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View Full Version : Just how bad will the Nerf on SK's b??


shahmat
01-22-2010, 01:55 AM
<p>  I am new to the game, and of ALL the classes I looked at SK's seams allot like my Enh Shammy was in WoW and I think I want to roll one. Yet as I read the forums it seams they are the most OP class and FoTm right now...Can anyone give me any insight how bad the soon to be Massive Nerf bat is going to hit the class?</p><p>Thanks in advance....</p>

Alazarz
01-22-2010, 03:32 PM
<p>sks are getting nerfed?</p>

Nicholai24
01-24-2010, 05:51 PM
<p>SKs are not being nerfed in any way, shape, or form. In fact, they are getting buffed -- and I told everyone this months and months and months ago. SKs will remain Top Tier for this expansion, and into the forseeable future.</p><p>Brigands, on the other hand..</p>

Solu
01-28-2010, 11:21 AM
<p>SK are getting massive dps nerf that we can't talk about in SF...  so far.</p>

Harduc
01-29-2010, 08:47 AM
<p>the fact is, noone really knows before the new expansion goes live. Yes someone in beta could break the nda and tell you how it is at the moment, but there can easily be last minute changes to make a class far better or a lot worse. You will have to wait a little over two weeks to know. Besides its not too late to change your mind and start another toon when the new expansion hits, two weeks play wont matter much in the long run and you will get to know the consepts of eq2 during that time anyways, so its not really a waste. I dont know how the wow shaman is, but if you are looking for a class that is both melee and healer and gets up close and personal with the mobs, try out a mystic. Solos pretty well, has a good chance of a raidspot at max level and can solo heal most instances.</p>

Pecca
01-29-2010, 04:01 PM
<p>the sky is falling betray now!</p><p>or just go outside and enjoy the fresh air.</p>

Upir
02-07-2010, 04:44 AM
<p><cite>Harduc@Splitpaw wrote:</cite></p><blockquote><p>the fact is, noone really knows before the new expansion goes live. Yes someone in beta could break the nda and tell you how it is at the moment, but there can easily be last minute changes to make a class far better or a lot worse....</p></blockquote><p>If you went over to the ranger forum with this I promise you'd make some friends, I'd just leave the "or worse" off of there... They'll either tell you we can't slide much further or they'll lynch you on the spot...  Not really though, tbh I don't think many would buy it...</p>

MaCloud1032
02-10-2010, 11:10 AM
The "biggest" nerfs are comming via the way end game we will need to retool our selfs. The other nerf is in our int AA line they are removing our spell crits. Being replaced with a spell dmg in relation to. % of our str

Maamadex
02-10-2010, 02:33 PM
<p>How is the int line getting nerfed? Its being changed because of crit consolidation. What they turned it into looks fairly worthless but hey heh.</p>

Solu
02-10-2010, 02:47 PM
<p>68% spell crit, pretty much every thing I mash to make use of Reaver... going to 22%.  Also crit modifier is 1.3 to other fighter 1.5.  How else would you classify that other than a nerf?  Without the crit, SK spells are weaker than the same CA for the other fighters.  Simple example, our shared starter line is ~600 for an sk and ~900 for my bruiser.  Critted it was 780 to 900.  Still pretty large gap but mix in plate and ae and it meant fairly even dps.</p><p>SK dps is going to drop, still be great tanks but not dps.</p>

Maamadex
02-10-2010, 02:50 PM
<p>Because all gear will just have crit chance on it now <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> Meaning anything with crit will have spell crit, melee crit, heal crit and ranged crit. Having a line that adds a ton of spell crit is pointless. Its happening to every class, lines that add crit are being removed except for one, I believe our stamina melee crit will just be a flat 22% or so crit. The modifier being lower might be significant, but it seems to me getting crit chance maxed or nearly so should be a whole lot easier if everything is consolidated.</p>

MaCloud1032
02-10-2010, 04:55 PM
For what they gave us it doesn't make up for the loss of the crits. I can't get the dps eqivilent of an extra 100pts of dmg on a spell as I got out of knowing that if I cast it I knew it would crit

AziBam
02-10-2010, 05:32 PM
<p>I think gear will make up the difference in the crit lost for those at level cap.  New SKs will be hit harder without the big boost from the INT line though. </p><p>I haven't raided on beta at all.  Others that have are reporting that their dps relative to the other fighters doesn't appear to have changed much.  I think the crit bonus will haunt us in the future if it stays as is but the raw % of AA crit doesn't worry me too much. </p><p>I don't expect to have any points in the INT line at all after the expac.  STR and WIS to end.  Max points in AE attack from AGI and crits in STA.  I'll keep DA on a mirror where I rob the points from the AE attack.  I'll finish up the crusader tree with the new AGI endline for the AE hate proc and the WIS endline for 8% boost.  Not sure where I'll put any remaining points yet in the crusader tree.</p><p>Are most of our new AAs lackluster?  Yeah.  Unfortunately though, that seems to be going around.</p>

Landiin
02-10-2010, 06:48 PM
You guys are STILL pumping out more DPS then other fighters in SF, have THE best aggro of all fighters. I really don't see any down side of being a SK. You'll still be the number one tank in the game except for the hardest of hardest hitting mobs.

Bruener
02-10-2010, 07:00 PM
<p><cite>Toran@Oasis wrote:</cite></p><blockquote>You guys are STILL pumping out more DPS then other fighters in SF, have THE best aggro of all fighters. I really don't see any down side of being a SK. You'll still be the number one tank in the game except for the hardest of hardest hitting mobs.</blockquote><p>While I know you are just full of tons of envy over SKs still you are slightly wrong.  Brawlers definitely put out more ST DPS and Zerks have closed the gap a lot in AE DPS (1.5 base crit mod, 4.0 delay weps).  Paladins still have the best agro because they are a walking max hate transfer tank.  Also, with the changes to Guards in SF a guild would have to be crazy to use any other fighter class to MT.</p><p>Yes, SKs have the edge in AE DPS, and are still great in many ways.  But you obviously don't know how things really stand.</p>

AziBam
02-10-2010, 07:07 PM
<p><cite>Toran@Oasis wrote:</cite></p><blockquote>You guys are STILL pumping out more DPS then other fighters in SF, <span style="font-size: small;"><strong>have THE best aggro of all fighters</strong></span>. I really don't see any down side of being a SK. You'll still be the number one tank in the game except for the hardest of hardest hitting mobs.</blockquote><p>2nd best.  But that was always true and I'm not complaining.  I think you are overstating the last point too.  Old habits die hard.</p><p>Guards will continue to be the MT of choice for raids and crusaders or zerks will be the OTs.  I wouldn't dispute that guards have a harder time in any AE content although I do think your group moderation will help significantly with that for heroic content.  /shrug</p><p>Overall, I'll just say I'm not worried about the "nerfs" asked about by the OP.  Some people are always doom and gloom and I think they'll find that things are actually fine.  Different, but fine.</p>

Maamadex
02-11-2010, 03:03 AM
<p>Yeah I'm oddly optimistic about crusaders this expac, I think we'll be fine.</p>

CHIMPNOODLE.
02-11-2010, 10:05 AM
<p><cite>Azian@Everfrost wrote:</cite></p><blockquote><p>I think gear will make up the difference in the crit lost for those at level cap.  New SKs will be hit harder without the big boost from the INT line though. </p><p>I haven't raided on beta at all.  Others that have are reporting that their dps relative to the other fighters doesn't appear to have changed much.  I think the crit bonus will haunt us in the future if it stays as is but the raw % of AA crit doesn't worry me too much. </p><p>I don't expect to have any points in the INT line at all after the expac.  STR and WIS to end.  Max points in AE attack from AGI and crits in STA.  I'll keep DA on a mirror where I rob the points from the AE attack.  I'll finish up the crusader tree with the new AGI endline for the AE hate proc and the WIS endline for 8% boost.  Not sure where I'll put any remaining points yet in the crusader tree.</p><p>Are most of our new AAs lackluster?  Yeah.  Unfortunately though, that seems to be going around.</p></blockquote><p>I'm thinking more or less the same thing, we shall see. It will come down to the gear (whether or not it makes a diff). I"ll likely do something similar with my AAs too, but I'll juggle a few to keep DA (I always liked having it to help smooth over a few minor hits).</p>

MaCloud1032
02-11-2010, 02:45 PM
On beta best medium I found was 10,10,2,2 str 4,10,8,2 sta 4,8,10,2 wis. Remaining points went to teleport and legionars smitr(didn't wanna monkey with my hot bars). The ward from the wis line is buffed by our heal increasers we are getting makes it a bit better. I see my self moving more twards a utility tank instead of the dps tank I ran as before

Phelon_Skellhound
02-12-2010, 09:50 PM
<p>gonna hold back on what i just said and just wait and see.. Far as i can tell... I dont think we have anything to worry about it</p>

Masuma
02-20-2010, 02:21 AM
<p>now, after some days of playing the SF expansion, what is your opinion?</p>

Levatino
02-20-2010, 04:54 AM
<p>haven't tried equal or yellow 3 ups yet, but I did however lived after an engagement with 8 blue heroic mix of 3 and 2 ups.</p><p>I think we didn't get weaker, if we are stronger I can't tell yet.</p>