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View Full Version : TSO instances and level 90


Dimhammer
12-09-2009, 03:06 PM
<p>I know it's probably a little early but I must satisfy my curiosity.  Do you guys think the TSO instances will cap at level 80, or will they scale up to 90 once the level cap is 90?</p>

Banditman
12-09-2009, 03:23 PM
<p>We've been told that at least some of them would scale.</p>

feldon30
12-09-2009, 03:36 PM
<p>I've heard that all the zones that currently scale in TSO 50-80 or 60-80 will scale to 90. Unknown if a new quest will be offered at level 90 to earn the new sentinel's fate shards.</p><p>The <strong>50-80</strong> scaling zones are currently:</p><ul><li>Deep Forge</li><li>Najena's Hollow Tower</li><li>Befallen: Cavern of the Afflicted</li><li>Befallen: Halls of the Forsaken</li><li>Befallen: Necrotic Asylum</li><li>Miragul's: Scion of Ice</li><li>Miragul's: The Anathema</li><li>Miragul's: The Crucible</li></ul><p>The <strong>60-80</strong> scaling zones (<em>realistically 68-80</em>) are currently:</p><ul><li>Evernight Abbey</li><li>Mistmyr Manor</li><li>Ravenscale Repository</li></ul>

Nuhus
12-10-2009, 12:35 AM
<p>If they don't have rewards up to par with the expansion though, it will be a wash.</p>

bks6721
12-11-2009, 07:51 PM
<p>will be interesting to see if grinding these zones for exp to level up will be worthwhile</p>

Kunaak
12-12-2009, 02:30 PM
<p>I really do hope these zones get scaled up to allow going all the way to 90.</p><p>I still have a great deal of fun in some of these zones, and it seems like such a small task, to just allow them to scale to 90, and give each zone 5-10 new L90 items. as an AOE class, few zones are as fun for me, as Caverns of the Afflicted... and while I have not a thing I need in deep forge, I still enjoy running the zone, simply cause its a small commitment, if you got 20 minutes to kill, and not much more, thats a fun zone to run.</p><p>lots of zones have been fun in TSO, and I'd hate to see them become irrelevant, much like old zones are - like nest and palace of the awakend are now.</p>

feldon30
12-14-2009, 03:03 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p>will be interesting to see if grinding these zones for exp to level up will be worthwhile</p></blockquote><p>They would have to tune the combat XP coefficient for these zones. Currently I think it's .0000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000001.</p><p>Proven by taking level 50's toons in here who were getting .5% XP for each ^^^ yellow Heroic kill in Runnyeye suddenly getting that much XP for running <strong>the entire zone</strong>.</p>

Obadiah
12-15-2009, 12:17 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p>will be interesting to see if grinding these zones for exp to level up will be worthwhile</p></blockquote><p>They would have to tune the combat XP coefficient for these zones. Currently I think it's .0000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000001.</p><p>Proven by taking level 50's toons in here who were getting .5% XP for each ^^^ yellow Heroic kill in Runnyeye suddenly getting that much XP for running <strong>the entire zone</strong>.</p></blockquote><p>I was thinking the same thing Pauly was, would make a nice alternative to an overcrowded The Hole zone if it works.</p><p>That's kind of disappointing and surprising. I would think discovery alone would net you around 10% at 50, and at 80 the AA comes soooooo fast from kills in these zones now that I would think combat XP would too. Bummer.</p><p>At level 79 though it was still about 4% for completing a mission. So ... if nothing else it's back to gray shard runs. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>