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ScubaEtte
02-20-2010, 05:37 PM
<p>just wondering if anyone has killed the last named.  seems to be bugged with the constant porting again.  and we were getting random client crashes amoung 3 of us in group while on the final named.</p>

Vual
02-20-2010, 05:44 PM
Yes it has been killed.

Erage
02-20-2010, 11:08 PM
<p>Yea the last name in Rescue is quite killable.</p><p>You should see the last name in the Vigilant Destruction x2 (Prime Trajin Ghis).  His bug was hilarious with the npc's in the normal script completely completely lagging out the zone by spamming a massive amount text a second, nonstop.  Also was killed, but just funny if you activate those nonaggro npcs and they spam you like crazy.  You have to do the entire script without their help because they just make the zone unplayable when they are spamming the same sentences like mad:</p><p><em>(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Right!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Right!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Right!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"</em></p><p></p>

Carthington
02-21-2010, 04:26 AM
<p>seems to be a lot of one shotting when a person gets ported....</p>

Edaine
02-21-2010, 08:35 PM
<p>Just kill mage adds and burn. Simple deduction.</p>

Destriel
02-23-2010, 03:48 PM
<p>def killed this guy, but have no idea why the strat we used worked.  there were no clues in the encounter that we could find that were relevant, we just pulled until we got it sorted.</p><p>tbh i do not think this mob is working as intended.</p>

Banditman
02-23-2010, 05:44 PM
<p><cite>Destriel wrote:</cite></p><blockquote><p>def killed this guy, <strong>but have no idea why the strat we used worked.  there were no clues in the encounter that we could find that were relevant</strong>, we just pulled until we got it sorted.</p><p>tbh i do not think this mob is working as intended.</p></blockquote><p>This to me is the biggest problem with the encounter.</p>

Crychtonn
02-23-2010, 06:15 PM
<p><cite>Erage wrote:</cite></p><blockquote><p>Yea the last name in Rescue is quite killable.</p><p>You should see the last name in the Vigilant Destruction x2 (Prime Trajin Ghis).  His bug was hilarious with the npc's in the normal script completely completely lagging out the zone by spamming a massive amount text a second, nonstop.  Also was killed, but just funny if you activate those nonaggro npcs and they spam you like crazy.  You have to do the entire script without their help because they just make the zone unplayable when they are spamming the same sentences like mad:</p><p><em>(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Right!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Right!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Counters casting!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "Right!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 Ikm Ow'Od:Ikm Ow'Od/a says, "I am wounded!"</em></p></blockquote><p><em>(1266647057)[Sat Feb 20 01:24:17 2010] aNPC 2902857 <span style="color: #ff0000;">Darathar:</span></em><span style="color: #ff0000;"><em>Darathar</em></span><em><span style="color: #ff0000;">/a says, "MY WINGS !!!!</span>"</em></p><p>reminds me of someone somewhere long ago</p>

Sithal
02-23-2010, 07:08 PM
<p>Argh...my wings!</p>

AngusMcLachlan
02-24-2010, 03:43 AM
<p>it's 2 am and we just got finished raiding and i was playing all day so i'm fried.....</p><p>is there some trick to this zone? does dps have to be a certian level?  we're getting owend in the first room.  keeps saying we've been spotted.</p><p>no quests and i can't seem to figure out any one to talk to to get hints.</p><p>pm me a strat or something?</p>

Banditman
02-24-2010, 10:59 AM
<p>If the first room is making you cry, you should probably bring a different group.  You'll be a blubbering puddle of goo by the end of the zone.</p><p>Honestly, every encounter in the zone up until the last one is fairly strait forward.  I didn't say easy, just strait forward.  The last one just doesn't have any "keys" or "hints" to how or why it behaves the way it does, no way to "follow" it.</p>

Lorzus
02-24-2010, 11:47 AM
<p>Yeah the last named in this zone was a pain to figure out. We pulled him all around the room, tried watching emotes and everything else. When we finally figured it out, we saw there wasn't much in the way of hints on how do the fight.</p>

Yimway
02-24-2010, 02:59 PM
<p><cite>Sanjii@Antonia Bayle wrote:</cite></p><blockquote><p>Yeah the last named in this zone was a pain to figure out. We pulled him all around the room, tried watching emotes and everything else. When we finally figured it out, we saw there wasn't much in the way of hints on how do the fight.</p></blockquote><p>We spent 45 mins on him lastnight and gave up.  We chalked it up to being late and tired, but we also could not find the trigger/hints on the fight.</p><p>I mean, its mildly funny and all.  The guy warp hacks, wall hacks,  and headshots.  Its a total FPS hacker refference. </p><p>We looked for the 'vote him off server' clicky, but didn't find it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Kander
02-24-2010, 03:38 PM
<p>Marus Xand literally has a couple tricks, its a straight forward fight. Faster you kill him the less you'll get ported. Kill his adds... He is supposed to hard and chaotic and yes he gives clues on the all of two things you need to pay attention to. Brute force and chaotic confusion.</p><p>As to the first room, all Tallonite archers spawn at once, they are cloaked. IF you do not damage them, they remain cloaked and rooted and will not attack you until x amount of time to where the script tells them too. They all spawn, 2 will start attacking you, then two more, then 1 more, then 1 more, etc.</p>

Gaige
02-24-2010, 03:39 PM
<p>You burn him to 80, when he ports you stay close to him, when he goes to the end of the ship you rush him, when the adds come you kill the MAGE adds ONLY to get rid of the stoneskin and then you burn him down.  The port is just a port, when you get it run back to where he is.</p><p>If your dps is low you'll get multiple adds but just keep killing the MAGE ones so they don't stoneskin him and you'll eventually win.</p><p>If you think that encounter is hard I wouldn't do the x2 if I were you.</p><p>Also Kander you did a great job with all the airship zones, especially the x2.  Keep it up.</p>

Yimway
02-24-2010, 03:50 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>As to the first room, all Tallonite archers spawn at once, they are cloaked. IF you do not damage them, they remain cloaked and rooted and will not attack you until x amount of time to where the script tells them too. They all spawn, 2 will start attacking you, then two more, then 1 more, then 1 more, etc.</p></blockquote><p>And when the 6th member of your group takes a full minute or longer to zone in...</p><p>Would have been nicer if the trigger for the event was just a hair further from 'zoning in'.</p>

Yimway
02-24-2010, 03:52 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>You burn him to 80, when he ports you stay close to him, when he goes to the end of the ship you rush him, when the adds come you kill the MAGE adds ONLY to get rid of the stoneskin and then you burn him down.  The port is just a port, when you get it run back to where he is.</p><p>If your dps is low you'll get multiple adds but just keep killing the MAGE ones so they don't stoneskin him and you'll eventually win.</p></blockquote><p>In our pulls lastnight we did not attempt to damage him before all adds where dead.  We were tired and did not make the connection to the mage causing the stoneskin.</p><p>The headshot from ranged though was entertaining <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Destriel
02-24-2010, 04:35 PM
<p>killed him leaving multiple mage adds up.  in fact, he becomes damageable if both kinds of adds are up, seemingly dependant on their health percentages.</p><p>kander - if the "clues" in the script have any relevance to the way the encounter actually works, they're pretty terrible clues...  or the script doesnt work right.. one or the other.</p>

lollipop
02-25-2010, 01:32 AM
<p>Tried this guy tonight the ports come one after another. The healers where getting ported non stop. I see only a few seclect people killing this as is. And yes I raid and yes I am avatar geared. Given the healer was not. Please look into the porting</p>

browsy
02-25-2010, 04:21 AM
<p>As much as it pains me to agree, this airship zones are sweet!  And this mob is pretty simple AND straightforeward, with the exception of the mage adds being relevant to the stoneskin.  I mean oh look, burn burn burn, he ports... quadrouple axe THROW has killed you for 40k,  SPEAR CHUCK of bajeesis has killed you 40k, gee bob maybe we shoudl get too close for ranged attack, my god bill you are onto something... win.</p>

Yimway
02-25-2010, 12:37 PM
<p><cite>browsy wrote:</cite></p><blockquote><p>As much as it pains me to agree, this airship zones are sweet!  And this mob is pretty simple AND straightforeward, with the exception of the mage adds being relevant to the stoneskin.  I mean oh look, burn burn burn, he ports... quadrouple axe THROW has killed you for 40k,  SPEAR CHUCK of bajeesis has killed you 40k, gee bob maybe we shoudl get too close for ranged attack, my god bill you are onto something... win.</p></blockquote><p>The porting seems directly related to dps though, if you do too little you get ported more. </p><p>I have only two irritations about this fight.</p><p>1) trauma can not be selfed cured, it can be put on you when ported, and its usually fatal when it happens.</p><p>2) the curse target lock again can't be self cured by healer, making anyone getting above trauma while running back from a port impossible.</p><p>In the end, it felt like a 'luck' factor doing the zone with a single healer.</p><p>As with 99% of this game, the encounter gets incredibly trivial the more dps you pile on it.</p><p>I do think the zone will be avoided by the majority of the population though, much like the guk tso zones.  Hope the itemization is worth the irritation.</p>

Lader
02-25-2010, 03:12 PM
<p>the itemization for rescue and the x2 is better than pretty much anything in the first parts of the x4 raids.</p>

jam3
02-25-2010, 03:22 PM
<p><cite>Lader wrote:</cite></p><blockquote><p>the itemization for rescue and the x2 is better than pretty much anything in the first parts of the x4 raids.</p></blockquote><p>loot from the inflitration zone was just slightly upgraded items, like instead of 8.2 crit bonus some had 10.2 or something</p><p>fun zone though but didnt get anything good</p>

LardLord
02-25-2010, 03:27 PM
<p>I enjoyed this zone, and I really like the x2, but I agree that it's not very clear how the scripts on the end bosses are supposed to work in either zone.  In both cases it feels like we just kinda plowed through the script without really knowing what's going on (that's my experience, at least).</p><p>And yeah, good work on the itemization for the x2 especially.</p>

Superfranki
03-01-2010, 02:15 AM
<p>The strats posted so far are definately winning strats. Beat the zone no problem, except for one small detail. Any luck with finding the key mob? We figgured it had something to do with the cat, but we were not successful in finding it (nothing on track other than the cat and the two erudite NPCs either).</p>

Frezzyisfuzzy
03-01-2010, 04:09 AM
<p>Ports are avoidable.  He does a casting animation, and you can just interrupt him (like Varsoon curse).  As for key mob, I think it's somewhere around the dog named.  We aggrod it by accident, but I think it was somewhere in that area.</p>

EQPrime
03-01-2010, 01:09 PM
<p>I've done this zone 3 times and never found the key mob.  If anyone has a suggestion on how to spawn him I'd appreciate it.  We've gone through the zone with tracking, see invis, see stealth, etc and no luck.  Tried clicking on all kinds of stuff to activate him but still nothing.</p><p>Also, on 2 of our 3 runs we've had at least 1 group of eyeballs bug out and keep breaking.  They seem to aggro through the wall between the dog and meatbeast names, rush us, and then break.  This happens over and over.  It seems to be a pathing issues as part of the encounter paths the wrong way and leashes, breaking the encounter.</p>

Urgol
03-01-2010, 03:30 PM
This should be pre-nerf palace difficulty. Clearing the hardest instance zone with a bunch of random noobs from a pickup group is nonsense. The named should be the pre-nerf Varsoon of SF.

Yimway
03-01-2010, 03:50 PM
<p><cite>Urgol wrote:</cite></p><blockquote>This should be pre-nerf palace difficulty. Clearing the hardest instance zone with a bunch of random noobs from a pickup group is nonsense. The named should be the pre-nerf Varsoon of SF.</blockquote><p>I had no idea this was intended to be the hardest instance.  If that is the case, it all needs beefing up.</p><p>Is there an official progression list for the instances somewhere that I missed?</p>

Gaige
03-01-2010, 04:05 PM
<p>Royal Palace of Erudin is the hardest heroic instance afaik.</p>

Yimway
03-01-2010, 04:11 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>Royal Palace of Erudin is the hardest heroic instance afaik.</p></blockquote><p>Gotcha, I misread his comments.</p>

Zeledrith
03-01-2010, 07:16 PM
<p>Took us awhile to figure it out, but the major hint here in this fight is the boss porting you AWAY from him. </p><p>Didn't make sense for him to do that unless being out of his melee range meant you would be sniped by his axe.</p><p>Kill mage adds, leave the other adds alone and its just a straight burn.</p><p>Have everyone squishy stay just outside his melee range but not stand on the carpet area, the "line" he draws is along the 2 pillars/carpet.</p><p>This will solve the last problem of him porting the tank and everyone else gets picked off by him. </p><p>And the key mob is sort of hidden outside the airship if i remember correctly.</p><p>If you are standing on that ledge outside the ship you should be able to track a key mob, i haven't done this zone in awhile so i may not remember correctly though.</p>

Odys
03-05-2010, 02:53 AM
<p><cite>Kander wrote:</cite></p><blockquote><p>Marus Xand literally has a couple tricks, its a straight forward fight. Faster you kill him the less you'll get ported. Kill his adds... He is supposed to hard and chaotic and yes he gives clues on the all of two things you need to pay attention to. Brute force and chaotic confusion.</p><p>As to the first room, all Tallonite archers spawn at once, they are cloaked. IF you do not damage them, they remain cloaked and rooted and will not attack you until x amount of time to where the script tells them too. They all spawn, 2 will start attacking you, then two more, then 1 more, then 1 more, etc.</p></blockquote><p>Just non sense, it seems that you are devoted to design encounter without any logic. Could you tell me waht is this 65 K dmg that my mystic took againt a beautifull dragon, while being located rigth under the belly. (I asked but you agev no reply).</p>

Aurorrae
03-05-2010, 06:13 PM
<p>We got stuck on this guy last night but we had a strange group set up... more dps and we should be fine. </p><p>That being said, I think I've enjoyed these zones the most of all - they have that "OMG we are so DEAD!" quality to them when you first run it.  That's what makes it so fun - and I did, literally, laugh out loud at "Frozen Beef Snack" !</p>

Jesdyr
03-05-2010, 07:05 PM
<p><cite>Aurorrae@Unrest wrote:</cite></p><blockquote><p>We got stuck on this guy last night but we had a strange group set up... more dps and we should be fine. </p><p>That being said, I think I've enjoyed these zones the most of all - they have that "OMG we are so DEAD!" quality to them when you first run it.  That's what makes it so fun - and I did, literally, laugh out loud at "Frozen Beef Snack" !</p></blockquote><p>I think there was a lot of reasons for that <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Also possible that this encounter changed with the fix on the 4th.</p>

Whailor
03-06-2010, 03:52 PM
<p>We're trying it like some are suggesting but somehow all fail to mention his big time AoE damage when in melee range. Out of melee, he headshots you, in range - he aoe's the crap out of you? Interruptions may work now and then but he does by far more melee attacks then interrupts refresh. So under his belly doesn't seem to work well either..</p><p>EDIT: so he was possibly patched on 4th, after the raid guilds got him in "easy mode" and now he's a nut case? Just our luck, heh.</p>

Excalibur1
03-07-2010, 02:04 PM
<p>Way too much whining in this thread.  I killed him last night for the first time in a partial PUG with 4 members wearing T3/WoE jewelry, 1 member in 6 set TSO T4 and 1 member being an 88 dirge. </p><p>We breezed through the zone with the warden mainly dps'ing and the occasional wipe.  The last named we spent a good 1.5 hours working on a strat and about 2 mender bots.</p><p>90 Pally</p><p>90 Illy</p><p>90 Templar</p><p>90 Warden</p><p>90 Brigand</p><p>88 Dirge</p><p>Is the zone difficult? No.</p><p>Is the last named difficult? Yes.</p><p>Should everything be an easy cakewalk in gear that is 10 levels below the cap? I'm thinking no.</p><p>Just like everything else, these zones will get much easier as people gain more aa's and better gear.  If a group of T8 low fabled geared players or T9 treasure/legendary geared players could just walk into the zone for the first time and kill everything with no trouble at the beginning of an expansion, by the end it would really boring to do.</p>

Alfeo
03-07-2010, 03:16 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Royal Palace of Erudin is the hardest heroic instance afaik.</p></blockquote><p>Gotcha, I misread his comments.</p></blockquote><p>I actually talked to Kander briefly during Beta and asked about zone difficulty. Vigilant: Rescue and Palace of Erudin are both supposed to be harder than Varsoon was at T8. So you can really consider them both to be the end heroic zones for the expac.</p><p>After experiencing the zones I do agree that Royal Palace a bit rougher but Rescue (only because of Marus Xand) would definitely be 2nd hardest. If he were nerfed with no other changes to the encounter besides nerfs then it would make the zone pretty trivial and not anywhere near varsoon level of difficulty. I kinda agree with the sentiment that perhaps a few other encounters should be buffed in the zone so that the zone's difficulty matches where its supposed to be but meh at least the end named is still somewhat interesting. I do agree that it seems luck plays too strong a role but I dunno with some practice the fight feels pretty manageable. I like it.</p><p>Actually I think the airships (including the x2) are my favorite zones after having time to spend in all the others. They have a nice look to them and generally give a bit more resistance than say research halls.</p>

CoLD MeTaL
03-08-2010, 01:59 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>Marus Xand literally has a couple tricks, its a straight forward fight. Faster you kill him the less you'll get ported. Kill his adds... He is supposed to hard and chaotic and yes he gives clues on the all of two things you need to pay attention to. Brute force and chaotic confusion.</p><p>As to the first room, all Tallonite archers spawn at once, they are cloaked. IF you do not damage them, they remain cloaked and rooted and will not attack you until x amount of time to where the script tells them too. They all spawn, 2 will start attacking you, then two more, then 1 more, then 1 more, etc.</p></blockquote><p>Are his clues visiable on low video settings?  Because we didn't see anything, After about 15 tries the rest of the group had to go raid, so we never got it down. </p>

Brildean
03-08-2010, 02:02 PM
They need to make him more difficult.. for being an end instant boss he's pretty bleh..

Draco the Grey
03-08-2010, 05:23 PM
<p>The only hard part about the mob is figuring out the script, since there's not much to indicate how it actually works.  Once you know how to do it, though, it's a cakewalk.</p>

yadlajoi
03-15-2010, 12:07 PM
Wow, palace of erudin supposed to be the hardest instance ? That s pretty lame as none of the encounters pose a thread First named is weak The goatmen is the best encounter of the zone. The guy on his flying disk is stupid tank and spank with a few books. El arad is just pretty much tank and spank with a joust. I was hoping for vigilant zones to be harder. Actually the whole expansion to be harder when it comes to heroic content.

Talazar
03-15-2010, 12:37 PM
<p><cite>Katryna@Lucan DLere wrote:</cite></p><blockquote><p>The only hard part about the mob is figuring out the script, since there's not much to indicate how it actually works.  Once you know how to do it, though, it's a cakewalk.</p></blockquote><p>Go on....</p>

Window
03-18-2010, 01:34 AM
<p>My guild and I are about at our wits end on this encounter.</p><p>I'm beginning to think that mezzing the minion of war adds is a complete waste of time and dps on top of all the other things that can go wrong with this fight.</p><p>Is there any way for mellee dps to survive the tank being ported? Or ways to prevent any of the other random one-shotting of people? He just seems to pick and choose when he wants to use his ranged attack on people that are ported even if five others are near him, there's no pattern to it.</p>

Jesdyr
03-18-2010, 12:26 PM
<p><cite>Window wrote:</cite></p><blockquote><p>I'm beginning to think that mezzing the minion of war adds is a complete waste of time</p></blockquote><p>All that mezzing does is prevent the script from continuing. This can be a good thing or a bad thing. If you kill all the adds then he stops being rooted and the script starts over like you just pulled him. After a short time he does his three teleports and comes back to his root spot and summons more adds. This can help you or hurt you. Keeping one add up means you have a consistant fight, killing it means you will have to deal with the scripting which can actually help since it is the rooted part that tends to be a pain.</p>

Valkorr
03-18-2010, 07:39 PM
<p>This is possibly the most annoying fight in any MMO I've ever seen. Firstly, this encounter bugs out all the time. At least 1 member of our group went linkdead after every single pull of this mob. Its well known on the PVP servers that charm + riposte + avoidance buff = crash, so this may have something to do with all the LD's we saw.</p><p>Next is the CONSTANT porting. If it was a matter of running back, thats fine, but its more like, Port, run halfway back, Port, two steps, Port, run to named, Port, run 2 step, Port to named. In one 8 minute pull, as tank, I was ported about 30 times by my count. That is a port every 15 seconds for 8 minutes straight. This cannot be how the mob was meant to be killed.</p><p>This is not a gear issue, everyone was solidly geared, TSO T4+ some new raid stuff. As a pally, and yes I know we are currently OP, but with no healer alive, I can survive vs. this mob for a minute no prob if I dont get the flurry. Its not a gear issue at all. I can handle the kicks off the ledge, fear, charms, curses, 25k flurries, and 35k axe throws if the porting was toned down a bit. Maybe a 30 second immunity to port after getting one?? The real killer is when as a tank, Im ported so many times consecutively that I'm not even on the mob for 20+ seconds, leaving 2-4 members to die just becuase I cant get back to the mob.</p><p>So in summary, fix the crashing after every death, and slow down these ports. Even if you make this mob hit 50% harder, fix these ports please.</p>

AngusMcLachlan
03-18-2010, 08:04 PM
<p>We kept doing the fight repeatedly.  We finally got lucky and our tank did not get ported below 30%.  pally went anti-death for 11 seconds (aa and  all) and just burnt the guy to 10% for verdict from inquy.</p><p>i love fights where it's truly random and you have to just get lucky....</p>

FimisOrbe
03-18-2010, 08:14 PM
<p>I don't get what's hard about this Fight.</p><p>Leave ALL War Adds up, Mob still rooted. Tank gets ported? No problem, back up until he's on the Spot back.</p><p>Have done this Fight with 1 Healer, low DPS and all that stuff and never had any problems, after getting the Script out.</p>

Window
03-19-2010, 01:40 AM
<p>Were able to get him tonight with a better group setup (aka make sure you have a dirge) and NO mezzes.  Turned it from a control fight to a pure dps fight and... victory.</p><p>EDIT: We were also plagued with the zone crashing a few people every time we tried to reset the fight.  Huge bug, fix it!</p>

Brimestar
03-20-2010, 03:37 AM
So whats pertinent about the script? What are we looking for? Any strats that were used and work would be helpful.

Xill
03-25-2010, 11:29 AM
<p><cite>Brimestar wrote:</cite></p><blockquote>So whats pertinent about the script? What are we looking for? Any strats that were used and work would be helpful.</blockquote><p>No strats. Its supposed to be luck. Chaos and luck. </p><p>Its as easy(stupid) as it sounds. He ports to his spot and roots. Summons adds. Kill half the adds that have a specific name. Leave the rest. Burn the named. Survive ports. Hope you get lucky.</p><p>Oh but if you get within melee range you will be killed unless you are the tank. But if noone is in melee range he throws axes and kills you. So if the tank gets ported and you don't have a sacrifice expect a healer to be hit with an axe. And when someone dies he starts porting more. If 2 people die he ports even more and at that point its over. But hey at least he wont port your dead body around now. So when you get hit with the stun trauma that kills you in the back of the room and die the dirge has to run and rez you... then get ported... then run back over to rez you before he gets ported again.</p>

Xill
03-25-2010, 11:55 AM
<p>Btw can I ask what is the point of this encounter? Is this really supposed to be an artificial block to the x2 zone from most of the people that would actually benefit from this kind of zone? Do we have to do more x4 to be strong enough to run the x2? Thats stupid. Backwards design that will lead to even more people leaving the game with no fresh content less then 2 months into the expac.</p><p>I don't understand the point of making a x2 raid that is limited to the hardcore... Do you NOT want people to run your zone? Or is this just a playground the hardcore can do after they finish up the x4? Its much easier for regular players to put together a x2 raid but to then make it with this kind of a roadblock just seems... like bad design. We took a group and a half in to the Lair of the dragon queen and killed the first named, then into Periah and killed the first named. After that we took the strongest 6 of us and tried (For the 3rd time) for over an hour to kill this guy. At this point I almost don't even care to try it again and forget about running the x2. Which also means forget about raiding in general because itemization is so [Removed for Content] that no one cares to even run the new raid stuff. </p><p>Can you please explain to me what is the point of this road block?</p>

Jaderah
03-25-2010, 11:58 AM
<p>Actually it sounds just about right Xill....no wonder when two people went down he went into a porting frenzy...lol</p><p>I guess the GM that was supposed to bring us luck was asleep...</p><p>Two days in a row - no luck. 75% was the most we could do.</p><p>Oh well...Guess need to try harder because two bots is not enough to pop in one fight >.<</p>

Xill
03-25-2010, 12:08 PM
<p><cite>Jaderah@Lucan DLere wrote:</cite></p><blockquote><p>Actually it sounds just about right Xill....no wonder when two people went down he went into a porting frenzy...lol</p><p>I guess the GM that was supposed to bring us luck was asleep...</p><p>Two days in a row - no luck. 75% was the most we could do.</p><p>Oh well...Guess need to try harder because two bots is not enough to pop in one fight >.<</p></blockquote><p>Well before tuesday he ported dead bodies. Now I think when someone dies he just ports the people that are alive more often. Which almost guarantees a wipe since he can port you to the back of the room and then hit you with stun trauma that kills you. Or port the tank and the scout to the back of the room, then the tank again as soon as he gets to the mob, then the healer and the tank, and by then SOMEONE is dead. So the porting becomes even more extreme and the fights over. </p><p>I just don't get the point of alienating the majority of people that would benefit from the zone this guy is the key holder for.  And from what I have heard he is supposed to be harder then all but the last 2 mobs in the x2. [Removed for Content]? What to justify the first few mobs being loot piñatas? Because thats bad design.</p><p>At some point in the near future, the average raider that cant get through this is going to just stop playing. I don't know anyone doing the x2 that cant already clear a majority of the x4. So I ask again, is this really designed to be inaccessible to the majority of the play base? You know... the people you should be designing x2 content towards?</p>

DMIstar
03-28-2010, 01:34 AM
<p>Have been through this zone a few time until the Marus Xand...</p><p>The Zone operates fine before that NPC ... Have seen where that NPC works fine for the first pull or so but afterwards it clearly bugs out and will crash Game randomly. After you start seeing that, then you start getting the back to back porting whether a corpse or not. and just plain out bugged scripting.</p><p>This so far is the worst encounter made and left in game so far.  There has not been a attempt on this mob where I or anyone else has not crashed out while after this encounter has been started.</p>

Kander
03-28-2010, 08:53 PM
<p>The script has been adjusted, he should port a lot less than previously. When I changed it to stop porting corpses it made less people to be ported and more ports. He should only port random people about 3 times a minute now. </p><p>We have been unable to reproduce the crash issue with any success. If anyone has any specifics they can PM me that would be awesome.</p><p>The fix for the porting issue should be in next hot fix.</p>

DMIstar
03-28-2010, 10:34 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>The script has been adjusted, he should port a lot less than previously. When I changed it to stop porting corpses it made less people to be ported and more ports. He should only port random people about 3 times a minute now.</p><p>We have been unable to reproduce the crash issue with any success. If anyone has any specifics they can PM me that would be awesome.</p><p>The fix for the porting issue should be in next hot fix.</p></blockquote><p><em>"He should only port random people about 3 times a minute now. "</em></p><p>Meaning this will be after hotfix? .. Cause as of right now.. today and yesterday .. He can back to back port upto 5 times with an interval of less then a second...  Easily you cannot count to ten without 2 people getting ported either single or back to back.</p><p>Crashing:</p><p>Majority  is when as soon as mob resets after death ... before hitting revive, comps will crash.. last night was a port instance to loc: -12.06, 108.26, -174.76</p>

Kander
03-29-2010, 12:19 AM
<p><cite>Istar@Mistmoore wrote:</cite></p><blockquote><p><cite>Kander wrote:</cite></p><blockquote><p>The script has been adjusted, he should port a lot less than previously. When I changed it to stop porting corpses it made less people to be ported and more ports. He should only port random people about 3 times a minute now.</p><p>We have been unable to reproduce the crash issue with any success. If anyone has any specifics they can PM me that would be awesome.</p><p><strong>The fix for the porting issue should be in next hot fix.</strong></p></blockquote><p><em>"He should only port random people about 3 times a minute now. "</em></p><p><strong>Meaning this will be after hotfix?</strong> .. Cause as of right now.. today and yesterday .. He can back to back port upto 5 times with an interval of less then a second...  Easily you cannot count to ten without 2 people getting ported either single or back to back.</p><p>Crashing:</p><p>Majority  is when as soon as mob resets after death ... before hitting revive, comps will crash.. last night was a port instance to loc: -12.06, 108.26, -174.76</p></blockquote><p>Yes, that is what I just said.</p>

lollipop
03-29-2010, 03:14 AM
<p>Thank god! I swear if they asked me to do this zone everyday for the next year or give up my pinky toe.....I really think in all honesty i might give my pinky toe.</p>

Yimway
03-29-2010, 11:53 AM
<p><cite>Kander wrote:</cite></p><blockquote><p>The script has been adjusted, he should port a lot less than previously. When I changed it to stop porting corpses it made less people to be ported and more ports. He should only port random people about 3 times a minute now. </p><p>We have been unable to reproduce the crash issue with any success. If anyone has any specifics they can PM me that would be awesome.</p><p>The fix for the porting issue should be in next hot fix.</p></blockquote><p>Its a random crash problem with porting in general.</p><p>We get random people client crashing on this fight as well as the owl in labs.  Its at the exact moment they've been ported.</p><p>I have not discovered what additional conditions combined with the port cause it.  It *might* be latency related.</p>

Xill
03-29-2010, 02:09 PM
<p><cite>Kander wrote:</cite></p><blockquote><p>The script has been adjusted, he should port a lot less than previously. When I changed it to stop porting corpses it made less people to be ported and more ports. He should only port random people about 3 times a minute now. </p><p>We have been unable to reproduce the crash issue with any success. If anyone has any specifics they can PM me that would be awesome.</p><p>The fix for the porting issue should be in next hot fix.</p></blockquote><p>Thank you very much Kander!</p><p>Glad to see the problem was found and fixed. Sorry to hear the crashing could not be but 1 thing at a time I suppose. Looking forward to running this Wednesday then = ).</p><p>Oh and (oddly enough) glad to see it was broken since I thought it was working as intended so we just had to keep trying LOL. Because it really wasn't working for us haha.</p>

Xill
03-29-2010, 02:11 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kander wrote:</cite></p><blockquote><p>The script has been adjusted, he should port a lot less than previously. When I changed it to stop porting corpses it made less people to be ported and more ports. He should only port random people about 3 times a minute now. </p><p>We have been unable to reproduce the crash issue with any success. If anyone has any specifics they can PM me that would be awesome.</p><p>The fix for the porting issue should be in next hot fix.</p></blockquote><p>Its a random crash problem with porting in general.</p><p>We get random people client crashing on this fight as well as the owl in labs.  Its at the exact moment they've been ported.</p><p>I have not discovered what additional conditions combined with the port cause it.  It *might* be latency related.</p></blockquote><p>I have seen that deaths and ports seem to be related. Could just be coincidence but I have noticed if someone dies soon before or after a port they will crash... Cant consistently test it to verify but I have seen it happen where 3 or 4 people all at once crash on death directly after a port.</p>

Yimway
03-29-2010, 02:15 PM
<p><cite>Xill wrote:</cite></p><blockquote><p>I have seen that deaths and ports seem to be related. Could just be coincidence but I have noticed if someone dies soon before or after a port they will crash... Cant consistently test it to verify but I have seen it happen where 3 or 4 people all at once crash on death directly after a port.</p></blockquote><p>There could be something to this.</p><p>Specificaly if you die durring the latency period durring the port. </p><p>For people with high latency / laggy pc's I've seen it take literally 8 seconds from when they got ported till they actually draw in and can move at the port destination.</p><p>I would not be surprised to find that they ticked out on a dot, or got other wise killed, durring that latency period.</p><p>So I wouldn't be surprised if dieing durring the latency of a port caused a crash bug, as it would align generally with what I've seen.</p>

Xill
03-29-2010, 02:48 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Xill wrote:</cite></p><blockquote><p>I have seen that deaths and ports seem to be related. Could just be coincidence but I have noticed if someone dies soon before or after a port they will crash... Cant consistently test it to verify but I have seen it happen where 3 or 4 people all at once crash on death directly after a port.</p></blockquote><p>There could be something to this.</p><p>Specificaly if you die durring the latency period durring the port. </p><p>For people with high latency / laggy pc's I've seen it take literally 8 seconds from when they got ported till they actually draw in and can move at the port destination.</p><p>I would not be surprised to find that they ticked out on a dot, or got other wise killed, durring that latency period.</p><p>So I wouldn't be surprised if dieing durring the latency of a port caused a crash bug, as it would align generally with what I've seen.</p></blockquote><p>Wow I have not seen latency quite that bad though we don't usually have much problems with lag... But that would make a lot of sense. Might want to send some PM's to Kander since this thread isn't really about that in case it might give him something else to test for. </p><p>I know that we definitely don't have many crashes that are not death related... it does happen but nowhere near the regularity that the port/crash happens. You can almost watch for it, port, someone dies and soon after you hear them chime in "blah blah crashed".</p><p>* We also get crashed on deaths in general. Its usually around an AoE when maybe 3-5 people get killed and we will see them all crash at the same time. But thats irregular so almost impossible to test for = P</p>

Brimestar
03-29-2010, 11:30 PM
<p>When is this hotfix? Cos even if we're not dying he is porting us all over the place...And when he is below 20% forget it....I've seen 5 ports back to back....Oh, and we are getting the crash also...Seems when we FD and reset cos of his mega-mania ports, we FD...he (the named) decides to hack us and kick us out of the game.</p>

Xill
03-30-2010, 11:50 AM
<p><cite>Brimestar wrote:</cite></p><blockquote><p>When is this hotfix? Cos even if we're not dying he is porting us all over the place...And when he is below 20% forget it....I've seen 5 ports back to back....Oh, and we are getting the crash also...Seems when we FD and reset cos of his mega-mania ports, we FD...he (the named) decides to hack us and kick us out of the game.</p></blockquote><p>I believe it should be in today's hotfix... wasn't in the patch notes but I have heard from a reliable source it was planned to be in today's hotfix. And the bug was affecting every fight (from what I understand) and could have been(probably was) causing the crash from the description I got.</p>

Yimway
03-30-2010, 11:55 AM
<p><cite>Xill wrote:</cite></p><blockquote><p>Wow I have not seen latency quite that bad though we don't usually have much problems with lag... But that would make a lot of sense. Might want to send some PM's to Kander since this thread isn't really about that in case it might give him something else to test for.</p></blockquote><p>8 seconds to draw in on a port is the most extreme example, but I've got people that commonly take more than 2 seconds to get ported.</p><p>There is a short list of people i have to sit for the owl fight in labs.  Not cause they are bad players, but the added latency on the port does not allow enough time to get back to the center before the aoe.</p><p>You get a particularly laggy night on the server (server lag) and the fight is nearly impossible.</p>

thog_zork
03-30-2010, 12:07 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Xill wrote:</cite></p><blockquote><p>Wow I have not seen latency quite that bad though we don't usually have much problems with lag... But that would make a lot of sense. Might want to send some PM's to Kander since this thread isn't really about that in case it might give him something else to test for.</p></blockquote><p>8 seconds to draw in on a port is the most extreme example, but I've got people that commonly take more than 2 seconds to get ported.</p><p>There is a short list of people i have to sit for the owl fight in labs.  Not cause they are bad players, but the added latency on the port does not allow enough time to get back to the center before the aoe.</p><p>You get a particularly laggy night on the server (server lag) and the fight is nearly impossible.</p></blockquote><p>parah celsisx4  anyone ?</p>

Rael
03-30-2010, 02:46 PM
<p>I'm not seeing this fix mentioned in the patch notes. Did it go in?</p>

Brimestar
03-30-2010, 07:18 PM
*golf clap* Patch today and no fix....WTFO?

Xill
03-30-2010, 09:51 PM
<p><cite>Brimestar wrote:</cite></p><blockquote>*golf clap* Patch today and no fix....WTFO?</blockquote><p>Are you positive its still broken? Or did they just not tell us?</p>

Bunji
03-30-2010, 10:31 PM
<p>The porting changes for Marus Xand did go in with today's Hotfix, so if you still see issues with this please let us know.  Thanks.</p>

Xill
03-31-2010, 11:15 AM
<p><cite>Bunji wrote:</cite></p><blockquote><p>The porting changes for Marus Xand did go in with today's Hotfix, so if you still see issues with this please let us know.  Thanks.</p></blockquote><p>Much appreciated! Will be running this tonight... and don't worry ill be sure to let you know if its still not working <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Xill
04-01-2010, 11:48 AM
<p>It is indeed fixed and seems to be working as intended. Thank you devs!</p>

Detor
04-01-2010, 05:19 PM
<p><cite>Xill wrote:</cite></p><blockquote><p>It is indeed fixed and seems to be working as intended. Thank you devs!</p></blockquote><p>Yes, no crashes last night.  Although, one thing that I might suggest altering is don't let him one shot people right after he's ported them.  Seems unfair to get one shotted because you aren't close to him when he just ported you away 2 seconds ago.</p>

Xill
04-01-2010, 07:01 PM
<p><cite>Detor wrote:</cite></p><blockquote><p><cite>Xill wrote:</cite></p><blockquote><p>It is indeed fixed and seems to be working as intended. Thank you devs!</p></blockquote><p>Yes, no crashes last night.  Although, one thing that I might suggest altering is don't let him one shot people right after he's ported them.  Seems unfair to get one shotted because you aren't close to him when he just ported you away 2 seconds ago.</p></blockquote><p>He should only 1-shot you if you don't have anyone in melee range for a set amount of time. Or you get the trauma and then get ported... but thats just part of the fight. Need to be able to deal with the chaos.</p><p>I probably wouldn't change a thing about it. Challenging but not unfair... well, not completely unfair = ).</p>

Detor
04-01-2010, 07:16 PM
<p><cite>Xill wrote:</cite></p><blockquote><p><cite>Detor wrote:</cite></p><blockquote><p><cite>Xill wrote:</cite></p><blockquote><p>It is indeed fixed and seems to be working as intended. Thank you devs!</p></blockquote><p>Yes, no crashes last night.  Although, one thing that I might suggest altering is don't let him one shot people right after he's ported them.  Seems unfair to get one shotted because you aren't close to him when he just ported you away 2 seconds ago.</p></blockquote><p>He should only 1-shot you if you don't have anyone in melee range for a set amount of time. Or you get the trauma and then get ported... but thats just part of the fight. Need to be able to deal with the chaos.</p><p>I probably wouldn't change a thing about it. Challenging but not unfair... well, not completely unfair = ).</p></blockquote><p>I'm talking about the attacks he does to people who aren't near him. Even when tank is still on him he would occasionally port people, then instantly kill them with one of his ranged attacks.</p><p>Edit: I should clarify though that if he's meant to do that then let him continue doing it.  He still can be killed even with him doing that, and you really do expect to rack up a few deaths when fighting a boss of his difficulty.  I only mention it in case he isn't meant to do it.</p>

Drumstix
04-27-2010, 02:06 AM
<p>I know we had troubles finding the key mob in this zone, and I finally found him the 3rd time in there, as I forgot the other times by the time we were done.</p><p>Floating up near the cealing in the 3-headed dog room. He is stealthed.</p><p><img src="http://i245.photobucket.com/albums/gg41/Drumstix4242/EQ2_000087.jpg" width="639" height="381" /></p>

Obadiah
04-27-2010, 03:27 PM
<p>We found this key mob without issue here for whatever reason ... the one in Vigilant #2 took a bit of looking. I like these tucked away/slightly hidden ones. My favorite I think is still the drunk ghost in Befallen: HOF. Sneaky Goblin in NHT a close #2.</p><p>I still <span style="font-size: small;"><strong>really, really, really</strong></span> think the quest The Captain's Crystal should be altered to update the quest when you<span style="font-size: large;"> find </span>the Captain - which is what the text says - rather than when you <span style="font-size: large;">talk to</span> the Captain who has no book/feather over his head. We've since gone back and completed the quest, but the first time we ran the zone we killed Marus first, only to have the quest updates to "Kill Marus".</p><p>That's annoying.</p><p>That's an artificial roadblock.</p><p>At the very least I'd put a book over the guy's head, but honestly there's no logical reason whatsoever to have to speak with the Captain before killing the guy holding him prisoner. When I found the Captain, I kinda figured I'd have to kill the menacing figure standing near his cage before I could let him out. We knew what was what. We didn't really NEED the guy to tell me that. Nothing kills the moment like:</p><p>"Thank you for finding me, please dispatch this fiend holding me prisoner."</p><p>"Ummmm, I like, did, and stuff. So can we go?"</p><p>"Thank you for finding me, please dispatch this fiend holding me prisoner."</p>