View Full Version : SF=DOT~Mania?
Toothless
02-17-2010, 02:21 PM
<p>After healing in "The Hole" last night for a bit I can't help but wonder [Removed for Content] raids are going to like.</p><p>Tank had 11 DOTS, Utility classes and DPS had 4-11 DOTS ea. within the first 3 seconds of the fight.</p><p>Group cure removes 1 DOT each and is down for a bit. spam cure the tank throwing HOTS inbetween only to see Squishy's go down because of the DOTS. What the hell ?!?!</p><p>Is this because all of their resists suck? or is this the new way play ? AkA Whack a Mole Curing. If so they REALLY need to implement the click to cure UI feature other UI's have ( Profit , fetish )</p><p>( Was using using standard UI last night as my custom was being updated. )</p><p>Granted we pulled a few but [Removed for Content]!</p>
snowli
02-17-2010, 03:00 PM
<p>I'm finding the power costs of cures can hurt with the nerf to mythical, and I have the kultak neck, no zarakon belt it used to be for other healers, but do have apron of the chef etc. And yet if I don't have a chanter in group I'm using power regen totems and mixing in low level heals for power procs, often the group is waiting for me to get mana back between pulls, even our sk regens more mana than I do.</p><p>But it was really important just a few classes got big myth nerfs, and nothing to compensate, apparently. I think our myth should be changed to regen power on beneficial cast, not just on heal.</p>
kmroamer
02-18-2010, 02:43 AM
<p>Man, I am so glad SOE fixed our Mythic. I would have hated to be the only healer class to come out of those zones with plenty of mana to spare. I mean, we need to give those other healers a fighting chance. Them being so much inferior than us Wardens. I can now sleep at night.</p>
Eugam
02-23-2010, 06:14 AM
<p><cite>kmroamer wrote:</cite></p><blockquote><p>Man, I am so glad SOE fixed our Mythic. I would have hated to be the only healer class to come out of those zones with plenty of mana to spare. I mean, we need to give those other healers a fighting chance. Them being so much inferior than us Wardens. I can now sleep at night.</p></blockquote><p>LOL, not quite so. It still procs a lot.</p><p>Solo healed the Gardener in the vast deep including endless braindead curing but i never went below 75% power with a Troub in group <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Well, i have AA into cure and they now heal. It keeps procing.. and i am not ashamed of it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Eugam
02-23-2010, 06:26 AM
<p><cite>Azzak@Oasis wrote:</cite></p><blockquote><p>After healing in "The Hole" last night for a bit I can't help but wonder [Removed for Content] raids are going to like.</p><p>Tank had 11 DOTS, Utility classes and DPS had 4-11 DOTS ea. within the first 3 seconds of the fight.</p><p>Group cure removes 1 DOT each and is down for a bit. spam cure the tank throwing HOTS inbetween only to see Squishy's go down because of the DOTS. What the hell ?!?!</p><p>Is this because all of their resists suck? or is this the new way play ? AkA Whack a Mole Curing. If so they REALLY need to implement the click to cure UI feature other UI's have ( Profit , fetish )</p><p>( Was using using standard UI last night as my custom was being updated. )</p><p>Granted we pulled a few but [Removed for Content]!</p></blockquote><p>Its a total mess tbh. This was one of the reasons why i gave up raiding and now its everywhere. Maybe i am to old, but to me this is gameplay for hyperactive kids.</p><p>Its even worse because, from the viewpoint of a healer, many of them dont do much damage but prevent casters from casting. Not funny at all...</p>
StaticLex
02-23-2010, 11:16 AM
<p><cite>Eugam wrote:</cite></p><blockquote><p><cite>Azzak@Oasis wrote:</cite></p><blockquote><p>After healing in "The Hole" last night for a bit I can't help but wonder [Removed for Content] raids are going to like.</p><p>Tank had 11 DOTS, Utility classes and DPS had 4-11 DOTS ea. within the first 3 seconds of the fight.</p><p>Group cure removes 1 DOT each and is down for a bit. spam cure the tank throwing HOTS inbetween only to see Squishy's go down because of the DOTS. What the hell ?!?!</p><p>Is this because all of their resists suck? or is this the new way play ? AkA Whack a Mole Curing. If so they REALLY need to implement the click to cure UI feature other UI's have ( Profit , fetish )</p><p>( Was using using standard UI last night as my custom was being updated. )</p><p>Granted we pulled a few but [Removed for Content]!</p></blockquote><p>Maybe i am to old, but to me this is gameplay for hyperactive kids. </p></blockquote><p>Welcome to video games?</p>
Eugam
02-24-2010, 06:32 AM
<p><cite>StaticLex wrote:</cite></p><blockquote><p><cite>Eugam wrote:</cite></p><blockquote><p><cite>Azzak@Oasis wrote:</cite></p><blockquote><p>After healing in "The Hole" last night for a bit I can't help but wonder [Removed for Content] raids are going to like.</p><p>Tank had 11 DOTS, Utility classes and DPS had 4-11 DOTS ea. within the first 3 seconds of the fight.</p><p>Group cure removes 1 DOT each and is down for a bit. spam cure the tank throwing HOTS inbetween only to see Squishy's go down because of the DOTS. What the hell ?!?!</p><p>Is this because all of their resists suck? or is this the new way play ? AkA Whack a Mole Curing. If so they REALLY need to implement the click to cure UI feature other UI's have ( Profit , fetish )</p><p>( Was using using standard UI last night as my custom was being updated. )</p><p>Granted we pulled a few but [Removed for Content]!</p></blockquote><p>Maybe i am to old, but to me this is gameplay for hyperactive kids.</p></blockquote><p>Welcome to video games?</p></blockquote><p>Hmm.. playing video games since 1985. Started with Gianna Sisters, gauntlet 1+2 and so on. They all required perma concentration and the "right" action in certain situations. Back then there wasnt even a save function available and you had to start all over again. I remember D2 hardcore too, where you had to know the mobs because they all had different immunities. I remember how playing a necro required logistics or you runed out of dead bodies... but perma button mashing, forced custom UI usage or LUA controlled healing never occured <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I am old. Lets settle with it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.