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View Full Version : The change I noticed, most seem good.


Odys
02-22-2010, 05:46 AM
<p>Warden :</p><p>- Our big hierophantic heal is now much more usable since the negative effect looks gone. (+) </p><p>- Sandstorm now last 30 second (an not forever) but it does root the warden anymore.   (++)</p><p>- Instinct is now granting a rater high damage proc (++)</p><p>Mystic :</p><p>No more 100% crit, but instead a general bonus to all crit (like 15%).</p><p>All priests :</p><p>We may finally be able to solo in our main gear, since a grand unification of the stats took place (is it +++ or -?) , it seems that my efforts to collect a decent scout gear aside from my t2 healer gear is now history. </p><p>As example my old +crit to heal and + heal  are apparently now applied to both melee and offensive spells, </p><p>+ combat art/+heal/+ spell damages were all combined in a single + ability stat.</p><p>Before the change in dps between my healing gear and my scout gear was enormous, the impact look much lower now.</p><p>My parser being broken i don' t know if high strength has any positive impact on melee dps, has it been replaced by wisdom ?</p><p>I wonder if this will be so good in the long term, it removes some complexity; before i was adjusting my gear according to the needs, from ultra defensive to fully offensive, it seems too me that gear swapping and macros changing your suit are over. </p><p>So in a sense this change makes the game quite simpler. That' s the negative side. </p><p>The positive one is that itemization will probably be simpler and fairer.I remember with anger  passing all the time on melee or mage gear, or getting quest reward designed only for dps.  In Shadow Odyssey healer gear was far from being 1/6 of the loot tables.</p><p>Retrospectively i m a bit irritated, i passed so many time on +5 melee crit or + 5 spell damage crit, wish i had ninja-rolled needed. </p><p>I have also a concern about loot attribution, it will get messy since anyone (especially in PUG) may now claim to need anything.  Gear may still be a bit designed for an archetype (like haste to benefic spells for a healer) but is is reeally minor now.   </p>

TheSpin
02-22-2010, 05:51 AM
<p>I think in regards to your concern about people needing on too many items will eventually work itself out.  I hear the stat cap was changed, or removed entirely.  It's not just about the blue stats anymore, and you can generally tell what class a piece of gear is designed for by the stats that are highest on that piece.</p>

glowsintheda
02-22-2010, 06:32 AM
<p>lots of str = fighter</p><p>lots of agi = scout</p><p>lots of wis=priest</p><p>lots of int=mage</p><p>all the other stuff will balance out with out a lot of work you may need to sneak across some, because most reuse seems to be on the mage gear while most cast speed seems to be on the priest gear from what I have seen.  Also most fighter gear seems to have some agi on it as I think that still helps with their avoidance, so is some overlap between them also.</p>