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View Full Version : Vigilant x2 Bugged?


Vymm
02-23-2010, 12:05 AM
<p>We had the same problem today that another guild told us about.. The FIRST barrier after the first name in the room with the giant orb will not go down. We ran the zone on beta and there is no clicky to take down the barrier so you can't progress any further then a few mobs after the first name. Please fix!</p>

Vymm
02-24-2010, 03:33 AM
<p>Anyone else having this problem? Is there something to take down the first barrier?</p>

hellfire
02-24-2010, 04:47 AM
<p>Cant remeber exactually but there are also teleporters that you use to access other areas.Anyway did the zone tonite and had no problem progressing through the zone.</p>

Vymm
02-24-2010, 02:38 PM
<p>How did you get the very first barrier down? The one before the cerberus dogs that is basically right after the first name? There is no clicky anywhere to take it down..</p>

Lorzus
02-24-2010, 02:43 PM
<p>There was a clicky orb on the back wall of the room with the big orb iirc. It's the wall between the doors where you get bounced up.</p>

Vymm
02-24-2010, 03:27 PM
<p>Yeah I did it on beta I know where it's supposed to be.. We looked over every inch of that room and the first rooms and there isn't any clicky orb there..</p>

Kander
02-24-2010, 03:33 PM
<p>I took a look at this, it's working. Not sure why you are having problems, however I haven't had any reports of anyone being unable to progress. There are spheres on the walls for certain things, teleports for others.</p>

JenoJeno
02-24-2010, 11:49 PM
<p>We ran this zone the other night. I petitioned the issue but with no luck they are "Investigating the problem." The zone will reset tomorrow. I'm guessing it bugged out. Not sure what caused the bug. But we had the full x2 thouroughly search the entire zone for anything clickable with no success. Either a) The zone didn't realize we finished killing the mobs in the room or b) the clickable item didn't render for some reason.</p><p>We tried zoning in and out and coming back later and all with no luck</p><p>The orb that is here that we assumed was the bugged item is at -.07, 85.72, -8.00</p><p>Other than that there is nothing to click or even look like it should be clicked.</p>

Lorzus
02-24-2010, 11:56 PM
<p>Just a note we did this tonight and it was working just fine. Clicky on opposite wall from the bone cerebrus things.</p>

JenoJeno
02-25-2010, 12:03 AM
<p>Coords? Mind getting them?</p><p>We have yet to find it..... just did another thourough search through there.... not a single clicky... and i think i could easily find it if it wasn't bugged for us.</p><p>Definantly not saying the zone always bug simply stating something bugged for us</p>

Lorzus
02-25-2010, 12:19 AM
<p>2, 83, 41</p><p>Right under the huge statue.</p>

JenoJeno
02-25-2010, 12:57 AM
<p>yeah it didn't spawn for us or something</p>

kanei_eun
02-25-2010, 11:49 AM
<p>Lorzus is a nub don't listen!</p>

Roukuko
02-26-2010, 06:02 PM
<p>its def still bugged ran it 3 times so far first time it was bugged so we gave up and waiting on lock out, 2nd time it worked we finished the zone 3rd time we had to get a gm to open the gate since it didnt render again.</p>

Vymm
02-27-2010, 06:23 AM
<p>Yep bugged for us twice in a row now GG.. The GM said he was unable to remove the barrier for us too so I guess he was a noob or something..</p>

SibsLynx
02-27-2010, 08:47 PM
<p>its bugged for us as well.</p>

Putyo
02-27-2010, 11:11 PM
<p>Bugged on us, this is so lame, thanks!</p>

Kander
02-28-2010, 01:33 AM
<p>Is this the first barrier on the Skydeck? Where the cerberus wander? Can someone who had a bugged version please tell me the what they did when it happened? Did you zone in and kill stuff, use it and the have it disappear? Or did you zone in and kill stuff, never use it, come back and its not there or is it just plain not there in your instance?</p><p>I sent this to QA for reproduction, I will look at it and see if I can just remove the barrier.</p><p>Sorry folks. =(</p>

Vymm
02-28-2010, 05:06 AM
<p>Yes it's the first barrier after the first name.. You kill cerberus and use the teleport pad then go into the room with the giant glowing orb in middle.. Two more packs of cerberus and then nothing spawns on the wall.. We did it in beta and know exactly where the clicky is supposed to spawn but it NEVER does. This is our 3rd attempt now and it's failed every time it's getting very frustrating please fix it asap. </p>

riid
02-28-2010, 08:43 PM
<p>Yep we had the same problem when we went to do it last night. We searched there for about 20 minutes definately not there.</p>

Vymm
03-01-2010, 04:53 PM
<p>Well supposedly it's getting fixed tomorrow but we just tried again just now and it's still bugged.. We're gonna hang in here for a bit if a GM could come help on Nagafen that would be great.</p>

Beagest
03-01-2010, 11:34 PM
<p><cite>Vymm wrote:</cite></p><blockquote><p>We had the same problem today that another guild told us about.. The FIRST barrier after the first name in the room with the giant orb will not go down. We ran the zone on beta and there is no clicky to take down the barrier so you can't progress any further then a few mobs after the first name. Please fix!</p></blockquote><p>We had the exact same problem, after the first name the barrier did not come down, numerous other guilds have also had this problem on Nagafen server. Please look into it.</p>

Vymm
03-02-2010, 02:18 PM
<p>Well sure enough the FIRST barrier was down in our old instance that was broken yesterday.. HOWEVER now all the other switches past that one don't show up either! </p><p>The switch that's supposed to spawn after the 3 cerberus skeletons name did not spawn we had to jump over the gap to get down the ramp.. Then after the name in the Navigation Bridge, High marus Alaric with the 4 droag adds we killed him but the switch did not spawn to let us progress. So now we're stuck again please please fix this for the love of god!</p>

Geothe
03-04-2010, 01:36 AM
<p>New Bug in this zone on the final named.There are the 3 NPCs that cast buffs for the raid force.1 is to increase physical mit the other to increase elemental mit.</p><p>The description currently says increases mit by 20.Not 20%,just 20.</p><p>yeah. makes the last named a bit painful. heh</p>

thog_zork
03-04-2010, 09:32 AM
<p>some script are really annoying like the mem wipe from the second last name ... come on is this really nescessary to occur like every 70s seconds ... its very fun to see the mob break out one shot 1-2 random peoples before tank can grab it back ! this makes this encounter too random in my eyes</p><p>Or they guy which turns black and you have to stop attacking for like 20seconds ... it is soooo funy to stand one third of a fight just there doing nothing as a DD or tank ...</p>

FimisOrbe
03-04-2010, 11:16 AM
<p><cite>thog_zork wrote:</cite></p><blockquote><p>some script are really annoying like the mem wipe from the second last name ... come on is this really nescessary to occur like every 70s seconds ... its very fun to see the mob break out one shot 1-2 random peoples before tank can grab it back ! this makes this encounter too random in my eyes</p><p>Or they guy which turns black and you have to stop attacking for like 20seconds ... it is soooo funy to stand one third of a fight just there doing nothing as a DD or tank ...</p></blockquote><p>You get a Timer for the Memwipe and still complain that it's random? For me it's not, you have the exact time where you can fire off your Specials. If they would set it from 40-90sec with Memwipe, I would call it Random.</p><p>For Zoz, yeah he's a bit *boring* as soon as you get the Script out, but honestly, it's not a Tank and Spank fight, granted not Perfect, but at least it's different to what we have seen so far. I welcome that Change (even if I hate visual Scripts), also a good Fight to test how good your Raid is at spike Damage.</p>

thog_zork
03-04-2010, 11:44 AM
<p><cite>FimisOrbe wrote:</cite></p><blockquote><p>You get a Timer for the Memwipe and still complain that it's random? For me it's not, you have the exact time where you can fire off your Specials. If they would set it from 40-90sec with Memwipe, I would call it Random.</p><p>For Zoz, yeah he's a bit *boring* as soon as you get the Script out, but honestly, it's not a Tank and Spank fight, granted not Perfect, but at least it's different to what we have seen so far. I welcome that Change (even if I hate visual Scripts), also a good Fight to test how good your Raid is at spike Damage.</p></blockquote><p>For the mem-wipe even knowing the time frame when it occrus does not save peoples from beeing one shooted ... that is the point the mobs breaks out kills 1-2 random peoples before tank can do anything because he one hits them this is completly random and stupid</p><p>For Zoz how about lowering the DMG-Shield to 5-10s occuring once every minute ...  would make it a lot more of fun instead of standing around like 20-30 seconds doing nothing ! it will not change the diffcult at all but will reduce the boringness of the fight</p>

FimisOrbe
03-04-2010, 11:53 AM
<p><cite>thog_zork wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><blockquote><p>You get a Timer for the Memwipe and still complain that it's random? For me it's not, you have the exact time where you can fire off your Specials. If they would set it from 40-90sec with Memwipe, I would call it Random.</p><p>For Zoz, yeah he's a bit *boring* as soon as you get the Script out, but honestly, it's not a Tank and Spank fight, granted not Perfect, but at least it's different to what we have seen so far. I welcome that Change (even if I hate visual Scripts), also a good Fight to test how good your Raid is at spike Damage.</p></blockquote><p>For the mem-wipe even knowing the time frame when it occrus does not save peoples from beeing one shooted ... that is the point the mobs breaks out kills 1-2 random peoples before tank can do anything because he one hits them this is completly random and stupid</p><p>For Zoz how about lowering the DMG-Shield to 5-10s occuring once every minute ...  would make it a lot more of fun instead of standing around like 20-30 seconds doing nothing ! it will not change the diffcult at all but will reduce the boringness of the fight</p></blockquote><p>Also could bring a 2nd Tank if you want it safe, I like the Challenge as a single Tank to keep my Peeps alive and it worked well.</p><p>Also the 3rd Named has a Memwipe too, do you have Problems there or can you handle that one easy? If so, the 2nd Last Named shouldn't be any different.</p><p>And yes, I have done the Zone already, so I know the fights and I still like them more then most x4 Stuff I have seen so far in SF</p>

thog_zork
03-04-2010, 12:04 PM
<p><cite>FimisOrbe wrote:</cite></p><blockquote><p><cite>thog_zork wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><blockquote><p>You get a Timer for the Memwipe and still complain that it's random? For me it's not, you have the exact time where you can fire off your Specials. If they would set it from 40-90sec with Memwipe, I would call it Random.</p><p>For Zoz, yeah he's a bit *boring* as soon as you get the Script out, but honestly, it's not a Tank and Spank fight, granted not Perfect, but at least it's different to what we have seen so far. I welcome that Change (even if I hate visual Scripts), also a good Fight to test how good your Raid is at spike Damage.</p></blockquote><p>For the mem-wipe even knowing the time frame when it occrus does not save peoples from beeing one shooted ... that is the point the mobs breaks out kills 1-2 random peoples before tank can do anything because he one hits them this is completly random and stupid</p><p>For Zoz how about lowering the DMG-Shield to 5-10s occuring once every minute ...  would make it a lot more of fun instead of standing around like 20-30 seconds doing nothing ! it will not change the diffcult at all but will reduce the boringness of the fight</p></blockquote><p>Also could bring a 2nd Tank if you want it safe, I like the Challenge as a single Tank to keep my Peeps alive and it worked well.</p><p>Also the 3rd Named has a Memwipe too, do you have Problems there or can you handle that one easy? If so, the 2nd Last Named shouldn't be any different.</p></blockquote><p>Even if you bring a second tank the mob will break out and he will get 1-2 or to hits on  andom persons which is without stacked groups enough to maybe kill a healer, scout or two mages ...  this is not fun ! the problem is not geting the mob back after 2-3 seconds ... but those are enough to say bye bye to 1-2 peoples ... yes you could handle that -> rezz continue but i do not like that random and brute force aspect</p><p>if it would only a current target hate erase like xebnok fine ... you deal with it using a second tank just fine but those complete random mem wipe is crap</p>

Putyo
03-05-2010, 11:12 PM
<p>Has this been fixed yet, Anyone on Nagafen that can confirm?</p>

Vymm
03-06-2010, 01:41 AM
<p>Here's the situation..  They pulled down the first barrier permanently it looks like but after that NONE of the clickies spawn after you kill any names in the zone to take down the other barriers or activate teleport pads.. We killed the next two names but neither of them spawns the clicky thing on the wall to proceed further..</p><p>The ridiculous part is this whole zone was working perfectly on beta and now it's almost been a month since expansion and it's still incredibly broken.. I CANT BELIEVE THIS IS STILL BUGGED!! FIX IT PLEASE!!</p>

Vymm
03-06-2010, 05:00 AM
<p>Could it be a pvp server only thing? All I know is that the pve servers are posting about the final boss as well as a dev I have been talking to who said "it can't be reproduced and it's working fine on all servers".. However today was our 5th attempt and we are still not getting ANY of the clickies on the walls to spawn after any of the 2-3 names we are able to get to without going through the broken teleport pads/glyphs.. We always get the green text message saying a clicky has spawned but when we go to the spot it's not there even on highest settings for the entire raid. We have run this zone on beta as well as all three heroic vigilants at least 10 times each now so we know where they are SUPPOSED to be spawning.</p><p>I have also heard from several other guilds on Nagafen they are having the same issue can anyone else confirm? Now that the first barrier is down permanently the first issue pops up after killing the three named skeletal cerberus and afterward the clicky doesn't spawn on the wall..</p>

Mythal_EQ2
03-06-2010, 10:35 AM
<p>Done this zone 5 times now -- last one being last night... Every teleporter and clicky worked fine. Only bug I've had so far has been with the end boss, and it's a known issue to be fixed, according to Kander.</p><p>Are you sure you're trying to progress through the zone correctly?</p><p>D.</p>

Strife
03-06-2010, 10:48 AM
<p>I've no claim to him doing the zone correctly, but I know the zone is bugged to all hell for our guild.  Same issues, the wall wouldn't come down at first, 3 fresh zones later it has finally come down but switches that are supposed to activate after killing certain mobs, IE the doggies, do not even appear.  I'm going to assume he is doing the zone correctly and who knows, maybe it is a pvp server thing because our guild is on a pvp server as well <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> not to mention he says he's done it in beta and would thus know the proper progression through the zone. Anyway, lots and lots of loot we've been screwed out of not being able to even get to some of the nameds in the zone due to bugs, hope it gets fixed soon.</p>

Vymm
03-06-2010, 02:32 PM
<p>The clickies are in the same spots they have always been for the heroic zones as well so we know where they should be.</p>

dr4gonUK
03-07-2010, 02:15 AM
<p><cite>Vymm wrote:</cite></p><blockquote><p>The clickies are in the same spots they have always been for the heroic zones as well so we know where they should be.</p></blockquote><p>Ran this zone tonight. It was bugged for us too seemingly. Killed all the names except the last one, which we couldnt get too because the teleport was inactive. Are you supposed to jump obstacles to access next areas?</p><p>The instances based on this level worked fine. Just not the x2 zone. We got zone messages saying the such and such was activated, or switch on, but barriers were still up and switches were not clickable.</p><p>Also play on pvp server. I guess this is part of the reason aa's endlines arent working properly either.</p><p>Fix it plz. </p>

Kander
03-07-2010, 01:58 PM
<p>I am going to take a look at this tomorrow, will probably get a GM client and log on to Nagafen and check it out. I am unsure how Nagafen could have a different data set then the other servers, but nothing I guess is impossible.  Although how one guild on Nagafen cannot get to even the 5th boss because there is no clickies and another can make it to the last boss I do not understand.</p><p>I will see what I can do this week.</p>

Wytie
03-08-2010, 10:59 AM
<p><cite>Kander wrote:</cite></p><blockquote><p>I am going to take a look at this tomorrow, will probably get a GM client and log on to Nagafen and check it out. I am unsure how Nagafen could have a different data set then the other servers, but nothing I guess is impossible.  Although how one guild on Nagafen cannot get to even the 5th boss because there is no clickies and another can make it to the last boss I do not understand.</p><p>I will see what I can do this week.</p></blockquote><p>It is still bugged on Nagefen. My 3rd time trying a bugged zone.</p><p>Now that the 1st barrier is removed we "CAN" get to the last name BUT it took some super awsome mario skills.</p><p>What I mean by that is, jumpy boots, safe fall cloak and some super ninja skills around the outsides of the barriers and we were able to bypass the rest of the barriers and make it to the names.</p><p>We know that this is not INTENDED and that the barriers should be passable but were not.</p><p>It is not fun trying to watch an x2 of people try and jumpy boot around the edge of the zone to get to the names. LOL</p><p>Not to mention if we died or wipe having to run back and jump around them again.</p>

Banditman
03-08-2010, 11:09 AM
<p>Ghiz is also able to kill the three Mages who are supposed to be buffing your raid.  The AE after his port is an absolute raid killer right now.</p>

FimisOrbe
03-08-2010, 11:20 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Ghiz is also able to kill the three Mages who are supposed to be buffing your raid.  The AE after his port is an absolute raid killer right now.</p></blockquote><p>Then you didn't figure out the Script. The latest Patch fixed a lot Bugs and powering through the fight without paying attention to the Script.</p><p>Killed him on Saturday (so after all Fixes) and as soon as you figure out the Script it's a really good and still Challenging fight in his own Way.</p>

SibsLynx
03-08-2010, 11:37 AM
<p>It is bugged on vox as well, the barriers do not go down.</p>

vinere
03-08-2010, 12:19 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>I am going to take a look at this tomorrow, will probably get a GM client and log on to Nagafen and check it out. I am unsure how Nagafen could have a different data set then the other servers, but nothing I guess is impossible.  Although how one guild on Nagafen cannot get to even the 5th boss because there is no clickies and another can make it to the last boss I do not understand.</p><p>I will see what I can do this week.</p></blockquote><p>Can you also get someone to swing in any look at the AE's on the boss.  They are just owning people now.  You used to be able to live them threw them, but now they do over 30k damnage total, which is just way out of balance.</p>

FimisOrbe
03-08-2010, 12:24 PM
<p><cite>vinere wrote:</cite></p><blockquote><p><cite>Kander wrote:</cite></p><blockquote><p>I am going to take a look at this tomorrow, will probably get a GM client and log on to Nagafen and check it out. I am unsure how Nagafen could have a different data set then the other servers, but nothing I guess is impossible.  Although how one guild on Nagafen cannot get to even the 5th boss because there is no clickies and another can make it to the last boss I do not understand.</p><p>I will see what I can do this week.</p></blockquote><p>Can you also get someone to swing in any look at the AE's on the boss.  They are just owning people now.  You used to be able to live them threw them, but now they do over 30k damnage total, which is just way out of balance.</p></blockquote><p>What AE are you Talking about? If it's the Quadruple Axe Hits, that some kind of Failure condition for not following the Script.</p>

Omen
03-09-2010, 04:34 PM
<p>Just ran the zone last night on Vox with a pretty solid x2 and I noticed some of the encounters were beefed up a little which wasnt much of a problem but for the love of god why cant the barriers...switches...glyphs...teleporters be fixed!!!!!!!!!!</p><p>Is this exclusively a pvp server issue? I know pvp servers get the short end of the stick in most cases but theres no reason we should have had to run this zone broken 3 times already.</p>

ThomasCH
03-09-2010, 11:15 PM
<p>It would seem to be a PvP server issue as it is only Nagafen and Vox who experience it and yes, this is broken for sure on these 2 servers. There is no doubt about it.</p>

dr4gonUK
03-10-2010, 04:07 AM
<p><cite>ThomasCH wrote:</cite></p><blockquote><p>It would seem to be a PvP server issue as it is only Nagafen and Vox who experience it and yes, this is broken for sure on these 2 servers. There is no doubt about it.</p></blockquote><p>Ran this zone again tonight. Still not working.</p><p>Although its possible to get to the last named using jumpy boots (rofl) the script for the npcs at the penultimate named isnt working.</p>

Kander
03-10-2010, 03:18 PM
<p>We figured out what the issue was last night, the fix will be in the next hotfix on Tuesday, March 16.</p>

threat111
03-10-2010, 03:49 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>We figured out what the issue was last night, the fix will be in the next hotfix on Tuesday, March 16.</p></blockquote><p>So... We have to wait another week when you know whats wrong now?  If this wasnt working on all the servers would we still have to wait another week?  Sweet we get a functional zone 1 month after the blue servers!!</p><p>Nevermind the fact that the items in this zone are better then anything coming out of the 3 easy mode x4 raid zones..  Thanks for letting me know my place, again.</p>

Kander
03-10-2010, 04:00 PM
<p>I agree, it sucks. Period.</p><p>I appologize to the PvP people that it went down this way. Unfortunately, this is the soonest I can get the fix into game.</p>

dr4gonUK
03-10-2010, 08:43 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>We figured out what the issue was last night, the fix will be in the next hotfix on Tuesday, March 16.</p></blockquote><p>Thank you for the response. SOme of the new aa endlines have pvp box ticked by default and seem to not apply the pve part of the mechanic, at least indicated by persona stats. I have /bugged this, and i get the feeling the x2 bug is somehow related.</p>

EQPrime
03-11-2010, 01:10 PM
<p>Looks like Kander pulled some strings and got this fix in today.</p>

threat111
03-11-2010, 01:27 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p>Looks like Kander pulled some strings and got this fix in today.</p></blockquote><p>Is this confirmed?</p>

EQPrime
03-11-2010, 02:39 PM
<p>It's in the patch notes for today.</p><p>* The switches that open and close doors and barriers on the Vigilant: Final Destruction should now function on PvP servers.</p>

Vymm
03-19-2010, 07:49 PM
<p>Does anyone know if there is some fail merchanic at <10% for the last name that is one shotting our tank? We've gotten him to 5% like 10 times in a row but he keeps one shotting our tank even through Divine Aura..</p>

Xalmat
03-27-2010, 11:30 PM
<p>I'm wondering that myself.</p><p>He also has a bad habit of bugging out: Not summonnig barriers, and ignoring the fact that he teleported and running to the raid then doing his AE.</p>

Seashell
03-28-2010, 09:54 PM
<p>Yeah we got him to 4% on Saturday night and he ate through two bloodletters and a templar anti death all at the same time.  It either striked through all those death prevents or just I don't know if they were used it was all in a split second and the MT was dead.</p>

LardLord
03-28-2010, 10:14 PM
<p>Yeah, boss is pretty buggy/annoying since the script was fixed.  It would be nice if the walls worked as well as they look like they should (easy to stand too <strong>close</strong> to the walls and lose protection).  It also doesn't always reset correctly...every third pull it'll just go beserk from the onset and 1-shot all your tanks.</p><p>Never really noticed the 10% damage spike...think we're prolly using Cyclone (or whatever the Warden TSF endline is called) for it or something.</p>