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View Full Version : Good things for Rangers in SF


Striikor
02-10-2010, 04:32 PM
<p>Everything I see or read is negative. I am guilty of a few of those myself. Comparing Predator AA's and what others got has soured me. And it is tough to siphon out the things we should like with all the negative posting. </p><p>What are some of the good things? I am looking to try and get pumped up enough to go pick up my preorder next week. So good news only please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I like:</p><p><strong>Removal of minimum ranges on AoE CA's</strong></p><p>We got an <em>improvement</em> to Hawk Attack</p><p><strong>Coverage was fixed to work</strong></p><p><strong>Stream of Arrows was made into a workable CA</strong></p><p>We got Arrow Barrage</p><p>Time extention to Nature's Bonus</p>

Noob1974
02-10-2010, 04:40 PM
<p>You forgot Makeshift Arrows now a dmg proc</p>

Striikor
02-10-2010, 05:39 PM
<p>Well that was an obvious miss <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks</p>

Boise
02-10-2010, 06:32 PM
<p><cite>Striikor@Nektulos wrote:</cite></p><blockquote><p>Everything I see or read is negative. I am guilty of a few of those myself. Comparing Predator AA's and what others got has soured me. And it is tough to siphon out the things we should like with all the negative posting. </p><p>What are some of the good things? I am looking to try and get pumped up enough to go pick up my preorder next week. So good news only please <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I like:</p><p><strong>Removal of minimum ranges on AoE CA's</strong></p><p>We got an <em>improvement</em> to Hawk Attack</p><p><strong>Coverage was fixed to work</strong></p><p><strong>Stream of Arrows was made into a workable CA</strong></p><p>We got Arrow Barrage</p><p>Time extention to Nature's Bonus</p></blockquote><p>Frankly, these changes have been long overdue. So, I really cannot called this good things since our dps is still far behind assassins and every other melee scout.</p>

FearDiadh
02-10-2010, 06:38 PM
<p>I would be really happy about these changes IF they had not reduced our auto attack damage by close to 40%.  Your mythical will be dropping from ~3700 dps to ~2200 dps the day it goes live; so, no matter what perks you got, your dps will be taking a nose dive.  I can hit 2700 dps with a pair of crappy fabled knives from the expansion before last... I guess I will have to melee auto attack?  So much for offensive and makeshift procs though... the don't go off on melee.</p><p>I do like the looks of some of the AA changes but it won't matter.  They broke something in the ranged auto attack at the same time they were boosting the auto attack of other melee classes.  They have not even responded to the problem despite many posts from test and apparently tons in beta.</p><p>Assassins will probably be at +40% auto attack soon after the expansion goes live</p><p>Rangers will be at -40% auto attack the second it goes live.</p><p>I am fresh out of happy vibes, sorry.</p>

TheSpin
02-10-2010, 07:26 PM
<p>You guys aren't very good at this...   only 4 posts in and the negativity is already creeping down.</p><p>How about the fact that you no longer have to gear towards melee OR ranged, and you can now effectively do both?  With all stats becoming more generalized you won't have to look for 'ranger specific' gear.  If you're sad that there's no ranged aoe auto attack, maybe you could try using melee auto attack.  I know you're rangers, but the class has always been best played by maximizing the best aspects from both melee and ranged combat.</p>

EQ2Magroo
02-10-2010, 07:52 PM
<p>Good points:</p><p>1. Arrow costs will now be zero, yay ! No need to buy arrows at all as we can melee for more DPS than our mythical bow gives us.</p><p>2. Newbie Rangers won't have to waste time trying to complete their myth quest. Just pick up a couple of cheap legendary weapons from the broker and you have instant end-game DPS for zero effort.</p><p>3. Repair bills should be greatly reduced as there will be no need for Rangers in raids any more, and groups will probably just pick a utility class such as dirge who can do equal/more DPS. We still have Evac so no need to die when solo-ing.</p><p>4. No need to worry about tedious AA grinding. As you won't be getting any raids/groups anyway, what's the point ?</p><p>5. We'll have loads more time now for tradeskilling, cyberz, or spamming chat channels with "Why I hate  the devs" rants.</p><p>6. Master spell costs should come down as there will be no Rangers left buying them. Supply should easily outstrip demand.</p><p>Bad points:</p><p>1. None at all !</p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

glowsintheda
02-10-2010, 07:54 PM
<p>yes, lets all go melee and lose offensive stance proc and the new makeshift arrows proc...  While we are designed to be able to do both, we are clearly superior at ranged.  Seriously, if they think that going melee to be able to flurry and ae attack is viable then they should make assassins go ranged to be able to do the same thing.  Seriously, just fix the mechanics so that they work for rangers they way they are ment to be played, not with some second rate workaround.</p>

FearDiadh
02-10-2010, 08:04 PM
<p><cite>glowsinthedark wrote:</cite></p><blockquote><p>While we are designed to be able to do both, we are clearly superior at ranged. </p></blockquote><p>We are now but soon will not be.  In 6 days time your wonderful mythical is getting a huge auto attack damage reduction.  While it is true we are not getting the flurry and aoe attacks of the other scouts, there is another more immediate problem; It is one the devs have not addressed at all despite plenty of player feedback.  <span style="text-decoration: underline;">They broke our ranged auto attack damage</span>.  Unless something drastic changes the auto attack dps from the mythical is going from around 3700 to around 2200.  The procs will not even get you back up to where you were before it went live.</p>

TheSpin
02-10-2010, 09:17 PM
<p>Mythicals aren't meant to be the end game weaopn of this expansion.  I dont' understand why you keep going on about this one weaopn that will probably only last to 85 or so.</p>

FearDiadh
02-10-2010, 09:38 PM
<p>If lower end fabled and legendary melee weapons can out dps the mythical at 80, what do you think the fabled melee weapons are going to do to the fabled ranged weapons at 90?</p>

Nevao
02-10-2010, 11:05 PM
<p><cite>Jack@Lucan DLere wrote:</cite></p><blockquote><p>I would be really happy about these changes IF they had not reduced our auto attack damage by close to 40%.  Your mythical will be dropping from ~3700 dps to ~2200 dps the day it goes live; so, no matter what perks you got, your dps will be taking a nose dive.  I can hit 2700 dps with a pair of crappy fabled knives from the expansion before last... I guess I will have to melee auto attack?  So much for offensive and makeshift procs though... the don't go off on melee.</p><p>I do like the looks of some of the AA changes but it won't matter.  They broke something in the ranged auto attack at the same time they were boosting the auto attack of other melee classes.  They have not even responded to the problem despite many posts from test and apparently tons in beta.</p><p>Assassins will probably be at +40% auto attack soon after the expansion goes live</p><p>Rangers will be at -40% auto attack the second it goes live.</p><p>I am fresh out of happy vibes, sorry.</p></blockquote><p><span style="color: #ff9900;">Where are you getting these numbers from. I've been in Beta since December and have not heard anyone say this or show parses to prove this point. If this is an issue and you can prove it then it needs to be on the Beta boards so they know. </span></p><p><span style="color: #ff9900;">There was an issue where our Melee DPS with medium weapons was doing the same damage as our myth but we also got a big upgrade on the melee crit and bonus due to stat consolidation. There were also some issues with Double Attack but those should have been addressed.</span></p>

FearDiadh
02-10-2010, 11:28 PM
<p><cite>Nevao wrote:</cite></p><blockquote><p><cite>Jack@Lucan DLere wrote:</cite></p><blockquote><p>I would be really happy about these changes IF they had not reduced our auto attack damage by close to 40%.  Your mythical will be dropping from ~3700 dps to ~2200 dps the day it goes live; so, no matter what perks you got, your dps will be taking a nose dive.  I can hit 2700 dps with a pair of crappy fabled knives from the expansion before last... I guess I will have to melee auto attack?  So much for offensive and makeshift procs though... the don't go off on melee.</p><p>I do like the looks of some of the AA changes but it won't matter.  They broke something in the ranged auto attack at the same time they were boosting the auto attack of other melee classes.  They have not even responded to the problem despite many posts from test and apparently tons in beta.</p><p>Assassins will probably be at +40% auto attack soon after the expansion goes live</p><p>Rangers will be at -40% auto attack the second it goes live.</p><p>I am fresh out of happy vibes, sorry.</p></blockquote><p><span style="color: #ff9900;">Where are you getting these numbers from. I've been in Beta since December and have not heard anyone say this or show parses to prove this point. If this is an issue and you can prove it then it needs to be on the Beta boards so they know. </span></p><p><span style="color: #ff9900;">There was an issue where our Melee DPS with medium weapons was doing the same damage as our myth but we also got a big upgrade on the melee crit and bonus due to stat consolidation. There were also some issues with Double Attack but those should have been addressed.</span></p></blockquote><p>I tested it on test and reported it on the boards and was given this information after I did.  See <span><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=237643"><strong><span style="color: #3333ff; font-size: x-small;"><span style="text-decoration: underline;">kartikeya</span></span></strong></a></span> reply to me.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=469118">http://forums.station.sony.com/eq2/...topic_id=469118</a></p>

Nevao
02-10-2010, 11:45 PM
<p><cite>Jack@Lucan DLere wrote:</cite></p><blockquote><p>I tested it on test and reported it on the boards and was given this information after I did.  See <span><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=237643"><strong><span style="font-size: x-small; color: #3333ff;"><span style="text-decoration: underline;">kartikeya</span></span></strong></a></span> reply to me.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=469118">http://forums.station.sony.com/eq2/...topic_id=469118</a></p></blockquote><p><span style="color: #ff9900;">Ah, I missed that in the noise of the other post. My apologies.</span></p>

Noob1974
02-11-2010, 06:42 AM
<p>Except for the first two posts we are saying the same and running in circles as in every other thread.</p><p>What about these proposed proc changes in SF by Fyreflyte?</p>

Neiloch
02-11-2010, 10:57 AM
<p>I take a lot of these changes, and communication about flurry and auto AoE as a very good first impression. A lot of these changes <strong>WERE</strong> well overdue but the people who did them only recently came into direct control over these aspects. One of the first orders of business for Xelgad and others working on this were putting in these changes. I'm sure older/betrayed rangers will treat it as 'i've heard this before' which I wouldn't blame them but I'm willing to give these guys more or less a fresh start.</p><p>The new dev(s) in charge have a serious backlog of work and we want it fixed in a mere fraction of the time it took to break it all. I just hope they can do it by the next GU at most.</p>

Azrael_888
02-11-2010, 02:09 PM
<p><cite>ack@Lucan DLere wrote:</cite></p><blockquote><p>I would be really happy about these changes IF they had not reduced our auto attack damage by close to 40%.  Your mythical will be dropping from ~3700 dps to ~2200 dps the day it goes live; so, no matter what perks you got, your dps will be taking a nose dive.  I can hit 2700 dps with a pair of crappy fabled knives from the expansion before last... I guess I will have to melee auto attack?  So much for offensive and makeshift procs though... the don't go off on melee.</p><p>I do like the looks of some of the AA changes but it won't matter.  They broke something in the ranged auto attack at the same time they were boosting the auto attack of other melee classes.  They have not even responded to the problem despite many posts from test and apparently tons in beta.</p><p>Assassins will probably be at +40% auto attack soon after the expansion goes live</p><p>Rangers will be at -40% auto attack the second it goes live.</p><p>I am fresh out of happy vibes, sorry.</p></blockquote><p>Link to EQ2i's mythical page for rangers:</p><p><a href="Ranger Myth Link" target="_blank">http://eq2.wikia.com/wiki/Eagle%27s..._%28Mythical%29</a><a href="http://eq2.wikia.com/wiki/Eagle%27s_Talon_%28Mythical%29" target="_blank"></a></p><p>now here's the question:</p><p>Our current DR is 151.1</p><p>Our current Hit box is 204-1156</p><p>Has our hit box/DR in beta been reduced? Or is it more like this is some other type of weird mechanics issue that you are refrencing? </p><p>If it's the former I'd like to see a pic.  If it's the latter I can't believe you guys want to keep playing this game.</p>

Gaige
02-11-2010, 02:31 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>maybe you could try using melee auto attack</p></blockquote><p>Since auto attack timers are shared any ranger who uses melee auto attack isn't playing correctly.</p>

Noob1974
02-11-2010, 03:45 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>I take a lot of these changes, and communication about flurry and auto AoE as a very good first impression. A lot of these changes <strong>WERE</strong> well overdue but the people who did them only recently came into direct control over these aspects. One of the first orders of business for Xelgad and others working on this were putting in these changes. I'm sure older/betrayed rangers will treat it as 'i've heard this before' which I wouldn't blame them but I'm willing to give these guys more or less a fresh start.</p><p>The new dev(s) in charge have a serious backlog of work and we want it fixed in a mere fraction of the time it took to break it all. I just hope they can do it by the next GU at most.</p></blockquote><p>        I was thinking about this new devs argument alot lately... But as a fact devs knew there were several classes that needed attention , namely summoner, brawler, druids and ranger. And all they did was focusing on ONE Class, Conjuror.</p><p>Dont get me wrong conjis deserved the dev time and upgrads they got. Period !!! But fixing one class is simply not sufficient!!!!!</p><p>In our case devs even imbalanced things more with the new AA AE and flurry items which they created just during beta.</p><p>Now going from your post about hopefully next GU some changes, thats like like 40- 80Dollar for expansion and 3 x 15 dollar for subs for doing nothing and waiting  for better times.</p><p>I would compare these when you go with friends into an expensive restaurant order a meal for 100 Dollar but you cant eat it as you are allergic to it.</p><p>The point is why spending money on something you gain nothing from. Always from teh perspective of a raiding ranger.</p>

Neiloch
02-11-2010, 04:04 PM
<p>It's an MMO, it would be nice if it worked like other games but I just don't expect retail releases to be 'finished'. Every MMO goes through this, at some point they just have to decide to release the thing otherwise it wouldn't until everything is perfectly balanced/polished. Which would never happen since balance is subjective in a lot of ways, or if they released it severly 'bare bones' like City of Heroes did. I don't see buying the expansion as 'will it IMMEDIATELY provide enough things for me as a raiding ranger' I see it more as 'am I going to keep playing or not.' If yes, I buy expansion, if no I don't buy the expansion. Unless your not at the level cap or close to it you pretty much need to buy the expansion unless you plan on doing a lot of soloing while watching people in chat channels talk about doing new stuff you can't, or if you plan on quitting.</p>

TheSpin
02-11-2010, 04:11 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>maybe you could try using melee auto attack</p></blockquote><p>Since auto attack timers are shared any ranger who uses melee auto attack isn't playing correctly.</p></blockquote><p>This has been true, but it sounds to me like if they can't change some mechanics rangers may be better off switching to melee auto attack for AoE.</p>

Alenna
02-11-2010, 06:33 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>maybe you could try using melee auto attack</p></blockquote><p>Since auto attack timers are shared any ranger who uses melee auto attack isn't playing correctly.</p></blockquote><p>This has been true, but it sounds to me like if they can't change some mechanics rangers may be better off switching to melee auto attack for AoE.</p></blockquote><p>you do know that our Area effects and mulitple target CAs are Ranged don't you how does switchign to melee auto attack help us use our area effect CA</p>

Gaige
02-11-2010, 06:42 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>This has been true, but it sounds to me like if they can't change some mechanics rangers may be better off switching to melee auto attack for AoE.</p></blockquote><p>No.</p>

Striikor
02-11-2010, 06:46 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>I don't see buying the expansion as 'will it IMMEDIATELY provide enough things for me as a raiding ranger' I see it more as 'am I going to keep playing or not.' If yes, I buy expansion, if no I don't buy the expansion. Unless your not at the level cap or close to it you pretty much need to buy the expansion unless you plan on doing a lot of soloing while watching people in chat channels talk about doing new stuff you can't, or if you plan on quitting.</p></blockquote><p>Well you would still have access to 10 new levels and 50 more AA's. TSO scales does it not? And many have not cleared the entire content of TSO. So there is an option, it is not just Keep playing or quit. There is buy SF and keep playing and waiting hopefully, there is buy SF betray and take full advantage of SF with a different class, There is buy nothing and top out lvl and AA adn if you haven't finish TSO whilst waiting to get fixed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>But the point is to find those things that we can looks forward to in SF. I was really hoping to identify all the good thingas SF has in store for us as Rangers. Ya'll are making it hard.</p><p>I started with a list and a few other good points have been brought up.</p><p>We are on the same loot table now(stat wise) as others was pointed out. Not having to look or wait for Ranger specific equipment for instance as pointed out. </p><p>Developers who have expressed and posted a desire to look at things. That is a plus.</p><p>FOLKS, we have plenty of other threads with really depressing stuff. Lets just cover highlights (good highlights) here please.</p>

Donilla
02-11-2010, 06:54 PM
<p>One note about the mythical being converted to a buff. You can't begin the quest until youi're 90. So, assuming that as usual, rangers won't get raids, and therefore won't get access to theose better dropped items, most rangers will be stuck withi their mythicals until 90. So the drop in dps will matter /sigh</p>

Striikor
02-11-2010, 07:15 PM
<p>Ouch not more depressing stuff <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Neiloch
02-11-2010, 07:47 PM
<p><cite>Striikor@Nektulos wrote:</cite></p><blockquote>Well you would still have access to 10 new levels and 50 more AA's.</blockquote><p>Nope.</p><p>Not sure what you mean about the mythical buff donilla. Everyone is in the same boat as rangers, cant do the quest until 90. Even the easy x2 raid dungeon drops an upgrade to the myth, not huge but good enough to justify turning the myth into a buff. Willing to bet everyone will be 'stuck' with their mythicals until 90. I havent seen a single main hand item 80-89 that would be an upgrade to a mythical yet.</p>

TheSpin
02-11-2010, 08:53 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>maybe you could try using melee auto attack</p></blockquote><p>Since auto attack timers are shared any ranger who uses melee auto attack isn't playing correctly.</p></blockquote><p>This has been true, but it sounds to me like if they can't change some mechanics rangers may be better off switching to melee auto attack for AoE.</p></blockquote><p>you do know that our Area effects and mulitple target CAs are Ranged don't you how does switchign to melee auto attack help us use our area effect CA</p></blockquote><p>Just as the good rangers have been using melee CAs while keeping ranged auto attack on... maybe now when you need AoE damage you could try ranged CAs while keeping melee auto attack on.  I'm not suggesting you become melee classes at all times, but if melee does better aoe damage you may be stuck with it for now.</p>

Alenna
02-12-2010, 01:33 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>maybe you could try using melee auto attack</p></blockquote><p>Since auto attack timers are shared any ranger who uses melee auto attack isn't playing correctly.</p></blockquote><p>This has been true, but it sounds to me like if they can't change some mechanics rangers may be better off switching to melee auto attack for AoE.</p></blockquote><p>you do know that our Area effects and mulitple target CAs are Ranged don't you how does switchign to melee auto attack help us use our area effect CA</p></blockquote><p>Just as the good rangers have been using melee CAs while keeping ranged auto attack on... maybe now when you need AoE damage you could try ranged CAs while keeping melee auto attack on.  I'm not suggesting you become melee classes at all times, but if melee does better aoe damage you may be stuck with it for now.</p></blockquote><p>correct me if I"m wrong but don't we have an AA line in the ranger tree which ends in something that gives  us a chance to do a Double RANGED auto attack not Melee auto attack? why have that if we are now supposed to use melee auto attack to get the most dps from our CAs instead of the RANGED auto attack.</p>

Neiloch
02-12-2010, 01:40 PM
<p>Having to use melee auto for more DPS in any kind of long term (any multiple of months) is a horrible idea. Might as well just offer rangers instant betrayal to assassin and they have to use before they remove rangers from the game. I want ranged CA, and ranged auto DPS upped, and personally would like to see DPS shifted from the melee CA's and moved to the ranged CA's, then make it so we can use ranged CA's on the move. Then we just won't be chain armor mages or [Removed for Content] poor assassins with bows.</p>

Noob1974
02-12-2010, 04:40 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p>Having to use melee auto for more DPS in any kind of long term (any multiple of months) is a horrible idea. Might as well just offer rangers instant betrayal to assassin and they have to use before they remove rangers from the game. I want ranged CA, and ranged auto DPS upped, and personally would like to see DPS shifted from the melee CA's and moved to the ranged CA's, then make it so we can use ranged CA's on the move. Then we just won't be chain armor mages or [Removed for Content] poor assassins with bows.</p></blockquote><p>         " we are looking into it"................sometime before 2012...........</p>

TheSpin
02-12-2010, 05:00 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>maybe you could try using melee auto attack</p></blockquote><p>Since auto attack timers are shared any ranger who uses melee auto attack isn't playing correctly.</p></blockquote><p>This has been true, but it sounds to me like if they can't change some mechanics rangers may be better off switching to melee auto attack for AoE.</p></blockquote><p>you do know that our Area effects and mulitple target CAs are Ranged don't you how does switchign to melee auto attack help us use our area effect CA</p></blockquote><p>Just as the good rangers have been using melee CAs while keeping ranged auto attack on... maybe now when you need AoE damage you could try ranged CAs while keeping melee auto attack on.  I'm not suggesting you become melee classes at all times, but if melee does better aoe damage you may be stuck with it for now.</p></blockquote><p>correct me if I"m wrong but don't we have an AA line in the ranger tree which ends in something that gives  us a chance to do a Double RANGED auto attack not Melee auto attack? why have that if we are now supposed to use melee auto attack to get the most dps from our CAs instead of the RANGED auto attack.</p></blockquote><p>Not as of SF release.  Double attack is double attack, both ranged and melee.  Crit is crit whether it's ranged or melee (or spell, taunt, heal even).  Basically it doesn't matter if you use ranged or melee unless you have procs that only work on one and not the other, or if your concerned about weaopn skills. </p><p>Unfortunately the current coding as I understand it doesn't allow for ranged aoe auto attack (maybe flurry too).</p>

Venez
02-12-2010, 07:41 PM
<p><cite>Jack@Lucan DLere wrote:</cite></p><blockquote><p><cite>Nevao wrote:</cite></p><blockquote><p><cite>Jack@Lucan DLere wrote:</cite></p><blockquote><p>I would be really happy about these changes IF they had not reduced our auto attack damage by close to 40%.  Your mythical will be dropping from ~3700 dps to ~2200 dps the day it goes live; so, no matter what perks you got, your dps will be taking a nose dive.  I can hit 2700 dps with a pair of crappy fabled knives from the expansion before last... I guess I will have to melee auto attack?  So much for offensive and makeshift procs though... the don't go off on melee.</p><p>I do like the looks of some of the AA changes but it won't matter.  They broke something in the ranged auto attack at the same time they were boosting the auto attack of other melee classes.  They have not even responded to the problem despite many posts from test and apparently tons in beta.</p><p>Assassins will probably be at +40% auto attack soon after the expansion goes live</p><p>Rangers will be at -40% auto attack the second it goes live.</p><p>I am fresh out of happy vibes, sorry.</p></blockquote><p><span style="color: #ff9900;">Where are you getting these numbers from. I've been in Beta since December and have not heard anyone say this or show parses to prove this point. If this is an issue and you can prove it then it needs to be on the Beta boards so they know. </span></p><p><span style="color: #ff9900;">There was an issue where our Melee DPS with medium weapons was doing the same damage as our myth but we also got a big upgrade on the melee crit and bonus due to stat consolidation. There were also some issues with Double Attack but those should have been addressed.</span></p></blockquote><p>I tested it on test and reported it on the boards and was given this information after I did.  See <span><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=237643"><strong><span style="color: #3333ff; font-size: x-small;"><span style="text-decoration: underline;">kartikeya</span></span></strong></a></span> reply to me.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=469118">http://forums.station.sony.com/eq2/...topic_id=469118</a></p></blockquote><p>Your melee dps will outparse your myth on LIVE right now, and has for quite some time, this is not new.</p>

kartikeya
02-13-2010, 10:28 AM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>Not as of SF release.  Double attack is double attack, both ranged and melee.  Crit is crit whether it's ranged or melee (or spell, taunt, heal even).  Basically it doesn't matter if you use ranged or melee <strong>unless you have procs that only work on one and not the other, or if your concerned about weaopn skills. </strong></p><p>Unfortunately the current coding as I understand it doesn't allow for ranged aoe auto attack (maybe flurry too).</p></blockquote><p>Which is the case. Our offensive proc, all of our myth bonuses, and the new makeshift arrows procs will only work off of a ranged attack. Additionally, our focus aim buff <em>lowers</em> our melee weapon skills while active. Switching to melee auto attack essentially means you are a [Removed for Content]-poor assassin with an overabundance of ranged combat arts (which will, of course, not be useable when you are within melee auto-attack range unless you have the Miragul's charm), no offensive proc, no additional class procs, and no mythical bonuses whatsoever.</p><p>At that point, I see absolutely no reason beyond sheer bullheadedness (of which our class has plenty), not to betray to assassin. You will be playing in the same manner, be several times more effective, welcome on raids and in groups, and your raid costs will go down because you won't burn through arrows nearly as quickly.</p><p>On the second note, while I'm sure ranged AE auto attack would be tricky to code, I can't imagine the code does not EXIST to flurry with bows. We can double-attack without issue. It's likely just a flag, unless there is something very very screwy with that code.</p>

Neiloch
02-13-2010, 12:24 PM
<p><cite>kartikeya wrote:</cite></p><blockquote><p>On the second note, while I'm sure ranged AE auto attack would be tricky to code, I can't imagine the code does not EXIST to flurry with bows. We can double-attack without issue. It's likely just a flag, unless there is something very very screwy with that code.</p></blockquote><p>I was mulling this over in my head A LOT. I really can't imagine why ranged auto attack would be so intensely different from melee auto attack to cause serious speed bumps in code. I suppose there could be specific changes made over the years to melee that ranged never got, but I can't imagine they were insanely different at release if much different at all. Like you said, ranged AE I could see, but flurry? c'mon don't BS me. Actually I am willing to bet originally these were almost exactly the same at release, although I know very little of the 'old mechanics' so I could be completely off base.</p><p>Whats really frustrating out of the two I think flurry would help more due to use getting more AoE CA love. I'd like to see BC be a valid option to cast on a ranger, and not just when we are the only scout in the group besides the dirge themselves. Geez that'd be a slap in the face with the BC changes, dirge is like 'gonna put BC on myself since I can actually flurry, sorry bro'</p><p><strong>/rant on</strong></p><p>I get the general 'have to test things out' stance the devs probably have but theres really nothing to lose just by stacking rangers with DPS fixes, just pile them on man. Seriously, worst case scenario rangers start doing more DPS than any other class while being a supposedly T1 DPS. Not like doing it to I dunno just about any other class that isn't pure DPS since they actually have something else to offer.</p><p>"Oh no rangers are closer to being blanced than they have been in years because they got really high end DPS, actually acting like a T1 DPS class and making up for [Removed for Content] poor utility, what are we gonna do?"</p><p>Also who who thought putting Reach on swashbucklers was a good idea?</p><p>"Hey we got this AA that makes it so melee attacks have more range, what class should we give it to? Oh hey how about *any other class but rangers here* omg awesome idea. Oh by the way did you get that patch in where ranger's can't use most of their CA's on the move? Good job, PvE rangers were having too much fun and the like 200 guys who pvp were complaining about it."</p><p>Also you guys REALLY need to stop playing WoW, cause guess what game and class this little snippet is from:</p><p>"There is also special ammunition, these projectiles are typically expensive and not very economical for everyday use."</p><p>Where have i seen this before on here? oh yeah giant thread talking about new special ammo in this xpac with dozens of replies saying 'Hey, don't do that, stop it. Bad.'</p><p><strong>/rant off</strong></p><p>Sorry while making this post I had the sudden urge to vent. This is the least offensive and vulgar draft I could settle on btw.</p>

Noob1974
02-13-2010, 01:46 PM
<p><cite>Neiloch@Crushbone wrote:</cite></p><blockquote><p><cite>kartikeya wrote:</cite></p><blockquote><p>On the second note, while I'm sure ranged AE auto attack would be tricky to code, I can't imagine the code does not EXIST to flurry with bows. We can double-attack without issue. It's likely just a flag, unless there is something very very screwy with that code.</p></blockquote><p>I was mulling this over in my head A LOT. I really can't imagine why ranged auto attack would be so intensely different from melee auto attack to cause serious speed bumps in code. I suppose there could be specific changes made over the years to melee that ranged never got, but I can't imagine they were insanely different at release if much different at all. Like you said, ranged AE I could see, but flurry? c'mon don't BS me. Actually I am willing to bet originally these were almost exactly the same at release, although I know very little of the 'old mechanics' so I could be completely off base.</p><p>Whats really frustrating out of the two I think flurry would help more due to use getting more AoE CA love. I'd like to see BC be a valid option to cast on a ranger, and not just when we are the only scout in the group besides the dirge themselves. Geez that'd be a slap in the face with the BC changes, dirge is like 'gonna put BC on myself since I can actually flurry, sorry bro'</p><p><strong>/rant on</strong></p><p>I get the general 'have to test things out' stance the devs probably have but theres really nothing to lose just by stacking rangers with DPS fixes, just pile them on man. Seriously, worst case scenario rangers start doing more DPS than any other class while being a supposedly T1 DPS. Not like doing it to I dunno just about any other class that isn't pure DPS since they actually have something else to offer.</p><p>"Oh no rangers are closer to being blanced than they have been in years because they got really high end DPS, actually acting like a T1 DPS class and making up for [Removed for Content] poor utility, what are we gonna do?"</p><p>Also who who thought putting Reach on swashbucklers was a good idea?</p><p>"Hey we got this AA that makes it so melee attacks have more range, what class should we give it to? Oh hey how about *any other class but rangers here* omg awesome idea. Oh by the way did you get that patch in where ranger's can't use most of their CA's on the move? Good job, PvE rangers were having too much fun and the like 200 guys who pvp were complaining about it."</p><p>Also you guys REALLY need to stop playing WoW, cause guess what game and class this little snippet is from:</p><p>"There is also special ammunition, these projectiles are typically expensive and not very economical for everyday use."</p><p>Where have i seen this before on here? oh yeah giant thread talking about new special ammo in this xpac with dozens of replies saying 'Hey, don't do that, stop it. Bad.'</p><p><strong>/rant off</strong></p><p>Sorry while making this post I had the sudden urge to vent. This is the least offensive and vulgar draft I could settle on btw.</p></blockquote><p>         Leave AA AE aside you know what the most frustrating fact about Flurry is......</p><p>         Not sure if Kartikeya and Neiloch in TSO beta were, however while i was in that Beta i remember someone showing a  fabled 4 % flurry adorments for weapons.</p><p>I made a post in the Beta forums and there was a storm from the ranger community.</p><p>The dev in charge at that time, lets call him A. for anymous reasons, tried to calm down the ranger community by saying " it were only testing" and  left them out.</p><p>The same Dev A. than made a statement by the end of the Beta " I want to look into it and give ranger something in compensation for not getting flurry"</p><p>That was 1,5 years ago !!!!!!!!!!</p><p>Now we got again a statement from a dev " We may look into this" by the end of this beta.</p><p>Which means in 1,5 years nothing has been done by devs................</p><p>The adorments from TSO now made it into the game despite the fact that the devs already knew it would call controversity and create further imbalance.</p><p>How high are the chances that we again sit together in the next Beta, nothing happened ofcourse, and we get a statement from a dev " We look into things" by the end of Beta .............</p>

glowsintheda
02-16-2010, 11:28 AM
<p>Well, acording to the U-stream thing this morning, Rothgar apparently has a ranger that he plays, so maybe its not completly hopeless and stuff will get done.</p>

Noob1974
02-16-2010, 11:35 AM
<p>Not sure if you have seen the "fabled" bows so far..another slap in the rangers face....</p><p>I think he plays one along time but he never did anything for the class, did he.</p><p>He doesnt work on classes so it doesnt matter.</p>