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View Full Version : Tenacity Hp/DPS Buff Question


Zany
02-19-2010, 10:30 AM
<p>I have a question. Maybe some of you already know it.... Since we had the Chance to increase our HP Buff Tenacity to be groupwide with the 4set-Piece-Bonus of TSO, i was wondering if its gonna be only Single target again in Sentinels Fate?</p><p>Templars get that buff for free to be groupwide, since of their mythical or in the future their mythical buff. i think thats a bit unfair isnt it? Or is it planned to do something for that?</p><p>Greetings Duro</p>

Pyra Shineflame
02-19-2010, 11:47 AM
<p>I don't care either way to be honest. I personally only really used Tenacity for the hp buff....it, what, added 32 dps at Expert level? And my coercer can add that exact same amount of dps at level 30? Losing group Tenacity wasn't that big of a deal for me, since I gained the group wide Fanaticism instead that I can keep up indefinitely. In the end, its the loss of hp for four out of six people....</p><p>Meh. Would be nice, but not necessary imo.</p>

Zany
02-19-2010, 04:35 PM
<p>Well, it makes a really huge difference to me. cause that 2k hp really often made the dirfference between dead or alive people in harder zones or with less good equipped people....</p>

Pyra Shineflame
02-22-2010, 01:14 PM
<p>2k hp? Mine only adds about 1.2k, not to mention that the SF line also adds HP to Fanatic's, and the end line is a10% hp buff group wide with a reactive on it for while. In my experience so far if you die because you are undergeared, you die by a lot (critted or the fact that resist gear is lacking). I'm not saying don't put it on the squishies, in case extra health might save them, but I haven't found it necessary. Mileage may vary, of course.</p>

Seth
02-22-2010, 06:07 PM
<p>t's part of the red adornments now.  From eq2flames</p><p>Focus:Tenacity VII- Improves the effects of Tenacity VII and makes it group wide. Focus: Priest Stances- Adds 10 crit bonus to all priest stances. (I like this one a lot. ) Focus: Repentance- Adds an additional trigger to Repentance VI. Focus: Malevolent Diatribe- Increases the amount of triggers of Malevolent Diatribe VII by 3. Focus: Inquest IV- Adds a 2% chance to Flurry or spell double attack on Inquest IV. Focus: Fanaticism IV- Adds a 10% chance to double attack to Fanaticism IV (group) Focus: Fanatical Healing VIII- reduces the reuse of Fanatical Healing VIII by 2.5 seconds. Focus: Convert Ally- Improves the base heal amount of Convert Ally by 40%. Focus: Alleviation VII- Improves the heal amount of Alleviation VII by 20%. Focus: Act of War V- Removes the concentration cost of Act of War and increases the trigger rate by 5%.</p>

Pyra Shineflame
02-22-2010, 07:57 PM
<p>The Fanaticism and healing adornments are very nice (I also agree about the crit bonus, but am slightly dubious, at the rate my gear is going I'll have over 100% anyway, but not bad). And Inquest finally gives back to the person I put it on! While I would love to see 2% increased by a bit, 5% perhaps, spell double attack will make my chanters happy.</p><p>Question: Who cares about Act of War? =/</p>