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Armironhead
03-10-2010, 02:08 PM
<p>Does anybody have a list of the new tinkering blueprints?  so far the only things that seem useful/worthwhile are the see stealth/invis illusion (although its hella more expensive then cat totems), the fd item and the little go cart thing.  Everything else seems to be crap.  Any special things out there?</p>

Valdaglerion
03-10-2010, 06:20 PM
<p>most things seem to be rehashes or simply changes in stack and duration such as portable tables 2.0 = 10 charges for 15 minutes each instead of 5 charges for 5 minutes each. For those, nice and needed improvement IMO. </p><p>Dropped prints:</p><p><ol><li>Hotwired Hoverpad: nice but needs some changes to be useful, hopefully we will see those soon<ol><li>STOP THE BOUNCING</li><li>Feather fall</li><li>Spring loaded boots</li></ol></li><li>Personal Harvest depot: awesome, freed up several boxes in the bank of rares, adorning stuff, etc</li><li>Wormhole to Odus: nice to have a portable teleport there if you arent a wiz</li><li>Wormhole to Moors: ummmm, if I never see Moors again, I would be happy. Given they decided to keep the shards zones alive by adding a level 90 loot table, its good to have a portable teleport there to pick up the daily double although I havent been able to bring myself to waste the brellium on it.</li></ol><div></div></p>

slothmister
03-10-2010, 07:40 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>most things seem to be rehashes or simply changes in stack and duration such as portable tables 2.0 = 10 charges for 15 minutes each instead of 5 charges for 5 minutes each. For those, nice and needed improvement IMO. </p><p>Dropped prints:</p><ol><li>Hotwired Hoverpad: nice but needs some changes to be useful, hopefully we will see those soon<ol><li>STOP THE BOUNCING</li><li>Feather fall</li><li>Spring loaded boots</li></ol></li><li>Personal Harvest depot: awesome, freed up several boxes in the bank of rares, adorning stuff, etc</li><li>Wormhole to Odus: nice to have a portable teleport there if you arent a wiz</li><li>Wormhole to Moors: ummmm, if I never see Moors again, I would be happy. Given they decided to keep the shards zones alive by adding a level 90 loot table, its good to have a portable teleport there to pick up the daily double although I havent been able to bring myself to waste the brellium on it.</li></ol><div></div></blockquote><p>1.  If they did that to the hotwired hoverpad they would need to make it tinkerer only otherwise it would be too good (but I hope they do!).</p><p>2.  Agreed, these are great!</p><p>3/4 I am a lock so no need for these but can see why they are good.</p>

Deveryn
03-10-2010, 07:44 PM
<p>The hoverboard is already tinkerer only (level 400).</p><p>I support those changes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Klive
03-10-2010, 09:05 PM
<p>Also, the hoverpad disappears in water. Was waiting to zone into VD3 other night and I was standing in water instead of on my cute little disc. The other groupmates were on their big animals. I felt quite short till I swapped out for my warg. (i'm a gnome)</p>

Armironhead
03-10-2010, 09:40 PM
<p>the odus port is kinda meh unless you dont have access to a gh.</p><p>As for the hoverthingy doesnt it top out at 60%  - I run at 75% with totems so I kinda figured it was pointless other then for looks.</p><p>I forgot about the harvest box.</p><p>/sigh - if thats all there is, really makes you wonder whether the effort to max tinkering is worth it.</p>

XensosKinein
03-12-2010, 03:51 PM
<p>I completely agree guys. I was very disappointed with the new toys in this Xpac for tinkers. From the looks of it, the effort went into redoing the Transmuting skills, and Tinkering got whacked with the generic bat.</p>

Dawnslight
03-12-2010, 04:45 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>the odus port is kinda meh unless you dont have access to a gh.</p><p>As for the hoverthingy doesnt it top out at 60%  - I run at 75% with totems so I kinda figured it was pointless other then for looks.</p><p>I forgot about the harvest box.</p><p>/sigh - if thats all there is, really makes you wonder whether the effort to max tinkering is worth it.</p></blockquote><p>run speed on the hotwired hoverpad is 65 and with aa inhancement mine goes 72 ... flat out baby!!!</p>

Valdaglerion
03-12-2010, 07:21 PM
<p><cite>Dawnslight@Befallen wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>the odus port is kinda meh unless you dont have access to a gh.</p><p>As for the hoverthingy doesnt it top out at 60%  - I run at 75% with totems so I kinda figured it was pointless other then for looks.</p><p>I forgot about the harvest box.</p><p>/sigh - if thats all there is, really makes you wonder whether the effort to max tinkering is worth it.</p></blockquote><p>run speed on the hotwired hoverpad is 65 and with aa inhancement mine goes 72 ... flat out baby!!!</p></blockquote><p>The hoverpad is actually 68%</p><p>Just a general FYI for mount speed enhancements . . .</p><p><ul><li>5 AA points in mount speed will net you an additional 10%</li><li>weaponsmiths with the right recipe make Di'Zok riding crops which add +3 to mount speed. You can equip one in each charm slot for +6%</li><li>cloak of the harvester adds +2% mount speed</li></ul><div>This adds and additional 18% mount speed which clocks out the hoverpad at 86%</div><div></div><div>There is also the diamond rod from SOH which I think adds 5% although I dont remember exactly, its on a different toon but does stack with 1 of the riding crops as well.</div></p>