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View Full Version : New SF AA builds and stats?


Silkmyst
02-21-2010, 08:00 PM
<p>Hi all,</p><p>I still love playing a ranger, and want to keep building.  I had my TSO AA lines down well and casting orders.  Now I feel like I'm starting over!</p><p>So, it looks like our main stat now is agility.  Is there a secondary stat we should focus on besides wisdom for resists?  I sort of went agility line and poison again.  What end line SF things are people going for with AAs now for max dps?</p><p>I'd hate missing something obvious for dps as I'm definitely not a math wiz.</p><p>Thanks much,</p><p>Silk</p>

Ranja
02-23-2010, 11:40 AM
<p><cite>Silkmyst wrote:</cite></p><blockquote><p>Hi all,</p><p>I still love playing a ranger, and want to keep building.  I had my TSO AA lines down well and casting orders.  Now I feel like I'm starting over!</p><p>So, it looks like our main stat now is agility.  Is there a secondary stat we should focus on besides wisdom for resists?  I sort of went agility line and poison again.  What end line SF things are people going for with AAs now for max dps?</p><p>I'd hate missing something obvious for dps as I'm definitely not a math wiz.</p><p>Thanks much,</p><p>Silk</p></blockquote><p>well ya need the str line now for the crit as it affects both ranged and melee now....</p>

Silkmyst
03-01-2010, 04:59 PM
<p>Thanks Ranja,</p><p>Kind of ironic after we were supposedly dumping all str for agility!</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Silk</p>

Scillion
03-03-2010, 10:42 AM
<p>I know, i mean str only helps the amount we carry now, but we need the str line for the crit.</p><p>I also went down the wisdom line for the threat reduciton though i am only 61, the groups i am running with, I am using Evade and the primary strike as my 3rd and 4th down the chain because I snap aggro when assisting the MTs pretty quick. I know it is not a prefered line but if i am a live i can help kill the mobs faster is my philosophy.</p>

Donilla
03-03-2010, 02:26 PM
<p>I for one chose AGI first, then STR and INT. With the new extra AAs you can use all 3. But AGI first. Never considered using WIS at all. I used gear to up resists, mostly because I used diff gear for diff situations and wanted to be able to switch it out as needed. INT still works with the poisons, which every scout should be using.</p>

Lethe5683
03-03-2010, 02:37 PM
<p><cite>Silkmyst wrote:</cite></p><blockquote><p>Hi all,</p><p>I still love playing a ranger, and want to keep building.  I had my TSO AA lines down well and casting orders.  Now I feel like I'm starting over!</p><p>So, it looks like our main stat now is agility.  Is there a secondary stat we should focus on besides wisdom for resists?  I sort of went agility line and poison again.  What end line SF things are people going for with AAs now for max dps?</p><p>I'd hate missing something obvious for dps as I'm definitely not a math wiz.</p><p>Thanks much,</p><p><span style="color: #993366;">Silk</span></p></blockquote><p><span style="color: #993366;">I think STA should be higher priority than WIS.  AGI>STA>WIS the other's do not matter at all unless you are somehow carrying a rediculously high weight of items.</span></p>

Saihung23
03-03-2010, 03:22 PM
<p>well, with the aa's (and forgive me if I am misunderstanding here) the only one that grants any stat bonus is the first one, bounty.</p><p>+4 to agi and stam/point spent in bounty</p><p>So, really the only thing we need to worry about with which lines we take is what we want out of them power or ability-wise, right?</p>

Lethe5683
03-03-2010, 05:17 PM
<p><cite>Roboto@Antonia Bayle wrote:</cite></p><blockquote><p>well, with the aa's (and forgive me if I am misunderstanding here) the only one that grants any stat bonus is the first one, bounty.</p><p>+4 to agi and stam/point spent in bounty</p><p>So, really the only thing we need to worry about with which lines we take is what we want out of them power or ability-wise, right?</p></blockquote><p><span style="color: #993366;">Each line has hidden stat bonuses, but it's not like attribute stats are any reason to choose a line.</span></p>

Scillion
03-03-2010, 05:48 PM
<p>Correct about Bounty. The preferences are based on the special abilities and the bottom group. I maxed out wis line, threat issues when grouping and I like the title Prowler, and then worked on the Str line (I like the crit rating). But more i am noticing, The Stam line would be smart as it gives us the chance to flurry and a melee ranged aoe (will work on this at 70). Right now i am doing group runs and just mentoring my wifes Templar (her new main as we just reactivated EQ2 (I transfered my ranger to the server we are playing now as i do not like to level characters).</p><p>So far i am enjoying the melee focus over the ranged.</p>

glowsintheda
03-03-2010, 06:07 PM
<p>sta lines gives a chance for aoe auto attack, not flurry, and only with melee weapons, not your bow.</p>

Scillion
03-03-2010, 06:16 PM
<p>My bad, it was a typo, posting at work and post open for 20 minutes while doing something else leads to bad communication.</p><p>What i meant to say is that it gives a melee aoe instead of ranged.</p><p>The way i look at the chance to hit four targets with your main melee weapon is a flurry (but in wow sense flurry was mutliple swings on a single target at once) I understand the difference =)</p>

Lethe5683
03-04-2010, 10:28 PM
<p><span style="color: #993366;">For rangers I think INT line is much better than STA line.</span></p>

Magnethjelmen2
03-05-2010, 12:00 PM
First AGI -> STR - > INT. There is no other solution, unless you want some special PVP spec.

Jemoo
03-05-2010, 01:49 PM
I've spec'd AGI -> STR -> INT for max dps (following all the guides here and on flames). I only have the end lines in AGI and STR, however, because the INT line is only really effective against long raid mobs. The last of my points in this tree went into the melee AoE of the STA line for duoing with my guildy's fury. The STA and WIS lines are nice, but don't help our dps as much as AGI and STR for their end lines and INT if you raid. The other two are only for PvP (or BGs i guess) and soloing and even then our job is dps, even when duoing... if you don't spec for max dps you're just not as effective, things should be going down before they get close enough to hit you and you need the STA or WIS lines.

Velik_NVashe
03-23-2010, 11:41 AM
<p>Thanks for the info, folks. Its good to know that I've been doing the right thing by starting with AGI and going on to crits under STR.</p><p>My Ranger is only in the mid-twenties, so I don't know enough about the different abilities to make a decision on anything in the Ranger tree itself, though. Are there any must-haves? I was thinking maybe some of the multishot abilities off to the right, but I'm not sure.</p>

Ranja
03-23-2010, 05:10 PM
<p><cite>Eboz@Splitpaw wrote:</cite></p><blockquote>First AGI -> STR - > INT. There is no other solution, unless you want some special PVP spec.</blockquote><p>This. I see alot of bad advice and misinformed info floating around in this thread.</p><p>Wisdom line damage buff only works on surveillance and normal stealth. It makes that ability kinda useless. Also, if you are wasting points in the wisdom line because of bad hate generation, you are taking points away from your DPS. Thus, you are doing less DPS with the wisdom line. we are already hurting in the DPS department - don't [Removed for Content] yourself more by taking the wisdom line.</p>

Upir
03-23-2010, 07:24 PM
<p>The Predator tree's pretty easy to just look at and see the path for best damage.  If you're not setup to be doing max damage, you're doing it wrong.  It should be maxed at 100/100pts when you're done. </p><p>Bounty 1 point.</p><p>Max agi out 8, 4, 10, 1 or 4, 8, 10, 1 depending on how much you care about the run speed. </p><p>Then max str line out 4, 8, 10, 1 because bladed opening sucks and isn't worth the time it takes to cast. </p><p>Then max the int line 8, 4, 10, 1 to get intox. </p><p>Take the SF str end line (aa damage) maxed to 8.</p><p>Take the SF agi end line (recast) maxed to 8.</p><p>Take PFT maxed out.</p><p>Go back and fill in the remaining points on the tree in the SF int end line (intox bonus) which should put you at 7 of 8 with your full 100 pts spent on the tree. </p><p>Anything else, other than the previously mentioned possible pvp/bg setup should look like this.  Ideally, I'd fill in the pred tree first up and including to the full 8 spent in the SF aa damage bonus, go over to the ranger tree, get the off. stance bonus and bonus to stream of arrows, then pick up arrow barrage, then come back and finish up the pred tree as posted above.</p><p>If you're messing with the wis line in a non pvp/bg setting, find better tanks.  If you're messing with the sta line because you want ae auto atks, you should probably just betray to an assassin now.</p>

Ixtril
03-23-2010, 07:27 PM
<p>I have a leg up on many rangers. Sitting at 90 with 223 AAs so far I get to grab pretty much what I want. That being said I'll try to lay out my top DPSing build I've tried this xpac in a somewhat order of preference.</p><p>AGI first, this is still our no brainer must have. I went 4,8,10,2 if you don't care about in combat runspeed 8,4,10,2 will give more DPS.</p><p>STR next. Kinda sucks they only give us 12 crit or so here for 10 points compared to the 20+ other classes get. (I forget exactly, just recall it being 10-12). With the abundance of crit in this xpac I will be pulling points out of the crit eventually. If you're hurtin for crit I'd go 8,4,10,2 otherwise maybe 10,4,8,2 .... who knows. This line is important as it DRASTICALLY reduces the recast on our biggest hitters. I wish they'd adjust this aa to reduce recast on more than 2 arts, but whatever.</p><p>STA to get the AOE. 4,4,10 . This is where I know I differ from many other rangers. IMHO Int line became trash a year ago or whatever when they took away our spell/poison crit. Now that we can AOE pointblank with our eagle's talon, I macro'd my AOES to Autoattack 1 and I run right up in the middle of the action for AOE fights. We can throw up great AOE DPS now with our swords.</p><p>INT A few points in poison combo, still a decent debuff, though I have wondered if those points would be better in spinning spear. Neurotoxic coating is great if you're soloing with swords, otherwise its a waste. The mob should never touch you to activate it otherwise. Toxic expertise is a joke. 10 points for a 10% increase in poison effectiveness? That adds up to about 1% more on the parse. Poisons are gimped right now. Of course I love intox, but just not willing to waste the points to get it.</p><p>SF stuff. Hastened Reusibilty and Viscious Stabbing are awesome. I'd like to get Bewilderment at some point, but it ranks fairly low to me compared to other needs. The mages are gettin glots of reuse love this xpac. Tons of gear with spell reuse on it. Too bad we need Ability Reuse for it to be any good for us, so those are some great points spent on hastened reusability. Predator's Final Trick is SWEET.</p><p>The Ranger tree really hasn't changed much from the standard build. Conservation, Extension, and Double Arrow. Once you're over 80 you can spend some more points to bolster these lines. *A little hint to try out here. You have to spend at least 3 points in survival instincts anyways, try doing all 5, and pick yourself up some +offensive skill adorns or items. I've found the +100 agi in the def stance boosts my DPS more than quick shot does in off, and I'm much less squishy to boot.*</p><p>The SF stuff here is a little less exciting. Cat Like Reflexes is quite nice though, but ONLY if you are big dps. On my parse it usually beats out all my other deaggros together 2-1 for reducing my hate. Its about as powerful for reducing hate per proc as rescue is at increasing (in regards to threat, not guarunteed threat position). Helpful winds is also a must have. It extends your accuracy group temp buff for another 5 seconds. After you cap on skills, accuracy is the only way to further boost your hit chance/dmg. Arrow Barrage adds another nice AOE.</p><p>With basically nothing changing in the tso tree, I just pulled some of the fluff points out to spend elsewhere, and only use enough here to get the endline. About the only thing that really matters here is critical mastery and all endlines. With my switch to Def stance, I've gone with the boosts to it. Survivability really is much improved for me in this xpac, no more one shots from aoes.</p><p>For the coming up ranger I'd completely stay out of the TSO tree until you get everything else that matters in the other trees.</p><p>Hope this helps some folks, and as always YMMV and to each their own.</p><p> EDIT *ROFL I must have been typing at the same time as Upirus, and he was quicker. No plans on betraying despite me preference for the STA line <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />*</p>

Velik_NVashe
03-23-2010, 07:31 PM
<p>Wow, thank you three very much! That's exactly the kind of info I was looking for. Awesome. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Upir
03-23-2010, 07:45 PM
<p>Don't waste points on cat-like reflexes.  I refer you to my statement about the wis line.  If you think you need cat-like reflexes, find better tanks. </p><p>If you're not good enough to be ripping agro, it's not an issue, and if you are good enough to be ripping agro, the tanks you hang around should be good enough to keep it from happening, so its still a non issue.</p>

EQ2Magroo
03-26-2010, 01:04 PM
<p><cite>Upirus wrote:</cite></p><blockquote><p>Max agi out 8, 4, 10, 1 or 4, 8, 10, 1 depending on how much you care about the run speed. </p><p>Then max str line out 4, 8, 10, 1 because bladed opening sucks and isn't worth the time it takes to cast. </p><p>Then max the int line 8, 4, 10, 1 to get intox. </p></blockquote><p>You are frikkin' kidding me right ? You can put 10 points into those skill choices now rather than stopping at 8 ?</p><p>I feel like such a noob !!</p><p>I know what I'll be doing next time I log on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Seiffil
03-26-2010, 04:49 PM
<p><cite>Ixtril wrote:</cite></p><blockquote><p>STA to get the AOE. 4,4,10 . This is where I know I differ from many other rangers. IMHO Int line became trash a year ago or whatever when they took away our spell/poison crit. Now that we can AOE pointblank with our eagle's talon, I macro'd my AOES to Autoattack 1 and I run right up in the middle of the action for AOE fights. We can throw up great AOE DPS now with our swords.</p><p>INT A few points in poison combo, still a decent debuff, though I have wondered if those points would be better in spinning spear. Neurotoxic coating is great if you're soloing with swords, otherwise its a waste. The mob should never touch you to activate it otherwise. Toxic expertise is a joke. 10 points for a 10% increase in poison effectiveness? That adds up to about 1% more on the parse. Poisons are gimped right now. Of course I love intox, but just not willing to waste the points to get it.</p></blockquote><p>There's a huge problem with your plan regarding the sta line.  If you run in and go melee, just because you can AE at point blank range, once those AE's are down, you can't use your range CA's without backing out.  This is the general reason rangers still have to use their bows and can't just melee auto attack, we cut off the ability to use several CAs.  This is the same reason we can't just sit back at a comfortable range, cause we need to be close enough to access our melee CAs.  I just don't think that it is worth the effort. </p><p>Now as for your comment regarding 10% poison damage increase from toxic expertise being a joke let's consider a few things.  For ease of computing, let's assume you had a poison which deals 1000 damage per proc.  Now it deals 100 more. </p><p>That may not be much, but considering that we sometimes are upgrading CA's that only have about a 100-150 dmg increase from what we currently use, by your same argument, we shouldn't bother doing that either.  By itself it's not a lot, it's the added affect you get from grouping up all the small increases.</p>

Ixtril
04-11-2010, 05:17 PM
<p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>Ixtril wrote:</cite></p><blockquote><p>STA to get the AOE. 4,4,10 . This is where I know I differ from many other rangers. IMHO Int line became trash a year ago or whatever when they took away our spell/poison crit. Now that we can AOE pointblank with our eagle's talon, I macro'd my AOES to Autoattack 1 and I run right up in the middle of the action for AOE fights. We can throw up great AOE DPS now with our swords.</p><p>INT A few points in poison combo, still a decent debuff, though I have wondered if those points would be better in spinning spear. Neurotoxic coating is great if you're soloing with swords, otherwise its a waste. The mob should never touch you to activate it otherwise. Toxic expertise is a joke. 10 points for a 10% increase in poison effectiveness? That adds up to about 1% more on the parse. Poisons are gimped right now. Of course I love intox, but just not willing to waste the points to get it.</p></blockquote><p>There's a huge problem with your plan regarding the sta line.  If you run in and go melee, just because you can AE at point blank range, once those AE's are down, you can't use your range CA's without backing out.  This is the general reason rangers still have to use their bows and can't just melee auto attack, we cut off the ability to use several CAs.  This is the same reason we can't just sit back at a comfortable range, cause we need to be close enough to access our melee CAs.  I just don't think that it is worth the effort. </p><p>Now as for your comment regarding 10% poison damage increase from toxic expertise being a joke let's consider a few things.  For ease of computing, let's assume you had a poison which deals 1000 damage per proc.  Now it deals 100 more. </p><p>That may not be much, but considering that we sometimes are upgrading CA's that only have about a 100-150 dmg increase from what we currently use, by your same argument, we shouldn't bother doing that either.  By itself it's not a lot, it's the added affect you get from grouping up all the small increases.</p></blockquote><p>Not Really, that 100 dmg increase on the CA is further enhanced by the multiplicative effects of potency, crit bonus, etc.</p><p>Poisons are not. Poisons do NOT crit . (Something that I think is messed up, they need to bring back our poison crit)</p><p>Auto Attacks do crit, and are further enhanced by future increases in agility and crit bonus.</p><p>I should also clarify that your choices will depend on playstyle. If all you ever fight are single target encounters, aoe auto-attack will be of no benefit, if you do alot of group encounters in can be huge.</p><p>The fact of the matter is, we are dealing with broken game mechanics as far as rangers are concerned. If you are concerned with maximizing your DPS for your AA points spent, at this point in the game it can be helpful to pick up the sword once in a while. Its a fact that you will get higher auto attack DPS against trash mobs with a sword than with your bow. Tougher mobs, the bow wins out as hit rates come into play, and the hit bonus on our ammo is huge. For max damage in groups against trash mobs, I've found it best to melee the mobs' a bit, let that aoe auto attack proc a couple times, launch your ranged aoes point blank, and as the mobs start to dwindle and your melee cas are depleted, back up two steps, hit Focus Aim and switch to the bow and your ranged arts. That SEEMS to yield higher dps zonewide than simply planting myself at range.</p><p>To double check this I just went over a recent zone wide parse for myself solo in the hole. There were both lots of encounter fights on trash and single target triple ups. AOE Autoattack was worth about 170,000 more damage on my zonewide for that session. Caustic Poison was worth 550,000. Now bear in mind that my Caustic poison dmg was also boosted by the AOE procs (those can poison each mob they hit too). 10% of 550,000 is 55,000. So spending 18 points in int to get the 10% increase to poison damage would've been worth less than a 55,000 dmg zonewide boost (due to less procs) versus the 170,000 dmg boost from spending 18 points in stamina.</p><p>Of course YMMV and to each their own, we are all individuals with our own playstyles and desires. Gear and other AAs spent would effect these results. Since poison damage is a relatively fixed value someone with less crit, crit bonus, dps mod etc may likely find int line yields better results than stamina. Would be a fun excercise to mentor myself down to 72, put on some MC gear and see how results play out.</p>

Seiffil
04-12-2010, 12:38 PM
<p><cite>Ixtril wrote:</cite></p><blockquote><p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>Ixtril wrote:</cite></p><blockquote><p>STA to get the AOE. 4,4,10 . This is where I know I differ from many other rangers. IMHO Int line became trash a year ago or whatever when they took away our spell/poison crit. Now that we can AOE pointblank with our eagle's talon, I macro'd my AOES to Autoattack 1 and I run right up in the middle of the action for AOE fights. We can throw up great AOE DPS now with our swords.</p><p>INT A few points in poison combo, still a decent debuff, though I have wondered if those points would be better in spinning spear. Neurotoxic coating is great if you're soloing with swords, otherwise its a waste. The mob should never touch you to activate it otherwise. Toxic expertise is a joke. 10 points for a 10% increase in poison effectiveness? That adds up to about 1% more on the parse. Poisons are gimped right now. Of course I love intox, but just not willing to waste the points to get it.</p></blockquote><p>There's a huge problem with your plan regarding the sta line.  If you run in and go melee, just because you can AE at point blank range, once those AE's are down, you can't use your range CA's without backing out.  This is the general reason rangers still have to use their bows and can't just melee auto attack, we cut off the ability to use several CAs.  This is the same reason we can't just sit back at a comfortable range, cause we need to be close enough to access our melee CAs.  I just don't think that it is worth the effort. </p><p>Now as for your comment regarding 10% poison damage increase from toxic expertise being a joke let's consider a few things.  For ease of computing, let's assume you had a poison which deals 1000 damage per proc.  Now it deals 100 more. </p><p>That may not be much, but considering that we sometimes are upgrading CA's that only have about a 100-150 dmg increase from what we currently use, by your same argument, we shouldn't bother doing that either.  By itself it's not a lot, it's the added affect you get from grouping up all the small increases.</p></blockquote><p>Not Really, that 100 dmg increase on the CA is further enhanced by the multiplicative effects of potency, crit bonus, etc.</p><p>Poisons are not. Poisons do NOT crit . (Something that I think is messed up, they need to bring back our poison crit)</p><p>Auto Attacks do crit, and are further enhanced by future increases in agility and crit bonus.</p><p>I should also clarify that your choices will depend on playstyle. If all you ever fight are single target encounters, aoe auto-attack will be of no benefit, if you do alot of group encounters in can be huge.</p><p>The fact of the matter is, we are dealing with broken game mechanics as far as rangers are concerned. If you are concerned with maximizing your DPS for your AA points spent, at this point in the game it can be helpful to pick up the sword once in a while. Its a fact that you will get higher auto attack DPS against trash mobs with a sword than with your bow. Tougher mobs, the bow wins out as hit rates come into play, and the hit bonus on our ammo is huge. For max damage in groups against trash mobs, I've found it best to melee the mobs' a bit, let that aoe auto attack proc a couple times, launch your ranged aoes point blank, and as the mobs start to dwindle and your melee cas are depleted, back up two steps, hit Focus Aim and switch to the bow and your ranged arts. That SEEMS to yield higher dps zonewide than simply planting myself at range.</p><p>To double check this I just went over a recent zone wide parse for myself solo in the hole. There were both lots of encounter fights on trash and single target triple ups. AOE Autoattack was worth about 170,000 more damage on my zonewide for that session. Caustic Poison was worth 550,000. Now bear in mind that my Caustic poison dmg was also boosted by the AOE procs (those can poison each mob they hit too). 10% of 550,000 is 55,000. So spending 18 points in int to get the 10% increase to poison damage would've been worth less than a 55,000 dmg zonewide boost (due to less procs) versus the 170,000 dmg boost from spending 18 points in stamina.</p><p>Of course YMMV and to each their own, we are all individuals with our own playstyles and desires. Gear and other AAs spent would effect these results. Since poison damage is a relatively fixed value someone with less crit, crit bonus, dps mod etc may likely find int line yields better results than stamina. Would be a fun excercise to mentor myself down to 72, put on some MC gear and see how results play out.</p></blockquote><p>Again if you're moving to melee just so you can use the AOE auto from the sta line, you are losing the ability to cast any range attacks except AE's unless you're not using your epic anymore in which case you can use no range attacks except for point blank and sniper.  I don't know about you, but I can go through my melee CA's pretty quickly, and with the longer recast on our AE's, now you're sitting waiting for your CA's to refresh.</p><p>It's not as simple of a fix as you say it is to improve your dps by just reverting to melee, cause you have to look at all the CA's you lose access to when meleeing.  Just like all the CA's you lose access to if you were fighting at 20m range instead of getting into that 2-5m range.</p><p>Can your parse account for the loss of damage from not being able to regularly use your range CA's?  No one is going to deny that melee auto attack currently outparses range auto attack by far, even if you add in makeshift arrows and offensive stance procs.  But giving up a significant portion of your CA's to melee I'm tempted to think you might be losing more dps from what you're not able to use then what you're gaining. </p><p>I wouldn't discount poisons since caustic poisons seem to always end up being a significant portion of my dps, usually in the top 3-5 of my parse, and anything I can do to increase their damage is worthwhile.  Plus don't forget going along the int line also allows you to get intoxication, which does get effected by potency and crit bonus and can be fairly significant parsewise.</p><p>I would also say, if you're so inclined to stress meleeing this much, you may as well just betray to assassin, since they can do that better then a ranger since all of their CA's will be accessible.</p>

Ixtril
04-13-2010, 03:16 PM
<p>Ok, that got too long to quote again, but let me break it down this way.</p><p>As said before it will depend on playstyle, gear, AAs available and level. Unfortuantly, I'm approaching this from the end game angle. Best thing someone can do is run a parse to get helpful clues on where they may be lacking, and where boosts may be useful.</p><p>IF poisons still account for a significant chunk of your dps, then by all means, boost them by 10%. If any end game ranger still has poisons accounting for a large chunk of his DPS he probably needs to work on some things. With all the crit chance, crit bonus, potency, dps, da, and on and on that are available now it really shifts the spectrum. Caustic poison has shrunk to 4% of my parse. 10% boost only yields me .4% more DPS. 10 Points poorly spent.</p><p>That being said, it is off base for this thread, as the intention is for leveling rangers I believe, and yes in lower levels poison is probably still huge.</p><p>I'm constantly resetting AAs and trying things. After looking the INT line over again because of this thread I decided to run it through the paces in the hole. The new SF aa enhancement to Intox made it look pretty powerful, and indeed it is. Enough so, that I feel I may stick with int line in exchange for STR line. With Crit being so cheap these days its only the STR endline I'll miss, but yah, I'll miss it alot. So perhaps for the leveling ranger INT 6,6,10,2, and for the end gamer 10,8,4,2,8. Really INT line and STA line complement each other very well, the int line debuffs severely cripple the mobs while in melee range.</p><p>As to losing ranged CAs.... huh?  Its really not hard to root, snare the mob and back up a bit to launch the ranged cas. They all still get their time in the parse. Just as when sitting in the good ol sweet spot you wind up graying out all your CAs if the fight goes long enough, so will you if you use both your sword and your bow. Its also a slightly different strat on solo versus group encounters. In single mob encounters there's really no point in hanging around long in melee range, just long enough to land the melee debuffs, bloody reminder etc, then get the heck outta striking range again and use the bow and your ranged CAs.</p>

Seiffil
04-14-2010, 03:59 AM
<p>Fair enough, I hadn't really focused enough on my parses but you're right, poison damage isn't anywhere near as high as it used to be on the parse.  I would probably say still that keep str endline, agi endline and then getting int endline are probably more worthwhile then sta endline.  In which case, with getting the int endlines, the best choice to probably put the points in qualify for intox is still the poison damage increase.</p><p>It's not a matter of rooting, snaring, stuning and backing up that bothers me with regards to using the sta line.  I'm not bothering to refer to solo, I was more thinking with regards to groups.  It's annoying enough when you get an encounter or multiple encounter pull trying to keep in that sweet spot.  My issue with your suggestion for moving in to make sure you're meleeing is now your trying to squeeze in range CA's and melee CA's with your melee auto attack and considering the cast times on the several of our range CA's, do we lose more dps by moving out to cast those and losing those auto attacks, because I doubt you're going to move out, cast, and be back in before your next melee AA is ready. </p><p>with the amount of jousting in and out that it seems like your method or playstyle has, I have trouble seeing how effective it really can be.  You're better off just picking one method or the other, and if you're gonna choose to melee more, you're probably just better off betraying to an assassin.</p>

Ranja
04-14-2010, 01:03 PM
<p><cite>Ixtril wrote:</cite></p><blockquote><p>Ok, that got too long to quote again, but let me break it down this way.</p><p>As said before it will depend on playstyle, gear, AAs available and level. Unfortuantly, I'm approaching this from the end game angle. Best thing someone can do is run a parse to get helpful clues on where they may be lacking, and where boosts may be useful.</p><p><strong>IF poisons still account for a significant chunk of your dps, then by all means, boost them by 10%. If any end game ranger still has poisons accounting for a large chunk of his DPS he probably needs to work on some things.</strong> With all the crit chance, crit bonus, potency, dps, da, and on and on that are available now it really shifts the spectrum. Caustic poison has shrunk to 4% of my parse. 10% boost only yields me .4% more DPS. 10 Points poorly spent.</p><p>That being said, it is off base for this thread, as the intention is for leveling rangers I believe, and yes in lower levels poison is probably still huge.</p><p>I'm constantly resetting AAs and trying things. After looking the INT line over again because of this thread I decided to run it through the paces in the hole. The new SF aa enhancement to Intox made it look pretty powerful, and indeed it is. Enough so, that I feel I may stick with int line in exchange for STR line. With Crit being so cheap these days its only the STR endline I'll miss, but yah, I'll miss it alot. So perhaps for the leveling ranger INT 6,6,10,2, and for the end gamer 10,8,4,2,8. Really INT line and STA line complement each other very well, the int line debuffs severely cripple the mobs while in melee range.</p><p>As to losing ranged CAs.... huh?  Its really not hard to root, snare the mob and back up a bit to launch the ranged cas. They all still get their time in the parse. Just as when sitting in the good ol sweet spot you wind up graying out all your CAs if the fight goes long enough, so will you if you use both your sword and your bow. Its also a slightly different strat on solo versus group encounters. In single mob encounters there's really no point in hanging around long in melee range, just long enough to land the melee debuffs, bloody reminder etc, then get the heck outta striking range again and use the bow and your ranged CAs.</p></blockquote><p>I suggest you go over to that other site and start a conversation about STA vs. INT. you will get a lot of nice insight. Check out the parse thread on the top of the forumn. These are all from end game raiders where poison still accounts for 3-4% of their parse.Accordingly, they all swear by intox as well. I am not saying you are wrong, but you might get a better discussion over there.</p>

Ixtril
04-14-2010, 08:03 PM
<p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p>Fair enough, I hadn't really focused enough on my parses but you're right, poison damage isn't anywhere near as high as it used to be on the parse.  I would probably say still that keep str endline, agi endline and then getting int endline are probably more worthwhile then sta endline.  In which case, with getting the int endlines, the best choice to probably put the points in qualify for intox is still the poison damage increase.</p><p>It's not a matter of rooting, snaring, stuning and backing up that bothers me with regards to using the sta line.  I'm not bothering to refer to solo, I was more thinking with regards to groups.  It's annoying enough when you get an encounter or multiple encounter pull trying to keep in that sweet spot.  My issue with your suggestion for moving in to make sure you're meleeing is now your trying to squeeze in range CA's and melee CA's with your melee auto attack and considering the cast times on the several of our range CA's, do we lose more dps by moving out to cast those and losing those auto attacks, because I doubt you're going to move out, cast, and be back in before your next melee AA is ready. </p><p>with the amount of jousting in and out that it seems like your method or playstyle has, I have trouble seeing how effective it really can be.  You're better off just picking one method or the other, and if you're gonna choose to melee more, you're probably just better off betraying to an assassin.</p></blockquote><p>Can we PLEEEEEASE all agree to stop with the "might as well betray to Assassin" thing. I think its fair to say those that are willing have already done so. The rest of us that remain are the stubborn few who are willing to stick it out and try to make the best of it. Its sad really the toll its taken on that "Other" Board, seems like all the top contributers have either quit or betrayed. I admit, I looked at it. While testing the BG's pre-release on Test_Copy, I rolled an assassin and buff botted him to 80. Was the DPS great?... Yes, was he fun?... Yes Was he more fun than my ranger?... No</p><p>Seiffil, I think I've failed to properly communicate what I'm saying to you. Things have changed alot with SF, some good, some bad. I've tried to focus on the good and look to ways to take advantage of it in order to squeeze some untapped DPS out of my ranger. This has meant a thorough re-evaluation of the traditional approach to AAs and playstyle. So far its worked, I'm still able to provide Tier1 DPS in my raid force. (It is a casual raid force though, I'll be VERY surprised if the others don't surpass me at some point)</p><p>I'm NOT suggesting any ranger should stop using their bow. I'm saying to stop avoiding the sword. Before SF, like most rangers, I had all my melee arts macro'd to autoattack with my bow afterwards and would stand in the sweetspot where all CAs were available. Even if fighting a mob toe to toe I used my bow. Those macros are gone now.</p><p>I'm NOT saying to back out for ranged CAs and run back in to land a melee auto attack. You're right, that would be very counterproductive. What I'm suggesting is actually easier than maintaining the sweetspot like I used to. Get right on the mobs butt and run through the melee CAs in a logical damage maximizing order, timing them to allow your sword auto attacks to land, yes... just like an Assassin. After the melee string is complete, hit Focus Aim, back up, and run through your ranged CAs in a logical order timing them between BOW auto attacks like normal. (or the reverse if you prefer, start ranged and run in for the melee). Rinse and repeat as long as there's still something left to kill. Its not like jousting, you dont't have to back out a mile to get to where you can switch to bow, its just at least as far as the sweetspot, and if you overrun it a bit and gray out your melee arts its not a big deal. If you land in the sweetspot and can still squeeze in the quick refresh melee arts between bow attacks great. Since our melee arts can be cast while moving, make sure to be casting one while adjusting position and no dps time is lost. Is this more work than just standing any old place like a caster and plinking off arrows? Sure. Are there times when the mobs die so fast its not better to just stick to the bow and ranged arts? Yup.</p><p>A correction to myself, 10 Points in toxic expertise is worth a 16% boost to poison damage, not 10% so would yield an overall boost of .64% to my DPS. I'm still bitter over this really. Once upon a time that was 50 something spell crit for 8 AA points. Now THAT was AA well spent, as back then spell crit determined the chance for our poisons (and most other procs) to crit, and there was hardly any other way for a ranger to get spell crit. I almost quit the game after that update (52  I believe?) It seems to me that overnight my parse dropped by like 30%. Going from 52 crit to a 16% increase in a single attack type that can't crit was a VERY poor trade. If they'd just give us back poison crit I think Int line would become alot more appealing to me again. Enough of that.... I'm trying to positive... not bitter LOL</p><p> Since I'd written off Int line long ago in exchange for Str line, I was still in the mindset of excluding intox when considering where best to spend points. When comparing the potential dps boost of 28% AOE auto attacks while fighting with sword, and the new found benefit to fighting with sword on occasion it seems an easy choice to pick sta over int(while excluding endlines). Yes the STA endline is junk, and the int endline is far superior. If they'd fix the sta endline to at least do what the verbage on it indicates it to do and allow you to continue to auto-attack while under impenetrable it might be very good. If they did that and gave us bow AOE STA line would be rockin. In recent testing SF boosted Intox looks to be worth 4% on my zone wide solo parse, thus in all I might consider INT line worth 5% more DPS for me. That's with 31 points in it however, (I decided to stop at 7 in the SF boost, as you can't get better than 100% improvement on reuse, and I already have the 10% reuse). That's alot of points spent for 5%.</p><p>The trouble with INT line is it does little if anything to provide boosts to anything else. AGI gives us crit bonus and cast speed, helps everything. STR gives us crit chance and reuse on our highest hitting arts. These are easy, no-brainer choices. Looking for further choices that provide a "zonewide" benefit can be trickier. The much ridiculed wis line even looks decent if you think about it a bit. With wis line you can greatly increase reuse and cast speed on stealth. It can also boost our stealthed arts by 10%. Sniper Shot, Hidden Shot, Emberstrike, Ranger Blade, Fittest would all benefit from points spent here, both in damage and usage frequency. More than 5% overall boost to total DPS though? Maybe, maybe not. More than .64% if only consider poison expertise? Good chance, yes.</p><p>*Dang, Further EDIT, just caught what Ranja said about the wis line, didn't realize it would not apply to sneak attack, that does [Removed for Content] it alot</p>

Umub
04-19-2010, 08:03 PM
<p>I would agree with Ixtril. I am finding it just as easy to "joust" as to stay in the sweat spot these days. And again, I don't mean constant jousting. I mean something like:  run through ranged CAs (this often includes sneak attack/rangers blade combo because of it's fairly long range), as those run out move forward and run through close range CAs, as those run out back up.</p><p>A couple of points to clarify. If you are going to run up and use your close range CAs don't be shy. You have to get close enough for your melee (sword) auto attack otherwise you might as well just stay in the sweet spot. I use ACT with a sound setup to ping for me when I hit with my sword so I can tell if I'm in the right spot or not.</p><p>Second, you can use arrow barrage or natural selection while running in or out without interupting them.To avoid wasting the time you spend moving. If those aren't up I manually hit range auto attack so it will at least fire while I'm moving.</p><p>Finally, in reality things are a little more complicated because of cycle times and sometimes it makes more since to stay in the sweet spot if not enough of one type of CA is available (range vs. melee).</p>

Striikor
04-20-2010, 12:49 PM
<p>I started playing again :}</p><p>I find the mini-joust best also. It provides a marginal inprovement in DPS just as it did in beta. But then I have some pretty good melee weapons. I took "/autoattack 2" off of everything. I tried this with all the combination of aa and aa lines I could think of whilst in beta. It was inevitably 500 to 1 k better over all.</p><p>I start right on the mob to make sure my melee autoattack is hitting and debuff and run through melee CA's starting with Bloody Reminder.</p><p>When my melee CA's run out I back out till my Ranged CA's are available and run through them.</p><p>Then rinse and repeat.</p><p>My Melee CA's kick off my melee autoattack so I need to make sure I am on the mob, when I back out for Ranged CA's it triggers my Ranged autoattack while I run through them. Timing is a little tougher because of the change between autoattack timing while mini-jousting, but distance is actually easier.</p><p>I plan on a spec with the stamina line, my other spec right now is strictly for soloing. I think I will see a net gain over the int line but we will see.</p>

Raahl
04-29-2010, 12:19 PM
<p>Interesting.  What added benefit do you get for doing the mini-joust vs. sitting in the sweet spot?</p><p>Is it that you are doing some melee attacks and thus getting the AoE attack occationally?</p><p>What would be the difference if you sat in the sweetspot and used the melee auto attack instead of ranged auto attack?</p>

Striikor
05-01-2010, 12:36 PM
<p>Primarily getting the procs off of buffs and adorns that would not happen otherwise.</p>