View Full Version : Double Up issue.. other than dance of metal.. important.. plz read!
Goonch
02-17-2010, 11:39 PM
<p><span ><p>There is an issue with double up and recasting combat arts. If I cast double up after Murderous Rake and Debilitate, and the double up version lands, I can NOT cast the CA again until the effect wears off the mob. Sure I could cancel it but I shouldn't have to. It happens every time.</p><p>Please fix this asap as these spells last 20s longer almost than recast.</p><p>p.s. Fix double up and dance of metal also</p></span></p>
Toxicz
02-18-2010, 03:11 AM
<p>I've had this happen to me as well.</p><p>Another thing that needs to be fixed is double up RESISTING, how is it supposed to resist if its not a spell?</p><p>Cheap shot, and band of thugs is having the same problem.</p><p>in pvp i've had double up, cheap shot, and thugs resist about 4-6 times in a row</p><p>FIX THIS PLEASE</p>
Goonch
02-19-2010, 02:43 PM
<p>I am confident I know specifically what is causing this issue now.</p><p>I am casting T8 versions of those spells. Double up is applying App 1 of those spells. So when I try to overwrite those debuffs by recasting before the duration is up, that is causing the would not take effect message.</p>
Logan
02-20-2010, 01:32 AM
<p>I'm going to speculate they wont allow double up to be used with dance of metal. It really would make it too easy to egt all the procs by having to only hit 4 or 5 ca's then double up to complete rather than being pressed to mash 8 seperate ca's in that space of time. My 2 cp anyways. Don't get me wrong Id like it I just dont think it'll happen.</p>
Mascouti
02-20-2010, 01:45 PM
<p><cite>Logannx wrote:</cite></p><blockquote><p>I'm going to speculate they wont allow double up to be used with dance of metal. It really would make it too easy to egt all the procs by having to only hit 4 or 5 ca's then double up to complete rather than being pressed to mash 8 seperate ca's in that space of time. My 2 cp anyways. Don't get me wrong Id like it I just dont think it'll happen.</p></blockquote><p>That is fine, most of us don't have a problem with that. The problem is double up cancels DoM, which should not be.</p>
Mascouti
02-23-2010, 05:00 AM
<p>Still not fixed, has been broken since beta. We are already 10k behind rangers now.. Atleast fix our double up.</p>
SinIsLaw
02-23-2010, 08:38 AM
<p><cite>Goonch wrote:</cite></p><blockquote><p>I am confident I know specifically what is causing this issue now.</p><p>I am casting T8 versions of those spells. Double up is applying App 1 of those spells. So when I try to overwrite those debuffs by recasting before the duration is up, that is causing the would not take effect message.</p></blockquote><p>Now that explains why may cancel macro didn't work! As i did it for Debilitate III (T<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and not IV (T9)</p><p>And I guess people who had problems with Rake, didn't choose Rake as M2 then? I haven't had that prob with rake yet, then again I haven't raided with a troub in SF / gotten a jcap ...</p><p>So the Double up problem should really be addressed! Double up should not apply the higher tier A1 version if you ask me, clearly a bug !!! Double up the same tier/ same quality of CA (if Double up is M1).</p><p>-DOM and Double up needs to be fixed as well!</p><p>It would be nice to have the CAs which are doubled up with trigger DOM as well - considering that we usually have it much harder to trigger 8 CAs on KB mobs compared to the Swash class which has far less rear attacks then we, and thus can easily trigger 8 DOM flanking whith their back to the wall.It could even be ok that doubled up CAs don't effect DOM at all, but in that case they should not be able to cancel DOM chain, count as "fake triggers".</p>
lazlo1
02-23-2010, 02:16 PM
<p>I can live with double up using the higher tier spells. Thats just a short term issue.When you do your epic buff it only works on t9 spells anyway.</p><p>What is a massive long term issue is double-up canceling DOM. This needs to be fixed.</p><p>Also failing even farther behind other scouts on dps is sad. I know we are 1 trick ponies, but we seem to pay for dispatch more every expansion.</p>
SinIsLaw
02-24-2010, 04:58 AM
<p><cite>Nazon@Oasis wrote:</cite></p><blockquote><p>I can live with double up using the higher tier spells. Thats just a short term issue.When you do your epic buff it only works on t9 spells anyway.</p><p>What is a massive long term issue is double-up canceling DOM. This needs to be fixed.</p><p>Also failing even farther behind other scouts on dps is sad. I know we are 1 trick ponies, but we seem to pay for dispatch more every expansion.</p></blockquote><p>No, it's a clear bug and must be fixed if you ask me! There is a high chance that the behaviour is the same in T6 already, which would just confuse new upcoming brigands!</p><p>Additional to that, T8 Master1 does more damage then T9 A3, and for stuff like T9 Dispatch you need to get a) red armor and b) runes to buy the adornments (later should hopefully drop soon after the hotfix)!</p><p>But not everyone will have access to Red adornment items, and these people will likely keep the 2 set T8 bonus for the increased Duration!</p><p>Don't compormise, both are two bugs and should be fixed Asap</p>
-=Hoss=-
02-24-2010, 07:13 PM
<p><cite>Mascouti wrote:</cite></p><blockquote><p>Still not fixed, has been broken since beta. We are already 10k behind rangers now.. Atleast fix our double up.</p></blockquote><p>This made me laugh. But I laughed because you are right, we should be equal to rangers in DPS.</p>
Efour EQ2
02-27-2010, 05:24 AM
<p>Still needs Fixing ! Really frustrating bug.</p>
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