View Full Version : General Skills Def/Parry
Oldsmotank
03-02-2010, 03:23 PM
<p>OK, I have tried to figure out the caps or even soft caps for these and what is needed for them to be vs a higher lvl mob. From what I have read all skills are 6.5 x level and that is 585 for SF cap lvl 90.</p><p>So I am sitting at over 620 Def and 570 parry solo. I dont have much stat gear atm and I see alot of it droping in SF. I would suggest a way, this is to soe, to know when we caped or close to cap. Shooting in the dark with skill caps is getting kind of old.</p><p>If I am missing something, any info would be greatly appericated!</p><p>To add, what I have seen in some more research is that there is no cap and 1% over you get 1% more to a soft cap that is still not stated.</p><p>Olds of Kith</p>
circusgirl
03-04-2010, 10:18 PM
<p>The cap is 70% for both of these abilities. Hover your mouse over the avoidance number in your persona window to see how close you are.</p>
steelbadger
03-05-2010, 07:38 AM
<p><cite>timetravelling wrote:</cite></p><blockquote><span><p><span style="text-decoration: underline;">Q & A:</span></p><p>How does Aggression affect taunts?</p><ul><li>Aggression works like most other skills. For every 1% over the cap for your level (450 @ 90) it reduces the resistability of aggression-based skills by 1%. Check your spells though, there are many fighter spells that are not necessarily the core 'taunts' that use aggression!</li><li>Another question was that if other skills work like this, and yes, they do (Slash, Crush, Pierce, etc)</li><li>There is no 'hard' cap on these, however they obviously lose effectiveness once you reach 100% to hit/taunt/whatever</li></ul></span></blockquote><p>Looks like all skills were uncapped. I'm assuming def/parry count as "Other skills" in this quote but they aren't mentioned anywhere else in the <a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=471667#top" target="_blank">post</a>.</p><p>You'll never hit 70% parry or base. Ever. There isn't enough parry gear in all the world to get you close. And even if there was you probably wouldn't want to when you consider how useless it is in raids.</p>
vinere
03-05-2010, 11:52 AM
<p>+Parry are kinda irrelevent at this point. Unless its uncontested, SoE has made it pretty useless. Raid mobs really never miss anymore, they seem to bypass all that stuf..</p>
Landiin
03-05-2010, 03:43 PM
<p>Yup; its pointless witch leads me to wounder why they think adding +Def/Perry on tank gear makes it so good they don't have to put other stats on them.</p>
Ardors
03-10-2010, 06:25 PM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p>The cap is 70% for both of these abilities. Hover your mouse over the avoidance number in your persona window to see how close you are.</p></blockquote><p>Alright Vinka, you seem to have done alot of research into this, so I'll give you my numbers and you can answer me a couple questions if you dont mind.</p><p>Here's my stats as a lvl90 Guardian with my def gear on in def stance self buffed.</p><p>Defense at 630, Parry at 538, Shield mod at 27% agi at 832,</p><p>Avoidance at 13635, Base Avoid. at 48.8%, Block at 23.5%, parry at 23.7% 70.1% chance to avoid from a lvl 90 opponent.</p><p>Mitigation is 9194 with Crit mit at 80%...yeah, the new stuff i got so far has less than my tso gear... 67.9% mitigated from a lvl 90 opponent.</p><p>With these numbers, where do you think i can improve as a raid tank, and where you figure I have too much. I do have an idea but I'd like your oppinion.</p><p>Also, you say 70% is cap, are you talking about where they say vs a lvl 90 opponent? If so, how about vs a lvl 98 raid mob?</p><p>and lastly, any words on Hate gain and transfer caps, still at 50% in SF?</p><p>Thanks.</p>
circusgirl
03-10-2010, 09:41 PM
<p><cite>Ardors wrote:</cite></p><blockquote><p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p>The cap is 70% for both of these abilities. Hover your mouse over the avoidance number in your persona window to see how close you are.</p></blockquote><p>Alright Vinka, you seem to have done alot of research into this, so I'll give you my numbers and you can answer me a couple questions if you dont mind.</p><p>Here's my stats as a lvl90 Guardian with my def gear on in def stance self buffed.</p><p>Defense at 630, Parry at 538, Shield mod at 27% agi at 832,</p><p>Avoidance at 13635, Base Avoid. at 48.8%, Block at 23.5%, parry at 23.7% 70.1% chance to avoid from a lvl 90 opponent.</p><p>Mitigation is 9194 with Crit mit at 80%...yeah, the new stuff i got so far has less than my tso gear... 67.9% mitigated from a lvl 90 opponent.</p><p>With these numbers, where do you think i can improve as a raid tank, and where you figure I have too much. I do have an idea but I'd like your oppinion.</p><p>Also, you say 70% is cap, are you talking about where they say vs a lvl 90 opponent? If so, how about vs a lvl 98 raid mob?</p><p>and lastly, any words on Hate gain and transfer caps, still at 50% in SF?</p><p>Thanks.</p></blockquote><p>I'm not a plate tank, so take everything I say with a grain of salt. But, if your goal is raid tanking, then your +parry and base avoidance are more or less irrelevant, as both are contested and will give you very little return for your investment. However, as a plate tank, know that 100% of your block is uncontested. Any increases you get there will help you out far, far more than +parry or +defense. Agility increases your base avoidance, but this value is contested so its not really worth it, and it doesn't give much critmit for the investment. I would never choose agi over str. +deflection won't do anything for you, so the only real way to increase this number is via +block chance (formerly shield effectiveness). Pump that as high as you can. It seems like you're getting very close to the mitigation cap, so the only real way to get a solid return increasing your mitigation is with items with +mitigation increase on them. </p><p>Again though--I'm a monk, and you'll probably be better off asking a good plate tank for advice!</p>
Gungo
03-15-2010, 06:12 PM
<p>I can confirm that def and parry are uncapped. On beta before they announced uncapped skill caps I was trying to figure out [Removed for Content] was going on as I "capped" these stats and yet was gaining bonuses from over capping. They announced that skill were uncapped and it made more sense.</p><p>Here is my suggestion on ranking improvements for a brawler. Avoidance=Shield protection/minimum block>block chance>parry>deflection skill>defense>AgiPhysical Mitigation=Mitigation % increase>%Damage reduction># damage reduction>+mitigation/physical resist</p><p>+parry and + def are not completely useless in raids but the return you gain from them is so heavily reduced the effects are virtually unnoticable.</p>
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