit heal 100% of the time. <span style="color: #ff6600;"><em><span style="text-decoration: underline;"><strong>If I attack the mob my group member has targeted,that is lev 94, then I ned more than 1005 crit chance to be sure I will crit my nuke 100% of the time.</strong></span></em></span></p><p>This means you only need 100% crit chance for straight healing,<span style="text-decoration: underline;"><em><strong><span style="color: #ff6600;">but will need more than 100% crit chance when DPS'ing.</span></strong></em></span></p><p>Vibeth</p></blockquote><p>Wrong.</p><p>Please read what I have quoted from a developer. This sort of information gets perpetuated all the time and it's just plain wrong.</p><p>One more, with feeling:</p><p><cite>timetravelling wrote:</cite></p><blockquote><div><div><div><div><div><div><div><div><div><div><div><div><span style="text-decoration: underline;"><em><strong><span style="color: #ff0000;">Do high-level mobs naturally reduce the chance for players to crit or double attack?</span></strong></em></span> What about to-hit?</div><div><ul><li>to-hit - yes, and a lot</li><li><strong><em><span style="text-decoration: underline;"><span style="color: #ff0000;">crit and DA - no, not at all</span>.</span></em></strong> However, it is possible for them to have buffs/hidden effects that reduce these values (this is not widely used)</li></ul></div></div></div></div></div></div></div></div></div></div></div></div></blockquote><p>Now, if you want to continue to waste resources pursuing effects which will have no discernable impact on your performance, feel free. Myself, I'm going to take the information presented and use it to maximize my own performance by pursuing different effects.</p>
Tobann
03-26-2010, 05:05 PM
<p>I understand. Ill go back and check my ACT again,but I am almost positive Im not critting on 100% of my hits</p><p>vibeth</p>
Banditman
03-26-2010, 05:27 PM
<p>You may not be, but keep in mind that some things just don't crit. Procs for instance don't crit.</p><p>The best way to test this is to go nuke a few training dummies and then look at "All". Look at your spell lines, one by one and see if they are crit'ing. If they aren't, it's time to dig in the logs and find those instances that don't crit and see what's going on.</p><p>When you are raiding, it is entirely possible, even likely, that a mob is going to throw something on you or the raid that reduces your crit rate. This was not uncommon even in TSO.</p><p>The point here is that those instances are a tiny proportion of your overall situation.</p><p>Would you rather strive to stay at, I don't know, 117% crit or would you rather drop that down to 100% but push your re-use up by 20%?</p><p>Better yet, identify those situations where another 10-15% crit would actually make an important difference and set aside specific gear to address those situations. For instance, is there a raid mob that puts an uncureable 20% crit reduction on the raid while he's alive? That's a perfect opportunity to use situational gear.</p><p>The upshot is that we now have a developer saying that "Higher level mobs do not inately reduce your crit rate". That is the best news we've seen in a long time. It means that if we in fact see situations where this is not true, we now have an avenue for getting it addressed because we know how the mechanic is "intended" to work.</p>
Fiora
03-26-2010, 11:14 PM
<p>i did some test since SF, and before i saw the post, and for me, besides some mobs who can have effect who reduces the crit, im critting at 100% of my spell (not the proc ofc), even on orange mob...</p><p>heal crit had never need more than 100%</p><p>for spell, now you dont either.</p><p>and like banditman said, i prefer to gain reuse, or casting speed, potency where i can and have 100% crit not more...</p>
Spritelady
04-15-2010, 04:12 AM
<p>Self Buffed - 101.9 Crit ChanceRaid Buffed 121.3 Crit Chance</p><p>Palace of Roehn Theer Mobs:</p><p>Lieutenant Buldoral - Awakening (Hibernation) Crit 92%Azara the Seer - Autumn's Kiss - Crit 99%Kendis Parmare - Autumn's Kiss crit 97%, Awakening Crit 91%Penda Parmare - All crit 100%Iilsaad's Barrier - Autumn's Kiss - Crit 99%Maalus Shadowfyre - Autumn's Kiss - Crit 95%Medorius, Mandoril, Mikla - Awakening Crit 96%, Autumn's Kiss Crit 91%Roehn Theer - Autumn's Kiss - Crit 99%</p><p>According to the previous info posted by Timetravelin:</p><p><em>Do high-level mobs naturally reduce the chance for players to crit or double attack? What about to-hit?to-hit - yes, and a lotcrit and DA - no, not at all. However, it is possible for them to have buffs/hidden effects that reduce these values (this is not widely used)</em></p><p>Why are my heal crit suddenly LESS than they were 2 weeks ago? Has this hidden buff that reduces these values been mysteriously added to mobs that didn't previously have them? Why would this affect heals? I could understand my damage being reduced (which btw has also seen a decrease in criticals in the last 2 weeks).Personally, I think the info is incorrect regarding 100% being 100% since only 1 out of 8 named did I have a 100% heal crit rate on castable heals (not procs), however my damage ranged from 80% - 100% on actual spell cast damage - Death Swarm being low at 89%. </p>
<p><cite>Spritelady wrote:</cite></p><blockquote><p>Self Buffed - 101.9 Crit ChanceRaid Buffed 121.3 Crit Chance</p><p>Palace of Roehn Theer Mobs:</p><p>Lieutenant Buldoral - Awakening (Hibernation) Crit 92%Azara the Seer - Autumn's Kiss - Crit 99%Kendis Parmare - Autumn's Kiss crit 97%, Awakening Crit 91%Penda Parmare - All crit 100%Iilsaad's Barrier - Autumn's Kiss - Crit 99%Maalus Shadowfyre - Autumn's Kiss - Crit 95%Medorius, Mandoril, Mikla - Awakening Crit 96%, Autumn's Kiss Crit 91%Roehn Theer - Autumn's Kiss - Crit 99%</p><p>According to the previous info posted by Timetravelin:</p><p><em>Do high-level mobs naturally reduce the chance for players to crit or double attack? What about to-hit?to-hit - yes, and a lotcrit and DA - no, not at all. However, it is possible for them to have buffs/hidden effects that reduce these values (this is not widely used)</em></p><p>Why are my heal crit suddenly LESS than they were 2 weeks ago? Has this hidden buff that reduces these values been mysteriously added to mobs that didn't previously have them? Why would this affect heals? I could understand my damage being reduced (which btw has also seen a decrease in criticals in the last 2 weeks).Personally, I think the info is incorrect regarding 100% being 100% since only 1 out of 8 named did I have a 100% heal crit rate on castable heals (not procs), however my damage ranged from 80% - 100% on actual spell cast damage - Death Swarm being low at 89%. </p></blockquote><p>Note some Named in SF Raids cast uncurables that lower your crit chance - 20 to - 50 points.</p><p>Remember to read the uncurables and Curses. </p>
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