PDA

View Full Version : Dance of Metal + Lag = Fail


Thunndar316
02-23-2010, 07:01 PM
<p>Seriously the title says it all.  Dance of Metal is all but impossible to get 8 triggers off with the laggy zones.  I have been begging and /feedbackin since Beta for them to increase the duration on this skill and they refuse to do anything.</p><p>Please increase the duration on Dance of Metal.</p>

DngrMou
02-24-2010, 12:51 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Seriously the title says it all.  Dance of Metal is all but impossible to get 8 triggers off with the laggy zones.  I have been begging and /feedbackin since Beta for them to increase the duration on this skill and they refuse to do anything.</p><p>Please increase the duration on Dance of Metal.</p></blockquote><p>I'd like to see them increase the damage of DoM, like it was in beta.  It was nice...now it's just a 'meh' moderate amount of overall dps.  The lag issue will go away in time, the mediocre nature of DoM as it is now will stick with us.</p><p>And yes, I know it does more overall damage with the shortened recast/reduced damage, but it lost it's interesting  burst dps potential, which I think Swashy's needed.</p>

Keyh
02-24-2010, 03:46 PM
<p>I really don't think that ~80k damage is a loss of burst DPS (compared to the way it used to be, yes, but it's still decent) and 80k damage every 2 minutes is a pretty significant amount of damage. It's been 4%-6% of my zonewide in the instances that I've done since I hit 90.</p>

Gaige
02-24-2010, 03:58 PM
<p><cite>DngrMouse wrote:</cite></p><blockquote><p>I'd like to see them increase the damage of DoM, like it was in beta.  It was nice...now it's just a 'meh' moderate amount of overall dps.  The lag issue will go away in time, the mediocre nature of DoM as it is now will stick with us.</p></blockquote><p>It was 2nd or 3rd on both our brig and our swash's Toxx mound parses.</p>

Geothe
02-24-2010, 04:08 PM
<p>The damage of DoM is just fine as is, it doesn't need to go up at all.I would like them to increase the duration to 15 seconds though for a little more leeway with lag.Also. they need to fix it so that using certain attacks doesn't break it.</p>

Keyh
02-24-2010, 06:21 PM
<p>The issue isn't actually the length of the initial buff. I waited until 2 seconds were left on the initial buff and was able to get 7 triggers off.  It looks like there's another buff between the CAs that actually determines whether or not the next one triggers Dance of Metal.</p><p>Looking at the buffs, the first trigger gives the full 10 seconds to cast your CA for, this is the intial buff. The second gives you 7 seconds to cast, the third is 4 seconds, the fourth is 2 seconds, the fifth is 1 second, the sixth is 1 second, the 7th is .5 seconds, and the 8th is .5 seconds.</p>

DngrMou
02-25-2010, 12:35 PM
<p><cite>Keyh wrote:</cite></p><blockquote><p>I really don't think that ~80k damage is a loss of burst DPS (compared to the way it used to be, yes, but it's still decent) and 80k damage every 2 minutes is a pretty significant amount of damage. It's been 4%-6% of my zonewide in the instances that I've done since I hit 90.</p></blockquote><p>My biggest hit 'live' with DoM was 31k on the 8th proc, so far.  Gear is still not what it should be, I still don't have a full suite of masters, or experts, for that matter, so I expect some improvement over time..  Compare to single hits of 90k on beta before the change.  I know I'm probably in the minority on this, but I really don't see the use of adding just another moderate amount of dps in this fashion.  DoM was fun the way it was, still added to overall dps, and had some real utility when a hard burn was called for.</p><p>I'm not really that upset though.  More dps is more dps...and dps is king in this game.  I'll take what I can get.</p><p>Now if I could just convince SOE to remove the idiotic restrictions on our ranged weapon CA's.</p>

Keyh
02-25-2010, 12:56 PM
<p>My Highest hit has been around 34k. That's with 20% potency and 30% crit bonus and also 8% and 10% CA damage buffs, T2 (leetsauce) shoulders and myth,  but I'm not sure if that affects it. Had a Troub in the group with myth, so 10% spell damage, but again, not sure if that affects it.</p><p>The full line for that was 844, 1806, 3221, 5240, 8426, 13778, 22031, 34166. Total would be 89512, which I'm sure is not as much as it was in beta (with a 80k top-end, it's gotta be more than double that). But I still have to stand by it's affectiveness as burst damage in a fight.</p>

Thunndar316
02-25-2010, 01:21 PM
<p>I'm OK with the current damage and recast.  I liked the original Beta version better but we can't be stepping on the wittle Assassins toes even if they get our aggro transfer.</p><p>Anyway, I still want the longer duration because of three things.</p><p>#1 Lag.   CA lag in paticular keeps you from getting all 8 triggers.  It's impossible with 2-3 second CA delay.</p><p>#2 CA spamming.  I find myself not even using this much because I have to wait until I have 8 CA's available.  I can't DPS normally and fire off DoM.  It's usually reserved for namers and if we are doing that then I prefer the longer recast and higher damage of the original.</p><p>#3 Auto attacks. I hate that I have to spam 8 CA's skipping at least 2 auto attacks.  </p>

DngrMou
03-14-2010, 01:06 AM
<p>Lag is still not affecting me much, and I'm withdrawing my request to return DoM to how it was in beta.  I'm doing some decent damage with it the way it is.</p>

Raznor2
03-27-2010, 05:36 AM
<p>I rather they fixed the lag than extend the duration of DoM.</p><p>~Raznor</p>

Daladfar
03-31-2010, 09:41 AM
I just recently got enough AA to get DoM -- can someone explain what CA's break it and what a good 8 CA order to use it with would be -- and lag is an issue with me as well

Dareena
04-01-2010, 12:08 PM
<p>As a brigand, I'd have to say that it really doesn't matter much as to which CA to use for DoM.  Brigands have to specifically avoid using Double Up.  I've also noticed that using any non-damaging abilities (debuffs, stuns, buffs, etc) also seem to break the chain.  But ignoring those issues, it isn't a big deal.</p><p>For example, I used DoM when I was locked at 89th to run around the 80th BG bracket.  It was primarily saved for healers and tanks who just wouldn't go down.  I'd kick off DoM and just spam my various single target 30s recast CA.  It didn't really matter if the CA were from Rogue AA selections or class abilities.  Though the DoM didn't become noticeable at first, it was very noticeable by the end of the chain.  A plate healer would be fine and healing themselves through my solo assault.  Then suddenly by the end, they'd almost instantly drop dead as it all caught up with them.</p>

Daladfar
04-15-2010, 10:06 AM
How or what increases the dmg of DoM -- hitting training dummy my last trigger has never been above 25k

Illmarr
04-16-2010, 05:15 PM
<p><cite>Daladfar wrote:</cite></p><blockquote>How or what increases the dmg of DoM -- hitting training dummy my last trigger has never been above 25k</blockquote><p>1) Increasing crit bonus</p><p>2) Increasing your agility. I actually did some tests last night on a training dummy. Using none of our short term DPS buffs and using the same casting order for all parses, four times in a row my max his was 31,005. Agility somewhere around 1160. I drank a T8 agility potion I had sitting in my bags, added something like 82 to put my agility in the 1240 range  and it increased the max hit to 31,583 (Same upper number for several parses with the potion running) as I try to remember from work without access to my ACT log. Then I added my second account Warden to group and just gave myself their Bat spell that raises agility and group wide spell that is +Wis/agi (No Instinct, up to around 1400 agi now) and that number went up several hundred more.</p><p>3) Not 100% sure, but I'd guess more potency would increase the damage.</p><p>4) Same for + ability modifier. I'd assume that it would increase damage up to the cap. The question being what is the cap based off of. The first trigger? Or is it checked for each sucessive trigger?</p>