View Full Version : When do SK's get good?
colonel75thr
12-18-2009, 09:45 PM
<p>I have heard from folks with SK's that they are amazing. I have a lvl 24 and am not real impressed yet. When is the turning point for them?</p>
Levatino
12-19-2009, 08:14 AM
<p>AA plain and simple</p><p>How many have you got? AA does a lot for the Sk. INT line at least until you have 448; STR full and reaverline. If you have these 3 done you'll defenitly notice a difference. After that it's more personal choice.</p>
colonel75thr
12-19-2009, 05:56 PM
15 maybe right now? I have level locked to just get AA but do I need full STR/INT/Reaver before I will enjoy the class?
Lethe5683
12-20-2009, 04:18 AM
<p><cite>Jeminot@Antonia Bayle wrote:</cite></p><blockquote><p>I have heard from folks with SK's that they are amazing. I have a lvl 24 and am not real impressed yet. When is the turning point for them?</p></blockquote><p>Almost no class becomes anything like what they are ultimatly before level 50 or so.</p>
Klive
12-20-2009, 07:42 AM
<p>I was loving mine before I got off the island. Course years of playing squishy mages, is refreshing to wade into a cluster of mobs and just mow them down and actually live through it.</p>
CHIMPNOODLE.
12-20-2009, 01:31 PM
<p>I felt the turning point was the moment I got my first dammage shield <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
colonel75thr
12-20-2009, 07:36 PM
Which damage shield? I think the first one is at lvl 3?
Krazzil
12-20-2009, 08:09 PM
<p><cite>Jeminot@Antonia Bayle wrote:</cite></p><blockquote><p>I have heard from folks with SK's that they are amazing. I have a lvl 24 and am not real impressed yet. When is the turning point for them?</p></blockquote><p>22. Oh and 62 AA.</p><p>I am now 26 and killing level 30's and can beat 26^^^ named. </p><p>I guess we should ask what your definition of good is?</p>
MaCloud1032
12-20-2009, 10:04 PM
<p>AA's make and break this class. You want 4,4,8 int 4,8,8,2,2 str and reaver from the eof line. After those 3 things are met you will develop into a powerfull toon. So after about 63 AA you will see a very drastic change in how the class is played.</p>
netglen
12-20-2009, 10:18 PM
<p><cite>Darksavanna@Venekor wrote:</cite></p><blockquote><p>AA's make and break this class. You want 4,4,8 int 4,8,8,2,2 str and reaver from the eof line. After those 3 things are met you will develop into a powerfull toon. So after about 63 AA you will see a very drastic change in how the class is played.</p></blockquote><p>After playing Mage type classes, I decided to start up a SK for fun and farming. So far at L.15, I have 57 AA under it's belt. I pretty much went with the suggested lines up above. Armed with that AA loadout, mastercrafted imbued armor/shield/sword, I have no problem wading into 10-15 mobs. So far I'm enjoying the little SK.</p>
colonel75thr
12-20-2009, 11:00 PM
Wow, L15 with 57AA.. Do you simply lock and go do every zone?
netglen
12-21-2009, 12:43 AM
<p><cite>Jeminot@Antonia Bayle wrote:</cite></p><blockquote>Wow, L15 with 57AA.. Do you simply lock and go do every zone?</blockquote><p>You don't lock, you just divert all gained XP to AA XP with the slider. At L.10 I visited the major questing areas (Common Lands, Darklight and Timerous Deep) and did all the quests up to L.13 that I could handle. Then I adjust the slider and level to L.13 which should take no time at all and then shift the slider back to 100% AA. Do the quests up to L.15 in all those areas and you can start doing some Far Seas quests from drops over in Antonica. After that, got myself to L.15 and started hitting Wailing Caverns & Black Burrough plus do all the quests up to L.16-L.17. At this point I have enough AA to put a serious whomping on huge groups of mobs. Just train them up and slaughter them up. The AA will flyby. Once I finish the Reaver Line, then I'll finish up the quests and move on.</p><p>Don't forget about the Legends & Lore AA. At Darklight Forest alone, you can do golem, werewolf, fairy, vampire and drake. At CommonLands, you can do Ghost, skeleton and Orc. At Timerous Deep, you can do Giant, skeleton, and Siren. Don't forget about Greater Faydark, you can easily do Bixie and Treant.</p>
Levatino
12-21-2009, 05:11 AM
<p>exactly, love this playstyle. We slider lovers even have our <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=439000" target="_blank">own thread</a> in general discussion.</p><p>Fist post is a guide you can follow. It's basically expanding what netglen just said.</p><p>My Sk skag now has 98 aa at lvl 22 hopefully get my century as well at lvl 22 <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Dessellion4
12-21-2009, 06:55 AM
<p>Yay slider ftw. My fun SK is lvl24 and 77AAs and its great. Soloing most of Stormhold.</p><p>If you do follow the slider path then don't feel you have to do every single quest as described or beat any records for AAs. Just have fun with it. When you feel the quests are drying up or the ones left are the tedious kill 10x10x10 etc then just slide over, move up a couple of levels and off you go again.</p><p>Great also because staying at levels for some time gives every chance to get fully mastered since they work as smart loot now.</p>
SK_Lafree
12-21-2009, 12:07 PM
<p>As a new player who has to solo a lot I always liked my SK but I loved them after I got Reaver from the AA section and Death Touch & Feign Death just from leveling up. Since then I've pretty much owned solo content. I highly recomend taking full advantage of the broker system to get yourself some really sweet gear for your level and push for AA's. Right now I've also added the Int line to my build and haveing both reaver to give every hostile spell some life draining and a 68% crit chance on all my spells is pretty sweet even if I sadly can't crit heal with reaver. I really look forward to going down the strength line too.</p><p>At level 24 I decided to do this and it makes life a lot easier. By staying at one level and gaining AA's you can max out that level's gear fairly easy and then make a mad dask for 80 when you feel you have enough AAs rather then always be scraping by trying to get decent gear when you don't have a level 80 alt to money dump with.</p><p>Another big help for me was getting a deity. Those blessings really can push you over the top against difficult content. Again the broker system is great for this as you can frequently pick up very cheap items to sac for more favor if you are not getting enough from your normal loot. (The gods can be VERY picky about what they want.)</p>
CHIMPNOODLE.
12-21-2009, 01:11 PM
<p><cite>Jeminot@Antonia Bayle wrote:</cite></p><blockquote>Which damage shield? I think the first one is at lvl 3?</blockquote><p>Think it is level 12, the first from the unholy blesing line, but ya, AAs push it to another level.</p>
Prestissimo
12-22-2009, 07:31 PM
<p>Sks tbh are good from the get go as long as you get at least the common crafted versions of your spells or higher. If you're running stock spells without any form of upgrade, they're still pretty good but you will see the most noteable improvements with the int line's 3rd ability and reaver.</p><p>If you honestly don't feel the SK is good enough, i'd suggest rolling a troubador or a templar for a while then re-evaluating the statement.</p>
netglen
12-23-2009, 01:45 AM
<p><cite>Jeminot@Antonia Bayle wrote:</cite></p><blockquote>Wow, L15 with 57AA.. Do you simply lock and go do every zone?</blockquote><p>Just got 62 AA this evening at L.15. The little SK simply rocks now and the end line Reaver Ability is icing on the cake.</p><p>Tomorrow I'll probably start working on STA 4-4-1.</p>
Pecca
01-04-2010, 05:21 AM
<p>I saw you ask this question in 1-9 SKs get good when you play them... you just need to learn to play a SK and I don't mean that as an insult. We are designed to engage multiple enemies at once. 1v1 we are good, but thats not really our strong suit. grab a large encounter and go for it. Every class in this game has its ups and downs, pros and cons I neve really liked melee classes until I started to play the SK, ive always played caster classes in other mmos besides swg, even in SWG before i was a jedi I was a TKM/ combat medic. get hammer ground asap to compliment the rest of your encounter engaging/ damaging spells.</p>
Terron
01-04-2010, 01:24 PM
<p><cite>Jeminot@Antonia Bayle wrote:</cite></p><blockquote><p>I have heard from folks with SK's that they are amazing. I have a lvl 24 and am not real impressed yet. When is the turning point for them?</p></blockquote><p>For me it was level 12.</p>
<p>Lots of good stuff in AA for SKs. STR to the end for dps, INT for even more dps, Reaver to pretty much make you regen as fast as you get hurt solo. Comes down to what you are having trouble with. Also remember there are usually two zones for each level so don't go running after yellow quests and ignore the other zone. Get to 80 little faster but way less AA and last I checked we're not bard or chanters so no AA at 80 doesn't get you invited to the party <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Alazarz
02-05-2010, 11:28 AM
<p>sks get good at the training isle lol.. just bang your head on your keyboard and start owning</p>
mikegameworld
03-10-2010, 08:56 AM
<p>So when you are trying to max out your AA's when you are in the level 12-15 range what is the best spell/ability rotation?</p>
DwarvesR
03-10-2010, 05:25 PM
<p>AA's changed with the expansion in Feb. <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=473355#5269051" target="_blank">Click Here</a> for som suggestions on how to spec for them now.</p><p>So far as rotation goes, it's not that important, the way I do it is to start each fight with a Siphon Strength, followed by Hateful Slam, then the kick, then run through an HO. From there I fit in the other attacks and spells in between my auto-attack swings as needed.</p>
Stellannis
03-13-2010, 02:42 PM
<p><cite>Peccavi@Antonia Bayle wrote:</cite></p><blockquote><p>I saw you ask this question in 1-9 SKs get good when you play them... you just need to learn to play a SK and I don't mean that as an insult.</p></blockquote><p>THANK you. I was just about to post something similar.</p><p>My hubby plays a necro and he's always complaining that my SK is overpowered etc etc, but i could let him play my SK and he'd major fail lol. A lot of the times, it's not so much the class, but how you play them.</p><p>You can't just roll a SK and be a god. You gotta learn what you're doing and yea the AAs make a HUGE difference.</p><p>I learn new tactics and better ways to play my SK almost everyday.</p>
Darkonx
03-16-2010, 04:21 AM
<p>90/250 you get to be fairly good, assuming your gear is top notch.</p>
rv5580
03-30-2010, 11:41 AM
I made an SK on sunday. He is now level 30 with 110AA. Seems pretty good to me.
Nightshade
03-30-2010, 02:03 PM
<p><cite>Centurio@Antonia Bayle wrote:</cite></p><blockquote>I made an SK on sunday. He is now level 30 with 110AA. Seems pretty good to me.</blockquote><p>Next question: Did you sleep, how much bengay did you use, and do you now have a computer screen tan from all the monitor exposure you experienced?</p><p>30 levels and 110 AA's in less than 3 days is a little bit... yeah.</p>
Levatino
03-31-2010, 09:47 AM
<p><cite>Centurio@Antonia Bayle wrote:</cite></p><blockquote>I made an SK on sunday. He is now level 30 with 110AA. Seems pretty good to me.</blockquote><p>wow, just wow.</p><p>indeed same question as the one before me, did you sleep or just gamed for 48 hours straight?</p>
rv5580
03-31-2010, 01:16 PM
LOL no I didn't stay up for 48 hours straight. It actually seems pretty easy to level right now. I got alot of AA in the Ruins and then once that got stale moved to fallen gate for awhile. Got bored of that place and am now in Runnyeye. I got on for a couple hours lastnight and earned 21AA just running around killing rooms of mobs.
Shade Slayer
04-02-2010, 11:44 AM
<p>You joking? I'm on PvP, so we fight each other. I can assure you ShadowKnights are the most ridiculously overpowered class in the game. You heal as well as a templar, you do more damage than a dps while absorbing massive attacks. If you can press 1 or 2 buttons, you can succeed as a ShadowKnight. If you can't, it means you have no arms.</p>
Shade Slayer
04-02-2010, 11:46 AM
<p><cite>Xaviour wrote:</cite></p><blockquote><p>sks get good at the training isle lol.. just bang your head on your keyboard and start owning</p></blockquote><p>True that</p>
MoonMonster
04-03-2010, 04:49 AM
<p><cite>Shade Slayer wrote:</cite></p><blockquote><p><cite>Xaviour wrote:</cite></p><blockquote><p>sks get good at the training isle lol.. just bang your head on your keyboard and start owning</p></blockquote><p>True that</p></blockquote><p>Don't be ridiculous.</p><p>We own during character creation <em>so hard.</em></p><p>But really. After having levelled up a troub for a while, shadowknights are so easy and powerful it makes me want to cry.</p>
ranlaen
04-08-2010, 09:25 AM
<p>First time i seen this tbh i cannpt recall but pretty sure after level 30 or so SK already show why they are the ultimate lord of EQ2</p>
ranlaen
04-08-2010, 09:26 AM
<p><cite>Shade Slayer wrote:</cite></p><blockquote><p><cite>Xaviour wrote:</cite></p><blockquote><p>sks get good at the training isle lol.. just bang your head on your keyboard and start owning</p></blockquote><p>True that</p></blockquote><p>I second that .As long as you can press a key an sk owns all.</p>
Zutan
04-08-2010, 02:59 PM
<p>I have an SK from ages ago that never made it past level 50. He is, in fact, my first EQ2 character that I made when the game went live. Back then the SK just wasnt good. Took too long to kill things to be worth it.</p><p>I recently came back to EQ2 after several months away and couldnt get a hang of the controls again on my old 'main' (monk) so I decided to roll a new toon and work my way up. I rolled a new SK and am now just about to level 30.</p><p>So far I love the changes I've seen. I HAVE taken advantage, about every 5 levels, of stopping exp gain in favor of AAs. This seems to really help. (I havent got reaver yet, but only just found out about it)</p><p>The SK seems to be able to take serious punishment (multiple un-linked mobs are just fine) and I only have quested gear and my spell upgrades are only looted adepts and a few journeyman crafted.</p>
Bailey
04-22-2010, 03:53 PM
<p><cite>Darksavanna@Venekor wrote:</cite></p><blockquote><p>AA's make and break this class. You want 4,4,8 int 4,8,8,2,2 str and reaver from the eof line. After those 3 things are met you will develop into a powerfull toon. So after about 63 AA you will see a very drastic change in how the class is played.</p></blockquote><p>Bew to the game, what is the int, str and eof line? Are any of the skills in the generl crusader area worth going? Or stick with the shadow knight area only?</p>
DwarvesR
04-22-2010, 08:38 PM
<p>That post was made before the AA changes, so it's not something to follow anymore.</p><p>As far as "STR line" vs " Int line" etc -- those are how the individual lines on the 1st tree are named. From left to right they are STR, AGI, STA, WIS, INT. They are so named becuz the 1st bubble of each line used to give an increase in those stats. As it is, they retain the nomenclature, as you can see if you hover your mouse over the 1st bubble of each line.</p>
logisticsauc
05-06-2010, 07:30 PM
<p>Hey all. New player / SK here. Is there a more current / up to date AA design thats ideal for leveling? I'd like to be functional as a tank in instances when possible.</p><p>Reaver seems very powerful but I'm not familiar with the game and mechanics yet so not sure on how much of that is actually true. </p><p>Thanks.</p>
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