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View Full Version : Betrayal (to another city) Question of neutral classes


Chiyoiche
03-05-2010, 05:28 PM
<p>Hello! just a brief question here. Me and my bf are goign to probly betray our cities here soon. a guard, and a warlock. both neutral classes, just want to move from an evil city to a good one. so if we betray, b ut NOT change our class, do all our spells and CAs get reset just as if we betrayed class AND city? or will we be able to keep all our current spells and CAs because the only thing we are changing is the city. (evil to good)</p>

Onorem
03-05-2010, 05:31 PM
<p>Your spells will reset if you complete the betrayal quest, no matter which class you choose at the end.</p>

Rijacki
03-05-2010, 07:45 PM
<p>If you change class <span style="color: #ff0000;"><strong>and/</strong></span><strong><span style="color: #ff0000;">or</span></strong> alignment, your spells/CAs/etc will be reset to apprentice. </p><p>Yes, a warlock going from Freeport to Qeynos but staying a warlock will be reset.</p><p>A wizard going from Qeynos to Garowyn but staying a wizard will be reset.</p><p>A dirge going from Neriak to Freeport and staying a dirge will not be reset.</p><p>A dirge going from Neriak to Freeport and changing to troubador will be reset.</p><p>A fury going form Qeynos to Kelethin will not be reset.</p><p>A fury going from Qeynos to Freeport and changing to warden will be reset.</p><p>And so on.</p>

Chiyoiche
03-06-2010, 12:30 AM
<p>thanks for the answers guys. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Froed20
03-06-2010, 11:35 PM
<p>Honestly, I don't understand WHY they do that.  I can completely understand if you're switching classes, but when the class is staying the same, they shouldn't force a reset like that... it's not like you magically get the knowledge knocked out of your head or anything.  *sigh* guess I get to live on the evil side for a while, at least until I can stockpile a bunch of Kaborite to make up the difference.</p>

Skywarrior
03-06-2010, 11:58 PM
<p><cite>Fayle@Mistmoore wrote:</cite></p><blockquote><p>Honestly, I don't understand WHY they do that.  I can completely understand if you're switching classes, but when the class is staying the same, they shouldn't force a reset like that...</p></blockquote><p>Disagreeing with the reasoning for something and not understanding it are two different things entirely.  The reason is simple enough, I believe ... game balance and fairness to all classes and alignments.  It would be completely unfair to allow some classes (neutral) to be able to betray without a reset while other classes (aligned) have no choice since they must change classes in order to betray city affiliation.  I happen to agree with the reasoning but ymmv.</p><p>Of less importance, since it could likely be fixed in the code, is the fact that all betrayals are treated exactly the same in code, regardless of class.  At a certain point in the quest line, every class loses their abilities.  This is the same point in the quest line that one must either choose (in the case of neutral classes) or are forced to change class in order to proceed with the betrayal.  It matters not to the code that on the opposite side of that decision point you remain what you were originally, classwise.  If you changed your alignment (good/evil) or changed your class or both you get a trip to Apprenticeville.</p>

Wingrider01
03-07-2010, 11:16 AM
<p><cite>Fayle@Mistmoore wrote:</cite></p><blockquote><p>Honestly, I don't understand WHY they do that.  I can completely understand if you're switching classes, but when the class is staying the same, they shouldn't force a reset like that... it's not like you magically get the knowledge knocked out of your head or anything.  *sigh* guess I get to live on the evil side for a while, at least until I can stockpile a bunch of Kaborite to make up the difference.</p></blockquote><p>It is there as a retriction and as a deterent. Betrayal is not something that should be able to be accomplesed just because your guild needs a specific class for a raid. It is supposed to be hard. Gues they could have locked the charactetr out for 2 weeeks realtime instead of removing all your masters. Yes, have seen a templar in the guild be asked by the raid leader to betray to a inquisitor because one was needed in the raid force</p>