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Banditman
12-10-2009, 12:52 PM
<p>I'm gonna update the class issues thread.  Wanted to get a little feedback on what you guys see as our issues before I do it.  I realize that Mystics are probably as good as they've been since this game was released, and our issues probably aren't going to be as "major" as the issues some other classes might face.  Nevertheless, I'd like to have some ideas for Developers to look at.</p><p>Some things I'd like to see addressed, in no particular order:</p><p>1.  Attendant Line - This line is in no way comparable to the Defiler "Spiritual Circle" spell.  It should be, but it's not.</p><p>I'd like to see the effects of our Attendant line be made raid wide.  This is very comparable to what the Defiler spell does, except that theirs Wards while ours Heals.  In fact, doing so would make the spells very complementary of each other.  I'd also like to see ours be made either placeable, like Spiritual Circle, or castable on a raid member whom it will then follow around.</p><p>2.  Ancestral Sentry - I'm not sure it's really being used in an efficient manner right now.  It's good, don't get me wrong.  What I think would make it MORE useful is to lower the cast time to .2 seconds so we can use it as  more of an "emergency half ward".</p><p>3.  Cure AA's - These need a complete re-work to be even remotely useful.  Here's my idea.  Keep in mind that I'm already thinking towards the consolidation of resists that's coming with Sentinel's Fate.</p><p>There are currently 6 AA's in this section, plus the end line ability.  Perfect.  Keep it just like that.  These 6 AA's should be individually selectable, that is, have no "tree" style dependancies on each other, aside from the end line ability requirement.</p><p>Enhance Runic Armor (Noxious):  Gives a Noxious Ward component to Runic Armor.  25% per AA, until at 5 AA's spent the Noxious Ward component is equivalent to 125% of the Physical component.  This allows the AA to scale properly with level, provided that Runic Armor continues to scale properly.</p><p>Enhance Runic Armor (Arcane):  Same as Noxious above, but Arcane instead.</p><p>Enhance Runic Armor (Elemental):  Same as above, but Elemental instead.</p><p>Enhance Ancestral Mettle (Noxious):  Improves the resists of Ancestral Mettle by 10% per AA spent.  Yes, I know we get something like that in Shadows already, in fact, all Priests do.  This is something unique to Mystics.</p><p>Enhance Ancestral Mettle (Arcane):  Adds Arcane resistances to Ancestral Mettle, 10% per AA spent.  You could never get the Arcance resists to catch up to the Noxious, obviously, but at 50% of the value (with 5 AA spent) you'd get a nice bump to resists that would be helpful, without stepping on the toes of other classes.</p><p>Enhance Ancestral Mettle (Elemental):  Same as above, but Elemental.</p><p>Immunities:  20 second duration, 2 minute recast for raid ally.  Complete immunity to anything magical.  Make sure it actually works please!</p><p>Got a few more ideas I'll try to add later - gotta do some work!</p>