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arvydys
03-11-2010, 08:02 PM
<p>Wondering with the current state of the game what people feel is the best class at soloing dungeons.  Not just necessarily named farming, but general questing as well too.</p><p>Basically, which solo class would open up as much content as possible, without raid level gear and across all tiers of content.</p><p>Want to take a character, pump him full of AAs, and just see and do as much as possible with...dungeons, quests, HQs, anything.</p>

Eugam
03-12-2010, 07:58 AM
<p><cite>Fergos@Antonia Bayle wrote:</cite></p><blockquote><p>Wondering with the current state of the game what people feel is the best class at soloing dungeons.  Not just necessarily named farming, but general questing as well too.</p><p>Basically, which solo class would open up as much content as possible, without raid level gear and across all tiers of content.</p><p>Want to take a character, pump him full of AAs, and just see and do as much as possible with...dungeons, quests, HQs, anything.</p></blockquote><p>Shadowknight, Warden and a few more. Anything that has some DPS and some heal and some combat endurance is able to solo heroic content. Depends also abit on how well you like and scale with a certain class. BUT only selfmentored. Heroics around your real level will usually hurt you a lot <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Sprin
03-12-2010, 10:06 AM
<p>Shadowknights are very powerful.  They have Feign Death, evac, power regen, parry/riposte abilities, cure abilities, immunities to control effects, stoneskins for 16 seconds, a high damage instant attack and tremendous AOE damage... not to mention the life taps etc etc etc...</p><p>Melee spec'd inquisitor is the "more heeps less deeps" version of the SK... much more surviability then the SK but much slower at killing things... and sometimes that means less surviability in the long run... if you catch my drift...    But very powerfull soloers none the less...</p><p>Look for a toon with high survivability (plate armor, heals, cures, immunities, control effects) and good damage mixed in... IE Templars, until T8+ with very high end gear are terrible soloers, and even after that, not nearly as good as most...   Insane surviabilty, probably the best in game, but junk damage.... you cant heal a mob to death, know what i mean?</p>

Ambrin
03-12-2010, 10:35 AM
<p>If you are looking for a strong solo class it is hard to beat a well played brawler (monk especially). A 10s reuse feign death, self heal, self invis,  plenty of survivability and DPS in the heroic and solo levels makes for a very strong solo / heroic class. Brawlers are a bit lacking when it comes to raiding, but a well played brawler is a solo a machine and is strong enough to fill any role needed of them (typically tanking, occasionally DPS) in a heroic setting.</p>

Morgane
03-12-2010, 11:41 AM
<p><cite>Ambrin@Nagafen wrote:</cite></p><blockquote><p>If you are looking for a strong solo class it is hard to beat a well played brawler (monk especially). A 10s reuse feign death, self heal, self invis,  plenty of survivability and DPS in the heroic and solo levels makes for a very strong solo / heroic class. Brawlers are a bit lacking when it comes to raiding, but a well played brawler is a solo a machine and is strong enough to fill any role needed of them (typically tanking, occasionally DPS) in a heroic setting.</p></blockquote><p>/agree</p><p>I'd say a brawler or SK.</p>

Yimway
03-12-2010, 12:01 PM
<p>I honestly find INQ to be more powerful for this applicaiton.  Bruiser is nice, but its a different type of game.  With the brawler classes your not crawling the dungeon as much as you are sniping the dungeon.</p>

Warkral
03-12-2010, 12:17 PM
<p>My wife is a SK and puts me(Necro) to shame. Like others have said, awsome dmg, heals, FD, stoneskin....easy choice for a great solo class.</p>

ssor02
02-19-2011, 06:42 AM
<p>I almost always play good classes -- just my preference.  Often, the areas in which evil classes play are dreary and depressing (to me, anyway).  I like the color and lightness of an area like Greater Faydark, in which I recently (several days ago) created a Barbarian Berzerker in EQ2X.  And I like being a "good" character.  I used to play EQ1, but that was years ago, and I've forgotten almost everything, so I'm relearning everything as I go along.</p><p>Anyway, I have just subscribed to EQ2 Live and will be playing solo for the most part.  Everybody keeps recommending the SK.  I was intending to create a Paladin, but everyone says that a SK is better.  So I was thinking of creating one and then betraying the evil side and doing the neutral quests to get to Qeynos.</p><p>Here is where I need your advice:</p><p>1.  What are the disadvantages, if any, of playing a "reformed -- now good" SK in a good city like Qeynos.  Would I have more trouble with factions or city guards than a Paladin would?</p><p>2. Are the disadvantages of playing a reformed SK so great that playing a Paladin would be better?</p><p>Thanks for any advice you can give.</p>

x82nd77
02-19-2011, 12:11 PM
<p><cite>ssor02 wrote:</cite></p><blockquote><p>I almost always play good classes -- just my preference.  Often, the areas in which evil classes play are dreary and depressing (to me, anyway).  I like the color and lightness of an area like Greater Faydark, in which I recently (several days ago) created a Barbarian Berzerker in EQ2X.  And I like being a "good" character.  I used to play EQ1, but that was years ago, and I've forgotten almost everything, so I'm relearning everything as I go along.</p><p>Anyway, I have just subscribed to EQ2 Live and will be playing solo for the most part.  Everybody keeps recommending the SK.  I was intending to create a Paladin, but everyone says that a SK is better.  So I was thinking of creating one and then betraying the evil side and doing the neutral quests to get to Qeynos.</p><p>Here is where I need your advice:</p><p>1.  What are the disadvantages, if any, of playing a "reformed -- now good" SK in a good city like Qeynos.  Would I have more trouble with factions or city guards than a Paladin would?</p><p>2. Are the disadvantages of playing a reformed SK so great that playing a Paladin would be better?</p><p>Thanks for any advice you can give.</p></blockquote><p>You should be recommending a necromancer considering what you did with this thread</p>

StormQueen
02-19-2011, 12:44 PM
<p><cite>ssor02 wrote:</cite></p><blockquote><p>I almost always play good classes -- just my preference.  Often, the areas in which evil classes play are dreary and depressing (to me, anyway).  I like the color and lightness of an area like Greater Faydark, in which I recently (several days ago) created a Barbarian Berzerker in EQ2X.  And I like being a "good" character.  I used to play EQ1, but that was years ago, and I've forgotten almost everything, so I'm relearning everything as I go along.</p><p>Anyway, I have just subscribed to EQ2 Live and will be playing solo for the most part.  Everybody keeps recommending the SK.  I was intending to create a Paladin, but everyone says that a SK is better.  So I was thinking of creating one and then betraying the evil side and doing the neutral quests to get to Qeynos.</p><p>Here is where I need your advice:</p><p>1.  What are the disadvantages, if any, of playing a "reformed -- now good" SK in a good city like Qeynos.  Would I have more trouble with factions or city guards than a Paladin would?</p><p>2. Are the disadvantages of playing a reformed SK so great that playing a Paladin would be better?</p><p>Thanks for any advice you can give.</p></blockquote><p>You can't betray an SK to a good city (exception below) unless you want to become a Paladin.  You can exile but there's a lot of disadvantage in doing so simply for the roleplay aspect (no shared bank, the limited Haven area for a city of sorts).</p><p>So yes you can make yourself unwanted in the evil cities as an SK... but <strong>unless you're on a PvP server</strong> you can't have a Qeynos SK.</p><p>My Paladin is level 90 and I made her back at game start: she's seen all the changes and nerfings and rebalancings.  Pallies at lower levels just don't have as much dps as SKs, not even close....but they do gain things to help them out later with dps and survivability.  I tend to use mine for mentoring, and she's more than capable of tanking current content, but not NEARLY as good at taking on heroics as my Inquisitor.</p><p>Inquisitor is a neutral class now, so you can live in a good city from the start.  I've put years of work into mine, getting him his AAs, gear, and practice practice practice.  He's a beast soloing, grouping or raiding.  He doesn't run out of power easily (AAs, gear, spell Inquest) and has Steadfast AA which prevents casting interruptions.  Thus he can kill anything that can't drain his power or overwhelm his reactive heals.  DPS? Well, an SK or Pally has a LOT more aoes but my Inquisitor does very well DPSwise.  The one real weakness of the Inquisitor is they totally depend on AA build to get going.  But once you have Steadfast and your Combat Arts, you're well on your way. </p>

Alenna
02-19-2011, 06:58 PM
<p><cite>ssor02 wrote:</cite></p><blockquote><p>I almost always play good classes -- just my preference.  Often, the areas in which evil classes play are dreary and depressing (to me, anyway).  I like the color and lightness of an area like Greater Faydark, in which I recently (several days ago) created a Barbarian Berzerker in EQ2X.  And I like being a "good" character.  I used to play EQ1, but that was years ago, and I've forgotten almost everything, so I'm relearning everything as I go along.</p><p>Anyway, I have just subscribed to EQ2 Live and will be playing solo for the most part.  Everybody keeps recommending the SK.  I was intending to create a Paladin, but everyone says that a SK is better.  So I was thinking of creating one and then betraying the evil side and doing the neutral quests to get to Qeynos.</p><p>Here is where I need your advice:</p><p>1.  What are the disadvantages, if any, of playing a "reformed -- now good" SK in a good city like Qeynos.  Would I have more trouble with factions or city guards than a Paladin would?</p><p>2. Are the disadvantages of playing a reformed SK so great that playing a Paladin would be better?</p><p>Thanks for any advice you can give.</p></blockquote><p>unfortunetly SK equals evil and Paladin equals good if you betray you'll be a paladin</p>

threat111
02-19-2011, 07:06 PM
<p>Mystic. Inquis</p>

Sambril
02-19-2011, 09:21 PM
<p>I can say that I am having a lot of fun with my lowbie fae paladin.  Level locked at 32 with 158 aa, full MC gear with adornments, full master CA/Spells.  Level 90 tailor also, so I have a few more racials.  Mostly solo or duo with a similarly speced templar.  Solo the biggest I have killed is a 38^^^ non-named, the duo has killed 40^^^ named.  The combination of plate armor, self healing and decent dps is very nice.  Maybe SK is stronger, but when I did have an SK at this level there were no AAs so I can't compare. </p><p>At higher levels when I meet content designed around AAs I guess I won't be taking on orange heroics, but I'll enjoy it while I can <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

ssor02
02-20-2011, 11:47 PM
<p>Thank you all for your replies to my questions.  They were very helpful, esp. the statement about SKs becoming Paladins.  I didn't know that.  On the basis of your comments, what I'll do is make a Paladin and an Inquisitor and play both of them and see which one I like better.  Thanks again!</p>