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View Full Version : My turn to beat a dead horse: t9 legendary jewelry needs resists.


Troubor
03-24-2010, 07:30 AM
<p>Okay, I know I'm beating a dead horse.  I'm going to ask you don't flame me for that, that won't exactly do much but help bump the thread and keep it on top.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Anyway since I didn't feel like looking back more then a couple pages, I figured I'd start my own thread on legendary t9 jewelry. </p><p>Obviously I feel that t9 legendary needs resists.  There's many reasons of course.  I'm going to bring up the first one that comes to mind.</p><p>If t9 legendary jewelry has no resists, there's much less of a reason to group past doing each instance once to see what it's like.</p><p>Okay, even with better stats (in at least some cases, I've seen plenty of t9 legendary with kind of crappy stats IMO) and usually better "blue stats", why would I either take the time to collect mark of manaar tokens and/or grind instances and The Hole just so I can put on jewelry that leaves me half naked to anything other then physical mitigation?</p><p>If the intent is to make us at a group level swap out for pure resist gear for certain encounters, I think I remember them trying that with T7 mastercrafted around the time Kingdom of Sky launched.  And I think I remember them doing a revamp to put resists on T7 MC armor.  Been a while of course so someone correct me if I'm wrong.  Anyway, my point is that if my memoy is serving me right this stunt was tried before, and all it got is complaints then. </p><p>Please put resists on t9 legendary jewelry so that people actually WANT to upgrade.  Put at least adequate resists on the stuff so that people will want to do heroic groups again to see if they can loot something nice and/or to try to collect enough marks to buy something other then maybe a couple pieces of the armor.</p><p>People who do mostly or all heroic instances instead of raiding need resists too.  No, I don't expect or want legendary gear to equal fabled from a raid.  I do expect to not be naked to any spell or effect I have to resist when wearing my gear.</p>

Frizznik
03-24-2010, 01:19 PM
<p>We are looking at this currently.  We are trying to get something sensible in as soon as we can, but don't want to rush in something we aren't happy with.  Sorry for the delay.</p>

Dareena
03-24-2010, 01:39 PM
<p>It's good to hear that the Legendary and instanced Fabled stuff is being look at for +Resists. </p><p>Though if we're on the subject, will this +Resist change also include the BG / PvP jewelry?  In theory, the BG gear is supposed to be on par or potentially superior to your average Heroic and Raid gear (in PvP circumstances).  Yet with all of the Raid jewelry gettings +Resists and the Heroic jewelry also slated for a change, this will make the BG / PvP gear a poor 2nd cousin.  Not having the adornment slots to compete with raid gear is already an issue for BG armor.  But not providing BG jewelry +Resists will make it inferior to PvE gear in some important ways (which inherently defeats the purpose of having PvP focused gear in the first place).</p><p>Are the PvP items also slated for a looking at like the PvE gear?</p>

Troubor
03-25-2010, 04:25 AM
<p><cite>Frizznik wrote:</cite></p><blockquote><p>We are looking at this currently.  We are trying to get something sensible in as soon as we can, but don't want to rush in something we aren't happy with.  Sorry for the delay.</p></blockquote><p>Wonderful to hear.  A delay I don't mind as long as it's known that Legendary/Instance fabled will get resists, so that it's actually worth looting/buying with Marks.  Thanks for the reply.</p>

Eugam
03-25-2010, 04:30 AM
<p>Good news.</p><p>I need those jewels to be a sufficent healer and it works perfectly in SF. But then i went to Necrotic Asylum 90 version and the poison cage is basically one shoting me <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>