View Full Version : An Idea for PVP Gear on Battlegrounds
Dreyco
03-20-2010, 06:55 PM
<p>I don't want to have people have to get a brand new set of gear for Battlegrounds, as that would be completely and totally silly. I don't want to force ANYONE to "Gear up" anymore than anyone else.</p><p>However, if there is one thing that is readily apparent, the people from Nagafen have an innate advantage the instant that they set foot inside of a battlegrounds. I've played on PVP servers up to level cap before, so i'm a pretty well versed player when it comes to the ability to handle myself in PVP. Where does it fall down to? The gear.</p><p>Players on Nagafen walk onto the playing field with: Toughness that people on PVE servers can't use, effects that mitigate mitigation and what not, easy heals, immunities, etc, that PVE gear has never had, and probably never will. When three people from Nagafen can kill 10-12 people on their own at a spawn point, then there is something more than tactics going on here.</p><p>Now, instead of saying "No. They can't use PVP Gear." I would argue that in order to level the playing field, that any effects <em>native </em>to PVP gear (unless wearing Battlegrounds gear) do not work in battlegrounds. However, any effects that would be native to PVE servers would continue to function as they normally would.</p><p>This would mean that: Toughness, effects that ignore mitigation, powerful stun procs or damage procs that are meant for PVP focusses, would not function. Gear that has effects such as "If you are attacked, it has a chance to stun your opponent into the ground" would not function. All other stats? Would function perfectly well.</p><p>This would put Player Versus Environment and Player Versus Player on an even playfield.</p><p>The classic counterargument for this would of course be that "It's not the gear that matters, it's the playstyle." To this counterargument I would say that: If the PVP Centered stats were removed and the playing field were leveled, playstyle would still be in those who are on Nagafen's innate benefit. The playstyle of those on Nagafen would still allow them to have an innate advantage over those who don't.</p><p>Thoughts? (Let's try to keep this one civil? Hopefully not too much to ask for.)</p>
Orthureon
03-21-2010, 12:13 AM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>I don't want to have people have to get a brand new set of gear for Battlegrounds, as that would be completely and totally silly. I don't want to force ANYONE to "Gear up" anymore than anyone else.</p><p>However, if there is one thing that is readily apparent, the people from Nagafen have an innate advantage the instant that they set foot inside of a battlegrounds. I've played on PVP servers up to level cap before, so i'm a pretty well versed player when it comes to the ability to handle myself in PVP. Where does it fall down to? The gear.</p><p>Players on Nagafen walk onto the playing field with: Toughness that people on PVE servers can't use, effects that mitigate mitigation and what not, easy heals, immunities, etc, that PVE gear has never had, and probably never will. When three people from Nagafen can kill 10-12 people on their own at a spawn point, then there is something more than tactics going on here.</p><p>Now, instead of saying "No. They can't use PVP Gear." I would argue that in order to level the playing field, that any effects <em>native </em>to PVP gear (unless wearing Battlegrounds gear) do not work in battlegrounds. However, any effects that would be native to PVE servers would continue to function as they normally would.</p><p>This would mean that: Toughness, effects that ignore mitigation, powerful stun procs or damage procs that are meant for PVP focusses, would not function. Gear that has effects such as "If you are attacked, it has a chance to stun your opponent into the ground" would not function. All other stats? Would function perfectly well.</p><p>This would put Player Versus Environment and Player Versus Player on an even playfield.</p><p>The classic counterargument for this would of course be that "It's not the gear that matters, it's the playstyle." To this counterargument I would say that: If the PVP Centered stats were removed and the playing field were leveled, playstyle would still be in those who are on Nagafen's innate benefit. The playstyle of those on Nagafen would still allow them to have an innate advantage over those who don't.</p><p>Thoughts? (Let's try to keep this one civil? Hopefully not too much to ask for.)</p></blockquote><p>I am not sure what you are asking for, they already disabled all of the unique proc gear which only PVP servers could obtain. As it stands now we have no edge on toughness, it is easily obtainable via BGs and most people should have nearly a whole set of the gear by now. However, I do request one small (fair) favor from the devs; that is to disable procs on Avatar gear, both in PVP and BGs since it is no longer obtainable by ANYONE.</p><p>As far as I know there are no fancy stun procs available to PVP players. I suggest that you check your logs for these devious procs that are so overpowered, you might be surprised at where they come from... I am pretty sure I know which items you speak of, however I will leave you to your easter egg hunt.</p>
Dreyco
03-21-2010, 12:44 AM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><blockquote><p>I don't want to have people have to get a brand new set of gear for Battlegrounds, as that would be completely and totally silly. I don't want to force ANYONE to "Gear up" anymore than anyone else.</p><p>However, if there is one thing that is readily apparent, the people from Nagafen have an innate advantage the instant that they set foot inside of a battlegrounds. I've played on PVP servers up to level cap before, so i'm a pretty well versed player when it comes to the ability to handle myself in PVP. Where does it fall down to? The gear.</p><p>Players on Nagafen walk onto the playing field with: Toughness that people on PVE servers can't use, effects that mitigate mitigation and what not, easy heals, immunities, etc, that PVE gear has never had, and probably never will. When three people from Nagafen can kill 10-12 people on their own at a spawn point, then there is something more than tactics going on here.</p><p>Now, instead of saying "No. They can't use PVP Gear." I would argue that in order to level the playing field, that any effects <em>native </em>to PVP gear (unless wearing Battlegrounds gear) do not work in battlegrounds. However, any effects that would be native to PVE servers would continue to function as they normally would.</p><p>This would mean that: Toughness, effects that ignore mitigation, powerful stun procs or damage procs that are meant for PVP focusses, would not function. Gear that has effects such as "If you are attacked, it has a chance to stun your opponent into the ground" would not function. All other stats? Would function perfectly well.</p><p>This would put Player Versus Environment and Player Versus Player on an even playfield.</p><p>The classic counterargument for this would of course be that "It's not the gear that matters, it's the playstyle." To this counterargument I would say that: If the PVP Centered stats were removed and the playing field were leveled, playstyle would still be in those who are on Nagafen's innate benefit. The playstyle of those on Nagafen would still allow them to have an innate advantage over those who don't.</p><p>Thoughts? (Let's try to keep this one civil? Hopefully not too much to ask for.)</p></blockquote><p>I am not sure what you are asking for, they already disabled all of the unique proc gear which only PVP servers could obtain. As it stands now we have no edge on toughness, it is easily obtainable via BGs and most people should have nearly a whole set of the gear by now. However, I do request one small (fair) favor from the devs; that is to disable procs on Avatar gear, both in PVP and BGs since it is no longer obtainable by ANYONE.</p><p>As far as I know there are no fancy stun procs available to PVP players. I suggest that you check your logs for these devious procs that are so overpowered, you might be surprised at where they come from... I am pretty sure I know which items you speak of, however I will leave you to your easter egg hunt.</p></blockquote><p>I can start parsing it a bit more and see where they're coming from.</p><p>However, toughness actually does make a pretty big difference, and unless you're running BG's all day and winning all of them... you're not going to be getting full sets of the stuff pretty quick. I myself have been running them pretty near non stop for about 5 days, and maybe it's just my luck with teams, but i'm only halfway to getting my first <em>piece</em>. Most of this is once again due to slow down due to being at an innate disadvantage due to gear. Will I get it eventually? Heck yeah. I do intend to!</p><p>If a lot of procs are disabled, alright. I'll pay a little more close attention to my parser, go to EQ2i/LootDB, and look to see if the effects match. It could be a bug. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thank you for your civil response <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .</p>
Notsovilepriest
03-21-2010, 01:17 AM
<p>Saying that there is no PvE procs that equated into even the effects that were taken away from PvP Gear is laughable. Look into things before you make any blanket statements without checking your facts</p>
Taldier
03-21-2010, 01:49 AM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>I don't want to have people have to get a brand new set of gear for Battlegrounds, as that would be completely and totally silly. I don't want to force ANYONE to "Gear up" anymore than anyone else.</p><p>However, if there is one thing that is readily apparent, the people from Nagafen have an innate advantage the instant that they set foot inside of a battlegrounds. I've played on PVP servers up to level cap before, so i'm a pretty well versed player when it comes to the ability to handle myself in PVP. Where does it fall down to? The gear.</p><p>Players on Nagafen walk onto the playing field with: Toughness that people on PVE servers can't use, effects that mitigate mitigation and what not, easy heals, immunities, etc, that PVE gear has never had, and probably never will. When three people from Nagafen can kill 10-12 people on their own at a spawn point, then there is something more than tactics going on here.</p><p>Now, instead of saying "No. They can't use PVP Gear." I would argue that in order to level the playing field, that any effects <em>native </em>to PVP gear (unless wearing Battlegrounds gear) do not work in battlegrounds. However, any effects that would be native to PVE servers would continue to function as they normally would.</p><p>This would mean that: Toughness, effects that ignore mitigation, powerful stun procs or damage procs that are meant for PVP focusses, would not function. Gear that has effects such as "If you are attacked, it has a chance to stun your opponent into the ground" would not function. All other stats? Would function perfectly well.</p><p>This would put Player Versus Environment and Player Versus Player on an even playfield.</p><p>The classic counterargument for this would of course be that "It's not the gear that matters, it's the playstyle." To this counterargument I would say that: If the PVP Centered stats were removed and the playing field were leveled, playstyle would still be in those who are on Nagafen's innate benefit. The playstyle of those on Nagafen would still allow them to have an innate advantage over those who don't.</p><p>Thoughts? (Let's try to keep this one civil? Hopefully not too much to ask for.)</p></blockquote><p>As mentioned...I think you need to do your research first. BG gear is better than t8 pvp gear and gives toughness in slots that t8 pvp gear does not. And all pvp procs, except for a couple (which have easily accesible superior pve versions), have already been outright blanket turned off in bg's. Pve players have the (noticeable) advantage now, all the people still being slaughtered are losing because they just cant pvp.</p><p>Its also worth noting that almost all the effects you noted as effects on pvp gear arent even effects of pvp gear outside of bg's. I would not however be at all surprised to see pve raiders doing everything you just described and more...</p>
rebyenliv
03-21-2010, 05:35 AM
<p><cite>Dreyco wrote:</cite></p><blockquote>, and unless you're running BG's all day and winning all of them... you're not going to be getting full sets of the stuff pretty quick. I myself have been running them pretty near non stop for about 5 days, and maybe it's just my luck with teams, but i'm only halfway to getting my first <em>piece</em>. </blockquote><p>I've been running them almost non stop and it didn't take long to get the gear. I think in two days I had enough for two pieces. Since they've been introduced I've got 4 armor peices, and 3-4 pieces of jewelery. </p>
rareyrare
03-21-2010, 08:21 AM
<p>If toughness is your main concern, as the others have been pretty much debunked, there IS player made level 80 toughness gear, available on all servers. I understand your DPS will likely go down some while wearing this, but you may just notice that in the long run you're doing more dps, cuz well, you don't do much dps when you're dead.</p>
Orthureon
03-21-2010, 11:14 AM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>I'll pay a little more close attention to my parser, go to EQ2i/LootDB, and look to see if the effects match. It could be a bug.</p></blockquote><p>The most powerful of the stun procs does not appear on the parser btw, I had to manually add it so I knew when it procced. This item is also EASILY available to anyone, however it being a brokenly op item I do not want to let anyone else know about it that does not already know. This item should be nerfed a lot more for PVP imo.</p>
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