Wikfizb
12-11-2009, 07:40 PM
<p>I think this was discussed several years ago, but I cant seem to find the old thread(s) on it, so I used posess minion to do a little number crunching to try to figure out what I could about how pet health works and found a few things just not adding up, as well as one consistancy that gave me a theory to work from.</p><p>Testing was done as a lvl 71 Conj using M1 Earth (with AA for +20% HP) and Air pets, and App1 Fire pet. All non-harvesting buffs deactivated unless specified and no pet gear unless specified. I used different levels of defensive haven to get the various spell qualities - since I'm only testing for HP adjustment, I don't beleive this should affect teh numbers (I tested same quality spell of two different levels on another alt and got the same values).</p><p>Earth Pet</p><p>Base HP - 8910With Defensive Haven Apprentice (should be 09%)- 9492 (582 / 6.53% increase)With Defensive Haven Adept (should be 12%) - 9686 (776 / 8.71% increase)With Defensive Haven Master (should be 16%) - 9944 (1034 / 11.60% increase)With Defensive Haven Grandmaster (should be 16.5%) - 9977 (1067 / 11.98% increase)</p><p>Air Pet</p><p>Base HP - 3249With Defensive Haven Apprentice (should be 09%)- 3833 (584 / 17.97% increase)With Defensive Haven Adept (should be 12%) - 4028 (779 / 23.98% increase)With Defensive Haven Master (should be 16%) - 4288 (1039 / 31.98% increase)With Defensive Haven Grandmaster (should be 16.5%) - 4321 (1072 32.99% increase)</p><p>Fire Pet</p><p>Base HP - 1360With Defensive Haven Apprentice (should be 09%)- 1849 (489 / 35.96% increase)With Defensive Haven Adept (should be 12%) - 2013 (653 / 48.01% increase)With Defensive Haven Master (should be 16%) - 2230 (870 / 63.97% increase)With Defensive Haven Grandmaster (should be 16.5%) - 2257 (897 / 65.96% increase)</p><p>----------</p><p>The percent increase info for the defensive haven spells is way off from the results I found; however, for earth and air pets, the actual HP increase is very close, and I speculte that if I were testing a master fire pet, those would be very close as well. The end result is clear tho, the defensive haven spells make a better percent improvement to HP for air and fire pets.</p><p>----------</p><p>I also did some testing with a necklace that give Stone Defense II (+500hp to qualifying pets). This is where I found an interesting consistancy, but also caused some confusion.</p><p>Earth petBase HP - 8910With Necklace - 9598 (688 increase)Neck + Apprentice DH - 10226 (734 increase vs just Apprentice buff)Neck + Master DH - 10713 (769 increase vs just Master buff)</p><p>Air petBase HP - 3249With Necklace - 3499 (250 increase)Neck + Apprentice DH - 4128 (295 increase vs just Apprentice buff)Neck + Master DH - 4618 (330 increase vs just Master buff)</p><p>Fire petBase HP - 1360With Necklace - 1485 (125 increase)Neck + Apprentice DH - 2019 (170 increase vs just Apprentice buff)Neck + Master DH - 2435 (205 increase vs just Master buff)</p><p>I foud the even values of 250 and 125 very interesting here. My theory is that there is a base HP value for pets (and maybe mobs too) and then a HP modifier (possibly based on class, or maybe specific to pet or mob). The value for the earth pet does not cleary fit a specific modifier value tho. I'm assuming part of that is because I have the AAs for the +20% pet health, but the math still does not add up because I don't know how the actual calculation forumlas work. Anyway, my hypothesis is that there is a 0.5 multiplier for scout pets, a .25 multiplier for fire pets and roughly a 1.145 modifier for earth pets. That modifier seems to affect anything that directly adds health to the pet, but what I cant figure out is how it interacts with the percent increase provided by our defensive haven line of buffs.</p><p>Feel free to add your own thoughts, observations and data, but I just wanted to post my findings in case it might benefit others.</p><p>- Wikfizbik</p>