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View Full Version : Crafting tables in crafter camps


Zehl_Ice-Fire
03-08-2010, 09:55 PM
<p>If the Kerras are such great outfitters & the pandas are such great craftsman, why don't they have crafting tables right there like the Quel'Ule Scholars do? Scholars don't have to worry about forgetting portable tables and oops evac (if you have it) and fly/port back again.</p>

Deveryn
03-08-2010, 10:27 PM
<p>Lag is the reason. That's also why they were generous with the newer portable crafting tables. You now get 10 charges and 15 mins per use. It's something only you can see, so it doesn't affect anyone like normal tables would.</p>

Meirril
03-08-2010, 10:54 PM
<p>Travel time and inconvience also make up a portion of quest development.</p><p>Yeah, I know this sounds silly but its true.</p><p>I did voice the same complaints during the beta. Since no change was made then (and there were weeks to make changes before the expansion went live) I can safely assume that this was done on purpose.</p>

Deveryn
03-08-2010, 11:27 PM
<p>You can look it up for yourself. Domino has explained this a couple times already, in beta and in this forum.</p>

Maroger
03-09-2010, 12:27 AM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p>If the Kerras are such great outfitters & the pandas are such great craftsman, why don't they have crafting tables right there like the Quel'Ule Scholars do? Scholars don't have to worry about forgetting portable tables and oops evac (if you have it) and fly/port back again.</p></blockquote><p>Its really the Pandas that need the crafting tables most of all. As well as adding some wood nodes to Kejann Rill (after all there are trees there, so these should be wood nodes too).</p><p>The Pandas are the most inconvenient of all the crafting areas and the one that really needs some help. Or else they need to change the harvestine and from wood nodes to metal. After all they have one quest for Fishing nodes so they should change those harvesting quests to nodes that are available and easly accessible. Every other camp you have travel available except the Pandas unless you have character with Evac.</p>

Zehl_Ice-Fire
03-09-2010, 07:52 AM
<p><cite>Deveryn wrote:</cite></p><blockquote><p>You can look it up for yourself. Domino has explained this a couple times already, in beta and in this forum.</p></blockquote><p>Not everyone had access to beta, or time to read it, and I did look around this forum and there's a lot of stuff here, I couldn't find anything on tables.</p><p>So someone mentioned lag is the explaination, that doesn't really make sense. Adding 6 more tables to SF which already has those tables in Paineel so it's a duplicate skin, is going to make the lag worse? Can it get worse? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I am aware of the old and new portable tables, but scholars don't have to even bother with them, craftsman & outfitters & those who choose to work on faction for those camps have to carry a few around.</p>

Eugam
03-09-2010, 08:50 AM
<p>I just grab all quests and do only those that are doable right there. The others i finsih somewhere else and hand them in the next day when grabbing the next stack of missions. It doesnt matter, they give only one quest per day anyways.</p>

Rijacki
03-09-2010, 12:20 PM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p><cite>Deveryn wrote:</cite></p><blockquote><p>You can look it up for yourself. Domino has explained this a couple times already, in beta and in this forum.</p></blockquote><p>Not everyone had access to beta, or time to read it, and I did look around this forum and there's a lot of stuff here, I couldn't find anything on tables.</p><p>So someone mentioned lag is the explaination, that doesn't really make sense. Adding 6 more tables to SF which already has those tables in Paineel so it's a duplicate skin, is going to make the lag worse? Can it get worse? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>I am aware of the old and new portable tables, but scholars don't have to even bother with them, craftsman & outfitters & those who choose to work on faction for those camps have to carry a few around.</p></blockquote><p>Crafting tables animate. The animation causes lag. The crafting tables in Paineel are in niches because of this, so it reduces the amount of lag for others around them. Portable tables are visible only to the one using them, also to not cause lag for anyone around them.</p><p>The ones in Quel'ule are because Paineel is a zone away, not in the same zone.</p>

Jesdyr
03-09-2010, 01:18 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Crafting tables animate. The animation causes lag. The crafting tables in Paineel are in niches because of this, so it reduces the amount of lag for others around them. Portable tables are visible only to the one using them, also to not cause lag for anyone around them.</p><p>The ones in Quel'ule are because Paineel is a zone away, not in the same zone.</p></blockquote><p>Should note this is the reason the Devs gave.</p>

Maroger
03-09-2010, 01:19 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p><cite>Deveryn wrote:</cite></p><blockquote><p>You can look it up for yourself. Domino has explained this a couple times already, in beta and in this forum.</p></blockquote><p>Not everyone had access to beta, or time to read it, and I did look around this forum and there's a lot of stuff here, I couldn't find anything on tables.</p><p>So someone mentioned lag is the explaination, that doesn't really make sense. Adding 6 more tables to SF which already has those tables in Paineel so it's a duplicate skin, is going to make the lag worse? Can it get worse? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>I am aware of the old and new portable tables, but scholars don't have to even bother with them, craftsman & outfitters & those who choose to work on faction for those camps have to carry a few around.</p></blockquote><p>Crafting tables animate. The animation causes lag. The crafting tables in Paineel are in niches because of this, so it reduces the amount of lag for others around them. Portable tables are visible only to the one using them, also to not cause lag for anyone around them.</p><p>The ones in Quel'ule are because Paineel is a zone away, not in the same zone.</p></blockquote><p>Maybe they need to consider eliminating the animation for the crafting tables or putting them in an instance in Hua Mein - that would be a better solution than the current one. THERE ARE SOLUTIONS if they choose to take them.</p>

JonasLupus
03-09-2010, 01:36 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p>THERE ARE SOLUTIONS if they choose to take them.</p></blockquote><p>And there are solutions if you choose to take them as well.  Don't put this on the devs.  Man up, get some resources, some portable tables and stop whining about it.</p>

Cynith
03-09-2010, 01:53 PM
<p>Has anyone done the Hua Mein daily today after the game update?</p><p>I did it this morning before the game update - it was to harvest wood. The game update notes say that the pandas will now only offer one harvesting quest to be in line with the other factions. . . I'm wondering if they removed the wood one or the fishing one.  If it's the wood one then the pandas should be self contained.</p><p>As for the crafting tables - I really enjoy the fact that you can either travel - or bring your own. The option is there, people should use them.  I've never used the portable tables for anything before so my tinkerer never had a reason to make them.  I'm excited now to bring my tinkerer up in level so she can make the higher ones that last longer and have more charges.</p>

Maroger
03-09-2010, 02:12 PM
<p><cite>Cynith@Antonia Bayle wrote:</cite></p><blockquote><p>Has anyone done the Hua Mein daily today after the game update?</p><p>I did it this morning before the game update - it was to harvest wood. The game update notes say that the pandas will now only offer one harvesting quest to be in line with the other factions. . . I'm wondering if they removed the wood one or the fishing one.  If it's the wood one then the pandas should be self contained.</p><p>As for the crafting tables - I really enjoy the fact that you can either travel - or bring your own. The option is there, people should use them.  I've never used the portable tables for anything before so my tinkerer never had a reason to make them.  I'm excited now to bring my tinkerer up in level so she can make the higher ones that last longer and have more charges.</p></blockquote><p>The crafting tables are a one shot deal -- once you use them you still have to go and get another. There is no mail box or bank in Hua Mein so you are still royally screwed by Hua Main.</p><p>They only need 2 crafting stations in Hua Mein the woodworker and the stove -- I think they could at least put those in.</p><p>And yes it appears they did away with the fishing harvest and instead punished us with the wood harvest - again making Hua Mein the worse faction location in the game.</p>

Cynith
03-09-2010, 02:20 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Cynith@Antonia Bayle wrote:</cite></p><blockquote><p>Has anyone done the Hua Mein daily today after the game update?</p><p>I did it this morning before the game update - it was to harvest wood. The game update notes say that the pandas will now only offer one harvesting quest to be in line with the other factions. . . I'm wondering if they removed the wood one or the fishing one.  If it's the wood one then the pandas should be self contained.</p><p>As for the crafting tables - I really enjoy the fact that you can either travel - or bring your own. The option is there, people should use them.  I've never used the portable tables for anything before so my tinkerer never had a reason to make them.  I'm excited now to bring my tinkerer up in level so she can make the higher ones that last longer and have more charges.</p></blockquote><p>The crafting tables are a one shot deal -- once you use them you still have to go and get another. There is no mail box or bank in Hua Mein so you are still royally screwed by Hua Main.</p><p>They only need 2 crafting stations in Hua Mein the woodworker and the stove -- I think they could at least put those in.</p><p>And yes it appears they did away with the fishing harvest and instead punished us with the wood harvest - again making Hua Mein the worse faction location in the game.</p></blockquote><p>The crafting tables are 5 charges/5 minutes - plenty of time to craft the 5 items they require (though one quest has you make 10 of an item making you use 2 charges) the new improved tables are 10 charges/15 minutes so if you plan ahead you have more than enough to do several days worth of quests with one of each table.</p><p>It does stink about the harvesting quest though.  UNLESS today's quest was already set at midnight so they didn't bother to change it for this round - guess we'll find out for sure in a couple days when it rolls back around again.</p>

Deveryn
03-09-2010, 02:21 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Cynith@Antonia Bayle wrote:</cite></p><blockquote><p>Has anyone done the Hua Mein daily today after the game update?</p><p>I did it this morning before the game update - it was to harvest wood. The game update notes say that the pandas will now only offer one harvesting quest to be in line with the other factions. . . I'm wondering if they removed the wood one or the fishing one.  If it's the wood one then the pandas should be self contained.</p><p>As for the crafting tables - I really enjoy the fact that you can either travel - or bring your own. The option is there, people should use them.  I've never used the portable tables for anything before so my tinkerer never had a reason to make them.  I'm excited now to bring my tinkerer up in level so she can make the higher ones that last longer and have more charges.</p></blockquote><p>The crafting tables are a one shot deal -- once you use them you still have to go and get another. There is no mail box or bank in Hua Mein so you are still royally screwed by Hua Main.</p><p>They only need 2 crafting stations in Hua Mein the woodworker and the stove -- I think they could at least put those in.</p><p>And yes it appears they did away with the fishing harvest and instead punished us with the wood harvest - again making Hua Mein the worse faction location in the game.</p></blockquote><p>Have you even looked at the portable crafting tables? They are a <span style="text-decoration: underline;"><em><strong>TEN</strong></em></span> shot deal (10 charges on 1 item). They're not even lore. That doesn't matter, though. You'll only need one for your whole faction run.</p><p>Of all the quests to get rid of, I believe the fishing one was the best choice. That's the more difficult one to raise.</p>

Cynith
03-09-2010, 02:29 PM
<p><cite>Deveryn wrote:</cite></p><blockquote><p>Of all the quests to get rid of, I believe the fishing one was the best choice. That's the more difficult one to raise.</p></blockquote><p>I don't think fishing is more difficult to raise - I think people just neglect to raise it on purpose <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Once you go out and do it, it levels just as fast as any other.</p><p>It makes more sense to leave fishing as the harvesting quest at the pandas though - there are tons of them in the water right there - compared to leaving the area for wood - and no other faction requires fishing. I think at least one should.</p>