View Full Version : Ankexfen, Rolling Pin, Arm of Erollisi
snowli
02-25-2010, 03:21 AM
<p>Ankexfen, Rolling Pin, Arm of Erollisi etc I'm wondering how useful these procs are versus the potency and crit bonuses on the new items in SF.</p><p>Opinions or even data welcome - I find it's tough to really know without any sort of healing dummy to test against, duplicating health drop with mobs just isn't that controlled & repeatable, added to the randomness of what they trigger on, so I tend to end up with just subjective impressions.</p>
Prestissimo
02-25-2010, 09:05 AM
<p>Crits are 1.5% base mod for all healers, and these buffs are only an additional 20 or 25% to the heal. The crit effectively adds another 50% to the heal where as these items buffs are about half as much not counting additional crit bonus.</p><p>That being said, those figures are assuming you have either one OR the other. If you can get both to stack, they would be pretty nice. You should aim for having 100% crit THEN add these buffs into play when you can without losing any significant sources of ability modifiers, potency, or crit bonus.</p><p>I think that in terms of desireability of bonuses for all priests it's:Potency and ability modifiers pretty much equally, then followed by crit/crit bonus, then these buffs.</p><p>The only real difference is how much the class will want crit which is determined largely by wether they are restorative, reactive, or preventative healers. Restorative (druids) want to spike high and hard on each heal which means crit is more important for them than it is for preventative healers (shamen) who want to maximize their wards but will do so indescriminantly of the means that provide the highest gains. Reactive healers (clerics) are a bit less straight foreward in terms of what they need and when they need it, but typically they'll want modifier, potency, crit, and crit bonus evenly then fit those types of buffs in where they can be fit without costing too much in other areas.</p>
snowli
02-26-2010, 01:22 AM
<p>I'm always going to gear for 100% crit chance, (or over for dps-ing higher cons) that's a given, I'd expect most healers will assume 100% crit chance as their baseline, it was certainly possible with last expansions gear, and it's very very easy with this ones.</p><p>Mainly what I am wondering is are these 1 boosted heal procs working entirely outside the potency figures or not. Are they subject to potency caps, just where in the equation are they being applied?</p><p>When any of these buffs are up, waiting for a next heal to trigger on - I'm not seeing a change to potency in playersheet but the healing figures do change in their tooltips.</p><p>Choosing to equip any of these items will mean choosing not to equip gear in that location with alternate bonuses like crit bonus, potency, ability amount etc.</p>
Slowin
02-26-2010, 10:17 AM
<p>I'm assuming crit bonus is also still 50% as effective for shaman as it is for all other healers. This would play into deciding whether to keep one of these items equipped. I'm pretty sure even wards are fully effected by the 20% bonus when the rolling pin procs. So if the item in question has a bunch of base healing.. like 10 then probably would make sense to replace it, however if its crit bonus of around 10.. then perhaps not so much, since 10 crit bonus is applied as 5 crit bonus to wards. </p><p>I do think i remember reading that items like rolling pin were based on a base damage cap -- i of course have no way of verifying this.</p>
Arcanemundi
03-02-2010, 05:11 PM
<p><cite>snowline wrote:</cite></p><blockquote><p>Ankexfen, Rolling Pin, Arm of Erollisi etc I'm wondering how useful these procs are versus the potency and crit bonuses on the new items in SF.</p><p>Opinions or even data welcome - I find it's tough to really know without any sort of healing dummy to test against, duplicating health drop with mobs just isn't that controlled & repeatable, added to the randomness of what they trigger on, so I tend to end up with just subjective impressions.</p></blockquote><p>These items aren't very useful when compared to the new instance gear with potency and crit bonus. The Totem of Ankexfen and the Rolling Pin don't stack, and according to my testing you will average only a 4% chance of the Arm of Erolsi stacking with the Totem or Pin. In addition, mana regen procs are considered heals too, so many of these procs are wasted since they are absorbed by mana proc gear. Even if the proc increase modifier boosts a random heal here or there, it is only once or twice per minute, so if you divide out that boost over all the heals you cast in that minute the mod is tiny compared to other items in TSO like Trakanon's Gaze and the Contained Idol of Voidmists, even some of the legendary instance drops are way better. If you instead calculate the increase to every single heal you cast that potency and crit bonus give you, the difference is giant.</p>
Sedenten
03-02-2010, 06:11 PM
<p><cite>Arcanemundi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>snowline wrote:</cite></p><blockquote><p>Ankexfen, Rolling Pin, Arm of Erollisi etc I'm wondering how useful these procs are versus the potency and crit bonuses on the new items in SF.</p><p>Opinions or even data welcome - I find it's tough to really know without any sort of healing dummy to test against, duplicating health drop with mobs just isn't that controlled & repeatable, added to the randomness of what they trigger on, so I tend to end up with just subjective impressions.</p></blockquote><p>These items aren't very useful when compared to the new instance gear with potency and crit bonus. The Totem of Ankexfen and the Rolling Pin don't stack, and according to my testing you will average only a 4% chance of the Arm of Erolsi stacking with the Totem or Pin. <strong>In addition, mana regen procs are considered heals too, so many of these procs are wasted since they are absorbed by mana proc gear.</strong> Even if the proc increase modifier boosts a random heal here or there, it is only once or twice per minute, so if you divide out that boost over all the heals you cast in that minute the mod is tiny compared to other items in TSO like Trakanon's Gaze and the Contained Idol of Voidmists, even some of the legendary instance drops are way better. If you instead calculate the increase to every single heal you cast that potency and crit bonus give you, the difference is giant.</p></blockquote><p>Just a note on the highlighted portion--as a defiler, I have tested these procs with Cannibalize and none of them fall when I use Cannibalize (nor do they appear to improve the return on Canni for that matter). I'm not sure if that proves anything conclusively as far as these effects being removed by power regeneration effects. There was a time when Canni would remove (and was affected by) these effects, but at some point that stopped happening. So perhaps power procs no longer eat these procs?</p><p>I've always considered the rolling-pin crap if you have the totem. Using it felt like a degradation in my heals, since the effect would not stack with the totem and would even block totem procs. I didn't notice an increase in one of the effects being up all the time versus just wearing one, either. Not too long ago, I bagged the rolling-pin in favor of an item with better stats. I would assume it's safe to replace it with an item that has potency or crit bonus if you have the totem.</p>
Arcanemundi
03-02-2010, 06:40 PM
<p>Last time I checked, Kindred Restoration also eats the base increase proc, and most Shamans spec that way.</p>
Gisallo
03-02-2010, 08:56 PM
<p><cite>snowline wrote:</cite></p><blockquote><p>Ankexfen, Rolling Pin, Arm of Erollisi etc I'm wondering how useful these procs are versus the potency and crit bonuses on the new items in SF.</p><p>Opinions or even data welcome - I find it's tough to really know without any sort of healing dummy to test against, duplicating health drop with mobs just isn't that controlled & repeatable, added to the randomness of what they trigger on, so I tend to end up with just subjective impressions.</p></blockquote><p>It depends on the healer type I think. I am a mystic. My wards do NOT crit at the same rate heals do and the procs actually total more than I would get with a crit. If I am remembering correctly its a fixed % of 15%. At end game it should be almost impossible for everyone to not have 100% crit even with these items on board, there is SO MUCH crit on 90 gear so if you can get them imho there is really no excuse not to equip them. Currently wearing 2 t4 pieces (I have already replaced some pieces with legendary t9 drops) so t9 legendary and 3 t3 shard armor pieces I am at 123% crit chance and thats with the Totem equipped. Really no excuse not to equip it to be honest for anyone when crit is that plentiful.</p><p>Also keep in mind that the Totem and rolling pin do NOT stack. Not only do they not stack some have stated that they actually cancel each other out (Profe put this on the "other" forums). so if one of these procs I get better than I would for a crit on my wards. Now of course with potency gear things change, I would be more than happy to swap the totem out for gear with potency and will at the first opportunity. Until then though its a good stepping stone piece. And yes there is potency on instance gear in this expasion. </p>
Oakum
03-10-2010, 10:21 PM
<p>I would say that potentcy is one of the things that I will want along with crit. Its very simply that potentcy is an increase to base heals (and dps) and if your base is bigger, that allows bigger crits AND the stacking of more plus to ability. Crit being at or over 100 is not really needed if you can get potentcy or a decent proc instead of crit. I look at it like this.</p><p>The more above 50 percent crit that you have, the more likely you will crit. If you have an 85 or 95 percent chance to crit, you will usualy crit and therefore having 100 or more is not going to net you enough of a gain to take the place of a nice proc or higher potentcy which will allow for a bigger crit anyway.</p>
Ragnaroeker1
03-31-2010, 10:39 AM
<p>I read somewhere that the totem does not effect wards. I haven't tested it, so forgive me for posting this without doing my own homework. However, if anyone has an answer to this, I would appreciate having it verified. Does the totem effect wards, and if not, should you continue to use the rolling pin.</p><p>I also read in the same forum, that using both the pin and the totem, even though they can knock the other out, or whatever actually mechanically happens, the results are better with both rather than just one.</p><p>I know this question is better suited to T8, however, I would like to have this clarified by someone who knows the mechanics far better than myself.</p><p>Thank you.</p>
Banditman
03-31-2010, 11:06 AM
<p>I know that BEFORE Sentinel's Fate, Wards were affected. I am not wearing any of these items now, so I am unsure if the release and subsequent "fixes" have changed that.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.