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View Full Version : CA's and spells versus resistablity


wardman
03-16-2010, 08:39 PM
<p>I am seeing many people in different forums all complaining about the new experts versus their old masters. From what I can tell, your old Masters were scaled to be resisted less against lvl 80 targets. Keeping in mind that the level cap may have been 80 then, the point im trying to make here is at level 90 your spells are more likely to hit a target you would be fighting at level 90. Even if the damage appears to be lower than your previous master. I am sure some of those smart people (you know who I mean with the base + crit + level = ?)  can post some findings.</p><p>My 2 cents.</p>

Lethe5683
03-16-2010, 11:21 PM
<p><cite>wardman wrote:</cite></p><blockquote><p>I am seeing many people in different forums all complaining about the new experts versus their old masters. From what I can tell, your old Masters were scaled to be resisted less against lvl 80 targets. Keeping in mind that the level cap may have been 80 then, the point im trying to make here is at level 90 your spells are more likely to hit a target you would be fighting at level 90. Even if the damage appears to be lower than your previous master. I am sure some of those smart people (you know who I mean with the base + crit + level = ?)  can post some findings.</p><p>My 2 cents.</p></blockquote><p><span style="color: #993366;">CAs are not resistable.</span></p>

wardman
03-17-2010, 03:27 PM
<p>So a lvl 10 CA has the exact same chance to hit a lvl 90 mob as a lvl 90 CA does? I have heard and seen contrary. While they can not be "resisted" they can have a better chance to hit, not to mention alot of CA's that have a 40% easier in the resistablity line when examined. No matter what you want to call it there is a difference in a level 80 spell or CA versus a level 90 spell or CA.Like stated before I am sure someone has a formula they can post to better explain this, either to confirm or deny my findings and understandings.I have seen similar formulas regarding raids that require fighting much higher level mobs in the TSO expansion.</p><p>My 2 cents.</p>

Armawk
03-17-2010, 06:50 PM
<p>wardman, I thought as you did, but those who really do know and who hve tested extensively have answered this clearly.</p><p>As it stands right now there is NO reason to upgrade a t8 master to t9 expert. Only a master is an improvement.</p><p>There is an exception which is that spells often have a level at which they become much more resistable, but this is well into the hundreds with t8-9 so is irrelevant. it does explain your t1 spells being useless at t9 though. Of course for non resistible or non hostile spells even that does not apply, only the raw numbers matter.</p>

de lori
03-17-2010, 07:53 PM
<p>Unless its been changed.....a lvl 1 master has the same chance to land on a lvl 90 mob as a lvl 90 master does.</p><p>the exceptions that im aware of are:</p><p>controllable pets ( stop leveling after 10 lvls above the spell lvl)</p><p>some control based spells.</p>

The_Cheeseman
03-18-2010, 09:17 AM
<p>I can verify the fact that a spell's level has no effect on its resistability unless specifically stated in the spell itself (usually by language similar to "resistability increases against targets level # or higher"). On my necromancer, I used the lowest-level version of my Stamina debuff until level 80, simply because I only cast it to proc Tainted Heals, not for the actual effect of the debuff, and using the lowest-level Master version of the spell cost less power and had got resisted less than high-level expert versions. By toggling the lowest-level version of the spell I could heal my pet for 18% of its HP every 4 seconds or so, for a negiligble amount of power, allowing me to tank stuff forever if needed (since that spell also procs Lich's Siphoning, I guess it's theoretically possible for a necro so solo anything that they can keep their pet alive against, even if they don't have time to cast anything else, given enough time).</p><p>My necromancer also uses the master version of the T6 undead charm spell, simply because the only upgrade that the T8 version provided was a 10min longer maximum duration, and honestly, I've never seen that spell reach its maximum duration anyways (the charmed MOB either breaks charm due to a periodic resist check, dies, or ceases to be useful and gets released LONG before 25min are up).</p>

Lethe5683
03-18-2010, 09:06 PM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>I can verify the fact that a spell's level has no effect on its resistability unless specifically stated in the spell itself (usually by language similar to "resistability increases against targets level # or higher").</p></blockquote><p><span style="color: #993366;">This, exactly.  If it's not mentioned than the only thing that affects resistability/accuracy is the hit/resist rating of the spell.  So basically a level 1 master will have a better chance to hit than a level 90 expert will.</span></p>

Kyklopes
03-18-2010, 11:37 PM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>I can verify the fact that a spell's level has no effect on its resistability unless specifically stated in the spell itself (usually by language similar to "resistability increases against targets level # or higher").</p></blockquote><p><span style="color: #993366;">This, exactly.  If it's not mentioned than the only thing that affects resistability/accuracy is the hit/resist rating of the spell.  So basically a level 1 master will have a better chance to hit than a level 90 expert will.</span></p></blockquote><p>I've been reading these boards for 4+ years, and I never caught that this was the case.  Nothing in game tells you this.  This should stickied or put in an FAQ somewhere.  (OK, now I have to go read thru the FAQs again to see what else I've been missing.....)</p>

Lethe5683
03-19-2010, 01:16 PM
<p><cite>Kyklopes wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>I can verify the fact that a spell's level has no effect on its resistability unless specifically stated in the spell itself (usually by language similar to "resistability increases against targets level # or higher").</p></blockquote><p><span style="color: #993366;">This, exactly.  If it's not mentioned than the only thing that affects resistability/accuracy is the hit/resist rating of the spell.  So basically a level 1 master will have a better chance to hit than a level 90 expert will.</span></p></blockquote><p>I've been reading these boards for 4+ years, and I never caught that this was the case.  Nothing in game tells you this.  This should stickied or put in an FAQ somewhere.  (OK, now I have to go read thru the FAQs again to see what else I've been missing.....)</p></blockquote><p><span style="color: #993366;">The game does tell you when mob vs spell level will affect resistability and for spells where it does not affect it then it is not mentioned.</span></p>