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RootXArtemis
12-06-2009, 09:47 PM
<p>Quick question: does anybody know of any plans of changes to crystallize soul?</p><p>I don't mind weak spells, but I do mind spells that imply that group members should do your job - if Rays of Disintegration was removed, this should be changed as well I think. (I wouldn't mind if it still made an item in our inventory as long as it's power was increased).</p>

Tehom
12-06-2009, 09:50 PM
<p>It's been pretty terrible since release, honestly. At one time it was an anti-healer debuff before it was changed into its current form. They've never really discussed changing it, though everyone knows it's basically useless. Personally, I've always just used it as a prop in roleplaying, but I'm one of those rping weirdos.</p>

Sedenten
12-08-2009, 05:30 PM
<p>I would be fine with it proc'ing into my inventory whenever someone in my group gets a killshot.  At least then it may get used by me as an extra heal of sorts.  Honestly they should just change the spell line entirely into some other mechanic. </p>

Tehom
12-08-2009, 06:33 PM
<p>My pet idea has been to turn it into a full cure of status effects like stuns/stifles/disarms/etc, that's usable when stunned/stifled. It'd actually be really useful then, and limited because of how difficult it could be to proc in some situations (say, fights without adds).</p>

Jonaroth
12-08-2009, 06:45 PM
<p>I sure hope they change this spell when the expansion comes out, as it is, it's pretty useless. Who actually uses the items out of thier bags? not many at all..</p>

RootXArtemis
12-09-2009, 01:47 AM
<p><cite>Jonaroth wrote:</cite></p><blockquote><p>I sure hope they change this spell when the expansion comes out, as it is, it's pretty useless. Who actually uses the items out of thier bags? not many at all..</p></blockquote><p>I would go so far as to say that noone uses it. No group member will use it just because it's waste of cast time for a few minor hp and no healer (defiler) will use it because the heal is so inferior to class heals. Even if it was insta cast I doubt anyone would use it.</p>

Kari
12-09-2009, 10:09 PM
<p>My regular group used them a lot at the beginning of TSO when we were learning the new dungeons and it was hard for me to keep the group up. They all had a spot on their hotbar that the essence was dragged to, and they would cast it if it looked like we were headed to a wipe. I expect that when the expansion comes out and we try the new areas we may start using them again, but I don't object to it being changed to something else.</p><p>Kari</p>

RootXArtemis
12-10-2009, 01:58 AM
<p><cite>Karianne@Antonia Bayle wrote:</cite></p><blockquote><p>My regular group used them a lot at the beginning of TSO when we were learning the new dungeons and it was hard for me to keep the group up. They all had a spot on their hotbar that the essence was dragged to, and they would cast it if it looked like we were headed to a wipe. I expect that when the expansion comes out and we try the new areas we may start using them again, but I don't object to it being changed to something else.</p><p>Kari</p></blockquote><p>Makes sense with regular groups, but I'v never seen them used in regular groups. Never seen them used in raids either, particularly because of the SoH ring that procs the healing item which is a much bigger heal than one of the essences.</p>

Sedenten
12-10-2009, 04:01 PM
<p><cite>RootXArtemis wrote:</cite></p><blockquote><p><cite>Karianne@Antonia Bayle wrote:</cite></p><blockquote><p>My regular group used them a lot at the beginning of TSO when we were learning the new dungeons and it was hard for me to keep the group up. They all had a spot on their hotbar that the essence was dragged to, and they would cast it if it looked like we were headed to a wipe. I expect that when the expansion comes out and we try the new areas we may start using them again, but I don't object to it being changed to something else.</p><p>Kari</p></blockquote><p>Makes sense with regular groups, but I'v never seen them used in regular groups. Never seen them used in raids either, particularly because of the SoH ring that procs the healing item which is a much bigger heal than one of the essences.</p></blockquote><p>The thing is, the clickies <em>could</em> be useful.  The heal is AOE (i.e. can hit people in a raid that are not in your group), but the range is extremely small and it only hits so many max targets (I don't recall how many).  If the range were modified to be something significant (15-20 range) and the amount of targets adjusted up (or removed entirely) then they could be quite powerful when used in a raid setting.  I still wouldn't like the method that they're proced--a chance of procing whenever someone in your group gets a killshot.  I'd rather it be a small chance to proc one for the person which each hostile action or combat art/spell attack, along with modifying the range of the heal and amount of targets it can conceivably hit.  As long as people understand the way the item works it does have some functionality, but they're simply not worth the effort in most cases.</p>

Tehom
12-10-2009, 05:52 PM
<p>It's just too small regardless. Right now, most people's groupheals would outperform it by an order of magnitude, and they're too small to even be noticeable. Even if they had 0 cast/recovery/reuse and people could just spam-click em, they'd have next to no effect even with infinite range. Maybe if they were larger and a raidwide heal, I dunno.</p><p>Personally, I'd prefer just to make them something very specific but always useful like an anti-detrimental/status-effect cure. Or an AE blocker. Something.</p>

Besual
12-11-2009, 05:19 AM
<p>Right now SOE could remove the spell and maybe a handfull players might notice it.</p><p>The trigger "on killshot" is ok for solo / groups but useless in raids. Should be changed to "on successfull attack" and a small percent chance. Or everyone in group / raid shout get one on a killshot.</p><p>The other point is the effect. The heal ammount is less then the damage a level 80 solo mob will do now. Either the heal amount has to increased by a large large margin or the effect should be changed. Maybe something like a universal cure (like our cure spell works now). Or status-effect cure as Tehon already suggested. Or it adds damage proc or damage shield for few seconds / x triggers. Akmost everythign is better then what it does right now.</p>

Tohsaka
01-20-2010, 12:51 PM
<p>The way it can be significantly improved is making it somewhat a clone of Nencro/Conj raidwide heart summon, but instead it would replenish hp.</p><p>Make it debuff that you put on mob, when the mob dies this spell would summon Crystallized Soul Shard into every group member's inventory. Make the debuff itself 15 minutes recast. Reuse on Crystalized souls can be about 5 minutes with 3 charges; tweak heal amount accordingly or make it self-cure...</p><p>Note to self: keep dreaming!</p>

Tehom
01-21-2010, 01:55 PM
<p><cite>Tohsaka wrote:</cite></p><blockquote><p>The way it can be significantly improved is making it somewhat a clone of Nencro/Conj raidwide heart summon, but instead it would replenish hp.</p><p>Make it debuff that you put on mob, when the mob dies this spell would summon Crystallized Soul Shard into every group member's inventory. Make the debuff itself 15 minutes recast. Reuse on Crystalized souls can be about 5 minutes with 3 charges; tweak heal amount accordingly or make it self-cure...</p><p>Note to self: keep dreaming!</p></blockquote><p>I really would hate that. Right now, the only really interesting thing about the spell is its trigger mechanic - an on-kill mechanic is self-limiting, which in theory could allow you to have extremely potent effects that wouldn't be overpowered because of how difficult it'd be to generate the objects on demand. Just having it be some clone of hearts/shards with a heal clicky wouldn't really make it any more useful than it is now, considering how unpopular the ring from Shard of Hate was that largely did the same thing. Essentially, any click-to-heal item is going to be worthless unless it's an instant-cast full heal, because anything other than that is a waste of time in current raid environments. I'd much rather see an item that players can use to eliminate or give immunity to status effects, give themselves a stoneskin, an AE blocker, whatever.</p>