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View Full Version : Your Potential w/o Raid Plate: A possible path...


S_M_I_T_E
01-11-2010, 01:59 AM
<p>I've seen few "bridgehead" posts in this forum, most posts and responses seem tailored to brand new players or completely T4'd players. </p><p>So what happens if you have been or are "in between"?  What is your rough potential given what you have access to?  Even though the cap is going up soon, my example may be useful to some or even possibly relevant if SF shard gear is the same as TSO shard gear except it's 90.</p><p>I have 3 major sets of shard armor mixes for different situations.  I will elaborate and display solo "training dummy" runs as a rough estimate of where each lands as well as commentary on where I find it useful in game situations.</p><p><em>Given that there is NO "grey sharding" in SF the likelyhood that I or anyone else will be able or want to obtain shards for these all of these "versions" is diminished significantly. Therefore knowing how the TSO mixing is effective could save SF shard expenditures of poor unfortunate souls who don't cycle zones daily.</em></p><p><em> _ _ _ _ _ _ _ _ _ _ _ </em></p><p>First off, at 200 AA my lines that I use all the time look like this:</p><p><span style="text-decoration: underline;">KOS</span></p><p>Str: 4/8/8/2/1</p><p>Agi: 4/4/8/6</p><p>Sta: 4/8/8/3</p><p><span style="text-decoration: underline;">Inq</span></p><p>Triage       3             Detriments      5                Battle     5                     Punishments     2</p><p>             5                                  5          5                  5         5</p><p>             5                                                                         5</p><p>                                                                                 3             3</p><p>                                                                                  5           1</p><p>                                                                                         1</p><p><span style="text-decoration: underline;">TSO</span></p><p>Priest: 5/0/5/0/0/0 //0</p><p>Cleric: 5/0/5/0/5/5 //0</p><p>Inquisitor: 1/0/5/0/5/5 //1/1</p><p>_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _</p><p><span style="text-decoration: underline;">Jewelry</span>: +Str/DA/DPS etc. shard/legendary mix for RAID/TANK armor versions and +Str/DA (till 100%)/+heal crit for HEAL armor.</p><p>_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _</p><p><span style="text-decoration: underline;">RAID ARMOR:</span></p><p>3 Pieces of Wilderness Warrior, 3 Pieces of Soul Lancer, Bloodthirsty Choker, Heavy Hammer of Hard Knocks, Persecution, and a Str Potion:</p><p>1108 Str, 171 DPS, 161 Haste (Devotion Up), 111% Crit Hit, +725 Damage, 106% DA</p><p>51.4% Mitigation for an 80, 17.9% Avoidance for an 80</p><p>Personal ROK raid average: 5.5-6.5K; Personal Best: 7.2K YIS;</p><p>Training Dummy Solo: 39s @ 5172</p><p>It's pretty beefy on long fights when in a raid with no AOE's and a 2nd healer present.  Also great when in a heroic group where the tank can keep aggro from you.  In fights with AOE's, or groups where tanks can't keep aggro from you you'll find you will die real fast.  Solo it feels like every other mob gets one shotted and other take longer than they feel they should since the flurry creates discontinuities of apparent DPS.</p><p><span style="text-decoration: underline;">TANK ARMOR</span>:</p><p>3 Pieces of Ground Granite, 3 Piecies of Holy Warrior, Righteous Rage Set Bonus, Persecution, Brace of Corporeal Darklight, and Mythical.</p><p>1007 Str, 156 DPS, 158 Haste (Devotion up), 105% Crit Hit, +675 damage, 109% DA</p><p>58.6% Mitigation for an 80, 32.3% Avoidance for an 80</p><p>Personal Grouping Average: 4-5K</p><p>Training Dummy Solo: 51s @ 3950</p><p>This is great soloing since it has plenty of cushion, and I often use this when grouping since I can pull aggro from all but raid Tanks and DPS.  An alert 2nd healer with a low dps group or a high dps group with no 2nd healer I can easily "tank" average to easy content.  Many raiding mobs can still 2 shot me in this arrangement so the drop in DPS isn't justified for the protection in raids.  This is by far my favorite combination.</p><p><span style="text-decoration: underline;">HEAL ARMOR</span><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />Healbot)</p><p>6 pieces of Righteous Mithril, Heal jewelry, Redemption, Brace of Corporeal Darklight, and Mythical.</p><p>Str 412, DPS 79, Haste 107, Crit Hit 101%, +160 damage, 75% DA</p><p>58% Mitigation for an 80, 20.7% avoidance for an 80</p><p>Personal Grouping Average: 0 - I don't hit in this</p><p>Training Dummy Solo: 2 min 4 s @ 1628</p><p>This arrangment by far is easy heal mode, every spell except your group reactive fires off as fast as you would ever need, Alleviation can bring your group to full often in one cast but make no mistake your soloing ability is [Removed for Content].  In the right group with + group DA you might be hit 100% but you can't always bank on that.</p><p>_ _ _ _ _ _ _ _ _ _ _ _ _</p><p>Now there's rumor's in game that Inq's are "supposed" to just switch stances and or equip a 2H in their "Heal Gear" and "be ok".  Let's see....</p><p><span style="text-decoration: underline;">HEAL ARMOR</span><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />Healbot  v2)</p><p>6 pieces of Righteous Mithril, Heal jewelry, NO STANCE, Brace of Corporeal Darklight, and Mythical.</p><p>Str 412, DPS 79, Haste 107, Crit Hit 101%, +160 damage, 100% DA</p><p>58% Mitigation for an 80, 20.7% avoidance for an 80</p><p>Personal Grouping Average: 0 - I don't hit in this</p><p>Training Dummy Solo: 1 min 39 s @ 2043</p><p>Ok, 100% DA definitely helps...What happens if you're in Persecution in Heal Gear?</p><p>_ _ _ _ _ _ _ _ _ _ _ _ _ _ _</p><p><span style="text-decoration: underline;">HEAL ARMOR</span><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />Healbot  v2)</p><p>6 pieces of Righteous Mithril, Heal jewelry, Persecution, Brace of Corporeal Darklight, and Mythical.</p><p>Str 412, DPS 112, Haste 107, Crit Hit 101%, +160 damage, 100% DA</p><p>58% Mitigation for an 80, 20.7% avoidance for an 80</p><p>Personal Grouping Average: 0 - I don't hit in this</p><p>Training Dummy Solo: 1 min 20 s @ 2524</p><p>This is definately better but why try and dps a little while healing in groups when you could just share the "tanking" with the real tank and not have to heal them or yourself with the exception of a "unclick devotion, click alleviation (between flurry events), click devotion" and keep on rolling along? </p><p>I find both pure healbot (very lazy play) and tank gear (active aggro management) choices are based on how I feel that particular time grouping.  Both are effective. </p>