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View Full Version : Battlegrounds are up, let the fight begin!


Rothgar
02-08-2010, 07:05 PM
<p>Battlegrounds have been activated on the Test Copy server and we'd like to see people starting to join as soon as possible.</p><p>We have not done a wipe on Test Copy, so if you have a character on that server, log in and give Battlegrounds a try.  We will be re-enabling the /testcopy command today, so if you aren't on this server, go ahead and queue yourself up.</p><p>We expect a lot of people requesting a copy, so it might take a little time to get everyone moved over.</p><p>Expect bugs and expect crashes so if you notice something out-of-place please report it to us using the /bug or /feedback command. </p><p>To access battlegrounds, press Alt-Z (the old Zone Reuse window).  The first tab should allow you to select a match and queue yourself or your group.</p><p>Let us know if you have any issues.</p>

renewedbullet
02-08-2010, 07:10 PM
wish it worked

CorpseGoddess
02-08-2010, 07:11 PM
<p><cite>renewedbullet wrote:</cite></p><blockquote>wish it worked</blockquote><p>...and the winner for the "Least Helpful Feedback Given Award" goes to...</p>

Rothgar
02-08-2010, 07:12 PM
<p>We're looking into the queuing issue.   We had several locks on it to keep people out so we probably just forgot to disable one of them.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

renewedbullet
02-08-2010, 07:13 PM
/cross fingers for a quick patch!

Gaige
02-08-2010, 07:16 PM
<p>Rothgar do you guys plan to launch Battlegrounds next Tuesday with only a week of testing?</p>

Vortexelemental
02-08-2010, 07:29 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>We're looking into the queuing issue.   We had several locks on it to keep people out so we probably just forgot to disable one of them.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I call first try ! I was the first one on test to wait for it ><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Dreyco
02-08-2010, 07:29 PM
<p>Honest Mistake.  ignore this.<cite></cite></p>

alabama
02-08-2010, 07:31 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Rothgar do you guys plan to launch Battlegrounds next Tuesday with only a week of testing?</p></blockquote><p>It's been on beta for weeks.</p></blockquote><p>if its been testing in beta for weeks, why doesnt it work on test</p>

Gaige
02-08-2010, 07:33 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>It's been on beta for weeks.</p></blockquote><p>...</p>

Quicksilver74
02-08-2010, 07:34 PM
<p>If there are any problems and it needs more testing or whatever... then I would suggest they simply launch them but don't include rewards until all the bugs are ironed out.  Mite as well be able to test them live and just start adding the loot when BG's are "Fully Tested".   It'd be better than restricting the testing to test if there is a delay. </p>

Maliclipse
02-08-2010, 07:47 PM
<p>Will the BG's come to beta so we can test them out at level 90 and test the new BG level 90 gear also Roth?</p>

Dulissa
02-08-2010, 07:48 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Rothgar do you guys plan to launch Battlegrounds next Tuesday with only a week of testing?</p></blockquote><p>It's been on beta for weeks.</p></blockquote><p>for weeks? really? seeing how there is a post dated 2/7 that says 9 days and counting and its still not on beta....</p><p>wait...2/7...that was yesterday!</p><p>weeks....yeah. maybe the battlegrounds merchant. </p>

Cloakentuna
02-08-2010, 07:49 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Rothgar do you guys plan to launch Battlegrounds next Tuesday with only a week of testing?</p></blockquote><p>It's been on beta for weeks.</p></blockquote><p>I musta been playing on a different beta these past few weeks then <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>

Gaige
02-08-2010, 07:51 PM
<p><cite>Crabbok@Befallen wrote:</cite></p><blockquote><p>If there are any problems and it needs more testing or whatever... then I would suggest they simply launch them but don't include rewards until all the bugs are ironed out.  Mite as well be able to test them live and just start adding the loot when BG's are "Fully Tested".   It'd be better than restricting the testing to test if there is a delay. </p></blockquote><p>After the MMB earring "fix" I'd prefer if changes to the game are thoroughly tested before implemented.</p>

Rothgar
02-08-2010, 07:58 PM
<p>There are some limitations in our server configurations that keep us from combining Beta and Test so that they can both participate in the same Battlegrounds. We'd have to stand up a new battlegrounds cluster for beta but we opted to go with the Test environment for BG testing because we should see a higher load since Test copy is available to everyone.</p>

alabama
02-08-2010, 07:58 PM
<p>i have to delete beta to make room to load test server onto my comp to test the battlegrounds ive been waiting 2 months to test. then wait for a fresh char copy to be added over to test so i can play there. awsome</p>

Cyliena
02-08-2010, 08:03 PM
<p><cite>alabama wrote:</cite></p><blockquote><p>i have to delete beta to make room to load test server onto my comp to test the battlegrounds ive been waiting 2 months to test. then wait for a fresh char copy to be added over to test so i can play there. awsome</p></blockquote><p>There's a buffer on the CL/Ant docks.</p>

Raknid
02-08-2010, 08:43 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>alabama wrote:</cite></p><blockquote><p>i have to delete beta to make room to load test server onto my comp to test the battlegrounds ive been waiting 2 months to test. then wait for a fresh char copy to be added over to test so i can play there. awsome</p></blockquote><p>There's a buffer on the CL/Ant docks.</p></blockquote><p>Spells, gear and AA like beta?</p>

Cyliena
02-08-2010, 08:47 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>alabama wrote:</cite></p><blockquote><p>i have to delete beta to make room to load test server onto my comp to test the battlegrounds ive been waiting 2 months to test. then wait for a fresh char copy to be added over to test so i can play there. awsome</p></blockquote><p>There's a buffer on the CL/Ant docks.</p></blockquote><p>Spells, gear and AA like beta?</p></blockquote><p>You won't be buffed to 90 I'd assume. It's been quite some time since I buffed on copy, but I believe I got shard armor, Myth, don't recall spells.</p><p>Battlegrounds: I crashed immediately when the Gears of Klak'Anon instance started. Tried to log back in (still was listed as being in Gears) and crashed immediately again. Looks like I'm stuck. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>edit: Not sure if someone moved me or if it was eq2maps causing it (just thought to disable them before trying again). Either way, I got pushed back out now.</p>

yohann koldheart
02-08-2010, 09:05 PM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Rothgar do you guys plan to launch Battlegrounds next Tuesday with only a week of testing?</p></blockquote><p>It's been on beta for weeks.</p></blockquote><p>the merchant has been on beta for weeks, this is the first anyone's been able to test battlegrounds.</p>

Josgar
02-08-2010, 09:16 PM
<p>Damage is really high, I felt like toilet paper haha.</p>

Rothgar
02-08-2010, 09:21 PM
<p>I just played a few matches with you guys and it was a blast!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Until we have more people queued up, the teams might end up a little unbalanced.  I noticed in the last Capture the Flag game, my team had a healer and the other team didn't.  The matchmaker should keep this from happening if there are enough people in the queue.</p><p>Keep in mind this testing is to help us determine what needs to be balanced.  So if you feel like something is out-of-whack, go ahead and /feedback it.</p>

MADDTHWIPPS
02-08-2010, 09:32 PM
<p>The level buffer guy would be nice, while some ppl wait for their characters to be copied over. someone said it was up, but i think it was despawned due to the server going down.</p>

Maliclipse
02-08-2010, 09:33 PM
<p>Hey roth is there any way to see what the Flag count is? Im in the Capture the flag zone alone since everyone else got EQ2 crashed. I capped once to see if i could find where you can see the flag count but i could not find it.</p><p>Also is there anyway to leave a BG. Ive capped 5 times and havent won yet. But no one else has come online so im trying to finish the game out. but its not working.</p>

Rothgar
02-08-2010, 09:38 PM
<p><cite>Maliclipse wrote:</cite></p><blockquote><p>Hey roth is there any way to see what the Flag count is? Im in the Capture the flag zone alone since everyone else got EQ2 crashed. I capped once to see if i could find where you can see the flag count but i could not find it.</p><p>Also is there anyway to leave a BG. Ive capped 5 times and havent won yet. But no one else has come online so im trying to finish the game out. but its not working.</p></blockquote><p>Not at the moment.  The best way to tell is by looking at the score since you get about 150 for a flag capture.</p>

Ravaan
02-08-2010, 09:48 PM
<p>that was a lot of fun ...</p><p>not to be premature or anything but if these go over well could we see more BGs and other type of PVP on PVE servers <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>would love to see a few more BGs ... maybe a few 12 vs 12 or more 24 vs 24.</p>

Excalibur1
02-08-2010, 10:04 PM
<p>I already /bugged this, but when playing a 6v6 and someone from my team left the game would add a new person to my team but in a new group.  I believe this was because it made the person who left look as if they were in a different zone, but still part of the group.  This will need to be corrected in order to make the systems job easier when it tries to balance the groups.</p>

Carpediem
02-08-2010, 10:12 PM
<p>I've crashed three times now when trying to zone in after accepting the invite from the queue. I log back in it kicks me out and gives me the "Truancy" debuff so I have to wait 5 minutes before trying to get back in.</p><p>Everytime has been Klak so far. I'll try a different one to see if it happens again.</p>

Maliclipse
02-08-2010, 10:20 PM
<p>Is there any plans to allow killing players to give guild status?</p>

Dreyco
02-08-2010, 10:21 PM
<p>... wow.  Insert foot in mouth.  Heh.  Honest mistake.</p><p>Will give it a test run soon. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Loving what i'm hearing about it thus far.</p>

Carpediem
02-08-2010, 10:54 PM
<p>Tried it again and I have now crashed on all three. I guess a lot of people are having the same issue because I've heard a lot of people on test saying they just crash when zoning in.</p>

Maliclipse
02-08-2010, 10:58 PM
<p>Do you have EQ2 maps on. Right now EQ2 maps is the reason most people are crashing.</p>

Rothgar
02-08-2010, 11:01 PM
<p><cite>Maliclipse wrote:</cite></p><blockquote><p>Do you have EQ2 maps on. Right now EQ2 maps is the reason most people are crashing.</p></blockquote><p>Yeah, this seems to be causing the problem.  We'll get it fixes ASAP.  In the meantime please try loading Default UI.</p><p>Thanks again for all of you that are already on and testing.  Hopefully we'll see more and more people log in so we can give Smuggler's Den a try!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I think we're also going to change Ganak to 12 vs 12 and see if that feels better than 6 vs 6.</p>

Maliclipse
02-08-2010, 11:11 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Maliclipse wrote:</cite></p><blockquote><p>Do you have EQ2 maps on. Right now EQ2 maps is the reason most people are crashing.</p></blockquote><p>Yeah, this seems to be causing the problem.  We'll get it fixes ASAP.  In the meantime please try loading Default UI.</p><p>Thanks again for all of you that are already on and testing.  Hopefully we'll see more and more people log in so we can give Smuggler's Den a try!  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I think we're also going to change Ganak to 12 vs 12 and see if that feels better than 6 vs 6.</p></blockquote><p>If you were to change Ganak to 12v12 you would be my favorite dev of all time. The more the merrier. The zone is definently big enough to handle 12 on 12.</p>

maddawg138
02-08-2010, 11:33 PM
<p>ganak 12v12 would be a blast....its the best zone so far of the 2 ive done (klak anon sucked and is too small)</p>

Armironhead
02-08-2010, 11:57 PM
<p>are the bgs just random pug grps or can you join as a premade?</p>

Rothgar
02-08-2010, 11:59 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>are the bgs just random pug grps or can you join as a premade?</p></blockquote><p>You can join as a pre-made.   Just form your group first and have the group leader "Queue Group" instead of "Queue Self".</p>

Carpediem
02-09-2010, 01:26 AM
<p>A few things I noticed after running about 10 of these:</p><p>1) Pet classes are able to just sit at the starting platform (where nobody can get to them) in Klak and just send their pets out to kill people while being totally out of harms reach the entire fight.</p><p>2) Heals are way to over powered. The dps isn't enough to even make their health budge and this is without the battlegrounds gear on.</p><p>3) Camping spawn points in Ganak's is going to be a problem. I didn't try Smugglers so I don't know if the same issue will happen there.</p><p>Edit: I think you're right about switching Ganak to 12 vs 12.</p>

Vortexelemental
02-09-2010, 01:43 AM
<p>Opinions: I ran Ganaks about 10 times, and Gears once.</p><p>Gears is very small. There needs to be some damage reduction, hopefully the toughness stat will help that out.</p><p>Ganak: Spawn point camping is annoying either make an immunity for 5 or so seconds or create an alcove in the castle like the one in the arenas you spawn in that you must exit something to stop insta dieing when spawning.</p><p>Respawning itself seems random when you die.</p><p>Again some classes need big attention for being able to one shot entire groups solo.</p><p>MAJOR ISSUE:</p><p>Run speed. Either disable it completely or introduce clickies in the zone, because people were getting 85% run speed and breezing past everyone using totems, the earring, the vodka and cake etc.</p><p>Three of the quests i got for the battlegrounds also were not updating, one did, the rest did not.</p>

Krinta
02-09-2010, 01:56 AM
<p><cite>akaglty wrote:</cite></p><blockquote><p>2) Heals are way to over powered. The dps isn't enough to even make their health budge and this is without the battlegrounds gear on.</p></blockquote><p>Heals are a big sticky point in PvP battlegrounds. There needs to be a pvp armor vender that does not take tokens so we can test heals right. I myself feel they might need lowered some more. And I have not even been in to test yet!</p><p>/waits for copy to get done! <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

Cyliena
02-09-2010, 02:28 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Three of the quests i got for the battlegrounds also were not updating, one did, the rest did not.</p></blockquote><p>There's quests?! Where? /blush</p><p>I got to do one full run of Ganak and two full runs of Gears. My general, completely PvP novice opinions:</p><p>Gears: Casters staying on the team spawning ledge were annoying. Prehaps people can get pushed off the ledge after 30 seconds or some such?</p><p>Gears: Kudos on the buff that the person holding the gear gets. It surprised me at first, but I think that was a nice touch.</p><p>Gears: Might not be a popular suggestion, but could you consider halving the duration of this one? 20 minutes seemed quite long.</p><p>Ganak: I'm not sure about the 12 vs. 12, but I didn't get a good feel since the full run of it I got in was mostly me being active (everyone else must've crashed and one person seemed afk). I do agree, however, that the zone is big enough to support that.</p><p>Ganak: The spawn point camping is definitely an issue, so something needs addressed there.</p><p>General: I agree with what's been said about healing. It really made it feel like killing the other team was impossible at some points.</p><p>General: I agree that run speed should be disabled, or simply place everyone at a pre-determined speed.</p>

Muraazi
02-09-2010, 03:47 AM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Three of the quests i got for the battlegrounds also were not updating, one did, the rest did not.</p></blockquote><p>There's quests?! Where? /blush</p><p>I got to do one full run of Ganak and two full runs of Gears. My general, completely PvP novice opinions:</p><p><strong><em><span style="text-decoration: underline;">Gears: Casters staying on the team spawning ledge were annoying. Prehaps people can get pushed off the ledge after 30 seconds or some such?</span></em></strong></p><p>Gears: Kudos on the buff that the person holding the gear gets. It surprised me at first, but I think that was a nice touch.</p><p>Gears: Might not be a popular suggestion, but could you consider halving the duration of this one? 20 minutes seemed quite long.</p><p>Ganak: I'm not sure about the 12 vs. 12, but I didn't get a good feel since the full run of it I got in was mostly me being active (everyone else must've crashed and one person seemed afk). I do agree, however, that the zone is big enough to support that.</p><p>Ganak: The spawn point camping is definitely an issue, so something needs addressed there.</p><p><strong><em><span style="text-decoration: underline;">General: I agree with what's been said about healing. It really made it feel like killing the other team was impossible at some points.</span></em></strong></p><p>General: I agree that run speed should be disabled, or simply place everyone at a pre-determined speed.</p></blockquote><p>Now I havent done these yet so take my post with a grain of salt. Maybe I'll understand what you mean when I first do the BG....</p><p>Couldn't you just avoid the casters on the spawning ledge by not fighting near their spawn? Maybe the map is so small you can't avoid it I don't know if that is the case disregard this part...</p><p>About healing. It's been like this on pvp servers for quite awhile now. If you have a solid group make up with able players it really comes down to a battle of attrition. I imagine it's even more prevalant being it is a set 6 v 6 encounter and not the zerg we get on pvp servers.</p>

Keikoku
02-09-2010, 04:41 AM
<p>The in games "rewards" for winning against SOE employee's and all that.  Is that only for our character on Test Copy, or on any server?</p>

maddawg138
02-09-2010, 07:42 AM
<p>im thinking for the account to be flagged</p><p>cause i know in one of the scenerio's my group just completely destroyed Rothgars group! was a flawless victory!  he then was able to join the winning group and finally felt what winning was like ^_^ where's brenlo? hes next on my radar!</p>

Ballads
02-09-2010, 09:29 AM
<p>As a wizard in end tier raid gear, i had 0 problems killign people <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> . In fact im a [Removed for Content] train with  no brakes, runnign aorund 1 shotting peopel cause crit mit doesnt stop me. I played 2-3 of each the non raid ones. Most the time the groups were scattered and didnt fight together, it was easy to 1 or 2 shot most of them. Fought 1 decent team, They worked together and killing them took more then 1 or 2 nukes a piece. Still tho people better get some of that toughness gear and stack elemental resist when they see me coming, or they will be looking at the revive timer ticking down a lot.</p>

kreepr
02-09-2010, 10:50 AM
<p><span style="color: #ff0000;">That was a blast last night. Got to run a few times in Gears. The most balanced was my first match that was 6 on 6. What I noticed:People would link dead/leave and  no one would be replace.Damage I thought was very close to what it was when I was playing on the PVP servers. I liked it. Ounce you start getting BG gear fights will definitely be longer <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />I thought that the damage from the relic was a great touch. It's tough for a healer to keep up with so no one can hide in a corner somewhere and just heal threw the whole match.</span></p><p><span style="color: #ff0000;">Please don't take run speed away try roots, snares and the likes of those I was having a blast snaring, fearing and rooting players. Try those before people say to take run speed away.Is there away to see the match results longer or pull them back up after they disappear and you zone out of BG? I would get halfway threw seeing how did what and I would get zoned and the match results would disappear.Otherwise thanks Rothgar had a blast and I will see you in Battle Grounds!!!!*EDIT- Rothgar I forgot to ask where do we find those cloaks for beating your team last night? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />And since test copy will be wiped will we beable to get them for are toons that wont go *POOF*?</span></p>

Armironhead
02-09-2010, 11:13 AM
<p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p>

Vortexelemental
02-09-2010, 11:15 AM
<p><cite>kreepr13 wrote:</cite></p><blockquote><p><span style="color: #ff0000;">That was a blast last night. Got to run a few times in Gears. The most balanced was my first match that was 6 on 6. What I noticed:People would link dead/leave and  no one would be replace.Damage I thought was very close to what it was when I was playing on the PVP servers. I liked it. Ounce you start getting BG gear fights will definitely be longer <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />I thought that the damage from the relic was a great touch. It's tough for a healer to keep up with so no one can hide in a corner somewhere and just heal threw the whole match.</span></p><p><span style="color: #ff0000;">Please don't take run speed away try roots, snares and the likes of those I was having a blast snaring, fearing and rooting players. Try those before people say to take run speed away.Is there away to see the match results longer or pull them back up after they disappear and you zone out of BG? I would get halfway threw seeing how did what and I would get zoned and the match results would disappear.Otherwise thanks Rothgar had a blast and I will see you in Battle Grounds!!!!*EDIT- Rothgar I forgot to ask where do we find those cloaks for beating your team last night? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />And since test copy will be wiped will we beable to get them for are toons that wont go *POOF*?</span></p></blockquote><p>The issue was people were running nearly 85%+ run speed stacking things, even with stacking snares, you will need a good 2-3 people on someone to slow them to 0, and considering someone smart enough to bring run speed items, is likely to bring potions, they can just use one and continue on at 85%.</p>

Piccolo
02-09-2010, 11:24 AM
<p>i was running around in T2 shard armor, epic weapon. with adept 3 or experts. no problem as a warlock. i was rift apoc'in ppl left and right. had a blast. i died sure. not as much as i killed. group vs group of ppl knowing how to play, will be even better.</p>

Carpediem
02-09-2010, 11:48 AM
<p>If you go in with your own group, I don't think the healing will be as much of an issue, but a lot of the time you will be with some random people and you only get a few seconds to get some kind of strat together, so chaos kind of takes over.</p><p>I sat there in full T4 gear just going all out on one healer and his life would barely move. I noticed this in most of the matches. It's true that our dps will go up as we get more gear in the expansion, but their mitigation will as well as they get more battlegrounds gear and the issue will still remain.</p><p>I agree that Klak takes to long also. It should be closer to 10-15 minutes because it felt like I was in there forever.</p>

kreepr
02-09-2010, 11:59 AM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p>

Vortexelemental
02-09-2010, 02:05 PM
<p><cite>kreepr13 wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p></blockquote><p>Run speed needs to be nerfed if snares are nerfed in pvp, which they are.</p>

alabama
02-09-2010, 02:52 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>kreepr13 wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p></blockquote><p>Run speed needs to be nerfed if snares are nerfed in pvp, which they are.</p></blockquote><p>in open world pvp....no....in battlegrounds yes</p>

Armironhead
02-09-2010, 03:11 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>kreepr13 wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p></blockquote><p>Run speed needs to be nerfed if snares are nerfed in pvp, which they are.</p></blockquote><p>uh what are u talking about?  run speed in pvp drps to incomabt run speed the moment a person engages in pvp.  The only problem comes about when someone stays out of combat to run away from you.   In open world this is acceptable because people need a way to get away from fights which they feel they cant win.  But in a bg, where are you going to run? No matter how fancy it may look its a box, and if the person who is running wants to achieve the goals of the bg he/she will have to engage at some point.  Thus there is no problem and people should not calling for nerfs for illusory issues. </p>

Deathshe
02-09-2010, 03:22 PM
<p>Was able to do a match in Gears and Ganak last night.</p><p><strong>Gears:</strong></p><p>Timer is far too long, there needs to be either a shorter timer, or give the win to the team that gets to 500 first (or a certain lead over the other team).</p><p>The ball, it does a bit too much damage (or atleast ticks too quickly). We had no healer on our team, and as a pali all I could do was spam heal and hit DA, even with that I could hardly hold on to the ball.</p><p>The ledge, something needs to be done to the ledge. Near the middle of the match, our team was ahead, so the other team gave up and decided not to come out any more. If we poked our heads around the corner, they blasted us from the ledge. So basicaly we just had to wait out the last ten minutes doing nothing.</p><p>Possible solutions, make something to push them off the ledge occasionaly (Perhaps a wall like the elevators). Block LoS of anyone on the ledge. Place a debuff on people up there, if they don't leave after a minute either start a DoT that will kill them, or just boot them from the battle. (Another solution could be found under rewards)</p><p>Gears could also handle being 12v12, would give a bit more of a rush.</p><p><strong>Ganak:</strong></p><p>The zone feels far too large for 6v6. You've said already you will try upping it to 12v12, thats a good start (the zone could probably handle more), and should give it a better feel.</p><p>Runspeed must be disabled, atleast when carrying the flag (possible a snare component to it as well).</p><p>You should not be able to grab the flag if the flags ally is nearby (within the little alcove?).</p><p>The first time I picked up the flag last night, there was a pali guarding it.  He was standing on the flag, so when I went to engage him I picked up the flag (without meaning too). Instead of fighting him I just ran back behind my lines and ran it home.</p><p>Spawning. Having people spawn so close to the flag (especialy with the speed of spawning) can make it very difficult to get into a guarded flag.</p><p>Halfway through our match we lost two people from our side (while we were ahead). After that we didn't have enough power to break through their defenses, and they had more than enough to get through ours. You need to set the queueing system up to refill the teams.</p><p>Again, this one feels too long, by the end I wanted it to be over.</p><p><strong>Overall:</strong></p><p>The battles feel very slow, and far too long. If there was a mechanic to end the battles before the timer it would make things feel faster (also point gain feels slow).</p><p>Control effects need serious work. In my second match there were two coercers, chain stun and mez was horrible. There needs to be some form of immunity granted after the CC wears off. It's not much fun to sit there doing nothing while you watch your entire team die.</p><p>I'm hoping the system will try to match PUGs with PUGs and preforms with preforms whenever possible, because PUG vs Preform will be a horribly one sided slaughter at this rate.</p><p><strong>Rewards:</strong></p><p>The rewards are my biggest complaint... at the rate of token gain, with the cost of the items. It feels like I've wasted my time playing. This coming from someone who has been looking forward to the BG's and loves controled pvp...</p><p>1-3 tokens for 15-20 minutes of time is very very low. I know the items are good... but 100 tokens for a single piece?</p><p>Make players have a chance of dropping tokens, this will give an increase in tokens earned, and give people a reason to keep fighting, even if their side will most likely lose.</p><p>Possibly make the pvp achievements award a few tokens for each tier.</p><p>If the BG's do not feel rewarding, I'm afraid they are going to fail, just like the arena's did, and that would be a great shame.</p><p>At the current prices it would cost<strong> 580 tokens</strong> just for the armor.</p><p>That would require 194 <strong>winning</strong> matches, or 48 hours worth of 15 minute <strong>winning</strong> matches. Just to earn a single set of armor.</p><p>Considering not many people will win that many matches in a row...</p><p>With a realistic amount of play time, and time dedicated to this (how many people are going to do nothing but BG's in this game?). It would probably take the next year to get a single set of pvp armor...</p><p>Also, please consider dropping the 3 token system. Change the rewards to a single type of token, the current system forces people to play in the BG's they may not like to be able to get a full set of gear.</p><p>There is more.. but I'm starting to lose my train of thought, so later...</p>

Vortexelemental
02-09-2010, 03:42 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>kreepr13 wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p></blockquote><p>Run speed needs to be nerfed if snares are nerfed in pvp, which they are.</p></blockquote><p>uh what are u talking about?  run speed in pvp drps to incomabt run speed the moment a person engages in pvp.  The only problem comes about when someone stays out of combat to run away from you.   In open world this is acceptable because people need a way to get away from fights which they feel they cant win.  But in a bg, where are you going to run? No matter how fancy it may look its a box, and if the person who is running wants to achieve the goals of the bg he/she will have to engage at some point.  Thus there is no problem and people should not calling for nerfs for illusory issues. </p></blockquote><p>Illusory issues? Have you tested the battlegrounds? The objective of Capture the Flag has nothing to do with killing. They never have to engage..?</p>

Guld_Ulrish
02-09-2010, 03:45 PM
<p>You should add duel Bg 1vs1 2vs2 and so on.</p>

Thor71457
02-09-2010, 04:34 PM
Tried to zone in to Battlegrounds, system crashed and when i got back in game now it tells me that I cannot queue for battlegrounds I am on test copy with a buffed toon

kreepr
02-09-2010, 04:51 PM
<p><cite>Thor71457 wrote:</cite></p><blockquote>Tried to zone in to Battlegrounds, system crashed and when i got back in game now it tells me that I cannot queue for battlegrounds I am on test copy with a buffed toon</blockquote><p><span style="color: #ff0000;">Make sure you dont have EQ2 maps instaled in your test ui folder. Vortex there was a really good sugestion made by Dainarshail have the flag put an uncureable snare on the person. They managed to put a dot on the relic so a snare should work great on the flag.</span></p>

Thor71457
02-09-2010, 05:11 PM
Hi just took the maps out and tried again .... lol now it said there is no server to transfer to for battlegrounds and to try again later hahahahaha

Armironhead
02-09-2010, 06:27 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>kreepr13 wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p></blockquote><p>Run speed needs to be nerfed if snares are nerfed in pvp, which they are.</p></blockquote><p>uh what are u talking about?  run speed in pvp drps to incomabt run speed the moment a person engages in pvp.  The only problem comes about when someone stays out of combat to run away from you.   In open world this is acceptable because people need a way to get away from fights which they feel they cant win.  But in a bg, where are you going to run? No matter how fancy it may look its a box, and if the person who is running wants to achieve the goals of the bg he/she will have to engage at some point.  Thus there is no problem and people should not calling for nerfs for illusory issues. </p></blockquote><p>Illusory issues? Have you tested the battlegrounds? The objective of Capture the Flag has nothing to do with killing. They never have to engage..?</p></blockquote><p>thats not a problem with the pvp ruleset - its a problem with the objective in the bg.  Besides there are numerous ways to force pvp on someone and to slow them down, or for you to run faster.  Hell I run at 70% with just aa jboots and totems.  Instead of trying to nerf this and that, why not try to think out how you can solve the problem with the tools the game gives you.</p>

Roald
02-09-2010, 08:48 PM
<p>Please add a generic small map where people can fight from 1v1 up to 6v6, please.</p>

ntommyb
02-09-2010, 10:24 PM
<p>I don't know if its been mentioned but if you leave the parse screen up it prevents the zone out at the end of the battleground and you get stuck. </p><p>Also there should be a point limit as well as a time limit.  for example, we were in the gear one where you hold the item, we held it near the whole time and got around 700 points to like 15.  I felt like at 400 or 500 the game should've been over.  They seem to be running kind of longer than I hoped for. </p><p>Also I hope theres some repeatable quests for a nice amount of money or something to promote farming these battlegrounds</p><p>my 2 cents... I really enjoyed it, can't wait to play more!</p>

Nojael
02-09-2010, 11:01 PM
<p>anyone got a cloak yet? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><em>Teams who win their matches between 5 and 8pm PST every day that the BG’s are up for testing will get an awesome battlegrounds cloak for their characters!</em></p>

Armironhead
02-10-2010, 04:11 AM
<p>/sigh.  After having to reset my aas, and reequip all new gear as half of my gear seems to have got misplaced, then deleting eq2 maps from the test copy after having crashed several times and having to wait through the truancy thingy, i finally got to point where i thought it would work so I queed myself only to then get booted from the que with the message that i was no longer qued.  Now i'm unable to reque.</p>

Armironhead
02-10-2010, 04:33 AM
<p>ok finally got in only to find myself being repeatedly one shoted, something that hasnt happened to my toon since kos.  Is this how its going to be on launch - pve'ers with full end game raid gear while pvp'ers are being one shotted because our gear is not usable?  Certainly is a disincentive to playing.</p><p>Also that klack zone is way too small.  IMO the arena was more interesting.  Klack is just a box with no place to really run and hide and use any sort of real strat.</p>

ntommyb
02-10-2010, 09:38 AM
<p>I don't know about people getting oneshotted, I guess that's an argument for advantage based pvp.  I didn't get even close to oneshotted last night on my warden</p><p>Regarding PvEers in battlegrounds.  I could pick every PvEer out easily, they didn't know how to play their class in pvp yet.  I think I was mezed once.  I didn't have to use one potion or sig, I don't think I was stifled or stunned once.  No crowd control used, MA's picking all the wrong targets thinking pvp is cookie cutter like PvE.  Its more dynamic, targeting healers all the time is pretty bad...I mean I don't get out of heal range.  I'm sure it will get better, theres no better way to learn to play your class than to have someone use it against you.  Anyway I'm not going to digress too much I have a point</p><p>I'm pretty sure if I set up a good group with a good leader we could win somewhere in the 95 to 100% range.  I don't think that's acceptable, I think it should be more in the range of 75 to 90%.   I think people will get discouraged with almost no chance to win or bored with no chance to lose.  I think if you make it two groups you eliminate some of the control and add an advantage for the less organized or a disadvantage to deal with for the really structured groups.  You also promote people working together that may not have ever been exposed to each other otherwise</p><p>I think it should be</p><p>one 6v6 battleground....self queue only</p><p>one x2 vs x2....cue one set group only</p><p>one x4 vs x4...I don't know what would be best here</p><p>Please respond to this as well as the problem with the parser that's causing people to get stuck, I'd at least like to know you guys are reading this thread.  I'm actually putting the effort to try and be a part of the solution and paying attention to problems instead of running around blowing everybody up for kicks</p>

maddawg138
02-10-2010, 09:47 AM
<p><cite>ntommyb wrote:</cite></p><blockquote><p>Regarding PvEers in battlegrounds.  I could pick every PvEer out easily, they didn't know how to play their class in pvp yet.  I think I was mezed once.  I didn't have to use one potion or sig, I don't think I was stifled or stunned once.  No crowd control used, MA's picking all the wrong targets thinking pvp is cookie cutter like PvE.  Its more dynamic, targeting healers all the time is pretty bad...I mean I don't get out of heal range.  I'm sure it will get better, theres no better way to learn to play your class than to have someone use it against you.</p></blockquote><p>this is where you are wrong IMO....yes there are some people who dont know what they are doing (alot of the PUG's going into the BG's) but i was on a couple nights ago in vent with a group of people and I'm pretty sure at least 5/6 of our group was PvE'ers but I'm pretty sure you couldn't tell <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

ntommyb
02-10-2010, 10:12 AM
<p><cite>maddawg138 wrote:</cite></p><blockquote><p><cite>ntommyb wrote:</cite></p><blockquote><p>Regarding PvEers in battlegrounds.  I could pick every PvEer out easily, they didn't know how to play their class in pvp yet.  I think I was mezed once.  I didn't have to use one potion or sig, I don't think I was stifled or stunned once.  No crowd control used, MA's picking all the wrong targets thinking pvp is cookie cutter like PvE.  Its more dynamic, targeting healers all the time is pretty bad...I mean I don't get out of heal range.  I'm sure it will get better, theres no better way to learn to play your class than to have someone use it against you.</p></blockquote><p>this is where you are wrong IMO....yes there are some people who dont know what they are doing (alot of the PUG's going into the BG's) but i was on a couple nights ago in vent with a group of people and I'm pretty sure at least 5/6 of our group was PvE'ers but I'm pretty sure you couldn't tell <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>sorry that did come across as a generalization, just my experience from last night.  My biggest advantage in pvp is my ability to mitigate CC because if I didn't I'd be in my rez screen constantly, I didn't have to do much of that last night but that was just my fist experience.</p>

Armironhead
02-10-2010, 10:56 AM
<p>I dont know who I was fighting but I do know that I've been playing the same zine toon since 3 days of pvp's release.  I consider myself realtively competent at that toon.  And yet I was being blasted as if he was paper within seconds of leaving the box.  The only difference between the toon I was playing on test and my main is my gear.  As I noted for some reason or other when I logged on to test for the first time, I found that I was missing half my gear - specifically almost all the pvp gear was missing.  I used the buffer to give me gear to fill the gaps.  Clearly it was not enough.</p><p>IMO the potential for serious competitive imbalances renders the bgs seriously flawed.  Players need to be able to have some say over who they fight.  A random match maker will only result in grps that are for one reason or other opposing each other and yet being greatly varied in skill or gear or what ever.  For instance, a premade fighting a pug grp or a grp of "green" ungeared nubs being matched against vets.  As a result, if this goes live there is going to be numerous uncompleted fights.  People are not going to sit around for 20 mins just to be the punching bag of some premade vet grp.  There is going to be alot of frustration from those who cant get people to stay and fight.  Hell all you have to do is look at other games to know that this match making system is flawed.  For instance, in demigod even though there is a ranking system and penalties for premature logging, people still do it.  In fact, sometimes people log within seconds of entereing the game because they preceive how imblanced a particular match is.  Here, without a ranking system and any means to control who you fight, the problem of incompleted games is going to be orders of magnitude worse.</p><p>BTW I cant understand why pvers can use their raid gear but pvp'ers cant use their gear.  The tso pvp gear was suppose to level the playing field between pvp'ers and raiders and to a large extent once the tokens were devalued the gear succeeded and soe has finally achieved a measure of balance between raiders and pvp'ers on the pvp servers.  Now the pvp'ers appear to be being placed at a serious competitive disadvantage again, which in my opinion will tend to keep people from using the bgs.  Of course I view the bgs as being bad for open world pvp, and thus all these major flaws/competitve imbalances in the bgs are probably a good thing.</p>

ntommyb
02-10-2010, 11:22 AM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>I dont know who I was fighting but I do know that I've been playing the same zine toon since 3 days of pvp's release.  I consider myself realtively competent at that toon.  And yet I was being blasted as if he was paper within seconds of leaving the box.  The only difference between the toon I was playing on test and my main is my gear.  As I noted for some reason or other when I logged on to test for the first time, I found that I was missing half my gear - specifically almost all the pvp gear was missing.  I used the buffer to give me gear to fill the gaps.  Clearly it was not enough.</p><p>IMO the potential for serious competitive imbalances renders the bgs seriously flawed.  Players need to be able to have some say over who they fight.  A random match maker will only result in grps that are for one reason or other opposing each other and yet being greatly varied in skill or gear or what ever.  For instance, a premade fighting a pug grp or a grp of "green" ungeared nubs being matched against vets.  As a result, if this goes live there is going to be numerous uncompleted fights.  People are not going to sit around for 20 mins just to be the punching bag of some premade vet grp.  There is going to be alot of frustration from those who cant get people to stay and fight.  Hell all you have to do is look at other games to know that this match making system is flawed.  For instance, in demigod even though there is a ranking system and penalties for premature logging, people still do it.  In fact, sometimes people log within seconds of entereing the game because they preceive how imblanced a particular match is.  Here, without a ranking system and any means to control who you fight, the problem of incompleted games is going to be orders of magnitude worse.</p></blockquote><p>I fought with or against assassin's all night last night and didn't run into one that melted unless he was dispatched/debuffed then blown up.  I did on the other hand find alot of sin's running out of heal range then getting smoked for being cowboys and not know when to retreat back to group heals.  I didn't run into one situation where I couldn't keep up someone that stayed in heal range unless we were in the x4 bg which I only did once.  I did on the other hand feel like warden is even stronger than it's ever been with the cure AA line revamp and<span style="font-family: Times; font-size: medium;"><span style="font-size: 16px; line-height: 19px;"><strong> </strong>Heirophantic Genesis's stun removed. </span></span></p><p>I'm going to try to play a non healer type tonight and see how it goes</p>

Golu
02-10-2010, 01:39 PM
<p>Havent had a chance to test the BGs yet as they've been down all morning. But I would lile to bring up the cluttered-ness of the PVP merchant. Waywayway too many items with no way of sorting them or anything at all.</p><p>Hopefully this will be changed? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

ntommyb
02-10-2010, 02:33 PM
<p><cite>Caeremos@Antonia Bayle wrote:</cite></p><blockquote><p>Havent had a chance to test the BGs yet as they've been down all morning. But I would lile to bring up the cluttered-ness of the PVP merchant. Waywayway too many items with no way of sorting them or anything at all.</p><p>Hopefully this will be changed? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I agree with this, I wish there was a way to sort by useable</p>

Golu
02-10-2010, 04:28 PM
<p><cite>ntommyb wrote:</cite></p><blockquote><p><cite>Caeremos@Antonia Bayle wrote:</cite></p><blockquote><p>Havent had a chance to test the BGs yet as they've been down all morning. But I would lile to bring up the cluttered-ness of the PVP merchant. Waywayway too many items with no way of sorting them or anything at all.</p><p>Hopefully this will be changed? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I agree with this, I wish there was a way to sort by useable</p></blockquote><p>Even then, multiple tabs on the window for different type of gear, or even a broker type window where you search by stat, name and type. Stuff like that.</p><p>I imagine that list of items on the pvp merchant is going to get longer and longer as time goes.</p>

Vortexelemental
02-10-2010, 04:29 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>kreepr13 wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>what rule set is being used? is it pvp, pve or some sort of hybird?  if its the pvp ruleset then there should be no prob with run speed.  Also the pvp ruleset is fairly well balanced around groups so the length of fights should not be a problem.  As for toughness, its a competely unnessary addition which is simply going to make healers even tougher to kill.</p></blockquote><p><span style="color: #ff0000;">It seems like the PVP rule set. I agree about toughness being unnecessary but not because healers. But they wont be imposable, tough but not imposable. As far as run speed I run at 80% with just my buffs so I can run them down snare, root, fear and kill them. I don't think that anything should be taken away there are always ways to stop people. That is part of the fun and challenge in it. </span></p></blockquote><p>Run speed needs to be nerfed if snares are nerfed in pvp, which they are.</p></blockquote><p>uh what are u talking about?  run speed in pvp drps to incomabt run speed the moment a person engages in pvp.  The only problem comes about when someone stays out of combat to run away from you.   In open world this is acceptable because people need a way to get away from fights which they feel they cant win.  But in a bg, where are you going to run? No matter how fancy it may look its a box, and if the person who is running wants to achieve the goals of the bg he/she will have to engage at some point.  Thus there is no problem and people should not calling for nerfs for illusory issues. </p></blockquote><p>Illusory issues? Have you tested the battlegrounds? The objective of Capture the Flag has nothing to do with killing. They never have to engage..?</p></blockquote><p>thats not a problem with the pvp ruleset - its a problem with the objective in the bg.  Besides there are numerous ways to force pvp on someone and to slow them down, or for you to run faster.  Hell I run at 70% with just aa jboots and totems.  Instead of trying to nerf this and that, why not try to think out how you can solve the problem with the tools the game gives you.</p></blockquote><p>We are talking about battlegrounds, so the BG ruleset should not nerf snares, but allow full run speed, it's pretty simple.</p><p> Cap out someones run speed at 50% if snares are going to be cut down so much.</p><p>Or like that other idea you had, snare the person with the flag, either works.</p><p>Right now though run speed is totally overpowered in ganak.</p>

phlebas
02-10-2010, 05:50 PM
<p>Just played my first BG, was Gears.</p><p>Played a healer, buffed not my regular pve toon.</p><p>The zone didnt seem to have any point, just kill or be killed that doesnt work on a 6v6 team game very well</p><p>We had 2 healers the other team had none, we won by a long way</p><p>The game was far to long for such a small and boring map</p>

ntommyb
02-10-2010, 06:12 PM
<p><cite>phlebas wrote:</cite></p><blockquote><p>Just played my first BG, was Gears.</p><p>Played a healer, buffed not my regular pve toon.</p><p>The zone didnt seem to have any point, just kill or be killed that doesnt work on a 6v6 team game very well</p><p>We had 2 healers the other team had none, we won by a long way</p><p>The game was far to long for such a small and boring map</p></blockquote><p>You have to get the item and hold it, it does damage that escalates dramatically over time until its impossible to heal through, I had it hitting me for 10k at one point so you have to die and hand it off.  You get more points based on having it while your team is killing the other team I think.  </p><p>I also think it should be first to 500 and it should be scaled to only last about 10 mins somehow.</p><p>I bet you were playing against my 9 year old lol he's using my account and buffing any character that looks cool then putting them in battlegrounds and getting blown up.</p>

Armironhead
02-10-2010, 07:32 PM
<p><cite>ntommyb wrote:</cite></p><blockquote><p>I don't know about people getting oneshotted, I guess that's an argument for advantage based pvp.  I didn't get even close to oneshotted last night on my warden</p><p>Regarding PvEers in battlegrounds.  I could pick every PvEer out easily, they didn't know how to play their class in pvp yet.  I think I was mezed once.  I didn't have to use one potion or sig, I don't think I was stifled or stunned once.  No crowd control used, MA's picking all the wrong targets thinking pvp is cookie cutter like PvE.  Its more dynamic, targeting healers all the time is pretty bad...I mean I don't get out of heal range.  I'm sure it will get better, theres no better way to learn to play your class than to have someone use it against you.  Anyway I'm not going to digress too much I have a point</p><p>I'm pretty sure if I set up a good group with a good leader we could win somewhere in the 95 to 100% range.  I don't think that's acceptable, I think it should be more in the range of 75 to 90%.   I think people will get discouraged with almost no chance to win or bored with no chance to lose.  I think if you make it two groups you eliminate some of the control and add an advantage for the less organized or a disadvantage to deal with for the really structured groups.  You also promote people working together that may not have ever been exposed to each other otherwise</p><p>I think it should be</p><p>one 6v6 battleground....self queue only</p><p>one x2 vs x2....cue one set group only</p><p>one x4 vs x4...I don't know what would be best here</p><p>Please respond to this as well as the problem with the parser that's causing people to get stuck, I'd at least like to know you guys are reading this thread.  I'm actually putting the effort to try and be a part of the solution and paying attention to problems instead of running around blowing everybody up for kicks</p></blockquote><p>do you know what servers the assassins were from? were they pvp assassins or pve assassins?  I finally got my main copied over with all its gear and got to try klack again.  What a joke for pvp'ers if you ask me.  Unfortunately we didnt spawn with a healer, but that wasnt the real problem.  Normally in open world my toon has the survivablity to run into a grp and survive long enough to do what it needs to do and often i play without a healer against large odds.  Here, the red team parked itself on the middle ledge and proceeded to blast us as we left our starting ledge.  I was dead within seconds because soe disabled my crit mit on my gear in the bgs it seems.  Thus I was repeatedly being killed in seconds without any ability to even move.  Of course this is not a problem for assassins from the pve servers as they are using pve bluebee gear -- but is this fair?  Why should those of us without pve gear be effectively prevented from using the bgs?</p><p>Also the match proved to be incredibly imbalanced.  Many of the blue team members drp about half way into the fight.  The imbalances imposed by a random match making system are going to be very bad for the bgs.</p>

QuaiCon
02-10-2010, 07:52 PM
<p>did some testing today.</p><p>once i was zoned into an instance that was less than 1 minute before finishing once, which was not really usefull.</p><p>there is definitely some balancing issues, right group setup can make it really impossible for other group to do anything, which was really noticable in gears when you fought premade groups with more aoe mages.</p><p>gears was only instance working for me, the other instances allways kicked me out after zoning there (usualyl when teh fight just should start).</p>

steelbadger
02-10-2010, 08:13 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>ntommyb wrote:</cite></p><blockquote><p>I don't know about people getting oneshotted, I guess that's an argument for advantage based pvp.  I didn't get even close to oneshotted last night on my warden</p><p>Regarding PvEers in battlegrounds.  I could pick every PvEer out easily, they didn't know how to play their class in pvp yet.  I think I was mezed once.  I didn't have to use one potion or sig, I don't think I was stifled or stunned once.  No crowd control used, MA's picking all the wrong targets thinking pvp is cookie cutter like PvE.  Its more dynamic, targeting healers all the time is pretty bad...I mean I don't get out of heal range.  I'm sure it will get better, theres no better way to learn to play your class than to have someone use it against you.  Anyway I'm not going to digress too much I have a point</p><p>I'm pretty sure if I set up a good group with a good leader we could win somewhere in the 95 to 100% range.  I don't think that's acceptable, I think it should be more in the range of 75 to 90%.   I think people will get discouraged with almost no chance to win or bored with no chance to lose.  I think if you make it two groups you eliminate some of the control and add an advantage for the less organized or a disadvantage to deal with for the really structured groups.  You also promote people working together that may not have ever been exposed to each other otherwise</p><p>I think it should be</p><p>one 6v6 battleground....self queue only</p><p>one x2 vs x2....cue one set group only</p><p>one x4 vs x4...I don't know what would be best here</p><p>Please respond to this as well as the problem with the parser that's causing people to get stuck, I'd at least like to know you guys are reading this thread.  I'm actually putting the effort to try and be a part of the solution and paying attention to problems instead of running around blowing everybody up for kicks</p></blockquote><p>do you know what servers the assassins were from? were they pvp assassins or pve assassins?  I finally got my main copied over with all its gear and got to try klack again.  What a joke for pvp'ers if you ask me.  Unfortunately we didnt spawn with a healer, but that wasnt the real problem.  Normally in open world my toon has the survivablity to run into a grp and survive long enough to do what it needs to do and often i play without a healer against large odds.  Here, the red team parked itself on the middle ledge and proceeded to blast us as we left our starting ledge.  I was dead within seconds because soe disabled my crit mit on my gear in the bgs it seems.  Thus I was repeatedly being killed in seconds without any ability to even move.  Of course this is not a problem for assassins from the pve servers as they are using pve bluebee gear -- but is this fair?  Why should those of us without pve gear be effectively prevented from using the bgs?</p><p>Also the match proved to be incredibly imbalanced.  Many of the blue team members drp about half way into the fight.  The imbalances imposed by a random match making system are going to be very bad for the bgs.</p></blockquote><p>I'm not seeing many of the problems you are.</p><p>I've been playing a Warlock (a very squishy class, just Moosh-Buffed, no special stuff) and I have to say that as long as the healer is good and I stick close to them it takes a LOT to take me down.  On the other hand though, when I can spike a nice Plaguebringer crit, Apocalypse and Absolution I have been able to take down 4+ people (Spike the healer with Plaguebringer and let Apocalypse kill the rest).</p><p>Wizards, Warlocks, Brigands and Shadowknights can spike one hella lot of damage very quickly and there isn't much a scout can do against that...  if the W/W/B/S has the initiative.  An assassin with the initiative takes my warlock down pretty pronto.</p><p>I can't say I've noticed the uber PvE geared folks wiping the floor with us normals, any floor wiping is generally as a result of better teamwork and coordination.  I've encountered a few uber raiders in Klak and have to say that they went down almost as easily as everyone else...  with the right tactics.</p><p>The matchmaking system does have a lot to answer for though.  A team with a couple of warlocks working in tandem is a horrific thing and a healer on only one team is a guaranteed victory.  All that said I really don't know what the matchmaking algorithm is like, there's insufficient people on test-copy to see the effects of any kind of weighting (for example preferring to match-up pre-made teams).</p><p>Still, tomorrow I'll try a Moosh Buffed assassin and see how it goes!</p>

Armironhead
02-10-2010, 11:29 PM
<p>Imo there is something seriously wrong with the way the bgs are working.  Just did another klack run with another terrible set up a couple of tanks and scouts for our side vs two pallys, a coercer, and some wizs.  the wizzys repeatedly crit hit us with ice comet for 11-12 k.  The crit mit on my gear doesnt work of course and there is no toughness listed so of course it was a slaughter with the wizzies standing in the middle of the zone and blasting people even through the walls.  None of us could get up the ramp.  So much for this being a fairer form of pvp.  I could understand me being paper like but the tanks in our grp using pve gear were also wipped.  Ultimately at 8 mins in everyone on blue wanted to leave but for some reason the exit button didnt work. So we all just stood around on the platform for the last few min.  I guess soe finally figured out a way of fixing the complaint about this being everscout.</p><p>The exit button seems bugged.  None of us could leave and we all had to ld to get out.</p>

Aerfen
02-10-2010, 11:44 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>Imo there is something seriously wrong with the way the bgs are working.  Just did another klack run with another terrible set up a couple of tanks and scouts for our side vs two pallys, a coercer, and some wizs.  the wizzys repeatedly crit hit us with ice comet for 11-12 k.  The crit mit on my gear doesnt work of course and there is no toughness listed so of course it was a slaughter with the wizzies standing in the middle of the zone and blasting people even through the walls.  None of us could get up the ramp.  So much for this being a fairer form of pvp.  I could understand me being paper like but the tanks in our grp using pve gear were also wipped.  Ultimately at 8 mins in everyone on blue wanted to leave but for some reason the exit button didnt work. So we all just stood around on the platform for the last few min.  I guess soe finally figured out a way of fixing the complaint about this being everscout.</p><p>The exit button seems bugged.  None of us could leave and we all had to ld to get out.</p></blockquote><p>I was one of the Paladins on the opposing team of Armironhead's battle and will agree that the wizzies had an advantage.  However, they weren't blasting you "through the walls".  From where we were sitting, we could actually see you up in your re-spawn area...and it wasn't just the wizzies.  I could hit you with Faithful Cry and my arrows.  But I didn't sense a  lot of teamwork on your team's part either.  Our team stuck together whereas your team frequently came down as individuals.  Perhaps this was part of the reason you lost 118-0??</p><p>Although Battlegrounds add a new dimension to EQ2, I do feel like they are a direct copy of Warhammer "scenarios" right up to the screen at the end that pops up to tell you how you did...and the graphics are somewhat WoWish...</p><p>EDIT to add: the exit button was indeed broken, and going LD was the only way to get out</p>

Armironhead
02-11-2010, 12:07 AM
<p><cite>Aerfen@Lucan DLere wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>Imo there is something seriously wrong with the way the bgs are working.  Just did another klack run with another terrible set up a couple of tanks and scouts for our side vs two pallys, a coercer, and some wizs.  the wizzys repeatedly crit hit us with ice comet for 11-12 k.  The crit mit on my gear doesnt work of course and there is no toughness listed so of course it was a slaughter with the wizzies standing in the middle of the zone and blasting people even through the walls.  None of us could get up the ramp.  So much for this being a fairer form of pvp.  I could understand me being paper like but the tanks in our grp using pve gear were also wipped.  Ultimately at 8 mins in everyone on blue wanted to leave but for some reason the exit button didnt work. So we all just stood around on the platform for the last few min.  I guess soe finally figured out a way of fixing the complaint about this being everscout.</p><p>The exit button seems bugged.  None of us could leave and we all had to ld to get out.</p></blockquote><p>I was one of the Paladins on the opposing team of Armironhead's battle and will agree that the wizzies had an advantage.  However, they weren't blasting you "through the walls".  From where we were sitting, we could actually see you up in your re-spawn area...and it wasn't just the wizzies.  I could hit you with Faithful Cry and my arrows.  But I didn't sense a  lot of teamwork on your team's part either.  Our team stuck together whereas your team frequently came down as individuals.  Perhaps this was part of the reason you lost 118-0??</p><p>Although Battlegrounds add a new dimension to EQ2, I do feel like they are a direct copy of Warhammer "scenarios" right up to the screen at the end that pops up to tell you how you did...and the graphics are somewhat WoWish...</p><p>EDIT to add: the exit button was indeed broken, and going LD was the only way to get out</p></blockquote><p>Yea im sure you could see us sometimes but some of the hits were defintely through the wall/floor.  I know for a fact that I was was being hit when I was alone in one of the corridors by what i guess were aoes.  As for a strat what would you suggest?  When we left together we were dead before we could get up the ramp.  Hell sometimes we were dead before we hit the ground leaving the ledge.  As for why we were jumping in ones and twos that was because after about 5 min half the grp gave up and didnt want to try any more and just stood there.  Also what do u suggest we do about the 11/12k cit ice comets - i could understand that happening once or twice but the wizzies seemed to crit every time and given that it is a small zone (am i right in believing that it is smaller then the current arena?) they can reach you from any where in the zone.   Even if you are right about it merely being a lack of skill -- that would just point up the failure of the matchmaking - how successful do you think the bgs are going to be if coordinated grps are thrown against nubs?  I think my grp was fairly well committed for staying as long as we did - after all it was 8 min in before folk tried to log, but on live do you think people are going to stay around for that kind of beating?  I dont know why damage seems to be out of line with what i experience in open world (although is suspect its the gear changes) but if this goes live as it is its going to have major problems with the frustration that the random blind match making is going to generate.  The funny thing is im using the same toon right now to bum rush full grps+ qs solo and I dont take the type of damage that i experience in the bgs.  Even when they see me and we are fully engaged I survive long enough to do some damage, maybe kill someone or get away.  I flat out never die just falling off a ledge.   If they are using the pvp ruleset (which they should be) something has been lost in translation.</p>

Darkace22
02-11-2010, 12:27 AM
<p>the ganak zone in battlegrounds crashes every single time for everyone. 5 out of 5 times.</p>

Buffie
02-11-2010, 02:46 AM
<p>logged in for a little over 2 hours to try battlegrounds and couldnt get in an instance. Many said they couldnt either and a few stated they could get in maybe 5 minutes everytime they finished the instance for another round. I was solo queued and had bugged this in game, but I see there are rewards for testing this stuff out and I feel that I wont get a chance to prove my worth in these battlegrounds at this rate.</p><p>Im hoping that these reward times  are relaxed from the 5-8pst time played and win scenarios before these go live for the reward of the cape. I waited but couldnt get in for what seems like way too long, I doubt live servers would wait this long for an instance.</p>

Aerfen
02-11-2010, 03:27 AM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Aerfen@Lucan DLere wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>Imo there is something seriously wrong with the way the bgs are working.  Just did another klack run with another terrible set up a couple of tanks and scouts for our side vs two pallys, a coercer, and some wizs.  the wizzys repeatedly crit hit us with ice comet for 11-12 k.  The crit mit on my gear doesnt work of course and there is no toughness listed so of course it was a slaughter with the wizzies standing in the middle of the zone and blasting people even through the walls.  None of us could get up the ramp.  So much for this being a fairer form of pvp.  I could understand me being paper like but the tanks in our grp using pve gear were also wipped.  Ultimately at 8 mins in everyone on blue wanted to leave but for some reason the exit button didnt work. So we all just stood around on the platform for the last few min.  I guess soe finally figured out a way of fixing the complaint about this being everscout.</p><p>The exit button seems bugged.  None of us could leave and we all had to ld to get out.</p></blockquote><p>I was one of the Paladins on the opposing team of Armironhead's battle and will agree that the wizzies had an advantage.  However, they weren't blasting you "through the walls".  From where we were sitting, we could actually see you up in your re-spawn area...and it wasn't just the wizzies.  I could hit you with Faithful Cry and my arrows.  But I didn't sense a  lot of teamwork on your team's part either.  Our team stuck together whereas your team frequently came down as individuals.  Perhaps this was part of the reason you lost 118-0??</p><p>Although Battlegrounds add a new dimension to EQ2, I do feel like they are a direct copy of Warhammer "scenarios" right up to the screen at the end that pops up to tell you how you did...and the graphics are somewhat WoWish...</p><p>EDIT to add: the exit button was indeed broken, and going LD was the only way to get out</p></blockquote><p>Yea im sure you could see us sometimes but some of the hits were defintely through the wall/floor.  I know for a fact that I was was being hit when I was alone in one of the corridors by what i guess were aoes.  As for a strat what would you suggest?  When we left together we were dead before we could get up the ramp.  Hell sometimes we were dead before we hit the ground leaving the ledge.  As for why we were jumping in ones and twos that was because after about 5 min half the grp gave up and didnt want to try any more and just stood there.  Also what do u suggest we do about the 11/12k cit ice comets - i could understand that happening once or twice but the wizzies seemed to crit every time and given that it is a small zone (am i right in believing that it is smaller then the current arena?) they can reach you from any where in the zone.   Even if you are right about it merely being a lack of skill -- that would just point up the failure of the matchmaking - how successful do you think the bgs are going to be if coordinated grps are thrown against nubs?  I think my grp was fairly well committed for staying as long as we did - after all it was 8 min in before folk tried to log, but on live do you think people are going to stay around for that kind of beating?  I dont know why damage seems to be out of line with what i experience in open world (although is suspect its the gear changes) but if this goes live as it is its going to have major problems with the frustration that the random blind match making is going to generate.  The funny thing is im using the same toon right now to bum rush full grps+ qs solo and I dont take the type of damage that i experience in the bgs.  Even when they see me and we are fully engaged I survive long enough to do some damage, maybe kill someone or get away.  I flat out never die just falling off a ledge.   If they are using the pvp ruleset (which they should be) something has been lost in translation.</p></blockquote><p>I completely agree with the matchmaking issue...it's not balanced at all.</p>

Malvin
02-11-2010, 03:46 AM
<p>I know exactly what <span style="font-family: verdana, arial, helvetica, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Armmiller is talking about.  I watched Aerfen (over the shoulder) during her fight and it certainly did look like the other team were just terrible.  But, I played a match where I got thrown in the same situation.. basically, the zone design is terrible.  Whoever created should be forced to go play some DAOC, specifically Darkness Falls, their BGs.. or hell, any BG in any game.</span></p><p>Rule #1.. don't design a zone where the other team can spawn camp.  Why is that so hard to understand?  In that zone, the other team can sit there casting nonstop onto the ledge killing everything up there.  When you are on that team, there is no fun to be had.  You spawn, your health goes to 50%.. you try to cast a buff, you health goes to 25%.. you try to run out, and you die before you can leave the ledge... TOTAL FAIL.</p><p>The starting spawn spot need to be moved further back to allow players to spawn, buff, and then move out at will.  There should be a timer that allows them to sit in the safe area for so long before they incur some kind of penalty... either death, getting booted from the zone etc.</p><p>Also note, it only takes 1 player to stick his but close to the edge and get hit with an aoe that effects the entire group.  So the spawn point needs to be deep enough so that 1 player can't grief their own team to death.</p><p>You may also want to consider not allow pets to be sent in the spawn area either.</p><p>In general, this isn't PvE anymore Sony, you need to step up address all of the minor mechanics that have major impacts in a BG type setting.</p><p><span style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">"</span></p>

Phygnathus
02-11-2010, 11:42 AM
<p>I only read the last page of this thread so maybe someone has covered this already.  Last night my wife and I got into a couple of rounds of Klak.  Both times, there did not appear to be a relic anywhere to be had.  When our first round ended we had that bug where you can't exit out.  Once it finished the score window had the little indicator of who holds the relic.  Nobody had it due to none of us being able to move, but I only mention it because it never showed up during the match itself, or in the next match we ran.</p><p>Also, is there any sort of randomization on the "first available" algorithm?  For instance if all 3 are available will it always pick Klak as the first on the list once enough people are available? </p><p>I agree on the comments on spawn camping too.  Our first match was against a team with 4 healers while ours had 2.  It took awhile to kill anyone.  The next match we were up against a team with more DPS classes that spawn camped us for a bit.  Once our team started to work together more, we were able to push them back and make a bit of a comback.  Everyone felt much more squishy in that match, though.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

sandwarrior
02-11-2010, 12:08 PM
<p>Are the battlegrounds down on test copy atm?</p>

Armironhead
02-11-2010, 04:13 PM
<p><span><span><span style="color: #00ccff;"><span>This was posted by another player in another thread and I think it sums up what I've been experiencing in the bgs</span>:</span></span></span></p><p><span style="color: #ff0000;">"The changes to resists means casters should have an easier time to hit and do more damage.</span></p><p><span style="color: #ff0000;">The changes to crit mit and toughness means <span style="text-decoration: underline;">everyone</span> is a pretty much a one-shot waiting to explode."</span></p><hr /><p> If soe's answer is that we are all just [Removed for Content]'ed unless we have quality healers and/or have progressed enough to acquire enough toughness gear then fine, those of us who are committed to pvp will man up and adapt.  But I seriously doubt that the slaughter that this will engender, combined with the inherent unfairness of the matchmaking system and poor zone design will make for good feelings amongst those new to pvp or causal about their pvp play.  Of course soe is hoping that the cross server nature of the bgs will draw in lots of new pvp players.  Its going to be interesting to see how these new players react to some of the most unfair pvp thats been put out on eq2 to date.</p><p>Edit:</p><p>That questionnaire soe posted about bgs is a joke.  How about a survey without a built in bias the next time?  At least give us a check box for "none of the above" when it comes to picking which of the bgs we liked.</p>

Wilde_Night
02-11-2010, 04:48 PM
<p>Just came out of my first Klak'anon 6 vs. 6.  For being such a small zone, it actually wasn't too bad.  There was no relic to be found, however.  The teams seemed pretty evenly matched. Ours was SK, Fury, Inq, Ranger, Warlock and Dirge.  They had a Berserker, Necromancer, healer, ranger and one other.  Sorry, we all were running around too much and killing to really see who was what overall.</p><p>The damage felt like something in between PvE and PvP.  Heals the same.  I am not equipped in any kind of PvP gear at this time, mostly in T1-3 Shard, but I did not feel under-equipped.</p>

Cloakentuna
02-11-2010, 09:15 PM
<p>So I take it we're not going to get to kill Joe from acounting today?</p><p>Any plans to reschedule the event?</p>

Reahov
02-11-2010, 09:28 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p>So I take it we're not going to get to kill Joe from acounting today?</p><p>Any plans to reschedule the event?</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=469406" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=469406</a></p>

Rhazienna
02-12-2010, 12:31 PM
<p>i WOULD LOVE TO TRY BATTLE GROUND I DID A /TESTCOPY ADD FOR MY 80 WARDEN ADN FURY LIKE 3 DAYS AGO ADN THERE STILL NOT OVER THERE YET... winterglade nagafen</p>

sandwarrior
02-12-2010, 05:47 PM
<p>Hmm. I would say caps lock will get you nowhere, but since your first letter is lowercase, i'm going to assume you had caps lock on and didn't realize it. lol. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Purr
02-12-2010, 10:35 PM
<p><cite>Rhazienna wrote:</cite></p><blockquote><p>i WOULD LOVE TO TRY BATTLE GROUND I DID A /TESTCOPY ADD FOR MY 80 WARDEN ADN FURY LIKE 3 DAYS AGO ADN THERE STILL NOT OVER THERE YET... winterglade nagafen</p></blockquote><p>*covers ears*</p><p>You might have to make a brand new char on test, then log out and see if your copies have arrived. That sometimes helps.</p><p>Purr~</p>

Armironhead
02-12-2010, 11:55 PM
<p>another klack fight another unbalanced broken match.  at 13 min score is nearly 450 to 0.  The red team is consistently being one shotted.  Its not any special coordiantion on our the blue teams part, its just that some classes primarly casters are op in this zone set up especially since the damage is completely out of control.  Our team had a paly, zine, warlock, and some others.  The other team was guard, trob, monkl and something else.  No real healers on either side.  It was especially "enjoyable" when the red team gave up comepletely and we all just stood around waiting for the clock to count down.  It clearly was a major mistake to screw with stats, resists, pvp armor and create the bgs all at once.</p><p>I guess im glad the bgs are so broken as it may mean that despite soe's best efforts open world will remain viable.</p><p>As an aside just fought a q solo in the open world.  I took a rift to the face for 3k and survived.  In the bgs it would have been one shot and game over.  Got to love the bgs, not.</p><p>EDIT:</p><p>Saw this on the pvp forums posted by another user and I found it interesting and thought it proper here because it sums up what is wrong with damage in the bgs right now:</p><p>"<span><span style="color: #ffffff;"> </span>Try joining battlegrounds , and fighting a group with 3 warlocks in it.</span></p><p>You spawn, your entire group dies in 1 second. Spawn, entire group dies in 1 second, over and over and over because they can camp the spawn point, and absolution crits for almost 10k if it's a good warlock, having 3 of them with buff classes there's absoutely nothing you can do.   Right now in real world pvp you might see absolution for 3k , maybe a little more if they use temps /ring/etc.   Melee classes seem to hit pitifully low.  You realize the new gear has NO MITIGATION of MAGIC damage, but it still has THE SAME PHYSICAL mitigation as raid gear?    So at level 90 with  full PVP set on you get 1500 to all your magic mitigation but still same physical..  it seems to take an ENTIRE set of PVP gear to even get close to the 40% toughness cap, and i'm not talking about armor.. jewelry has toughness, weapons, shields, everything has to be pvp.  And yet again it has no resists, you get a couple pieces of jewelry with 1400 to all mit , and a proc that if you take damage it has like 6% chance to increase your magic mit 3500 or whatever.. Lot of good that does when you get 1 shot. Do the procs stack? Can you use all 2 or 3 of the jewelry pieces and get a 18% chance to proc, and then the mitigation stacks? even so your mit won't be high on the first shot which is usually the one that matters.</p><p>Round up a whole bunch of the devs, give them  the level 84 MC gear and let them go in the battlegrounds and see what happens.  Oh, and PLEASE  make a video of it so we can see it. That would be priceless."</p>

Zabjade
02-13-2010, 01:06 AM
<p><span style="color: #00cc00;">This is a repeat of the feedback I put in-game:</span></p><p><span style="color: #00cc00;"></span></p><p><strong><span style="color: #00cc00;">Alt-Z Key is in conflict with the f10 key.</span></strong></p><p><em><span style="color: #00cc00;">It can be hard to know your objective.</span></em></p><p><span style="color: #00cc00;"><span style="text-decoration: underline;">Not sure if it was because I just brought her to Test.Copy but all my Keyboard commands where reset to default which caused a lot of delays.</span> <em>(For example I use the delete key NOT to look down but for my Mic and I swap the Tab and ` keys and have different enable keys for the chat window) </em></span></p><p><span style="color: #00cc00;"></span></p><p><span style="color: #00cc00;">I gave the feedback from Jaxal, one of my Befallen Characters (I played with Klornie on Test.Copy) because When I exited the Battleground it had issues and wanted me to relog in and said my password was invalid)</span></p>

Zabjade
02-13-2010, 01:08 AM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p>another klack fight another unbalanced broken match.  at 13 min score is nearly 450 to 0.  The red team is consistently being one shotted.  Its not any special coordiantion on our the blue teams part, its just that some classes primarly casters are op in this zone set up especially since the damage is completely out of control.  Our team had a paly, zine, warlock, and some others.  The other team was guard, trob, monkl and something else.  No real healers on either side.  It was especially "enjoyable" when the red team gave up comepletely and we all just stood around waiting for the clock to count down.  It clearly was a major mistake to screw with stats, resists, pvp armor and create the bgs all at once.</p><p>I guess im glad the bgs are so broken as it may mean that despite soe's best efforts open world will remain viable.</p><p>As an aside just fought a q solo in the open world.  I took a rift to the face for 3k and survived.  In the bgs it would have been one shot and game over.  Got to love the bgs, not.</p><p>EDIT:</p><p>Saw this on the pvp forums posted by another user and I found it interesting and thought it proper here because it sums up what is wrong with damage in the bgs right now:</p><p>"<span><span style="color: #ffffff;"> </span>Try joining battlegrounds , and fighting a group with 3 warlocks in it.</span></p><p>You spawn, your entire group dies in 1 second. Spawn, entire group dies in 1 second, over and over and over because they can camp the spawn point, and absolution crits for almost 10k if it's a good warlock, having 3 of them with buff classes there's absoutely nothing you can do.   Right now in real world pvp you might see absolution for 3k , maybe a little more if they use temps /ring/etc.   Melee classes seem to hit pitifully low.  You realize the new gear has NO MITIGATION of MAGIC damage, but it still has THE SAME PHYSICAL mitigation as raid gear?    So at level 90 with  full PVP set on you get 1500 to all your magic mitigation but still same physical..  it seems to take an ENTIRE set of PVP gear to even get close to the 40% toughness cap, and i'm not talking about armor.. jewelry has toughness, weapons, shields, everything has to be pvp.  And yet again it has no resists, you get a couple pieces of jewelry with 1400 to all mit , and a proc that if you take damage it has like 6% chance to increase your magic mit 3500 or whatever.. Lot of good that does when you get 1 shot. Do the procs stack? Can you use all 2 or 3 of the jewelry pieces and get a 18% chance to proc, and then the mitigation stacks? even so your mit won't be high on the first shot which is usually the one that matters.</p><p>Round up a whole bunch of the devs, give them  the level 84 MC gear and let them go in the battlegrounds and see what happens.  Oh, and PLEASE  make a video of it so we can see it. That would be priceless."</p></blockquote><p><span style="color: #00cc00;">I think I was the Monk on that one was having to reset all my keys and voice options ;p </span></p>

steelbadger
02-13-2010, 10:14 AM
<p>One of the biggest annoyances I've seen is stun procs.  Encounter-wide stun procs.  They don't seem to 1)  Have a reduced duration because it's PvP;  2)  Have any kind of immunity timer or 3)  A maximum range.</p><p>I've been picking up the flag in Danak while both teams slog it out in the middle of the field and still getting the encounter wide stun procs.  One example was an effect called Massive Concussive Shock but I'm fairly sure there are other similar effects doing the same thing.</p>

Scythien
02-13-2010, 12:57 PM
Yea I noticed that too. The Glacial Sleet Cherub's Drape from MPS has that effect on it so when I noticed the group stuns I threw mine on for lols <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Killque
02-13-2010, 02:33 PM
<p>My Battlegrounds findings:</p><p>PvE Rules - Dirge Myth is not nerfed, Wizards are hitting for 13,000+, Warlocks are 1 or two shotting entire groups. Line of sight is an issue. Warlocks are hitting all targets with their encounter spells no matter what the line of sight is.</p><p>Coercers are almost worse than wizards.</p><p>I can say from years of experience on a PvP server, this is very different than acutal pvp )</p>

Killque
02-13-2010, 02:40 PM
<p>also in klak, players will take the relic back to their starting area (down one level) and the wizards and warlocks will be up top laying waste without being able to be touched. hard to recover from that.</p>

ntommyb
02-13-2010, 06:38 PM
<p>I wasn't going to provide too much feedback until I had my main toon in there, one thing that really bothers me is the select next pvp target seems to be broken.  That's gonna be hell for MA's</p>

steelbadger
02-13-2010, 06:47 PM
<p>Seemed to be ok for me, I certainly didn't notice any glaring issues.  Remember that all your hotkeys have been remapped back to defaults on the BG server (Only requires a one-time change to get it back to what you want).</p><p>I quite like the seperation of keymaps from home server to BG server.  It means I can have tab mapped to my mouse for PvE and Select Next PvP on the same button for BGs (cos tab doesn't seem to work).</p>

Armironhead
02-13-2010, 07:44 PM
<p><cite>Killque wrote:</cite></p><blockquote><p>My Battlegrounds findings:</p><p>PvE Rules - Dirge Myth is not nerfed, Wizards are hitting for 13,000+, Warlocks are 1 or two shotting entire groups. Line of sight is an issue. Warlocks are hitting all targets with their encounter spells no matter what the line of sight is.</p><p>Coercers are almost worse than wizards.</p><p>I can say from years of experience on a PvP server, this is very different than acutal pvp )</p></blockquote><p>although you're a q, you're right on target.  Its as if the dev's forgot why the open world pvp servers have a pvp rule set in the first place.  Strangely they are apparently claiming  that they <em>are</em> using the pvp ruleset, so perhaps the problems is with their messing with resists, stats or the equipment.  My money is on resists as they have never been able to get that right.  BUt what ever, its clear that the bgs are not ready for prime time, and should not be allowed to go live.  If they go live as is, there are going to be many frustrated unhappy customers who will be instantly turned off to them.  But hey as I said before, I'm against the bgs as I feel they will hurt naggy and vox, so maybe it is all for the best.</p>

salty21db
02-13-2010, 07:54 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Killque wrote:</cite></p><blockquote><p>My Battlegrounds findings:</p><p>PvE Rules - Dirge Myth is not nerfed, Wizards are hitting for 13,000+, Warlocks are 1 or two shotting entire groups. Line of sight is an issue. Warlocks are hitting all targets with their encounter spells no matter what the line of sight is.</p><p>Coercers are almost worse than wizards.</p><p>I can say from years of experience on a PvP server, this is very different than acutal pvp )</p></blockquote><p>although you're a q, you're right on target.  Its as if the dev's forgot why the open world pvp servers have a pvp rule set in the first place.  Strangely they are apparently claiming  that they <em>are</em> using the pvp ruleset, so perhaps the problems is with their messing with resists, stats or the equipment.  My money is on resists as they have never been able to get that right.  BUt what ever, its clear that the bgs are not ready for prime time, and should not be allowed to go live.  If they go live as is, there are going to be many frustrated unhappy customers who will be instantly turned off to them.  But hey as I said before, I'm against the bgs as I feel they will hurt naggy and vox, so maybe it is all for the best.</p></blockquote><p>Well if bgs dont release then they have no patch to go with the expansion.  Halas is pushed...shaders are pushed...if they push bgs think how many unhappy folks theyll have with no patch lol.  BG's is honestly the best one to push forward because it is the only one out of the three that can truly only be fixed by more people being involved in it.  Halas is just a designing/art/questline development and shaders is purely just a techno fix.  BG's is the only one out of the three that can be molded into something great with more people testing it and finding what needs tweaked.</p>

Armironhead
02-13-2010, 08:21 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Killque wrote:</cite></p><blockquote><p>My Battlegrounds findings:</p><p>PvE Rules - Dirge Myth is not nerfed, Wizards are hitting for 13,000+, Warlocks are 1 or two shotting entire groups. Line of sight is an issue. Warlocks are hitting all targets with their encounter spells no matter what the line of sight is.</p><p>Coercers are almost worse than wizards.</p><p>I can say from years of experience on a PvP server, this is very different than acutal pvp )</p></blockquote><p>although you're a q, you're right on target.  Its as if the dev's forgot why the open world pvp servers have a pvp rule set in the first place.  Strangely they are apparently claiming  that they <em>are</em> using the pvp ruleset, so perhaps the problems is with their messing with resists, stats or the equipment.  My money is on resists as they have never been able to get that right.  BUt what ever, its clear that the bgs are not ready for prime time, and should not be allowed to go live.  If they go live as is, there are going to be many frustrated unhappy customers who will be instantly turned off to them.  But hey as I said before, I'm against the bgs as I feel they will hurt naggy and vox, so maybe it is all for the best.</p></blockquote><p>Well if bgs dont release then they have no patch to go with the expansion.  Halas is pushed...shaders are pushed...if they push bgs think how many unhappy folks theyll have with no patch lol.  BG's is honestly the best one to push forward because it is the only one out of the three that can truly only be fixed by more people being involved in it.  Halas is just a designing/art/questline development and shaders is purely just a techno fix.  BG's is the only one out of the three that can be molded into something great with more people testing it and finding what needs tweaked.</p></blockquote><p>pushing for testing is one thing, pushing live is another.  Having yourself blasted through the wall or floor and resulting in your entire group being killed is not fun.  If that happens live, people will simply not turn in back on.</p>

Armironhead
02-13-2010, 08:21 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Killque wrote:</cite></p><blockquote><p>My Battlegrounds findings:</p><p>PvE Rules - Dirge Myth is not nerfed, Wizards are hitting for 13,000+, Warlocks are 1 or two shotting entire groups. Line of sight is an issue. Warlocks are hitting all targets with their encounter spells no matter what the line of sight is.</p><p>Coercers are almost worse than wizards.</p><p>I can say from years of experience on a PvP server, this is very different than acutal pvp )</p></blockquote><p>although you're a q, you're right on target.  Its as if the dev's forgot why the open world pvp servers have a pvp rule set in the first place.  Strangely they are apparently claiming  that they <em>are</em> using the pvp ruleset, so perhaps the problems is with their messing with resists, stats or the equipment.  My money is on resists as they have never been able to get that right.  BUt what ever, its clear that the bgs are not ready for prime time, and should not be allowed to go live.  If they go live as is, there are going to be many frustrated unhappy customers who will be instantly turned off to them.  But hey as I said before, I'm against the bgs as I feel they will hurt naggy and vox, so maybe it is all for the best.</p></blockquote><p>Well if bgs dont release then they have no patch to go with the expansion.  Halas is pushed...shaders are pushed...if they push bgs think how many unhappy folks theyll have with no patch lol.  BG's is honestly the best one to push forward because it is the only one out of the three that can truly only be fixed by more people being involved in it.  Halas is just a designing/art/questline development and shaders is purely just a techno fix.  BG's is the only one out of the three that can be molded into something great with more people testing it and finding what needs tweaked.</p></blockquote><p>pushing for testing is one thing, pushing live is another.  Having yourself blasted through the wall or floor and resulting in your entire group being killed is not fun.  If that happens live, people will simply not turn in back on.</p>

ntommyb
02-14-2010, 12:04 AM
<p><cite>Killque wrote:</cite></p><blockquote><p>My Battlegrounds findings:</p><p>PvE Rules - Dirge Myth is not nerfed, Wizards are hitting for 13,000+, Warlocks are 1 or two shotting entire groups. Line of sight is an issue. Warlocks are hitting all targets with their encounter spells no matter what the line of sight is.</p><p>Coercers are almost worse than wizards.</p><p>I can say from years of experience on a PvP server, this is very different than acutal pvp )</p></blockquote><p>Part of the problem is misconception, this person complained about my healing in a battlegrounds like that's the reason we were losing when the parse showed me at 700k healing topping the parse solo healing our group and out healing the other groups healers by 7 times our group didn't do enough damage to cause someone to crack 100k healing on the other side and the problem's healing lol.  I was standing on top of a tank taking direct damage from 4 different people, not aoe they were targeting me and he wasn't taunting.  Yea mage damage it crazy right now but moosh toons are melting like crazy they need to upgrade what he gives but even if they do most of them are just experiments like guardians who just want to top the damage parse </p>

Opatoo
02-14-2010, 06:42 AM
<p>seems to sometimes mark you with truancy even when the match is over. . .or atleast maybe it's not clear that the match isn't over. . .but the score is up and you can't do any of the goals anymore</p>

Guld_Ulrish
02-14-2010, 10:38 AM
<p>Make Battlegrounds where you should only figth, no zerg and crap when the whole team is down you respawn. And have all the numbers from 1 vs 1 to 6 vs 6. And pls and open field zone, not much crap like gears.</p>

Catria
02-14-2010, 01:34 PM
<p>I would like to see a better AI in place when forming teams from the queue.  Having a group with just casters and a couple of guardians against a group with 2 healers is rather lopsided, IMHO.  (We got owned, obviously.)</p><p>I would also like to see some sort of tutorial offered.  This could be accessed from the Battlegrounds queueing window.  As it is we are simply dropped into the instance with 30 seconds to prepare and have no clue what to do or how to win. </p><p>A slightly longer delay time before matches begin would be beneficial, as well.  Considering that a large portion of the players will be in what amounts to pickup groups, it would be nice to have enough time to check out what classes are in the group/raid, buff up, and form a bit of strategy amongst ourselves before the match begins. I think perhaps a 3-5 minute delay would work well.</p><p>A reminder splash screen when first going into Battlegrounds about voice chat wouldn't hurt either.  Many players have not been in this type of situation and may not realize the benefit of being able to chat with the group/raid.  I have only seen 3-4 people in voice chat during any match, and never did get any of those to reply to me.  (Yes, I tested the microphone and it was working correctly.)</p>

ntommyb
02-14-2010, 03:04 PM
<p>This is a serious issue, you guys added 700 point max which is great but its not that hard to run up the score if you have a set group.  I think you need a min truancy of 15 mins that starts when you accept the queue, this way you can't farm a full set of gear in a night.  Also there will be people using macros to run these battlegrounds afk for the one token, I suggest putting on a debuff that will zone you out with no reward if you don't leave the zone in area in 2 min's or so after the match starts or maybe make people who score zero's on the parse get no reward regardless of win or lose</p><p>btw I've seen a lot of this feedback taken seriously by devs for the first time in my experience with sony.  For example I was shocked to see that you made the gear merchant show only useable items, these little details that annoy the crap out of me are usually ignored.  I also see you guys made ganak x2 vs x2, I hope you can only queue one set group into that to help minimize set group farming.  I'd personally like to see gears self queue only</p>

steelbadger
02-14-2010, 03:58 PM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see a better AI in place when forming teams from the queue.  Having a group with just casters and a couple of guardians against a group with 2 healers is rather lopsided, IMHO.  (We got owned, obviously.)</p><p>I would also like to see some sort of tutorial offered.  This could be accessed from the Battlegrounds queueing window.  As it is we are simply dropped into the instance with 30 seconds to prepare and have no clue what to do or how to win. </p><p>A slightly longer delay time before matches begin would be beneficial, as well.  Considering that a large portion of the players will be in what amounts to pickup groups, it would be nice to have enough time to check out what classes are in the group/raid, buff up, and form a bit of strategy amongst ourselves before the match begins. I think perhaps a 3-5 minute delay would work well.</p><p>A reminder splash screen when first going into Battlegrounds about voice chat wouldn't hurt either.  Many players have not been in this type of situation and may not realize the benefit of being able to chat with the group/raid.  I have only seen 3-4 people in voice chat during any match, and never did get any of those to reply to me.  (Yes, I tested the microphone and it was working correctly.)</p></blockquote><p>Three to five <em>minutes</em>??  I'd have fallen asleep in that time.  Certainly if we can get more people to use voice in BGs then the current 10-15 second pause before the round begins becomes less problematic.</p>

Irthos
02-14-2010, 07:03 PM
<p>I would like to see a zone that you can be sent to, the Battlegrounds Hub that so many of us have gotten stuck zoning to, where people could congregate that are actively LFG for the BG's.  That way you can make sure you're going in with a healer, and can have a clearer picture of how many people are BG'in it up at the time, and fill in spots that are needed.  Some way of communicating with the other BG'ers out there.</p><p>And don't say a world "BG chat" because no one uses Auction, either.</p><p>They could even use a template zone, like the FP or Ant t3 guild hall, to make things easier.  (zomg @ the raging from the opposite side!)  They could do some cool stuff with it too, maybe NPCs that show you the leaderboards, and all the quest givers and armor merchants would be centrally located, man, with some imagination that would be a cool spot to just hang out in, period.</p><p>Also, ntommy mentioned it sorta, but maybe a way to set how many points different matches go to?  I know on some of the funner matches I've had in Ganak, for example, really awesome fights were going on, and that 2nd flag gets captured and BAM you're done.  Maybe some way to up it to first to 5, or 7, etc, would be really cool imo.</p>

Kurisutaru
02-14-2010, 07:24 PM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see a better AI in place when forming teams from the queue.  Having a group with just casters and a couple of guardians against a group with 2 healers is rather lopsided, IMHO.  (We got owned, obviously.)</p><p>I would also like to see some sort of tutorial offered.  This could be accessed from the Battlegrounds queueing window.  As it is we are simply dropped into the instance with 30 seconds to prepare and have no clue what to do or how to win. </p><p>A slightly longer delay time before matches begin would be beneficial, as well.  Considering that a large portion of the players will be in what amounts to pickup groups, it would be nice to have enough time to check out what classes are in the group/raid, buff up, and form a bit of strategy amongst ourselves before the match begins. I think perhaps a 3-5 minute delay would work well.</p><p>A reminder splash screen when first going into Battlegrounds about voice chat wouldn't hurt either.  Many players have not been in this type of situation and may not realize the benefit of being able to chat with the group/raid.  I have only seen 3-4 people in voice chat during any match, and never did get any of those to reply to me.  (Yes, I tested the microphone and it was working correctly.)</p></blockquote><p>Well.. I queued myself to the next available event and got to try the BG's before the server just went down. I must say.. even tho I'm not one for playing pvp.. that was a lot of fun.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> BUT I must agree with Lyssia.. groups formed from queue need to be balanced and yes, we need a wee bit more time to get our act together before it all begins. Also, even tho I read info available on knowledge base and such on what to do and how the tasks on each BG work.. I was completely lost.. -_-; So yes, having some kind of tutorial would be very useful.</p>

LardLord
02-14-2010, 09:25 PM
<p><cite>Kurisutaru wrote:</cite></p><blockquote><p>I must say.. even tho I'm not one for playing pvp.. that was a lot of fun.. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Agreed.  Some feedback:</p><p>-Mage damage is too high...or melee damage is too low, if people are supposed to be 1-shotted without toughness.-Healing may be too powerful, since it already takes quite a effort to kill my Inquisitor, and I don't have any toughness.  Not sure if it's intended to take a full team effort to kill a healer or not.-I would like some more time between zoning in and the match starting.-Would be nice if the server could kick botters and AFKers.-The lockout timers is too short...it should be 30-60 minutes if you leave a game early (or, in theory, if you're kicked early for botting/AFKing)-It would be nice to have a checkbox where we can opt to join games that are in progress or not.</p><p>-Massive Concussive Shock on the mage cloak from Miraguls and similar procs have a large/unlimited radius, so they can stun people across the entire map.</p><p><strong>EDIT: Almost forgot the biggest thing...</strong>-I was getting huge FPS lag in the one 24v24 game I tried, even on Extreme Performance...it was something like 5 FPS maybe, so it was more-or-less completely unplayable.  I saw this mentioned in the beta forum feedback thread, so hopefully you guys will get it fixed. </p><p>If my computer just sucks too much for 48 players, I'd request that you don't require the tokens from that zone for the BG gear (like make it give the same tokens as Ganak's or something).</p>

Zabjade
02-14-2010, 10:07 PM
<p><cite>steelbadger wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see a better AI in place when forming teams from the queue.  Having a group with just casters and a couple of guardians against a group with 2 healers is rather lopsided, IMHO.  (We got owned, obviously.)</p><p>I would also like to see some sort of tutorial offered.  This could be accessed from the Battlegrounds queueing window.  As it is we are simply dropped into the instance with 30 seconds to prepare and have no clue what to do or how to win. </p><p>A slightly longer delay time before matches begin would be beneficial, as well.  Considering that a large portion of the players will be in what amounts to pickup groups, it would be nice to have enough time to check out what classes are in the group/raid, buff up, and form a bit of strategy amongst ourselves before the match begins. I think perhaps a 3-5 minute delay would work well.</p><p>A reminder splash screen when first going into Battlegrounds about voice chat wouldn't hurt either.  Many players have not been in this type of situation and may not realize the benefit of being able to chat with the group/raid.  I have only seen 3-4 people in voice chat during any match, and never did get any of those to reply to me.  (Yes, I tested the microphone and it was working correctly.)</p></blockquote><p>Three to five <em>minutes</em>??  I'd have fallen asleep in that time.  Certainly if we can get more people to use voice in BGs then the current 10-15 second pause before the round begins becomes less problematic.</p></blockquote><p><span style="color: #00cc00;">First time you go in you probably have to reset many of your keys (and even FIND them) some of the defaults also conflict as well f10 and Alt Z.</span></p><p><span style="color: #00cc00;">Even if it's not your first time it could be some one else's, so give them the time they need to get set back up to a keyconfig they are comfortable with. (it helps you in the long run, because they are not hunting for the right keys later on.) </span></p><p><span style="color: #00cc00;">Also this gives you the time to get a feel for your group/raid members ask them questions on their prefered Tactics and Share BG-Quests if someone has them.</span></p><p><span style="color: #00cc00;">Also it might be a good idea to purchase the Starter Armor for the BG's (Hopefully the Starter stuff won't need the Tokens come live) Most of it was better then my mix of T1 and T2 stuff (although my T3 Loot and pattern pieces where better but not designed for PvP) </span></p><p><span style="color: #00cc00;">I did not see Moosh on purpose for that because not everyone is maxed out on AA's etc.</span></p>

LardLord
02-15-2010, 02:55 AM
<p>Also, it would be nice if there were some way to force a raid leader change...so if someone who pays no attention gets raidleader, you aren't stuck with 3 healers in one group and none in the other group.</p><p>And it might be nice if you could set some preference to not play with certain people...not sure what might need to be done to keep people from getting totally excluded (if anything), but, candidly, it'd be nice not to get pwnt by the same player/guild for 10 games straight...perhaps just attempting to work variety into the match-ups would be a better way to accomplish that, haven't really thought it through.</p>

Irthos
02-15-2010, 03:34 AM
<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p>Also, it would be nice if there were some way to force a raid leader change...so if someone who pays no attention gets raidleader, you aren't stuck with 3 healers in one group and none in the other group</p></blockquote><p>+1</p>

Antu
02-15-2010, 05:01 AM
<p>So, my observations after 10 matches (8 Gears; 2 Ganak):</p><p><strong>First of all, I love the experience</strong>. I come from a PvE server, so I'm sure my enjoying the BGs probably means there's something wrong. That said, I've found it fun even when I've gone up against particularly tough groups.</p><p>I've only done PUGs tonight, and I've been on the winning side all 10 times. Several times I was on one team, won, and then was on the other team and won. And by team I mean 4 or 5 of the players stayed the same. I'll chalk this up to being awesome rather than a flaw because one time switching teams for me resulted in almost a 1400 point swing.</p><p><strong>Gears of Klak'Anon</strong> is fun and rather chaotic. I did not run into anyone using the tactic of rushing the respawn point and chain AoEing, even when they had more than one caster. I don't know if that's something that's been addressed yet or if I was just lucky. I've also found in this instance that my team was able to prevail against a better organized team simply by being relentless. The other team had a wizard, a fury, a dirge, a conjuror, and two shadowknights. I hate them all. I took a screenshot of the scoreboard at the end: my team won by a margin of about 106, which is pretty close, but the other team dominated the kills.</p><p>So in that regard it seems to be more about forming your strategy around the objective than killing the other side. I approve of this.</p><p><strong>Battlefield of Ganak</strong>...I don't know if this is a bug or anything, but the flag was completely coated in butter or something. Everytime I picked up the flag, a ranger immediately shot me and I dropped the flag. I was still alive, but the shot made me drop the flag. Is this working as intended? It would seem much better if you actually had to be killed to drop the flag.</p><p><strong>Note:</strong> I was not able to try the Smuggler's Den because I never got queued up. I'm sure once this goes live there will be more demand for this zone, but it seems risky to me that it's so hard to get into.</p><p><strong>The Queue</strong> could use a visual representation. There may be drawbacks to such, but, for instance, I've been queuing for Smuggler's Den while I've been typing this post. It would be nice to know if I'm the only person in the world queued for it.</p><p><strong>A tutorial</strong> might not be a bad idea, but not one that's forced on people every time they join. Maybe a tutorial zone that people have the option of trying before they first go in to each battleground. That might help improve some people's experience.</p><p><strong>Truancy</strong> hits me after every battle for 5 minutes. I've never quit a battle so I didn't know if this is by design or a bug.</p><p><strong>The scoreboard needs to soothe my vanity!</strong> Which is to say that I, as a troubador, often go for the goal, such as capturing the flag or holding the Gnomish Device because, let's face it, I'm sneaky and fast. That said, it would be nice at the end of matches to see how many points I as an individual have contributed to the team's score. There was one time when I got no kills and died 12 times in Gears of Klak'Anon, but I'm pretty sure I accounted for all of our points. It's about bragging rights, people!</p>

screenid
02-15-2010, 01:50 PM
<p><img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />   Could not stop playing yesterday!!   BG ROCK!!!</p><p><strong>Gears of Klak'Anon -</strong> Lots of fun ...if you have a good group that sticks together.   ( is a good time when <strong>Battlefield of Ganak </strong>has a long queue</p><p><strong>Battlefield of Ganak - AWESOME!!!!   ...Did I say AWESOME!!!!</strong>    The right 12 people OWN that BG.  The right 24 and it is down right  ..over the top fun.   I do not know how many of these I ran yesterday...but even when I was in group of 12 that SUCKED...I still had fun.   Would suggest you create more of these instances in the future.</p><p><strong>Smuggler's Den -</strong> did one instance, very Laggy even when turning down settings to Extreme.  (I normally play above Balanced)   The Rain ?? not sure why you would have it rain in that zone???   Did not have a chance to enjoy ...and after 1 attempt...did not feel like going back.</p><p>Look forward to these going live</p><p>-Hope the lvl range is 80 to 84    85 to 89   and 90+</p>

Frain
02-15-2010, 02:46 PM
<p>Select nearest npc button or /target_nearest_npc macro doesnt seem to work and i guess select nearest pc would target anyone in your group?</p><p>Is there anyway target fast without using the crappy tab?</p>

ArcanaIX
02-15-2010, 02:58 PM
<p style="margin: 0in 0in 0pt;"><span style="mso-bidi-font-weight: bold;"></span></p><p style="margin: 0in 0in 0pt;"><span style="color: #00ccff; mso-bidi-font-weight: bold;"><span style="font-size: x-small;"><span style="font-family: Arial;">The current build has a bug were everyone is getting the truancy debuff, even after a match ends normally.<span style="mso-spacerun: yes;">  </span>This will be fixed on the next update.</span></span></span></p>

LardLord
02-15-2010, 04:10 PM
<p>In the meantime, I've been able to avoid the lockout by clicking "Exit Battlegrounds" after the game is over but before the server kicks me.</p><p>Another bit of feedback: Groups with two Clerics seem quite a bit more powerful than they should be.  Two Clerics in a gears group seems to make the group nearly invincible, for example.</p>

QuaiCon
02-15-2010, 04:18 PM
<p>did not read all posts so not sure if this has been reporeted allready. but the quests for successfully winning battleground matches did not update update for me teh 2 times i won after picking teh quest up..</p>

CorpseGoddess
02-15-2010, 05:59 PM
<p>Just a quick post from me, about the Gears battleground...</p><p>I play Warhammer in addition to EQ2, and I love the scenarios there and spend a huge amount of time participating in them, so perhaps I'm coming to Battleground with pre-conceived notions.  That being said, I think the size of the battle area in Gears needs to be adjusted.</p><p>It's fine to have a huge battleground area with smaller "scrum" patches in it...places where players will natural gravitate to fight or where the architecture or environment poses a challenge.  However, in Gears, that is the *entirety* of the zone.  I felt it was far too small and, quite honestly, far too annoying with those darn ramps.  It's one thing to clash with the other team after running around the environment and organically choosing a place for a showdown---it's quite another to be smooshed all together in one and have nowhere else to go.</p><p>I felt the battleground arena there was far too small, and as a result the experience was far too chaotic.  There was no opportunity to plan strategy or find footing---we were all just thrown together and GO!  I'd love to see the size of this zone expanded a LOT more.</p><p>Just my two copper.  =)</p>

MXGinge
02-15-2010, 06:50 PM
<p>when battlegrounds go live, will it be for all levels, just level 80+ or level 90 only?</p>

LardLord
02-15-2010, 07:37 PM
<p><cite>MXGinge wrote:</cite></p><blockquote><p>when battlegrounds go live, will it be for all levels, just level 80+ or level 90 only?</p></blockquote><p>80-89 will play against each other, and 90s will play against each other (if I understand what they've posted correctly).</p>

LardLord
02-15-2010, 08:14 PM
<p>I forgot to mention this in earlier posts, but something needs to be done to prevent or at least discourage spawn camping.  In many cases, Ganak games have been ruined by spawn campers. </p><p>I think a really easy fix (hopefully it's easy) would be just to give people a 10-15 second immunity to damage when they spawn.  Let them attack still, but just have them be invulnerable.</p>

ntommyb
02-15-2010, 08:54 PM
<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p>I forgot to mention this in earlier posts, but something needs to be done to prevent or at least discourage spawn camping.  In many cases, Ganak games have been ruined by spawn campers. </p><p>I think a really easy fix (hopefully it's easy) would be just to give people a 10-15 second immunity to damage when they spawn.  Let them attack still, but just have them be invulnerable.</p></blockquote><p>I like this idea, I know I wouldn't bring my spawn camping group near a revive point if they could kill me but I couldn't hurt them for 15 seconds</p>

skidmark
02-15-2010, 10:21 PM
<p>Just implement the immunity rule that exist on PvP already. Once you die and respawn you are immune but cannot attack, once you move a certain distance from respawn, a timer starts that will allow you to become PvP enabled.</p>

guillero
02-16-2010, 04:55 AM
<p><cite>Gwynn@Nagafen wrote:</cite></p><blockquote><p>Just implement the immunity rule that exist on PvP already. Once you die and respawn you are immune but cannot attack, once you move a certain distance from respawn, a timer starts that will allow you to become PvP enabled.</p></blockquote><p>Even more simple is just a 10 second immunity timer. But when you move a sertain distance (say 10ft) or start casting, the immunity immediately dissapears.</p><p>Otherwise people start abusing it, or it will slow down the action too much, if people have to constantly wait 10-15 seconds or longer to get back into the action.</p><p>Jer</p>

Kabahl
02-19-2010, 12:08 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><cite>steelbadger wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see a better AI in place when forming teams from the queue.  Having a group with just casters and a couple of guardians against a group with 2 healers is rather lopsided, IMHO.  (We got owned, obviously.)</p><p>I would also like to see some sort of tutorial offered.  This could be accessed from the Battlegrounds queueing window.  As it is we are simply dropped into the instance with 30 seconds to prepare and have no clue what to do or how to win. </p><p>A slightly longer delay time before matches begin would be beneficial, as well.  Considering that a large portion of the players will be in what amounts to pickup groups, it would be nice to have enough time to check out what classes are in the group/raid, buff up, and form a bit of strategy amongst ourselves before the match begins. I think perhaps a 3-5 minute delay would work well.</p><p>A reminder splash screen when first going into Battlegrounds about voice chat wouldn't hurt either.  Many players have not been in this type of situation and may not realize the benefit of being able to chat with the group/raid.  I have only seen 3-4 people in voice chat during any match, and never did get any of those to reply to me.  (Yes, I tested the microphone and it was working correctly.)</p></blockquote><p>Three to five <em>minutes</em>??  I'd have fallen asleep in that time.  Certainly if we can get more people to use voice in BGs then the current 10-15 second pause before the round begins becomes less problematic.</p></blockquote><p><span style="color: #00cc00;">First time you go in you probably have to reset many of your keys (and even FIND them) some of the defaults also conflict as well f10 and Alt Z.</span></p><p><span style="color: #00cc00;">Even if it's not your first time it could be some one else's, so give them the time they need to get set back up to a keyconfig they are comfortable with. (it helps you in the long run, because they are not hunting for the right keys later on.) </span></p><p><span style="color: #00cc00;">Also this gives you the time to get a feel for your group/raid members ask them questions on their prefered Tactics and Share BG-Quests if someone has them.</span></p><p><span style="color: #00cc00;">Also it might be a good idea to purchase the Starter Armor for the BG's (Hopefully the Starter stuff won't need the Tokens come live) Most of it was better then my mix of T1 and T2 stuff (although my T3 Loot and pattern pieces where better but not designed for PvP) </span></p><p><span style="color: #00cc00;">I did not see Moosh on purpose for that because not everyone is maxed out on AA's etc.</span></p></blockquote><p>3-5 minutes?  Not even close.  I"m left handed, I mouse with my left hand, use the keyboard with my right.  I pretty much re-map EVERYTHING for EVERY game I play, including Everquest 2.  Everything gets changed to the right side of the keyboard.  No A, S, D, W for movement, for me it's Numpad_8, 4, 6, and 2.  Target nearest enemy, Numpad_3.  Auto attack = Numpad_1.  Jump = Numpad_5, use key (normally F) is now Numpad_+  And I use the A, S, D, W . . . and pretty much every OTHER key for something else.  I change pretty much EVERY option to suit ME.  It would LITERALLY take me HOURS to even FIND what I need let alone change it all.  And most of the time I don't even realize that something needs to be changed until I go to use it and, I'll think, "What?  Why isn't . . . what?  Ohh . . .where the heck is this in the options?  I haven't changed this in 5 years . . . I can't find . . .   Wait . . .NO! . . . DEAD . . . "No, sorry guys, I'll be right with you, I gotta re-map all my options.  What?  But if I just drop I'll be locked out and . . . yeah but . . . I know you're getting beat and you want  . . . okay fine!"  . . . exit BG . . . /sigh</p><p> And once I'm out of the Battleground I can't even CHANGE the options 'cause it reverts to the options I have for "live" (or test as the case may be . . . which is another issue because THAT doesn't keep my configuration from live to test either . . .but at least on test, outside the BG, I have the time to sit and change everything. . . . and there are a TON of options) and changing things there WON'T change it in the BG anyway.</p><p>I'm sure I'm not alone in the amount of re-mapping I do.  So please, for the love of all that is holy and the sake of our sanities, instead of switching to the "DEFAULT" configuration for keyboard commands "<strong>Make it so the game KEEPS whatever set-up we have OUTSIDE of the Battlegrounds and import that INTO the Battlegrounds the first time you play one."</strong>  Then, if you truly WANT to change something, you can.  And then let THAT be saved to your "Battlegrounds" options and not be changed in live.  This way, no matter WHO you are, a person who uses everything as-is or someone that changes EVERY little option and command . . . you at LEAST have something familiar to work with and not get lost in the hundreds upon hundreds of options . . . some of which may not seem so intuitive to find.  THEN you can have 2 separate configs, one for "live" and one for the Battlegrounds, but at least it makes it easier to change just a few things to suit PvP play instead of having to change EVERYthing just to even play and THEN see what you may want to change to suit PvP lpay . . .  </p><p>- Charn</p><p>P.S. It's great you HAVE that many options, I LOVE that, but to find and change everything is just too much for me to want to participate in Battlegrounds . . . and I really, REALLY want to participate in Battlegrounds.  I've been looking forward to it since I heard the announcement.</p>

Frijoles
02-22-2010, 08:56 PM
<p>Some feedback for the Dev Team, re: Battlegrounds (I don't know where wlse to put it) ...</p><p>My character (Smudge) on the Test Copy server just spent 50 minutes in the Klak'Anon relic zone queued for departure (from 14:35 until 15:25, PST, when I quit without camping - I was unable to sit to /camp normally). None of the others in my team (red, I think) were ported out either - they all had to go linkdead to get out. I stuck around - afk for a meal, actually - just to see what (if anything) would happen. Now, when I try to log him back in (I've only tried once so far), I get hung up (on 'waiting for entities'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> while zoning into the 'Battlegrounds Hub' - I just exited and came here to post.</p><p>Also, during one of the matches earlier (in Klak), my toon didn't respawn correctly. He laid there until the respawn timer counted down and, when it did, he stood right back up, on the spot, but with no health at all (I didn't look to see just exactly how many HP's he had, but there was no green showing at all showing on his HP bar) - needless to say, he went down again as soon as a Rangerr on the opposing team saw what had happened (and he respawned normally thereafter).</p><p>Additionally (and this happened last night - or yesterday, depending on your time zone), during a Klak'Anon relic match we had a late arrival to our team. As soon as he got there, he told the rest of us that the opposing team had some how managed to form up before the match began. He said that he started out on that team, but was kicked almost immediately, because he was without a Mythical weapon - in favor of someone who had one. If this is indeed what happened, it needs to be looked into, and a way found to prevent it from happening, because it's going to suck out loud if stuff like can happen when BG goes live.</p>

Reahov
02-22-2010, 09:00 PM
<p>In addition to this thread, we have also created this little questionnaire: </p><p><a rel="nofollow" href="http://surveys.questionpro.com/akira/TakeSurvey?id=1576908" target="_blank">http://surveys.questionpro.com/akir...rvey?id=1576908</a></p><p>Thanks everyone!</p>

Frijoles
02-22-2010, 09:09 PM
<p>Update: as of 16:03 PST, Smudge is still 'waiting for entities' as he tries to get into the game on the Test Copy server (zone: 'Battlegrounds Hub'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> - just an FYI.</p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Frijoles
02-22-2010, 09:16 PM
<p>Thanks - I just filled mine out and submitted it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
02-24-2010, 02:47 PM
<p>For those with UI troubles, you may do a /save_keymaps mykeymap.txt on a working map and then a /load_keymaps mykeymap.txt</p><p>When are those BG due live?</p>

Kurisutaru
02-24-2010, 06:35 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p>In addition to this thread, we have also created this little questionnaire: </p><p><a rel="nofollow" href="http://surveys.questionpro.com/akira/TakeSurvey?id=1576908" target="_blank">http://surveys.questionpro.com/akir...rvey?id=1576908</a></p><p>Thanks everyone!</p></blockquote><p>Just filled out mine... hope it helps.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As for bugs.. not sure if anyone else had this problem and have already posted about it but as I left the BGs the quest that I had in my Quest Helper window, Valla Brewhammer's Special Brew, was deleted from both window and journal; had to get the quest again.</p>

OmniAzure
02-24-2010, 08:32 PM
<p>Just took the survey.  I didn't read the thread (I know, bad poster) but is anyone else unable to adjust the volume of their group in voice chat?  Is that a known/intentional issue?  It would have been great to have actually been able to talk to my goupe mates in BG but "that one guy" would have blown my speakers out if I hadn't turned my system volume down.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Whilhelmina
02-25-2010, 07:46 AM
<p><cite>Kurisutaru wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><p>In addition to this thread, we have also created this little questionnaire: </p><p><a rel="nofollow" href="http://surveys.questionpro.com/akira/TakeSurvey?id=1576908" target="_blank">http://surveys.questionpro.com/akir...rvey?id=1576908</a></p><p>Thanks everyone!</p></blockquote><p>Just filled out mine... hope it helps.. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> As for bugs.. not sure if anyone else had this problem and have already posted about it but as I left the BGs the quest that I had in my Quest Helper window, Valla Brewhammer's Special Brew, was deleted from both window and journal; had to get the quest again.</p></blockquote><p>It seems I had the same bug.</p>

stayx
02-26-2010, 08:46 AM
<p>It is right that we german players can only fight in the battleground the players from the german servers?</p><p>I mean sorry SOE but this are 2 servers and only german i dont know whats this is, its really hard to understand what you are doing, you say the battlegrounds are server wide and now i see in many posts that the battlegrounds on the german servers are only valor vs innovation?</p><p>Whats happened with you?</p><p>Why you dont let us use all the other things that can use the world?</p><p>I think the best way is to leave EQ2, i'm not amused to see that we european players are nothing for you and sorry but no other post from a soe staff can say other things!</p><p>sorry for my english its not my language <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Ghalon
02-26-2010, 02:31 PM
<p>I don't like how when the BG's update happened, everything else in the game was broke instead.</p>

Rothgar
02-26-2010, 02:36 PM
<p><cite>stayx wrote:</cite></p><blockquote><p>It is right that we german players can only fight in the battleground the players from the german servers?</p><p>I mean sorry SOE but this are 2 servers and only german i dont know whats this is, its really hard to understand what you are doing, you say the battlegrounds are server wide and now i see in many posts that the battlegrounds on the german servers are only valor vs innovation?</p><p>Whats happened with you?</p><p>Why you dont let us use all the other things that can use the world?</p><p>I think the best way is to leave EQ2, i'm not amused to see that we european players are nothing for you and sorry but no other post from a soe staff can say other things!</p><p>sorry for my english its not my language <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>You bring up a very valid point.  Unfortunately EQII is translated not only on the client, but also on the server.  If we were to move German players to an English server, the gameplay experience would be very bad.  Unless you were also fluent in English, the game would be unplayable.</p><p>We will continue to look at other options and listen to ideas, but at the moment there is no easy solution to combine players from different locales.</p>

jimbrit
02-26-2010, 07:27 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>stayx wrote:</cite></p><blockquote><p>It is right that we german players can only fight in the battleground the players from the german servers?</p><p>I mean sorry SOE but this are 2 servers and only german i dont know whats this is, its really hard to understand what you are doing, you say the battlegrounds are server wide and now i see in many posts that the battlegrounds on the german servers are only valor vs innovation?</p><p>Whats happened with you?</p><p>Why you dont let us use all the other things that can use the world?</p><p>I think the best way is to leave EQ2, i'm not amused to see that we european players are nothing for you and sorry but no other post from a soe staff can say other things!</p><p>sorry for my english its not my language <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>You bring up a very valid point.  Unfortunately EQII is translated not only on the client, but also on the server.  If we were to move German players to an English server, the gameplay experience would be very bad.  Unless you were also fluent in English, the game would be unplayable.</p><p>We will continue to look at other options and listen to ideas, but at the moment there is no easy solution to combine players from different locales.</p></blockquote><p>My server is an english one (Splitpaw) but it seems we cannot play with other English speaking ones apart from Runnyeye.  Please dont say its because of Language <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

guillero
02-28-2010, 01:29 PM
<p>When do we get our BG cloak on Live? The one that was promissed during testing on TestLive.</p><p>Jer</p>

Rookerith
03-01-2010, 12:20 AM
<p>Wondering about the cloak too.</p><p>Also, 10:18pm est, I've been waiting over 20 minutes for a battleground, first available, still nothing...is BGs not popular or something?  This is my first time queing up since test.</p>

Poypoyking
03-01-2010, 01:55 AM
<p>Over an hour in the que (for any available) and not even in once?  There has to be a middle ground here folks.  They either need to be throttle back up significantly or the cost of BG gear reduced by at least 2/3.</p>

Barx
03-01-2010, 01:23 PM
<p>Have folks gotten their cloaks for testing BGs? I tested several matches back on Test_Copy when they announced it on the live servers, but no cloak in /claim.</p>

guillero
03-01-2010, 07:33 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Have folks gotten their cloaks for testing BGs? I tested several matches back on Test_Copy when they announced it on the live servers, but no cloak in /claim.</p></blockquote><p>No one seems to have gotten it yet. Guess it was a hoax?? As it was promissed that we would get them, the moment BG's went live.</p><p>Jer</p>

stayx
03-08-2010, 10:47 AM
<p>Ok after many fights in the BG's we have some isues on the 2 german servers Valor and Innovation...</p><p>Ever the same guys and ever the problem that we dont get the tokens from the x4 BG's, sorry guys but bring a solutions for us to get the items that needs the x4 tokens.</p><p>Its really crazy to see that we need on a us server 10 seconds to get into a x4 BG and on valor or Innovation we cant get into x4 we dont find enough peobles for x4 BG's.</p><p>Sorry but this was a drive driectly on the wall, bring a solution to play BG's server wide and not only 2 german servers!</p><p>I dont know what you are doing but this is really lame!</p><p>All players are need the same chances we all pay every month for this game, thats a fact and know let us know what soe are thinking to do!</p><p>Greetz</p>

guillero
03-08-2010, 12:16 PM
<p><cite>stayx wrote:</cite></p><blockquote><p>Ok after many fights in the BG's we have some isues on the 2 german servers Valor and Innovation...</p><p>Ever the same guys and ever the problem that we dont get the tokens from the x4 BG's, sorry guys but bring a solutions for us to get the items that needs the x4 tokens.</p><p>Its really crazy to see that we need on a us server 10 seconds to get into a x4 BG and on valor or Innovation we cant get into x4 we dont find enough peobles for x4 BG's.</p><p>Sorry but this was a drive driectly on the wall, bring a solution to play BG's server wide and not only 2 german servers!</p><p>I dont know what you are doing but this is really lame!</p><p>All players are need the same chances we all pay every month for this game, thats a fact and know let us know what soe are thinking to do!</p><p>Greetz</p></blockquote><p>Roll an English server. Problem solved.</p><p>Sorry, but you guys wanted your own German servers, because you don't want to speak english and only want to speak german.</p><p>So you got your own 2 german servers. That's how it is.</p><p>I don't see them mixing the german and french servers with the english one and create massive GM overhead due to people filing reports of german and french players constantly talking in their own language in the Battlegrounds.</p><p>Ain't gonna work! Period!</p><p>So if you are prepared to learn and talk english. Transfer to an english server.</p><p>Jer</p>

stayx
03-09-2010, 01:33 PM
<p>Oh stop writing this its completely wrong, i speak every day 8 hours a day english and i dont have say "give us a german server" i play on a server thats located in germany but i dont have sayed "let the language in german"!!!</p><p>Dont say we dont speak english its wrong i have startintg played on a german server with english language in the march 2005, after many years soe has translate the game to german.</p><p>Sorry but this is not the right way, i'm a german player and my language is german and i'm located on a german server why i need to roll to an english server? its stupid!</p><p>We are located on this server since 2005 sorry we dont roll to another server, our complete guild are located on this server and all firends of us, no we dont roll to another server its a stupid idea <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Greetz</p>

Trellium
03-09-2010, 03:47 PM
<p><cite>Jerokane@Antonia Bayle wrote:</cite></p><blockquote><p><cite>stayx wrote:</cite></p><blockquote><p>Ok after many fights in the BG's we have some isues on the 2 german servers Valor and Innovation...</p><p>Ever the same guys and ever the problem that we dont get the tokens from the x4 BG's, sorry guys but bring a solutions for us to get the items that needs the x4 tokens.</p><p>Its really crazy to see that we need on a us server 10 seconds to get into a x4 BG and on valor or Innovation we cant get into x4 we dont find enough peobles for x4 BG's.</p><p>Sorry but this was a drive driectly on the wall, bring a solution to play BG's server wide and not only 2 german servers!</p><p>I dont know what you are doing but this is really lame!</p><p>All players are need the same chances we all pay every month for this game, thats a fact and know let us know what soe are thinking to do!</p><p>Greetz</p></blockquote><p>Roll an English server. Problem solved.</p><p>Sorry, but you guys wanted your own German servers, because you don't want to speak english and only want to speak german.</p><p>So you got your own 2 german servers. That's how it is.</p><p>I don't see them mixing the german and french servers with the english one and create massive GM overhead due to people filing reports of german and french players constantly talking in their own language in the Battlegrounds.</p><p>Ain't gonna work! Period!</p><p>So if you are prepared to learn and talk english. Transfer to an english server.</p><p>Jer</p></blockquote><p>Wow, what a rude post that entirely misses what he is saying. You should learn German before you post such rubbish again.</p>

guillero
03-10-2010, 08:37 AM
<p><cite>Trellium wrote:</cite></p><blockquote><p><cite>Jerokane@Antonia Bayle wrote:</cite></p><blockquote><p><cite>stayx wrote:</cite></p><blockquote><p>Ok after many fights in the BG's we have some isues on the 2 german servers Valor and Innovation...</p><p>Ever the same guys and ever the problem that we dont get the tokens from the x4 BG's, sorry guys but bring a solutions for us to get the items that needs the x4 tokens.</p><p>Its really crazy to see that we need on a us server 10 seconds to get into a x4 BG and on valor or Innovation we cant get into x4 we dont find enough peobles for x4 BG's.</p><p>Sorry but this was a drive driectly on the wall, bring a solution to play BG's server wide and not only 2 german servers!</p><p>I dont know what you are doing but this is really lame!</p><p>All players are need the same chances we all pay every month for this game, thats a fact and know let us know what soe are thinking to do!</p><p>Greetz</p></blockquote><p>Roll an English server. Problem solved.</p><p>Sorry, but you guys wanted your own German servers, because you don't want to speak english and only want to speak german.</p><p>So you got your own 2 german servers. That's how it is.</p><p>I don't see them mixing the german and french servers with the english one and create massive GM overhead due to people filing reports of german and french players constantly talking in their own language in the Battlegrounds.</p><p>Ain't gonna work! Period!</p><p>So if you are prepared to learn and talk english. Transfer to an english server.</p><p>Jer</p></blockquote><p>Wow, what a rude post that entirely misses what he is saying. You should learn German before you post such rubbish again.</p></blockquote><p>It might be rude, but you know darn well it's the truth.</p><p>Plus to above poster. The servers aren't located in Germany as far as I know.</p><p>The European servers are stationed in Amsterdam, The Netherlands (german, french and english ones. Altho I don't know if SOE ever bothered moving Runnyeye server from US to Amsterdam. Some still say that server is in US).</p><p>He might be willing to speak english. But he won't be the only one joining the battlegrounds.</p><p>And when you start adding the german servers to the english BG queue pool. Then the french will start complaining. And later on the japanese and russians will start complaining too.</p><p>I don't know about you. But I don't like to end up in a 48 man BG with on my side a group of russians speaking russian and doing their own thing. Another group of germans speaking german. And some french doing also their own thing.</p><p>You really don't want to know what a mess that's going to create and the storm of complains that is going to unleash!</p><p>So again. My previous post might have sound harsh or rude. But it's just how it is.</p><p>The prime reason why lot of people play on their localized servers is because they want to talk in their own language and / or because they are unable to speak/understand english. </p><p>Jer</p>

Whilhelmina
03-10-2010, 10:15 AM
I think we would just queue as full groups if we wanted to speak in french for non-english speakers (yes, there's a lot of them in France, far less in Germany I think). Would you deny us the right to play 24x24 BG because you don't want to have, sometimes (and with the number of players here, it would be really a 1 time in 100 BG), some non-english speaker in your group?

guillero
03-10-2010, 12:33 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>I think we would just queue as full groups if we wanted to speak in french for non-english speakers (yes, there's a lot of them in France, far less in Germany I think). Would you deny us the right to play 24x24 BG because you don't want to have, sometimes (and with the number of players here, it would be really a 1 time in 100 BG), some non-english speaker in your group?</blockquote><p>You only looking on your own point of view. YOU might have the curtesy to do so.</p><p>But I speak out of experience from other MMO's, that plenty don't have any curtesy at all and just ignore everyone and speak their own language.</p><p>So you have to thank your fellow country men/women for that.</p><p>And for me, english isn't my native language either. I am dutch and now live in Norway and I ALWAYS play on English servers.</p><p>They could put up Dutch or Norwegian servers for all I care. I will never join one.  Exactly because of stuff like this. Not to mention all the localization issues with the client with each major patch.</p><p>Jer</p>

Halo of G4
03-28-2010, 11:36 AM
<p>I don't find BG fun. Infact, i'm grinding through them just for a couple of upgrades. That's it.</p><p>Reason why I don't like it is because it guarantees victory for the one team with the best armor. It's turned into a game where one team just says "I can't hit them, time to go afk until i get my reward". IMO BG should start out by giving each class three different dafualt armor sets to choose from, a different assortment of weapons to choose from, and  only 50 AA to use in BG alone with the abilty to choose over 3 special AA without the restrictions of "Requires 24 AA" ect. It won't be a game where you need top gear to ensure victory but rather how well you use your class and assist your teammates to ensure victory. This way, everyone is having fun. The thought will be "I'm entering BG because i enjoy it" rather then "Time to grind in BG to get a few new items"</p>