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View Full Version : Ideas for Outfitters/Craftsmen


prusso1970
03-18-2010, 12:08 PM
<p>I have at least one of every tradeskiller at, or approaching, 90 and have found the Outfitters in particular are largely worthless until they get their faction recipes. Currently nearly all the crafted items in t9 are sitting on broker, I am consistently low price and have only sold a handful of items -if that, across Armorer, Weaponsmith and Woodworker apart from consumables. It's odd that armorers and weaponsmiths at this and the previous tier don't sell armor or weapons. They just make them.</p><p>Sure Mastercrafted is where money can be made but rares are hard enough to come by at this point to have a decent selection of marketable items. And when that happens everyone will have passed the need for them.</p><p>So here's some things that occurred to me that would benefit them and make their classes more bankable.</p><p>1) Armorer/Woodworker: crafted Tower, Kite, Roundshields and Bucklers should all be able to 1) convert to a No Status Reduction house item for wall mounting and 2) should be able to hold the Guild Heraldry as the tailored cloaks do.</p><p>2) Weaponsmith/Woodworker: crafted weapons should all be optionally convertable to No Status Reduction, wall mounted house items.</p><p>3)Armorers/Tailors - I don't have a good answer here but making mannequins store their own pieces would be a good idea - I'd love to have more suits of armor around. Or make them easier to access - make it a MC Tailor and MC Armorer recipe as the sales boxes are for Carpenters.</p><p>Since a lot of the handcrafted stuff isn't selling anyway this could boost sales, augment carpenters in home design with those who want a more martial feel to their guild halls and houses.</p><p>What do you think?</p>