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View Full Version : inquis AA change and some guidance


HaCkHaCkER
02-04-2010, 07:32 PM
<p><span ><p>So looking at the new AA what would be a decent line to run now that melee crit is out for the begining/leveling inquis?</p><p> maybe i am missing somthing key to how this will work for a low level inquis</p><p>PAST: for me a lvl 22 with 53 aa, i turned my spells to CA and got battle cleric, then i went and got my self 100% melee crits. </p><p>FUTURE: so now that is out of the question what would be the best options out there?  i do not raid but i run a duo or trio now and then. </p></span></p>

Yimway
02-04-2010, 07:47 PM
<p>Yeah and all that str gear no longer contributes to your damage output.  You gotta put on wisdome gear to up the damge of your CA's. </p><p>Its just awesome.</p>

Master71
02-05-2010, 09:28 AM
<p>what???? wis impact the CA output? and the auto-attack still impacted by STR or not?</p>

Gamer1965
02-05-2010, 09:33 AM
WIS and only WIS will affect spells, CA, auto, resists, power, etc., for ALL priests. STR will only be used to determine how much weight you can carry as a priest.

Calain80
02-05-2010, 09:33 AM
All our damage will be based on WIS. It does not matter if it is from a spell, a CA or auto attack. This is true for all priests.

Kizee
02-05-2010, 09:53 AM
<p>Just when you thought they couldn't dumb down the game anymore. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>Just doesn't follow any sort of logic having wisdom increase your melee damage.</p><p>It sounds like gear in this expansion will be really bland and boring for everybody.</p>

Master71
02-05-2010, 10:41 AM
<p>I just test on test sever, WIS doesn't affect auto attack, it's impacted by STR.</p><p>need release note.</p>

TheSpin
02-05-2010, 10:44 AM
<p>So what was the 100% melee crit replaced with?</p>

Master71
02-05-2010, 10:53 AM
<p>Basicaly... nothing.</p><p>I managed with T2 specialised set and epic a mere 60% crit. no more flurry in all fight.</p>

TheSpin
02-05-2010, 11:05 AM
<p><cite>Akina@Storms wrote:</cite></p><blockquote><p>Basicaly... nothing.</p><p>I managed with T2 specialised set and epic a mere 60% crit. no more flurry in all fight.</p></blockquote><p>I'm sure it's not 'nothing'.  I'm really curious to know... even if it's something that doesn't seem useful like ... run speed or something.</p><p>I don't wanna set up the entire test server just so I can see the changes, for better or worse.</p>

Master71
02-05-2010, 11:09 AM
<p>the 100% crit is replaced by an AA wich incrase the base auto attack by 0.032 for each point. i don't know what that means yet.</p>

TheSpin
02-05-2010, 11:17 AM
<p><cite>Akina@Storms wrote:</cite></p><blockquote><p>the 100% crit is replaced by an AA wich incrase the base auto attack by 0.032 for each point. i don't know what that means yet.</p></blockquote><p>That actually sounds like a good thing to me.  I knew the crits were changing so improving our base auto attack damage seemed like the only way they could replace that AA with something that would still perform the role of improved melee damage.</p><p>Now I can actually answer the original poster... assuming the double attack is still present on the agility line, the double attack and melee bonus are still probably the most useful AA for dps in the cleric AA tree.</p><p>That does seem really low for a base auto attack increase, I'm wondering if it scales up now as you level.  Honestly inquisitors were quite overpowered at low levels so maybe they are fixing this.  (my inquisitor would rip aggro off level 80 mentored tanks in a level 30 dungeon)</p>

StormQueen
02-05-2010, 11:25 AM
<p>Previous poster: that means you will hit for more each melee auto attack.   </p><p>Original poster: check the changed damage reactives.  The (before) nearly-useless spells now do quite a bit of damage (good pull spells for me now)  and you have AA to put into them for additional triggers.  Be sure you put 5 points into the revamped Fanaticism and have it running however much your power pool can stand.  Be sure to get those autoattack AAs also; they really make a difference.</p><p>There's still a lot under NDA restrictions so I can't go into a lot of details. But it's been a pleasant surprise for me over there on Beta.</p>

Master71
02-05-2010, 11:27 AM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>That actually sounds like a good thing to me.  I knew the crits were changing so improving our base auto attack damage seemed like the only way they could replace that AA with something that would still perform the role of improved melee damage.</p></blockquote><p>I'm not sure it's a good thing DPS-Side.</p><p>Before with 100% melee crit, i could hit for each swing between 4000 and 5200 (the min of max+1 and hit * 1.3), an average of 4600, now i hit between 240 and 5120, an average of 2500, wich is a big hit in my DPS.</p>

TheSpin
02-05-2010, 11:32 AM
<p><cite>Akina@Storms wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>That actually sounds like a good thing to me.  I knew the crits were changing so improving our base auto attack damage seemed like the only way they could replace that AA with something that would still perform the role of improved melee damage.</p></blockquote><p>I'm not sure it's a good thing DPS-Side.</p><p>Before with 100% melee crit, i could hit for each swing between 4000 and 5200 (the min of max+1 and hit * 1.3), an average of 4600, now i hit between 240 and 5120, an average of 2500, wich is a big hit in my DPS.</p></blockquote><p>Yes but now,  You can get 100% crit by gear and this AA will still increase your dps.  No matter how good your gear or AA get, this changed AA will stack on top and provide additional benefit to you.</p><p>If you're doing less damage it could be for a lot of other reasons, like the fact that your strength stat no longer matters for your DPS, only your wisdom (for example).</p>

urgthock
02-05-2010, 11:58 AM
<p>I don't have an inquisitor, but I do have a templar (and a mystic and a warden). So I guess the clerics (and other priests) will be losing out on the hybrid gear then? The gear seems like it will still be useful for the DA and MC on it what with the changes to AA and MC mechanics, but all that str is wasted and there is no wis on those if I remember correctly... sigh.</p>

Master71
02-05-2010, 11:59 AM
<p>we'll see on the long run, but the change to fanatism seem to bridge the gap before and after, and the change to punishment make us a better healer...</p><p>but the STR still impact on auto attack, bug or not, i don't know, need release note... :/</p>

Yimway
02-05-2010, 03:12 PM
<p><cite>Akina@Storms wrote:</cite></p><blockquote><p>we'll see on the long run, but the change to fanatism seem to bridge the gap before and after, and the change to punishment make us a better healer...</p><p>but the STR still impact on auto attack, bug or not, i don't know, need release note... :/</p></blockquote><p>If STR is affecting priest autoattack damage its a bug, or a giant gaping flaw.</p>

HaCkHaCkER
02-05-2010, 03:38 PM
<p>Interesting.  ill have to dump my AA into DA and Base attack and see how that goes.  on top of that ill have to bust out an armorer/tailor and make some major +wis gear.</p><p>i noticed i dyslexied my AAs earlier i have 35, not 53.</p>

Dareena
02-11-2010, 02:27 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Akina@Storms wrote:</cite></p><blockquote><p>we'll see on the long run, but the change to fanatism seem to bridge the gap before and after, and the change to punishment make us a better healer...</p><p>but the STR still impact on auto attack, bug or not, i don't know, need release note... :/</p></blockquote><p>If STR is affecting priest autoattack damage its a bug, or a giant gaping flaw.</p></blockquote><p>Does anyone have an update on this auto attack issue?  Has it been corrected to Wis for auto attacks?  Or are we still forced to split ourselves between Wis and Str even after the stat consolidation?</p>

Yimway
02-11-2010, 03:03 PM
<p><cite>Dareena@Lucan DLere wrote:</cite></p><blockquote><p>Does anyone have an update on this auto attack issue?  Has it been corrected to Wis for auto attacks?  Or are we still forced to split ourselves between Wis and Str even after the stat consolidation?</p></blockquote><p>They've stated on the beta boards that priest auto attack would be affected by wis going forward.  Whether or not they've actually delivered that in the code, I can not answer as I haven't done any further testing with my inq.</p>

Grobi
02-11-2010, 03:29 PM
<p>for me dmg scales with wis now in beta.i think the changes are nice for end game but to lvl up it will be harder becouse of the missing crit. the autoattack dmg from aas is nice when you got your crits up again.</p><p>right now on live i do 287 - 2458 dmg and in beta 545-4789 dmg but of corse my crit went down to 56% , but i never was looking for crit gear anyway with 100% aa.</p><p>if you can catch up crit wise than we get a bunch more dps later on in the xpac.</p>