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NormalMormon
02-10-2010, 03:04 PM
<p>NDA lifted and not ONE post about the new look T9 Coer?</p> <p>Surely not EVERYone can be using that other site lol any info to be shared?</p>

Aule
02-10-2010, 06:45 PM
The basic gist of T9 for both enchanters is that you will do less damage and feel less desired than you do now. Enchanters will quit in droves, but you still want 4-5 on a raid, so more people will be forced to badly play a class they don't want to so that they'll have a raid slot. Oh, and our new aa abilities pretty much suck, much discussion about ways to fix them, zero changes. No fixes to old abilities that have no use anywhere (thought snap, amnesia) and tremendous amounts of full control immunity from mobs that shouldn't have it.

NormalMormon
02-11-2010, 02:02 PM
<p>Ahh well, I'm glad I spent the extra time we had in TSO bringing my Dirge and Bruiser up to some semblance of readiness in case its time to switch...</p> <p>Was kinda hoping those leaked Coer AAs were just a bad dream & would be worked on, obv not!</p> <p>Cheers for the info Aule.</p> <p>NM</p>

Loadtoads
02-11-2010, 04:25 PM
<p><cite>Aule@Guk wrote:</cite></p><blockquote>The basic gist of T9 for both enchanters is that you will do less damage and feel less desired than you do now. Enchanters will quit in droves, but you still want 4-5 on a raid, so more people will be forced to badly play a class they don't want to so that they'll have a raid slot. Oh, and our new aa abilities pretty much suck, much discussion about ways to fix them, zero changes. No fixes to old abilities that have no use anywhere (thought snap, amnesia) and tremendous amounts of full control immunity from mobs that shouldn't have it.</blockquote><p>That just about hits the nail on the head.  You did forget to mention the dev's just plain ignored all the suggestions on how to fix our broken class.</p>

Xethren
02-11-2010, 09:45 PM
<p>Yea this looks to be one of the worst expansions for our class.</p><p>I swear times like this the dev team is trying to get us all to quit so they can just delete the class, since they seem to be so against it: control immunities in large amounts, we fall behind every other mage in DPS and will probably be only out-parsing healers, no fixes whatsoever to old spells that are useless, mediocre upgrades for spells in t9, one of the worst endline AA Ive ever seen.</p><p>We're being pushed back into the buffbot role. I wonder how many are going to last very long with that in place.</p>

Poss
02-13-2010, 07:42 AM
<p>I swear I am cursed... Every class I play get nerfed.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />I started EQ2 as assassin.. Hello EoF expansion, goodbye Assassin... I just didnt feel like playing a 100% pure dps class with absolutely NO utility value(swashys replaced assassins for mt hate transfer after nerf to Murderous Design) and not being able to top the parse because even necros did that better in EoF(Lifeburn)...</p><p>Went Fury instead.. Not that furies really got nerfed in any expansion, they were mostly just ignored and buffs usefulness dimnished into worthlessness along with underpowered healing ability(read oneshot groupmates from lack of reactives/wards/hp buffs)... My current guild doesnt even have a druid in the raid force LOL, its all inq or mystic for the dps groups..</p><p>So in KoS I ditched the fury and went for Coercer cause I heard they could do pretty decent dps and were desired for raids and groups..</p><p>And now, hello SF expansion and goodbye Coercer..</p><p>Now, I have an SK too, but hear they are getting the spank too(at least dps-wise, plus some nerfs to spells like grave sacrament).. Plus I don't really like playing SK as a main anyway..</p><p>And I have Warlock too.. I have no clue how they are doing in this expansion I just havent had time to read up on them yet..</p><p>So wonder if I should go back to the fury now that druids seem to be getting some love... But if I do, how long will it take before they get nerfed? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Aule
02-15-2010, 03:27 PM
I've heard that Paladin's are the great sleeper class of Beta, but didn't really look at them at all so I'm not sure why. Wizards always end out in a good position, as do Templars.

ppRaistlin
02-17-2010, 10:48 AM
<p>I had planed to buy the Sentinel Fate but what you're saying is like a cold shower. Just to be sure : what kind of mobs are concerned by immunity  (boss / named / heroic encounter)? what kind of immunity  (stun ? mez ?) / where (raid instance, heroic instance , contested )?</p><p>As I mostly duo (and only in dark yellow or light red  zone for challenges), we heavily rely on CC and even if we can deal with a special ability usable when mez, KoS was a nightmare with most of the named +++ heroic immune to stun </p>

Xethren
02-17-2010, 12:22 PM
<p>Control immunities really started to be prominent when Kunark released. There were some solo mobs that were charm/possess immune for seemingly no appearant reason (many Danak iksars). Charming is what we do, I believe that no solo mob should be control immune in any form. Once you got to dungeons, the trash was usually not mez/stun/root immune, you could even charm trash heroics in some zones, Karnor's being one of them. Named were almost always mezz/root/stun immune because they would be trivialized otherwise, and this part makes sense to me.</p><p>Now move to TSO: it seems like 75% of the zone trash was m/s/r immune in any given dungeon. Named were always completely CC immune. So with this expansion our CC role really started to decrease.</p><p>I have yet to go into live SF stuff, but it wouldnt surprise me if the CC immunities are even worse. I hear that its starting to be common for solo mobs to have immunities too.</p><p>Seems like they are trying to phase out CC role altogether instead of trying to balance it as part of the game.</p>

Signal9
02-17-2010, 12:28 PM
<p>We're not quite back to Damage Per Minute again, but we've been inherently nerfed on dps.</p><p>Our crit modifier is 1.3 where other mages are at 1.5.  No matter what gear is aquired, we will do less damage by design.  We did not gain any significant utility to compensate.</p>

Aule
02-17-2010, 02:54 PM
Well, to be fair to the last statement, in TSO we were handicapped by enchanters receiving sub-value equipment sets in order to limit our dps through bad itemization. In SF we will equip the same "set" that wizards wear. So while we're 0.20 crit boost behind wizards, we'll probably be experiencing a net gain because our equipment won't handicap us anymore.

Jesdyr
02-17-2010, 08:00 PM
<p><cite>Xethren@Antonia Bayle wrote:</cite></p><blockquote><p>I have yet to go into live SF stuff, but it wouldnt surprise me if the CC immunities are even worse. I hear that its starting to be common for solo mobs to have immunities too.</p></blockquote><p>I decided I would try to solo that Yellow ^^ named mob ..</p><p>Openning mez -> Immune</p><p>Root -> Immune</p><p>Stun -> Immune</p><p>Oh well .. NUKE NUKE NUKE .. death...</p>

Deago
02-18-2010, 02:44 AM
<p>Did they do something to our charms?  Regarding the 90-92^^^ guards in paineel...they are charmable and for solo in that zone your king of the hill to a degree.   Now thats not what puzzles me...what puzzles me is my subjugation isnt that high I mean we are talking 83's in jw coming off charm normally within a few minutes yet these guards at 92^^^ take about a few tries before landing a charm and then..here is the onion seem to never come off?  I went through like four full timed 20+min with these guards on charm at 80.  I literally was kinda like huh?  If it took 3+ times to charm it I was expecting a fail on like the first or second break attempt.</p><p>Just curious if they enhanced our charm or just made some mobs ...well dumb (aka will not resist the ticks) ? </p><p>Thanks.</p>

Qwilla
02-18-2010, 02:51 AM
<p><cite>Piratebay@The Bazaar wrote:</cite></p><blockquote><p>Just curious if they enhanced our charm or just made some mobs ...well dumb (aka will not resist the ticks) ? </p></blockquote><p>Tbh I'm experiencing the opposite effect.  My charm sux now big time <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  Mobs are constantly breaking no matter what level.  It's quite depressing and I'm considering trying to just solo stuff with no pet. I was used to charming a mob and having it stay with me with the occasional resist.  Now I have to watch my back constantly - charm breaks incredibly easily.</p><p>I'm only little (lvl 24) but there is a huge, huge difference since SF.  I loved playing the class before - not so sure now.  She may be mothballed for a while <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>