Meirril
12-11-2009, 08:55 AM
<p>Ok, so the entire zone boils down to a single encounter to continue the story till next year.</p><p>That's it? Seriously? Maybe everything that the Dev that created this encounter was achieved but I thought it was so short it was lacking. At the very leist we could of wandered in and found the Ice Goblins being defeated as we approach and have to fight the guardians. After defeating the guards we enter to fight the encounter that is there now.</p><p>There could of even been an exciting fight in the court yard where as a scripted encounter the goblins (quest mob) are sparing with the guards (quest mob) and trigger to have the goblin die when we get so close and the guards turn from quest mob to active agro mobs. Then when all the guards are active (not dead) a mid-boss opens the doors to the keep and rushes out to reinforce the remaining guards.</p><p>We could of found the boss mob in the center to be undefeatable. At 50% he becomes invincable and his minions are invincible too. We get a quest update and go talk to the Freethinker outside who points us in the direction of obtaining an item that allows us to overcome the invulnerability on the minions and identify which one we need to destroy to continue the fight against our final boss.</p><p>Much more story, a longer encounter without loosing any of the excitement. Something more satisfying than "Blah blah blah" <fight> "Blah blah blah bye!", collect your tokens and your done.</p>