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View Full Version : LF healer weapon upgrade in SF!


Helmarf
03-12-2010, 12:39 PM
<p>Have anyone seen any intresting drops? Only seen the 2 hander (hammer) from Lair of the dragon Queen and 1 handed mace from X2 Vigilant.</p><p>And i think there could be more heal drops in the x4 with more intresting procs on them etc.</p>

Sedenten
03-12-2010, 04:57 PM
<p>There's a 1-handed spear from the Hole that drops all over the place.  <strong>Spear of the Great Construct</strong> is the name, though I don't have the stats handy right now (some casting speed, critical chance and ability amount, I believe).  It's similar to the one that drops in Resonance.</p><p>I haven't honestly found one that stands out as a "wow, that's nice!" weapon yet.  Casting speed and critical chance aren't two stats that I'm hurting tremendously on <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Arcanemundi
03-19-2010, 04:11 PM
<p>The Mace of the Imprisoned from the Anaphylaxis quest line in JW isn't half bad if you have the old +45 Heal Mod adornment on it.  It procs a 10% reuse modifer all the time if you have Ancestry, Blessings, and Luck of the Dirge.</p><p><a href="http://eq2.wikia.com/index.php?title=Mace_of_the_Imprisoned&oldid=223860" target="_blank">EQ2i Item Link</a></p>

StaticLex
03-20-2010, 04:13 PM
<p>I found a sweet legendary hammer in a 6 man zone.  Unfortunately I can't remember what zone it was.  I <em>think</em> a vigilant one but don't quote me.  Anyway it's called Zonn Battlehammer, 6 second delay 159.4 rating.</p>

Oakum
03-31-2010, 03:01 PM
<p><cite>StaticLex wrote:</cite></p><blockquote><p>I found a sweet legendary hammer in a 6 man zone.  Unfortunately I can't remember what zone it was.  I <em>think</em> a vigilant one but don't quote me.  Anyway it's called Zonn Battlehammer, 6 second delay 159.4 rating.</p></blockquote><p>That sounds nice. I use the 6 second 151 damage rating Mark merchant bought staff at the moment but it doesnt really inspire me as a great weapon. I havent done a lot of instances yet as I have been box lvling alts mostly in the rat side of the hole and the guild I raid with really  hasnt delved into SF past a few nights in Tox mound so far.</p><p>I am still looking for the druid sword replacement for the enervated Bite Of the Wolf too. All of the swords I have seen dropped so far have very little if any wisdom on them.  </p>

mafoe
04-11-2010, 08:09 PM
<p>aITEM 1675675183 -109764925:[Iilsaad's Control Rod]/a</p><p>aITEM -893999618 -690046598:[Hammer of the Old Ways]/a</p><p>aITEM -1473576057 1244712992:[War Mace of Mending]/a</p>

Oakum
04-14-2010, 08:47 PM
<p>Cant see exactly what those items are at work but is any of them a sword with over 64 wis?</p>

Spritelady
04-15-2010, 04:30 AM
<p>They all suck still compared to the Fury epic /sigh</p>

mafoe
04-16-2010, 08:45 AM
why in the world would you care for wisdom so much? and no, those are cleric weapons, not swords

Odys
04-20-2010, 10:46 AM
<p>The weapon mentionned above is probably the two handed hammer from vigilant 1, whenever i load my solo profile (to do easy instance or t8 or scaled t<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> up to 45% of my damage comes from my hammer (self haste 65, ~100% double atatck and like everyone 100-150% of crit).</p><p>It does not seems rare, the inqui in my guild got it too.</p>

Myxx
05-07-2010, 09:35 PM
<p><cite>mafoe wrote:</cite></p><blockquote>why in the world would you care for wisdom so much?</blockquote><table cellspacing="1" cellpadding="3" width="100%"><form action="/eq2/posts/doModeration.m" accept-charset="UNKNOWN" enctype="application/x-www-form-urlencoded" method="post"><tbody><tr><td rowspan="3" align="left" valign="top"><p>  <span><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=222217"><strong><span style="color: #ff0000; font-size: x-small;"><span style="text-decoration: underline;">timetravelling</span></span></strong></a></span> <img src="http://forums.station.sony.com/eq2/images/icons/soe.gif" border="0" /></p><span style="font-size: xx-small;"><span><span style="color: #ffffff;">Developer <img src="http://forums.station.sony.com/eq2/images/user/EQ2/22918c6d96b093c9e6ea5f66ec1ce17f.jpg" border="0" /> Joined: Oct 19, 2005Messages: 429</span><span><span style="color: #ff0000;">Offline </span></span></span></span></td><td valign="top"><span><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">Greetings!</span></p><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">Apologies for not having these described in detail in the patch notes with the expansion. We'd like to take some time to describe the various changes that are potentially confusing.</span></p><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">This will be a post under construction. If there is anything that changed that we have not included, please let me know in the thread. I'll update this initial post in order to include as much useful infos as we can!</span></p><p><span style="text-decoration: underline;"><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">BASE STATS</span></span></p><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">Stat Needs</span></p><ul><li><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">Each class had their primary role-stats condensed.</span> <span style="font-size: x-small;"><span style="font-family: arial black,avant garde; color: #ffff00;">For all damage and melee </span><span style="font-family: arial,helvetica,sans-serif; color: #ffffff;">and ranged attacks, </span></span><span style="color: #ffff00;"><span style="font-family: arial black,avant garde; font-size: x-small;">your effectiveness is drawn from your primary stat</span>:</span>  <span style="font-size: x-small;"><span style="font-family: arial,helvetica,sans-serif; color: #ffffff;">STR - Fighters, AGI - Scouts, </span><span style="font-family: arial black,avant garde; color: #ffff00;">WIS - Priests</span><span style="font-family: arial,helvetica,sans-serif; color: #ffffff;">, INT - Mages</span></span></li></ul></span></td></tr></tbody></form></table><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">Here is the link to the original Dev post.  </span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=471667">http://forums.station.sony.com/eq2/...topic_id=471667</a><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;"> </span></p><p><span style="font-family: arial,helvetica,sans-serif; color: #ffffff; font-size: x-small;">Have a read , it explains all of the changes to the game mechanics that occured with the SF expansion</span>. </p><p> edited to correct font size</p>

Ferunnia
05-14-2010, 07:12 PM
<p>And there's no hard cap on stats anymore either, just an fyi. More wis=a pretty nice jump on nukes like lightning bolt actually, I've noticed. Can definitely tell the difference if you lose 50-100 wis or gain that much. At least on a zonewide parse I do.</p>

Hene
05-15-2010, 02:43 AM
<p>more of a mage staff but</p><p><img src="http://img14.imageshack.us/img14/3712/2hhealingstafff.png" /></p><p>Also not amazing dmg, but for pure healing/casting, its nice with nearly 6% crit bonus AND potency...the tele proc can be nice or not-so-nice depends on the situation</p><p>and heres the link in game: aITEM 1497211307 -1270426629:Gravity, Staff of El'Arad/a</p>

Arcanemundi
05-15-2010, 09:10 PM
<p><img src="http://i195.photobucket.com/albums/z127/BCBYR/EQ2/EQ2Flames%20Files/HammerofExcessiveWeight.jpg" width="293" height="616" /></p>

Hene
05-15-2010, 10:04 PM
<p>where is that from?</p>

Arcanemundi
05-16-2010, 01:57 AM
<p>Zaos</p><p>Lair of the Dragon Queen</p>

Hene
05-16-2010, 10:37 PM
<p>heres another dps oriented one:</p><p><img src="http://img269.imageshack.us/img269/1668/2hhealingstaff2.png" /></p><p>from x2, but oriented toward shamans as you can see <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Oakum
05-26-2010, 09:36 PM
<p>Still looking for these new priest weapons that were supposed to come out with the GU. The only one I seen so far is teh hammer quest from the new x4 and it looks good for a cleric like a hammer should, lol</p>

Prestissimo
05-27-2010, 01:21 AM
<p>Looks like in the effort to diminish the reliance and over abundance of the use of mythicals they've reinforced their standing as the ultimate weapon to use for healers. Even after (nerfing them) and increasing the level cap.</p><p>Although that hammer from Zaos does look pretty [Removed for Content].</p>

Oakum
06-01-2010, 08:42 PM
<p>There is some more priest weapons listed on zam. Some very interesting. A two handed sword usable by druids for example. A 140 wis dps hammer. Now I just hope these are not part of the unfinished database updates that zam  has according to one of the davs. Do a search for weapons with 60 plus wisdom (I know our myths had 64) and it brings up 15 items now instead of 5 like it used to.</p><p>One thing, I wish they would change some of the overloaded heal procs to a mob interupt stuns or stoneskin procs at least on the druid sword. Wardens (not sure about fury"s) have no interupts that I can think of off the top of my head while I know that at least both clerics do.</p><p>A stoneskin proc would be really good for druids since, wearing leather, we are very susceptable to the big nukes and scout ca's possibly one shotting us in  BG's and of course any big physical aoe from mobs that other healers can handle without much problem being in chain and plate.</p>