View Full Version : Very easy way to fix zerg
Brynhild
02-12-2010, 10:29 PM
<p>Make overland PVP writs require status to complete. There is already a system in place that if 6 people kill 1 person they get very little status for it, but if you kill someone 1v1 you get a lot more status. Simply making the pvp writs require x amount of status rather than kills to complete solves that problem.</p>
dispraekailo
02-13-2010, 12:12 AM
<p>That's a very interesting way to go about it; I like it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
sdaigneault
02-13-2010, 03:37 AM
<p><cite>Brynhild wrote:</cite></p><blockquote><p>Make overland PVP writs require status to complete. There is already a system in place that if 6 people kill 1 person they get very little status for it, but if you kill someone 1v1 you get a lot more status. Simply making the pvp writs require x amount of status rather than kills to complete solves that problem.</p></blockquote><p>Nice suggestion. Srsly, lets explore how to make PVP on PVP servers more INTERESTING. Like this. Or various writs that are harder or easier and give rewards based on how hard they are. Like making changes Armorironhead suggested to bring out farmers to kill, or adjusting how travel works, or making more contested mobs (remember Headless Horseman?)...</p>
PeaSy1
02-13-2010, 03:47 AM
Ya know this is really an intriguing idea. The only real down side is we get back to everscout.....but also is there a way to differentiate pvp status from any normal status say crafting writs.
Brynhild
02-13-2010, 05:04 AM
<p>They could use the faction modifier since you get a small faction hit when you kill someone, i think it scales on the difficulty. For instance you should get almost nothing for killing a level 72, almost not even worth doing it, when right now it's a kill just like any other and counts towards your total.</p><p>The scout thing would be an issue..maybe make a diminishing returns system on the recent list.. say you kill someone and then 30 mins later you kill same person again you don't get as much and kill again is less and less for some period of time and then it goes back up again.</p><p>Just some thoughts.. I love overland pvp, so we need to make sure they keep it viable and not screw it up.</p>
Cynicisim
02-16-2010, 06:21 AM
<p>moved from another thread as it felt is is better here:</p><p><span ><span style="color: #ffffff;"> </span></span></p><p>1. allow us to hide pvp titles (exactly like we can hide all the other titles we obtain).</p><p>2. bring back fame lose and get rid of decay as it punishes people for not being online and has nothing to do with pvp (or perhaps have tokens disapear with every 6 deaths in pvp?)</p><p>3. Writ updates should not be automatically group wide but based on a pvp status (diffferent from actual status) obtained from killing another player (I know people will cry cry that scouts will have an advantage but simply put that is a balance problem- <span style="color: #ff9900;">make track failable or make it no lock onto a target so scouts know only that other players are nearby but not where ... </span>). If I solo kill a player I get more pvp status, if I group gank a player I get little. Its rediculous that my group of 6 can kill one player and I get an update, even as that one player is being killed by seperate groups of 20 ( perhaps I am wrong but if one enemy can give 20 token updates it seems a little crass)- bring on the zergfest.</p><p>4. PVP gear rewards are a good thing and keep people pvp'ing. I feel it shoud be an offset to raid gear and like the gear they have been placing in the game but make it more difficult to get. It should take skill and time to obtain a full set not a few months zerging.</p><p>SOE has made great attemps at fixing pvp such as no res zerging until your group is dead and changing rez pts but still more needs to be done.</p><p>IMO, it takes raid guilds a year or more to deck out 24 people (and most have to deck out 50+ to keep a dedicated and viable raid force going) and it should take as long and as much dedication to get pvp gear but pvp gear should be equal (yet different) to raid gear. Two paths to accomplish the same goals which is end line gear.</p><p>5. and remove lvl locking at 80/90. In fact remove lvls completly.</p>
Vlahkmaak
02-16-2010, 06:31 AM
<p>Was there an actual reason we could not set the /recent list to 100? I remember some discussion about it quite some time ago. A longer /recent list would prevent faster turn over in kills. We could continue to enjoy mass killing without a fast /recent turn over.</p>
<p>If you ask me, the best way to fix zerging/leeching and such is to make tokens body drops again, but with a few edits. If they changed it so the group that originally engaged with the other group only got the tokens, and 1 token for each person in the group per chest (much like how void shards/actual loot works) it would pretty much fix it really.</p>
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