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View Full Version : Tinkering - Cranial Capacitors


Garavic
02-23-2010, 07:08 AM
<p>Searched around and did not see another conversation about these.  I apologize if it's been brought up.</p><p>Unless I'm missing something these seem out of place with our available tradeskill gear.  They share an effect with the last tier of tinkered charm slot items so they invalidate those.  At the same time I realize they have +5 to the three respective skills however because it's a head piece this means we would have to give up our Far Seas hat.</p><p>So in essence we have one invalidated item we used to be able to make/sell and now have to decide if gaining +4 to our primary tradeskill skill is worth losing +5% progess increase from the set bonus.  Which personally I don't beleive it is.</p><p>Could we maybe just get adornment slots on the Far Seas stuff and let us make this an adornment that benefits the tradeskillers?  Realizing that's a big wish how about we just make it for another slot and change the effect so it stacks with our existing gear?  As is I am afraid it will exist simply for tinkering skill ups which seems unfortunate.</p>

Deveryn
02-23-2010, 09:47 AM
<p>How about they drop the hat from the Far Seas set and put the +1s on the legs or something?</p>

Garavic
02-23-2010, 08:34 PM
<p>I considered something like that and I think it's a good idea.  My only concern was that people would be upset if they removed an item we had to buy with the Far Sea's tokens.  Plus they'd still need to modify the effect I think so it worked with our charm items.</p>

trovan2
02-24-2010, 12:24 AM
<p>I always thought it would be great for our Far Seas gear to have an adornment slot so that I could put +mount speed stuff on it. Therefore it could be my harvest and my tradeskill gear.</p>