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View Full Version : Can battlegrounds be balanced?


sHiEr
02-16-2010, 07:20 AM
<p>Hello i hope you can understand me but iam wondering about the balance of new battlegrounds</p><p> Ok so you want to keep Combined PvP PVE servers and PVE servres gameplay the same while adding the new battleground.   While at same time you want PvP inside BGs to use toughness and not be effected by crit mit gear or what is going on in the outside worlds? ( not enough info how you really want this).   So you are adding a new class of armor, a pure pvp armor set that now is balanced off toughness to counter crit mit based PvE/PVP creating two classes of gear crit mit and toughness?   Iam wondering to be totally balanced with this dont you have to keep BG armor with new toughness  only inside BGs it can not be used outside on either pve servers or combined pvp pve servers?  If it is used outside it carries toughness with it.  IF it is alowed  to be used on combined pvp pve server then wont it totally change core of server by one word toughness?   Wont you have to balance vox and nag off battlegrounds separating PVE and PVP on our servers? just like battlegrounds?  something gota give</p><p>i dont think you can balance that.  You have to choose one or other either BG stays BG or you allow BG armor balanced off toughness to be used on our combined servers that has its PVP balanced off crit mit gear.  Bascialy we have to become balanced around BG toughness pvp separating pvp and pve combined gameplay.   To me this will break what our servers have been for years creating two games on one server that dont effect each other?   Maybe keep BG armor pvp toughness BG only.   Keep vox nag pvp and armor based of crit mit so it can still be tied into main part of game PVE?   You will need to have two sets of gear crit mit balanced pvp armor and toughness balanced pvp armor  of course one for bg and one for open world.   If you cant have that much gear then yes maybe you have to use BG toughness balanced gear on vox and nag creating maybe more of a problem.   First that will break our core game play that has been tied together so what happens in BG happens on our server as in you have to totally separate PvE crit mit out of BG PvP.   You just cant balance BG armor just to counter crit mit gear inside BG as you also now need to balance that at same time you balance that new combined BGpvp armor on vox and nag to our gameplay where we gota PVP in open PVE enviroment not just PVP in stactic PVP no PVE enviroment they are totally different.   What about Procs on gear new BGpvp armor needs  procs balanced off toughness to counter procs that are balanced by crit mit gear PvE and raid gear maybe needs procs removed or drastilcly lowered as of right now all maybe you got to do is lower a little some of the uber raid gear procs in pvp combat to still be efffective in pvp and still be great reward to go after?.  Open up a can of worms?</p><p>whew I dont have enough info what you are really trying to do but it does seem something might be wrong for two of your servers as in you are going to break them. ??   One way harder then other?  Can you even ADD battledgrounds like this and have it balanced?  Can you add BG pvp only gameplay  into a combined pvp pve tied together gamplay server and pve server gameplay and all be able to play on it totally fair without something breaking if you not keep it separate? or have PvP servers only BGs or PvE only BGs or a BG total separate thing  what happens in BG stays in BG</p><p>think hard about community of vox nag if you unbind pvp pve gameplay on them</p>