View Full Version : Issue: Content Removal
Vortexelemental
02-18-2010, 01:50 PM
<p>I brought this up in beta, but I see fit to mention it here as well, Kaladim was changed to level 30, that is fine and dandy. What was the point of removing the 60s version? Make it an instance called The Return, etc. It is already there why remove it?</p><p>The real reason for this, is can we have a list of which mobs were removed and or changed as well as loot drops and their current new locations. For example a questline has you go to the location of the Three Princes epic in BS, but the Three Princes were not there, and since the server had obviously been down i figured they would be up gating the questline. They were not, were they removed? If so, why? Do they have a new location?</p><p><span style="text-decoration: underline;"><em><strong><span style="color: #ff0000;">Stop Content Removal in 2010!</span></strong></em></span></p>
<p>I have to agree here. Why remove a perfectly fine zone?</p><p>It fit fine between New Tunaria and the tier 8 group zones, so why take it away?</p><p>You could even make your new lvl 30 and the old lvl 60 instances and give the player a choice between them when clicking the door. Seriously, we liked Kaladim as it was!</p><p>What's next? Make Unrest a lvl 30 to have it fit better to Butcherblock? Please, DON'T !</p><p>Purr~</p>
GlitterPaws
02-18-2010, 06:50 PM
<p>I took a level 43 in there the other evening to explore and met INSTANT death by a group of 60+heroic rumblers!</p><p>Surprised the fairy dust out of me to say the least.</p><p>Unless that group was an oversight by the devs I'm thinking the zone may be full of even more surprises for the unsuspecting...........</p><p>I never understood why the L&L for the level 30-ish bugbears was deep in a level 60 zone to be honest. Due to the odd level for a zone right off easy-peasy BBM it wasn't a must visit zone for any of my alts. I had LOTS of bug bear parts in bags till the new L&L method came out.</p><p>Chronomaging this zone is going to be fun.....except for the bad boy rumblers.</p>
xeyda
02-18-2010, 07:49 PM
<p>Hmm, I really liked Kaladim for the higher levels - it was a nice break from SS/LFay/Kylong, etc.</p><p>At this rate, I will never get my [Removed for Content] page 10 for Snuffing the Fireknight.</p>
andalias
02-19-2010, 01:49 AM
<p>This is bugging me as well (pun intended). I cant update the knights in the round quest line because "the great gonga" is no longer dropping blasting kegs to get in the bank vault. Tried killing him several times at lvl 70ish, i think he is low to mid 30ish now.</p>
Vortexelemental
02-19-2010, 02:37 AM
<p><cite>andalias wrote:</cite></p><blockquote><p>This is bugging me as well (pun intended). I cant update the knights in the round quest line because "the great gonga" is no longer dropping blasting kegs to get in the bank vault. Tried killing him several times at lvl 70ish, i think he is low to mid 30ish now.</p></blockquote><p>That was one of my main issues with this zone, the changes were so drastic that I knew that would happen.</p>
<p>Agree 100% with the OP.</p><p>Give us our high level Kaladim back!</p>
MadLuna
02-19-2010, 08:34 AM
<p>Is a fun lvl30 zone to explore. However, getting lvl60+ items from some lvl30+ mobs was a surprise as well as the nasty lvl60 mobs.</p><p>You can also now slay the brell Avatar there now at lvl40.</p><p>Would be fun with a high and low level version of the zone though.</p>
rbritz
02-22-2010, 05:50 PM
<p>For the powder kegs, it's a chest only drop, so won't ever drop anymore unless the Devs change it to drop from grey's. Only recourse currently is to mentor down to make the mob green to get the powder kegs.</p>
feldon30
02-23-2010, 12:42 PM
Wow I didn't know anyone ran Kaladim. The risk vs. reward and ridiculous number of mobs seemed a poor zone choice. In that same level range, we also had Mistmoore Catacombs (a lot of fun), Nest of the Great Egg (much easier), and Sanctum of Scaleborn (do I even have to comment on the awesomeness of this zone?).
Minoko
02-23-2010, 01:17 PM
<p>As someone who did run through Kaladim when it was in the 60's I have to say I'm disappointed that they didn't make two versions of the zone like Runneyeye has. Messing up all the loot tables and interfering with quest lines is sloppy work.</p><p>SoS and the like gets boring after a while, choice of zones is better.</p>
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