View Full Version : Resists & SF... What happened?
swedago
02-22-2010, 09:37 AM
<p>Greetings,</p><p>I entered SF at 80 & 200 AA. My resists averaged about 8k (for an assassin it was not too bad). Now with the new tier9 legendary gear & jewelry my result averages about 2k... That is with resist adornments lol</p><p>I was told in beta by a GM that the plan was for the jewelry to enhance the resists while the armor would not. Well, neither gives any type of resists at legendary status. Looking at the raid drops sure they give resists, but items available throughout SF Token Merchants lack them, instance drops lack them, and quest rewards lack them as well.</p><p>I am level 90, 220 AAs and spellcaster NPCs are now eating me up! </p><p>Is this working as intended? If so I am going back to my tier8 gear. Even the MC sets were much better!</p><p>What are the plans DEVs? </p>
Lethe5683
02-22-2010, 10:31 AM
<p><cite>Stress@Najena wrote:</cite></p><blockquote><p>Greetings,</p><p>I entered SF at 80 & 200 AA. My resists averaged about 8k (for an assassin it was not too bad). Now with the new tier9 legendary gear & jewelry my result averages about 2k... That is with resist adornments lol</p><p>I was told in beta by a GM that the plan was for the jewelry to enhance the resists while the armor would not. Well, neither gives any type of resists at legendary status. Looking at the raid drops sure they give resists, but items available throughout SF Token Merchants lack them, instance drops lack them, and quest rewards lack them as well.</p><p>I am level 90, 220 AAs and spellcaster NPCs are now eating me up! </p><p>Is this working as intended? If so I am going back to my tier8 gear. Even the MC sets were much better!</p><p>What are the plans DEVs? </p></blockquote><p><span style="color: #993366;">That is the biggest problem I noticed with the new items. Their raw stats are great but they have no resists whatsoever, honestly I have no idea what they were smoking when they thought that would be a good idea.</span></p>
Vildainn
02-22-2010, 03:41 PM
<p>Agreed this looks like a huge issue for me. Running alot of the instances ive had to swap to old gear otherwise I get ate alive by the AE's or spell dmg. I can understand some treasured not having some but gear dropped in the instances and the shard purchased gear to not have any is very worrying to me.</p>
Lethe5683
02-22-2010, 04:21 PM
<p><cite>Vildainn wrote:</cite></p><blockquote><p>Agreed this looks like a huge issue for me. Running alot of the instances ive had to swap to old gear otherwise I get ate alive by the AE's or spell dmg. I can understand some treasured not having some but gear dropped in the instances and the shard purchased gear to not have any is very worrying to me.</p></blockquote><p><span style="color: #993366;">I know, seriously this needs to be fixed. Even the MC 82 gear has resists but so far I have not seen even 1 piece of treasured or legendary equipment with any resistance whatsoever. This is beyond dumb and needs to be fixed ASAP.</span></p>
Syndarin
02-22-2010, 04:34 PM
<p>This is what they wanted. Resists are supposed to act as the new roadblock kinda like crit mit.</p>
lazlo1
02-22-2010, 05:34 PM
<p>I have to admit the artwork in SF is great. The vasty deep and many other zones are better than anything that i have seen from Soe in a while if ever. So on that they get an A.</p><p>I even like the way they handled epic weapons.</p><p>Having to swap a few items here and there for resists is fine. But removing resists from gear and having to swap gear in out all the time is cheap and stupid. For me its taken all the nice work Soe artists did and flushed it down the toilet. Soe has always been pretty bad at itemization, but they have taken bad to a new level. Not good for a gear driven game. Im giving this a few weeks to shake out, but I have to say at this point im more than disappointed.</p><p>I can just imagine how this conversation went for Devs:</p><p>Dev1 : How can we add better stats on new gear and not cap out everyone since the old gear is so good.</p><p>Dev2 : I know!! we can make gear with better stats and remove all the resists. That way players will need to waste a bunch of slots on old gear or resist gear. It will drive them crazy trying to decide what to use. (evil laugh)</p><p>Dev1 to Dev2 : Thats why you get the big bucks Dev2.</p><p>Dev3 : Dont you guys think this will upset alot of players?</p><p>Dev2 : We can always blame it on the Devs who have left, they made T8 gear to good.</p><p>I hated swapping resist gear in/out in WOW. But I guess all things WOW come to eq2 no matter how bad the idea is.</p>
vinere
02-22-2010, 05:59 PM
<p>If they want us to get resists from adorments, they need to make the resist adorments useable in EVERY non-armor slot. Currently they are resticted to 4 slots total.. which is not adaqat at all. Lucky for me, i have a byzolax3 earring, so i can wear it and the clicker for +2200 to all resists, which lets me play around with the new gear. My illy isnt so lucky, and is basically useing only 1-2 of the new items.</p>
Lethe5683
02-22-2010, 06:07 PM
<p><cite>Syndarin@Blackburrow wrote:</cite></p><blockquote><p>This is what they wanted. Resists are supposed to act as the new roadblock kinda like crit mit.</p></blockquote><p><span style="color: #993366;">That's <em>extreamly</em> stupid and the cheapest way I have ever seen them try to simulate progression yet.</span></p>
Lader
02-22-2010, 06:47 PM
<p>We complained about this endlessly in beta. We told them that players would just use their t8 gear over the new items bc they had blue stats AND resists, but fyre didnt listen.</p>
denmom
02-22-2010, 06:57 PM
<p>From the beta forums, thread "Where are the resists??" in Items and Equipment it was mentioned that fabled raid gear has resists, but heroic gear does not.</p><p>Fyreflyte<span > from "Where are the resists??" thread in beta forum: Exactly the point of this change. You did not seek out specific resist gear <em>at all</em>. You gained maxed resists by wearing all the highest dps or healing gear you could find. This change will encourage you, for some fights, to choose between dps and survivability by wearing special resist gear. Once you have a fight down, or if your healers are good enough, you may not need specific resist gear and can leave it off.</span></p><p>Timetravelling from "Battlegrounds Heads Up" thread in beta forum: Resists are changing with the xpac. The current plan is that gear will not normally have resists on it, they had become very prevalent in prior tiers and the focus is shifting back towards finding and building a specific resist (or resists)--so most raid gear will not have resists either.<span ><p>There will be a smaller subset of items that have large amounts of resists--i believe tradeskillers have an accessory set that also has +resist set bonuses, for example. These will be supplemented by powerful +resist adornments.</p><p>As it pertains to PvP, I specifically created a set of pvp defense jewelry that has huge resist amounts and a large +resist proc (which may undergo a few changes). It is up to y'all whether you would like to equip the resist items or the dps items that share a slot =D</p><p>-----------------------</p><p>If there's anything else, I can't find it.</p><p>There have been questions about why no resists on the new Mark of Manaar shard gear, but no answers that I can find.</p></span></p>
lazlo1
02-22-2010, 07:02 PM
<p><cite>Lader wrote:</cite></p><blockquote><p>We complained about this endlessly in beta. We told them that players would just use their t8 gear over the new items bc they had blue stats AND resists, but fyre didnt listen.</p></blockquote><p>You can lead a horse to water...</p><p>I hate the fact that im seeing nice legendary items in instances and then hitting the greed button because they have no resists. Charms are about my only upgrades.</p><p>I would rather give up the dps than mess with swapping gear. Plus it hard to dps more when you get flatten by aoe. I didnt like Soe adding crit mit and basically nerfing all prevous gear. But i would rather have another magic stat than jacking with this mess. Games are supposed to be fun, this is just frustrating. </p>
Thunndar316
02-22-2010, 07:08 PM
<p>There is a 20 some page thread on the beta forums filled with people complaining about this change.</p><p>They will not listen to us.</p><p>I am not farming hundreds of marks to get gear with 0 resists. I will stick with my T4 because as of right now it is much better.</p>
swedago
02-22-2010, 07:38 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>There is a 20 some page thread on the beta forums filled with people complaining about this change.</p><p>They will not listen to us.</p><p>I am not farming hundreds of marks to get gear with 0 resists. I will stick with my T4 because as of right now it is much better.</p></blockquote><p>I agree 100%. I am also NOT leveling my 82 armorer anymore because the gear I can make is by far worse than anything I have made in any tier prior.</p>
Dasein
02-22-2010, 07:51 PM
<p>So how do they expect to balance content given the vast disparity in resists, epsecially at the heroic level?</p><p>I guess it's kind of amusing - we were all ocncerned about gear degredation going into SF, and now I doubt I'll be getting rid of most of my T8 gear until we get to the T9 raid gear.</p>
Pyra Shineflame
02-22-2010, 08:03 PM
<p>Don't know if this changes anything or not, but I did notice that on my Inquisitor, they made it possible to "spec" my Fanatic's health buff into a resist buff. It's possible that they gave similar options to all priests so the resist situation perhaps isn't as horrible as it appears. Still VERY annoying and pretty bad imo, right now I'm just considering getting all of my T4 and ignoring the SF gear save for charms/cloaks.</p>
Shalwin
02-22-2010, 09:34 PM
<p>The main issue for my guildmates and I is the fact that there is nothing worth working toward. We just don't see any reason to go to all of the trouble acquiring the new marks to buy equipment that is inferior to what we already have. Add the slap in the face of resists being on all of the raid gear, we're seriously considering trying out some other game for a while. Granted it's only 10 accounts or so, but we can't be the only ones that are severely dissapointed by the changes.</p>
Lethe5683
02-22-2010, 11:11 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>There is a 20 some page thread on the beta forums filled with people complaining about this change.</p><p>They will not listen to us.</p><p>I am not farming hundreds of marks to get gear with 0 resists. I will stick with my T4 because as of right now it is much better.</p></blockquote><p><span style="color: #993366;">My thoughts exactly. I think I'm just going to keep my T3/T4 untill I start getting SF raid gear with resists.</span></p>
Writer Cal
02-22-2010, 11:16 PM
<p><cite>Libbylou@Mistmoore wrote:</cite></p><blockquote><p>The main issue for my guildmates and I is the fact that there is nothing worth working toward. We just don't see any reason to go to all of the trouble acquiring the new marks to buy equipment that is inferior to what we already have. Add the slap in the face of resists being on all of the raid gear, we're seriously considering trying out some other game for a while. Granted it's only 10 accounts or so, but we can't be the only ones that are severely dissapointed by the changes.</p></blockquote><p>It's not even on all of the raid gear.</p>
Katonka
02-23-2010, 06:25 AM
<p>I've been bothered by this change since I first started seeing the gear drop.I was never able to make to beta,but after seeing what you posted as quoting what Fyreflyte mentioned...is he serious? I can not speak for everyone,but I know myself,aswell as many other in my guild and who I group with always,always looked at the resists along with the other stats. </p><p>And if they are thinking of us getting the resists off of adornments then are they going to implement another way for it to be achieved? Granted the expansion is still new,but at the time on my server adornments are going for 15plat a piece(and thats for the ones worth getting) so now I have to pay an ungodly amount every time I get an upgrade so my resist stay at a decent number? bah,this is a horrible thing they did.</p>
Kizee
02-23-2010, 08:11 AM
<p>I agree....IDk what they were thinking when they itemized this expansion.</p><p>1.) Armor with no resists...and some of it with really really low (t5 low) stats on them.</p><p>2.) Adept 3 spells that are worse than Masters of the previous level.</p><p>Why am I playing again?</p>
swedago
02-23-2010, 08:30 AM
<p><cite>Kizee wrote:</cite></p><blockquote><p>I agree....IDk what they were thinking when they itemized this expansion.</p><p>1.) Armor with no resists...and some of it with really really low (t5 low) stats on them.</p><p><span style="color: #ff0000; font-size: small;">2.) Adept 3 spells that are worse than Masters of the previous level.</span></p><p>Why am I playing again?</p></blockquote><p>Gets worse. Due to the lack of focus effect from my Mythical on tier9 spells... Not even tier9 masters do as much damage as tier8 masters (and some adept 3s).</p>
Kunaak
02-23-2010, 12:01 PM
<p>on beta - we went completly nuts when we heard this one... its such a bad idea, that it just confounds the mind to even try to wonder how they could have thought this was a good idea.</p><p>but then we hear only raid gear gets resists.... basically meaning, if your not a raider - you dont matter.</p><p>funny thing is, we cleared tox on first try, in about a half hour. we cleared half of perah celsis in just a few hours and some trial and error. we saw tons of gear so far - most of it sucks. we put it in the DKP channel - and no one bids. it has no resists.... it has weird stats that dont always make sense, then lacks tons of stuff we need. has 6% cast speed.... zero crit, 0.7 DPS.... no procs..... awesome. then we get one trash loot from a little junk kill half way through perah celsis - its got more resists then TSO raid gear - and everyone wants it.</p><p>whoever designed most of the gear for this expansion - should be fired. its like for every 8 things you see, 1 will be ok. the crap loot the good loot ratio is horrible. it all comes down to just bad designs of the gear .... even raid armor - doesnt have resists much at the moment, and what does - really isnt anything your gonna want to replace TSO set gear with. </p>
Hamervelder
02-23-2010, 12:13 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>There is a 20 some page thread on the beta forums filled with people complaining about this change.</p><p>They will not listen to us.</p><p>I am not farming hundreds of marks to get gear with 0 resists. I will stick with my T4 because as of right now it is much better.</p></blockquote><p>Ditto here, I'm not swapping out my warden's T3 or T4 gear because the new stuff is junk.</p>
lazlo1
02-23-2010, 02:04 PM
<p>They are making this game unfun to play for me and many of my friends. I just auto hit the greed button on any gear I see. This is a gear driven game. We raided the the Lair and most the gear we muted.... how stupid that.</p><p>IF this doesnt change I am pretty sure eq2 is done for me. The repeated delays of releases combined with the bad design is driving me and others away. The game is now in worse shape that i can ever remember. I have never seen an expansion that i totally hate with a passion. The devs who thought this was a good idea need to be removed.</p><p>NO ONE WANTS GEAR WITHOUT RESISTS!!</p><p>NO ONE WANTS GEAR WITHOUT RESISTS!!</p><p>NO ONE WANTS GEAR WITHOUT RESISTS!!</p>
Hellswrath
02-23-2010, 02:34 PM
<p>I'll defend the devs as much as I think they can be defended on this one.</p><p>This <em>could </em>have been a great idea if they had also done all of the following:</p><ul><li>Retuned every instance/group/raid encounter in the game to take into account the new resist changes</li><li>Changed the resist stats on all the T8 gear to match the new system</li><li>Added <em>some</em> resists to the legendary gear so that casuals have something to look forward to as well as raiders (assuming they didn't remove the need for resists entirely for group play).</li></ul><p>As it stands, I think we need an explanation on how people are supposed to live through all the zones they allowed to scale without their old gear. No level cap raise expansion should leave a dependence on previous tier gear.</p>
Rainmare
02-23-2010, 03:05 PM
<p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p>
Kizee
02-23-2010, 03:45 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>Yay?</p><p>Why don't they just eliminate all the dropped jewlery in the game then since the only thing that will being in those slots will be CRAFTED (lol? ) resist gear. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>They had something that worked for 5 years then they change it to a wacked out system..... /boggle</p>
MoeSizlak
02-23-2010, 03:56 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>Ok, and then when I encouter a mob who has multiple AoE damage types I do what? Choose which AoE I'm going to die to? Good plan. *golf clap</p><p>It was a problem in Beta, it was almost universally agreed on in Beta that it was/is a bad idea. Hell, originally in Beta even the raid gear didn't have resists on it and the ONLY way to get any resists at all was the MC resist gear. It was a horrible idea then. It's a horrible idea now and it's resulting in exactly what I predicted it would in Beta...people just sticking with their t8 gear in t9 because if they go to full t9 gear they can't survive any t9 encounters that involve spellcasters or scouts with poison because they have no defense for their damage types.</p>
lazlo1
02-23-2010, 04:37 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>or i can keep my t8 gear... since t9 - 2-4 slots < t8 stat wise. i have 8k+ on all resists and i dont have to jack with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thats a stupid design.</p><p>The only good news for me is I raid so maybe i can go straight to SF raid gear. Part of whats makes expansions fun is swapping in legd gear then upgrading to raid gear when you can. None of the t9 ledg gear is better than t8 raid gear mostly because of resists. stat wise its close but no resists makes it worse. Its a bad design plan and simple the devs just dont have a clue how to play the game.</p><p>its like ad3 90 spell/ca being worse than the master 80.</p><p>it should be a natural fun progression: t8 ledg gear < t8 raid gear < t9 legd gear < t9 raid gear.</p><p>Its just not that complex, i cant believe soe is so dense.</p>
Zegon
02-23-2010, 05:34 PM
<p>Putting forward another vote to 'stupidest itemization idea ever' on the no-resist train. Only a few pieces (like neck, cloak, and charms) will be getting upgrades for me from the previous tier because of lack of a) resists on the items and b) special effects. It's a gear-driven game, but all I've seen so far is the same item extrapolated over 10 levels. I even ran into several items that are *identical* in all ways except name and icon.</p><p>What happened to the odd effects, the procs, the little quirks that some items have? And of course the resists? Is it sad that I was going back and doing T8 zones just to get resist jewelry because it's got resists AND has blue stats and green stats? (Those jeweler resist pieces? They don't have any green stats beyond health and power. Not even any sta, str, wis, agi, or int.)</p><p>In beta I didn't have much time to go after items, I mostly was inspecting AA trees and the sort, but I can see now why the second biggest complaint, behind class balance, was items. The items this expansion are just plain terrible. I wouldn't say ill thought-out: a level 86 item will have better stats than an 82 item of the same type, but the effects and creativity on them is just non-existant.</p><p></rant off></p>
Thunndar316
02-23-2010, 06:47 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>Well lets see here. I can slap on the new stuff and lose a ton of resists and crit mit or I can just keep my old raid armor and deck out my jewelry with DPS gear.</p><p>I think I will take the latter.</p>
Lethe5683
02-23-2010, 11:00 PM
<p><span style="color: #993366;">This makes the invention of crit mit look like a brilliant idea.</span></p>
swedago
02-24-2010, 06:00 AM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>Yay?</p><p>Why don't they just eliminate all the dropped jewlery in the game then since the only thing that will being in those slots will be CRAFTED (lol? ) resist gear. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>They had something that worked for 5 years then they change it to a wacked out system..... /boggle</p></blockquote><p>Makes zero sense to me.... Why would master crafted be an upgrade to legendary rare drops from new instances?</p><p>I can not grasp any reason why resists were taken out of armor & jewelry drops! Something needs to be fixed asap or you have just created a new shard (Token rather) system that no one will ever want the junk you buy from the vendors.</p>
Despak
02-24-2010, 11:36 AM
Well at least one good thing comes about through al this; With the insanely pathetic T9 experts I have a use for the diamonds I wasted hours harvesting. Seriously, SoE are you all stupid or do you just play follow my leader with an idiot in the lead?
MadBarman
02-24-2010, 01:18 PM
<p>Think I'll just keep doing WoE and then t8 raids to get the set armour and jewelry from there and not bother with T9 armour jewelry</p>
Hawkmoons
02-24-2010, 01:56 PM
<p>yah it is hard to look at, No resist, if it has decent potency it has crap other stats, if it has agi the stats are messed up, not sure which direction soe is looking at when most the leg gear is nice to look at, but dam hell I don't want it cause I get trashed for using it, I hated switching gear in EQ1 and some in EoF, but dam hell if I have to do it again please make switching in combat again possible, so I can block diffrent ae's on the fly with gear.</p>
Lethe5683
02-24-2010, 02:52 PM
<p><cite>Rowlff@Splitpaw wrote:</cite></p><blockquote>Seriously, SoE are you all stupid or do you just play follow my leader with an idiot in the lead?</blockquote><p><span style="color: #993366;">I think they just make stuff up at random and call it a good idea.</span></p>
Shandael
02-24-2010, 08:05 PM
<p>It seems more and more to me that SF was just one big NERFhammer expansion....and we actually had to pay to get nerfed so blatantly in so many categories.</p><p>I'm starting to get the same feeling as many of my friends and guildies...."Heck, WoW is looking better every day." Seriously. At least they improve on the game with their updates and expansions. Not take a giant leap backwards. With all the changes to everything...what the heck is Potency? EQ's answer to [Removed for Content]???</p><p>I miss the EQ I've been playing for years. Playing SF it doesn't even seem like I'm playing EQ. They changed everything so radically and then nerfed to oblivion everything we enjoyed or worked so hard for. For the first time I'm honestly losing the desire to even log into the game anymore. It's just not EQ anymore, and I'm not alone in feeling this...</p>
lazlo1
02-24-2010, 08:13 PM
<p>Looks like at least armor ledg and above are getting resists added. I guess 20 pages of telling the devs this was a bad idea in beta wasnt enough. They still dont plan on put resists on right side stuff. I will wait and see but this is somewhat good news.</p><p>Just makes me a sad panda for all the gear i passed on. At least they didnt wait months to get a clue. I just hope they remember this trip to stupidvil the next the dev(s) who thought this was a good idea speaks.</p>
Kizee
02-24-2010, 09:38 PM
<p><cite>Shandael wrote:</cite></p><blockquote>...what the heck is Potency? EQ's answer to [Removed for Content]???</blockquote><p>That is the +base that was so overpowered they took it off avatar gear but seem to hand it out freely on heroic gear. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
eolse
02-25-2010, 10:04 AM
<p>NGE for eq2 is here!! they didnt learn from swg , Soe dont listen to the fan base <strong><span style="text-decoration: underline;">WHO PAY THE BILLS</span></strong> smart move.</p>
swedago
02-25-2010, 02:32 PM
<p>According to the patch notes the dropped Legendary items from instances (including the scaled level 90 TSO shard zones) will have resists.</p><p>How about the master crafted items now?</p>
Jacobian21
02-25-2010, 02:44 PM
<p>Guess we'll find out once the servers come back up, huh?</p>
Thunndar316
02-25-2010, 03:05 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Shandael wrote:</cite></p><blockquote>...what the heck is Potency? EQ's answer to [Removed for Content]???</blockquote><p>That is the +base that was so overpowered they took it off avatar gear but seem to hand it out freely on heroic gear. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>I had to lol at this.</p><p>Well, at least we don't need those stinkin chokers anymore.</p>
Schyler
02-25-2010, 03:21 PM
<p>If you dont need a resist out in the open world for questing or group instances and just need it for specific encounters, why would we worry about resists?</p><p>If I get gear to do more damage and has more avoidence, stats and mitigation and leaves off resists which arent needed....Ill take the non-resist gear. As long as the resist gear is available and we have access to it for the fights that need that type of resist. If I come upon a mob that I NEED a specific resist, Ill change gear out for the fight that has the lowered stats, and less cool stuff and has increased resists.</p><p>The right tool for the job type of thing. </p><p>Advantage - Better gear for questing and group instances due to more damage output, better healing, more avoidence and stats.</p><p>Disadvantage - You need to carry around a few peices of resist gear for certain fights and change your clothes.</p>
swedago
02-25-2010, 04:07 PM
<p><cite>Schyler@Everfrost wrote:</cite></p><blockquote><p>If you dont need a resist out in the open world for questing or group instances and just need it for specific encounters, why would we worry about resists?</p><p>If I get gear to do more damage and has more avoidence, stats and mitigation and leaves off resists which arent needed....Ill take the non-resist gear. As long as the resist gear is available and we have access to it for the fights that need that type of resist. If I come upon a mob that I NEED a specific resist, Ill change gear out for the fight that has the lowered stats, and less cool stuff and has increased resists.</p><p>The right tool for the job type of thing. </p><p>Advantage - Better gear for questing and group instances due to more damage output, better healing, more avoidence and stats.</p><p>Disadvantage - You need to carry around a few peices of resist gear for certain fights and change your clothes.</p></blockquote><p>If you think resists do not matter in group instances, or even just solo questing... You are very very wrong. Cannot produce damage output as you put it (DPS) is you are stunned/stiffled/mez'd, and cannot run for an overpull if rooted (or the latter set of traumas).</p><p>Not only raiders need resists...</p>
Schyler
02-25-2010, 04:29 PM
<p>Some classes have spells or ways to get out of these situations. If you overpull and get rooted....you die...just be more careful next pull. They are giving us a choice now...</p><p>I can wear resist gear - do less damage/healing - but I have a chance to resist some damage or debuff.</p><p>or I can increase my output and risk taking a bit more damage and getting stunned.</p><p>or I can mix and match!</p><p>People are complaining about the game being Dumbed down...this is a step in the other direction. Use a bit of strategy for what you are doing and adjust accordingly. Like a tank using a 2 handed weapon for easy trash, and then switching to a one hander and a shield for tougher mobs.</p>
Armironhead
03-10-2010, 01:48 PM
<p><cite>eolse wrote:</cite></p><blockquote><p>NGE for eq2 is here!! they didnt learn from swg , Soe dont listen to the fan base <strong><span style="text-decoration: underline;">WHO PAY THE BILLS</span></strong> smart move.</p></blockquote><p>in all fairness the nge happened with the stat change - the resist issue is a new and seperate stupidity.</p>
Armironhead
03-10-2010, 01:52 PM
<p><cite>Schyler@Everfrost wrote:</cite></p><blockquote><p>If you dont need a resist out in the open world for questing or group instances and just need it for specific encounters, why would we worry about resists?</p><p>If I get gear to do more damage and has more avoidence, stats and mitigation and leaves off resists which arent needed....Ill take the non-resist gear. As long as the resist gear is available and we have access to it for the fights that need that type of resist. If I come upon a mob that I NEED a specific resist, Ill change gear out for the fight that has the lowered stats, and less cool stuff and has increased resists.</p><p>The right tool for the job type of thing. </p><p>Advantage - Better gear for questing and group instances due to more damage output, better healing, more avoidence and stats.</p><p>Disadvantage - You need to carry around a few peices of resist gear for certain fights and change your clothes.</p></blockquote><p>why would want to have multiple sets of gear? its bad enough having to have a pve set, a bg set and potentially a open world pvp set, now we have to have different pve sets which we swap out as we roll around fighting different mobs?</p>
Alenna
03-10-2010, 02:18 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>OH great no wonder the Ulterean Diamonds are going for so much on the broker Scouts and priest not only need them for their experts but everyone needs them to have the proper amount of resists to resist the stuns and roots from over land mobs that are supposed to be soloable.</p>
Schyler
03-10-2010, 02:22 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite></cite>Why would want to have multiple sets of gear? its bad enough having to have a pve set, a bg set and potentially a open world pvp set, now we have to have different pve sets which we swap out as we roll around fighting different mobs?</p></blockquote><p>Why? To match what you are doing! Put your BG set in the bank...you arent going to need it while questing and raiding. We arent going to need a PVP set in open world PvE servers. I carry around harvesting tools, Harvesting items, crafting items... Tools for a certain job. What will it hurt to carry around 4 or 5 resist items? You can carry 216 or more items at a time! Thats like 2 or 3 times the bag space of other games that require other gear for other purposes. Im all for breaking the cookie cutter mold of what people have to wear and letting people mix it up.</p><p>Im not saying you have to switch every other creature you fight. Just pop on your elemental resist gear when you get to the big guy that shoots icicle daggers and freeze rays at you. So you need to think and switch now and then....plan out a strategy. The game isnt fun doing the same thing over and over and over.</p><p>Your raid leader can tell you when to switch gear too, so you dont have to remember.</p>
EQPrime
03-10-2010, 02:54 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>take a look at the Ulterean daimond jewelry.</p><p>3 peices of it gets you like 6k+ resists as a set bonus, plus each peices has like 1-2k resist on it. So three items swapped and your resist for one of the types prolyl jumps like 10k. they literally did make it so your jewelry is your resist gear. and what are you people complaing about on it? did none of you play eq1? I remember in eq1 keeping an entire bag that was nothing but resist gear.</p><p>Now that being said, yes some of the new 'blue stats' and how they went into effect has annoyed me. but the resist thing really doesn't trouble me I'll just get 9 peices of jewelry to swap around. since there's only 3 resists now.</p></blockquote><p>OH great no wonder the Ulterean Diamonds are going for so much on the broker Scouts and priest not only need them for their experts but everyone needs them to have the proper amount of resists to resist the stuns and roots from over land mobs that are supposed to be soloable.</p></blockquote><p>The jewelry doesn't use diamonds.</p>
EQPrime
03-10-2010, 02:57 PM
<p><cite>Schyler@Everfrost wrote:</cite></p><blockquote><p>Your raid leader can tell you when to switch gear too, so you dont have to remember.</p></blockquote><p>Just what every raider wants to hear... "Guys, I know you just spent xxx dkp on all those sweet dps items, but now we're fighting a mob that's more difficult, so go ahead and take off all the nice stuff and put on your mastercrafted gear. You can put your dps gear back on when we're fighting trash."</p>
<p><cite>Lader wrote:</cite></p><blockquote><p>We complained about this endlessly in beta. We told them that players would just use their t8 gear over the new items bc they had blue stats AND resists, but fyre didnt listen.</p></blockquote><p>Q.F.E. I have swapped out some jewelry. But I'm staying in my shard armor.</p>
Schyler
03-12-2010, 10:21 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>Schyler@Everfrost wrote:</cite></p><blockquote><p>Your raid leader can tell you when to switch gear too, so you dont have to remember.</p></blockquote><p>Just what every raider wants to hear... "Guys, I know you just spent xxx dkp on all those sweet dps items, but now we're fighting a mob that's more difficult, so go ahead and take off all the nice stuff and put on your mastercrafted gear. You can put your dps gear back on when we're fighting trash."</p></blockquote><p>Ive been a raid leader for 2 years... And if I tell you to take off DPS gear and put on resist gear so healing the raid is easier on the healers and they can concentrate more heals on the tank, then thats what you will do. When we learn the fights better and get better gear or masters and we can burn the mob down faster, then we can lighten up or remove the resist gear. Until then, use a few pieces of resist and watch your agro!</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.