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View Full Version : Presenting – Sixth Year Vet Rewards!


Kiara
12-04-2009, 11:19 PM
<p align="center"><img src="http://eq2players.station.sony.com/content/en/news/banners/newbanners/communitynews_banner2.jpg" width="600" height="150" /></p> <p>Everyone has been eagerly awaiting the six-year vet rewards! Well, here they are. And well worth the wait! These are planned to go in game on December 9th, 2009.</p> <p><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3370&section=News&locale=en_US"><strong>Read more!</strong></a></p>

Xalmat
12-04-2009, 11:43 PM
<p>Nice!</p>

Keikoku
12-05-2009, 12:16 AM
<p>Since they aren't listed, I take it to mean the usual xp potions won't be part of it?</p>

Zabjade
12-05-2009, 12:18 AM
<p><span style="color: #00cc00;">Shroud/cloak might look better if it was a Dark elf girl ;p rather then a male Gnome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Does the call work through zone-lines?</span></p>

Galithdor
12-05-2009, 01:19 AM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Shroud/cloak might look better if it was a Dark elf girl ;p rather then a male Gnome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Does the call work through zone-lines?</span></p></blockquote><p>I'm guessing that it is like the racial traits...</p><p>And yeah, the Gnome kills the awesomeness of the hood/cloak</p>

hellfire
12-05-2009, 02:16 AM
<p><cite>Galithdor wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Shroud/cloak might look better if it was a Dark elf girl ;p rather then a male Gnome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Does the call work through zone-lines?</span></p></blockquote><p>I'm guessing that it is like the racial traits...</p></blockquote><p><span >Never be left behind again! This trinket will allow you to teleport to a group member, <span style="color: #ff0000;">bypassing those boat trips</span>. </span></p><p>That tells me you can call to people anywhere in world.</p>

Avianna
12-05-2009, 02:28 AM
<p>/DANCES! Thank you so much SOE! This is exactly what I wanted for my 6 years these are awsome items! Perfect! /Bow</p><p>I can't wait for them!</p><p>/purr</p><p>-Avi</p>

Galithdor
12-05-2009, 02:51 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Galithdor wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Shroud/cloak might look better if it was a Dark elf girl ;p rather then a male Gnome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Does the call work through zone-lines?</span></p></blockquote><p>I'm guessing that it is like the racial traits...</p></blockquote><p><span>Never be left behind again! This trinket will allow you to teleport to a group member, <span style="color: #ff0000;">bypassing those boat trips</span>. </span></p><p>That tells me you can call to people anywhere in world.</p></blockquote><p>ahh didnt notice that part, anyways, I'm trying to picture how it would work that way, maybe a drop down box with the player's name?</p>

Dessellion4
12-05-2009, 03:33 AM
<p>Silly question but I presume as ever vet reward will go to every one playing who just happened to have returned recently since they first played six years ago rather than those of us who've actually been playing and subscribed for six years - more fools us?</p>

Rothgar
12-05-2009, 03:59 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Galithdor wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Shroud/cloak might look better if it was a Dark elf girl ;p rather then a male Gnome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Does the call work through zone-lines?</span></p></blockquote><p>I'm guessing that it is like the racial traits...</p></blockquote><p><span>Never be left behind again! This trinket will allow you to teleport to a group member, <span style="color: #ff0000;">bypassing those boat trips</span>. </span></p><p>That tells me you can call to people anywhere in world.</p></blockquote><p>The teleporter actually has two functions.  First it summons a portal that only you can see.  Right-clicking the portal gives you two options.  One option is to port to a group member anywhere in the world.  The second option is to summon a group member from anywhere in the world to your location.  Once you use an option the portal goes away.  I think the recast time on it is 60 minutes.</p><p>Yes, this works across zones and yes it works in dungeons.  A player must meet the requirements for the zone before they can be summoned to you.  So this means they have to have access to the zone and can't possess a lockout timer for another instance of that zone.  Our goal with the summoning ability was to allow veterans to share the "coolness" of this item with other players that might not have it yet.</p><p>Yes, the feature was a PITA to create.  We hope you like it though.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Deson
12-05-2009, 04:05 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>The teleporter actually has two functions.  First it summons a portal that only you can see.  Right-clicking the portal gives you two options.  One option is to port to a group member anywhere in the world.  The second option is to summon a group member from anywhere in the world to your location.  Once you use an option the portal goes away.  I think the recast time on it is 60 minutes.</p><p>Yes, this works across zones and yes it works in dungeons.  A player must meet the requirements for the zone before they can be summoned to you.  So this means they have to have access to the zone and can't possess a lockout timer for another instance of that zone.  Our goal with the summoning ability was to allow veterans to share the "coolness" of this item with other players that might not have it yet.</p><p>Yes, the feature was a PITA to create.  We hope you like it though.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I like it already. Thanks for explaning it and adding it.</p><p>Not a fan of the TS vitality restorer being so far separated from the adventuring one but overall, respectable package and the CoV more than makes up for any gripes.</p>

Gaige
12-05-2009, 04:24 AM
<p>Holy crap balls Rothgar that is totally sweet.  I love you.</p>

Calthine
12-05-2009, 04:53 AM
<p>Sheer awesome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Avianna
12-05-2009, 05:48 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>The teleporter actually has two functions.  First it summons a portal that only you can see.  Right-clicking the portal gives you two options.  One option is to port to a group member anywhere in the world.  The second option is to summon a group member from anywhere in the world to your location.  Once you use an option the portal goes away.  I think the recast time on it is 60 minutes.</p><p>Yes, this works across zones and yes it works in dungeons.  A player must meet the requirements for the zone before they can be summoned to you.  So this means they have to have access to the zone and can't possess a lockout timer for another instance of that zone.  Our goal with the summoning ability was to allow veterans to share the "coolness" of this item with other players that might not have it yet.</p><p>Yes, the feature was a PITA to create.  We hope you like it though.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>WOW! Rothgar this is an awsome reward, even cooler than GM socks! Thanks!</p><p>And then to boot we get the Tradeskill Vitality Orb I've been asking for all year!</p><p>I'm very excited about this it is the best veteran reward yet!</p><p>/Still Dancing</p><p>-Avi</p>

hellfire
12-05-2009, 05:56 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>Yes, the feature was a PITA to create.  We hope you like it though.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>This is what i asked for CoTH to function as....through the whole world of norrath!</p><p>Now that the pita  is figured out we can expect new upgrade to CoTH in tier 9  ....im counting on ya  leet coding and all!</p><p>Ohh yeah and great item btw....nice job <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p>

Xalmat
12-05-2009, 06:09 AM
<p>WTB Conjuror ability to do that.</p>

Rothgar
12-05-2009, 06:18 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p>We had the same thoughts, but no promises.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

hellfire
12-05-2009, 06:22 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p>We had the same thoughts, but no promises.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Bout damm time</p><p>/high fi....</p><p>Oh right ill calm down ...no promises and all lol.</p>

Xalmat
12-05-2009, 07:25 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p>We had the same thoughts, but no promises.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Just the mere thought of it makes me giddy with excitement. /glee!</p><p>Seriously though that's a pretty awesome 6 year veteran reward.</p>

MrWolfie
12-05-2009, 09:04 AM
<p>Verrrrrrry nice. Well done Devs!</p>

Cyliena
12-05-2009, 10:32 AM
<p>Very nice! Shame I have to wait for next summer for mine, but looking forward to it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Araxes
12-05-2009, 12:07 PM
<p>Thrilled for the portal orb.  Travel was already pretty easy for me being a sorcerer with portals and guildhall ... but the orb will be totally sweet for my alts who are unguilded and/or non-sorcerers.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Ahlana
12-05-2009, 12:45 PM
<p>That my friend is perhaps the sweetest thing I have ever seen. Wow... seriously, the CoV and the TS Vitality... I love you. No seriously have my babies :p</p>

circusgirl
12-05-2009, 01:53 PM
<p>So...yeah.  I think that qualifies as pretty fricking awesome.</p>

Saihung23
12-05-2009, 01:55 PM
<p>Alright!  No frickin sack of snowballs!!  I was so worried that suggestion would be thrown in so everyone would get to see me lie down and weep :P</p><p>Love the teleport thingambob and the TS vital replenisher is awesome.</p><p>And if that werent enough you throw in some stylish duds.</p><p>All I have to say is...is the world really going to end in 2012?  Cause if so, I feel bad for anyone who never gets and uses this stuff.</p><p>:P</p>

Avianna
12-05-2009, 02:19 PM
<p><cite>Roboto@Antonia Bayle wrote:</cite></p><blockquote><p>Alright!  No frickin sack of snowballs!!  I was so worried that suggestion would be thrown in so everyone would get to see me lie down and weep <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p></blockquote><p>I might come over there and toss a few snowballs your way just for the pure enjoyment of it.</p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Saihung23
12-05-2009, 02:29 PM
<p>Just make sure you yell, "HAPPY SIXTH!!" when you do <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>That way I know who to put the hex on.</p>

Deson
12-05-2009, 02:35 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>Yes, the feature was a PITA to create.  We hope you like it though.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>This is what i asked for CoTH to function as....through the whole world of norrath!</p><p>Now that the pita  is figured out we can expect new upgrade to CoTH in tier 9  ....im counting on ya  leet coding and all!</p><p>Ohh yeah and great item btw....nice job <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />.</p></blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p>We had the same thoughts, but no promises.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Bout damm time</p><p>/high fi....</p><p>Oh right ill calm down ...no promises and all lol.</p></blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p>We had the same thoughts, but no promises.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Just the mere thought of it makes me giddy with excitement. /glee!</p><p>Seriously though that's a pretty awesome 6 year veteran reward.</p></blockquote><p>I never thought I'd see the day magicians cheered more coth. Clear sign how awesome the reward and mechanic are.</p>

Keikoku
12-05-2009, 05:21 PM
<p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p>Since they aren't listed, I take it to mean the usual xp potions won't be part of it?</p></blockquote><p><span style="font-family: 'Times New Roman'; font-size: medium;"><div><p>So, am I to take the silence to my question as a "No, they won't be included?"</p></div></span></p>

Hellswrath
12-05-2009, 06:48 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>The teleporter actually has two functions.  First it summons a portal that only you can see.  Right-clicking the portal gives you two options.  One option is to port to a group member anywhere in the world.  The second option is to summon a group member from anywhere in the world to your location.  Once you use an option the portal goes away.  I think the recast time on it is 60 minutes.</p><p>Yes, this works across zones and yes it works in dungeons.  A player must meet the requirements for the zone before they can be summoned to you.  So this means they have to have access to the zone and can't possess a lockout timer for another instance of that zone.  Our goal with the summoning ability was to allow veterans to share the "coolness" of this item with other players that might not have it yet.</p><p>Yes, the feature was a PITA to create.  We hope you like it though.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Wow.  Very impressive, Rothgar.  I don't doubt the difficulty of coding that little goody.  Thanks a bunch!  Well done!</p>

feldon30
12-05-2009, 07:25 PM
<p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p>Since they aren't listed, I take it to mean the usual xp potions won't be part of it?</p></blockquote><p><span style="font-size: medium; font-family: 'Times New Roman';"><div><p>So, am I to take the silence to my question as a "No, they won't be included?"</p></div></span></p></blockquote><p>It's the weekend. I would be shocked if they weren't included.</p>

Calthine
12-05-2009, 09:00 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>It's the weekend. I would be shocked if they weren't included.</p></blockquote><p>They actually have not been included in every Vet's pack.  Almost, but not quite.  And <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=435158" target="_blank">last year</a> people complained about the potions.</p><p><a rel="nofollow" href="http://eq2.zam.com/wiki/Category:Veteran%27s_Rewards" target="_blank">http://eq2.zam.com/wiki/Category:Ve...ran%27s_Rewards</a></p>

Keikoku
12-06-2009, 03:29 AM
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote><p>It's the weekend. I would be shocked if they weren't included.</p></blockquote><p>They actually have not been included in every Vet's pack.  Almost, but not quite.  And <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=435158" target="_blank">last year</a> people complained about the potions.</p><p><a rel="nofollow" href="http://eq2.zam.com/wiki/Category:Veteran%27s_Rewards" target="_blank">http://eq2.zam.com/wiki/Category:Ve...ran%27s_Rewards</a></p></blockquote><p>They've been included in every yearly reward. That's why it seems strange to not see them this time.  So, some people complained about it.  That doesn't mean there aren't those of us who would like to receive them.  I won't complain about not getting them, was just asking if they won't be included.  Also missing is the title.  I know that the 5th year didn't have one, but seemed likely this one would.</p>

Calthine
12-06-2009, 04:25 AM
<p>*shrug*  I'm just sayin', is all.  We'll have to wait for Kiara to find out for sure, no doubt.</p>

Wingrider01
12-06-2009, 10:26 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>WTB Conjuror ability to do that.</p></blockquote><p>We had the same thoughts, but no promises.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p>

Powers
12-06-2009, 11:53 AM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p><p>Powers  &8^]</p>

Ahlana
12-06-2009, 12:21 PM
<p><cite>Powers wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p></blockquote><p>So as a DE Tinkerer I will have 3 types of CoTH, I have no problem with that and do not feel jaded in anyway</p>

Mystfit
12-06-2009, 11:24 PM
<p>So does that mean in one year (is only 5 years oldddd), I can go to the Queen's Colony with this? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)))</p>

Xalmat
12-06-2009, 11:37 PM
<p><cite>Deson wrote:</cite></p><blockquote><p>I never thought I'd see the day magicians cheered more coth. Clear sign how awesome the reward and mechanic are.</p></blockquote><p>Honestly, I just don't mind anymore.</p><p>And we're not Magicians, we're Conjurors. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> My magician is still happily in EQ1.</p>

Xalmat
12-06-2009, 11:43 PM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>So does that mean in one year (is only 5 years oldddd), I can go to the Queen's Colony with this? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)))</p></blockquote><p>Ooh...that would be interesting.</p>

Wydow
12-07-2009, 01:25 AM
<p>Best vet reward ever.</p>

Galithdor
12-07-2009, 01:36 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Mystfit wrote:</cite></p><blockquote><p>So does that mean in one year (is only 5 years oldddd), I can go to the Queen's Colony with this? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)))</p></blockquote><p>Ooh...that would be interesting.</p></blockquote><p>This might cause them to put a level restriction on the isle due to it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

hellfire
12-07-2009, 02:28 AM
<p>Well since dont believe you can summon your self to the isle with refer a friend  ability.......i bet it is already restricted to get back to the isle.</p>

Keikoku
12-07-2009, 08:20 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Well since dont believe you can summon your self to the isle with refer a friend  ability.......i bet it is already restricted to get back to the isle.</p></blockquote><p>I create a level 1 toon on the island.  I claim the item.  I summon you.  Done.</p>

Deson
12-07-2009, 08:38 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote><p>I never thought I'd see the day magicians cheered more coth. Clear sign how awesome the reward and mechanic are.</p></blockquote><p>Honestly, I just don't mind anymore.</p><p>And we're not Magicians, we're Conjurors. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> My magician is still happily in EQ1.</p></blockquote><p>I know but that you played an EQ1 Magician is why I said it. EQ2 Conj's haven't had anything close to the CoTH headaches that existed in EQ1.My Necro is still in EQ1 despite the name sharing and I still have a healthy distaste for twitch or similar mechanics though, I do enjoy myth'd mana flow on my coercer.</p>

Wingrider01
12-07-2009, 08:59 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p></blockquote><p>So as a DE Tinkerer I will have 3 types of CoTH, I have no problem with that and do not feel jaded in anyway</p></blockquote><p>wrong</p><p>1. coth spell - useful only when in the same zone, only calls another payer to you</p><p>2. tinkered item - again usefull only in zone</p><p>3. 6th year anniversery item - can call to ANY location</p><p>4. racial ability, only works in zone</p><p>As a tinker, yes I feel like I have been given the same treatment that the other tradeskill classes have with the station casah items. The key point here is with the exception thsat only the 6th year item can call to ANY zone every hour on the hour.</p>

Mystfit
12-07-2009, 09:38 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Well since dont believe you can summon your self to the isle with refer a friend  ability.......i bet it is already restricted to get back to the isle.</p></blockquote><p>I tried, you can't. I assume the same with this one, but gotta ask!</p>

Saihung23
12-07-2009, 11:19 AM
<p>Okay, 7 year vet reward....</p><p>How about a bind, set recall, and call that can be anwhere?</p><p>So I can bind my gnome to Gnomeland Security :)</p><p>And a stack of TS and Adventure potions</p>

feldon30
12-07-2009, 11:43 AM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>So does that mean in one year (is only 5 years oldddd), I can go to the Queen's Colony with this? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)))</p></blockquote><p>Shhh!!</p>

Ahlana
12-07-2009, 12:21 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p></blockquote><p>So as a DE Tinkerer I will have 3 types of CoTH, I have no problem with that and do not feel jaded in anyway</p></blockquote><p>wrong</p><p>1. coth spell - useful only when in the same zone, only calls another payer to you</p><p>2. tinkered item - again usefull only in zone</p><p>3. 6th year anniversery item - can call to ANY location</p><p>4. racial ability, only works in zone</p><p>As a tinker, yes I feel like I have been given the same treatment that the other tradeskill classes have with the station casah items. The key point here is with the exception thsat only the 6th year item can call to ANY zone every hour on the hour.</p></blockquote><p>No I am not "wrong" I clearly said 3 Types of CoTH (as in different, as in not the same as each other). Then I followed with as a DE Tinkerer I (personally) do not feel jaded. You might and that is your right, but no where am I wrong in what I said.</p><p>Also you were able to do this way before you had the Vet reward, and it takes 6 years to get, not everyone will have it so as a Tinkerer without 6 Year Vet you are still have yourself a nifty little toy. (I use the term you loosely and not in application to you the person directly as to not having the 6 year vet reward, I want to make that clear so you do not come back with some nonsense about me being "wrong" and that you indeed have the 6 year coming).</p><p>With that said I doubt tinkerers as a whole will be complaining much about it. So far it is just you, but then again it is just me on the other side of the fence. It's a great item that adds to all the toys I have and is nothing like Station Cash taking away from the carpenter (or other TSers). It is free and a more accurate description would be to compare furniture and such earned through quest vs what the carpenter makes. If they sold the item on station cash then I feel you might have an argument but atm I do not, but that is just my opinion and in no way is it "wrong"</p>

Mystfit
12-07-2009, 12:34 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Mystfit wrote:</cite></p><blockquote><p>So does that mean in one year (is only 5 years oldddd), I can go to the Queen's Colony with this? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)))</p></blockquote><p>Shhh!!</p></blockquote><p>Heh <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I wanna go to the Queen's Colony (and overlord) something fierce, but I'd prefer to do it honorably and with their blessing...though I"m not above desperate means.</p>

Maroger
12-07-2009, 03:01 PM
<p>Well if you solo it is a useless reward - How about giving us something that lets you recall to a location or town or place. I now have a stupid useless racial recall and now this reward -- all of which are unusable if you solo.</p>

Siodenne
12-07-2009, 03:03 PM
<p>YAY!  I like these rewards, thanks SOE!</p>

Ahlana
12-07-2009, 03:13 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p>Well if you solo it is a useless reward - How about giving us something that lets you recall to a location or town or place. I now have a stupid useless racial recall and now this reward -- all of which are unusable if you solo.</p></blockquote><p>You could ask in channel chat for someone in the city to invite you for just a moment.. same thing for anywhere that you are traveling. People might accomodate a quick invite so you can travel where-ever. The same way people acomodated those that wanted to mentor real quick for an AA kill. /shrug</p>

Galithdor
12-07-2009, 03:49 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p>Well if you solo it is a useless reward - How about giving us something that lets you recall to a location or town or place. I now have a stupid useless racial recall and now this reward -- all of which are unusable if you solo.</p></blockquote><p>That seems kind of selfish...because you want to solo, it's useless?</p><p>You could ask someone to group up super quick so you can teleport to the area you wanna go, I'm sure some would be willing</p>

Kamimura
12-07-2009, 05:43 PM
<p>Love the new rewards, Call of the Veteran is going to be real nice - can see that coming in handy a lot with my duo partner (we never seem to need to go back to town at the same time :p). The tradeskill vitality is much appreciated, too. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Why is the gnome wearing a hood of fate when the armor in the other pic says hood of destiny, though?</p>

Wingrider01
12-07-2009, 06:23 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p></blockquote><p>So as a DE Tinkerer I will have 3 types of CoTH, I have no problem with that and do not feel jaded in anyway</p></blockquote><p>wrong</p><p>1. coth spell - useful only when in the same zone, only calls another payer to you</p><p>2. tinkered item - again usefull only in zone</p><p>3. 6th year anniversery item - can call to ANY location</p><p>4. racial ability, only works in zone</p><p>As a tinker, yes I feel like I have been given the same treatment that the other tradeskill classes have with the station casah items. The key point here is with the exception thsat only the 6th year item can call to ANY zone every hour on the hour.</p></blockquote><p>No I am not "wrong" I clearly said 3 Types of CoTH (as in different, as in not the same as each other). Then I followed with as a DE Tinkerer I (personally) do not feel jaded. You might and that is your right, but no where am I wrong in what I said.</p><p><strong>Also you were able to do this way before you had the Vet reward,</strong> and it takes 6 years to get, not everyone will have it so as a Tinkerer without 6 Year Vet you are still have yourself a nifty little toy. (I use the term you loosely and not in application to you the person directly as to not having the 6 year vet reward, I want to make that clear so you do not come back with some nonsense about me being "wrong" and that you indeed have the 6 year coming).</p><p>With that said I doubt tinkerers as a whole will be complaining much about it. So far it is just you, but then again it is just me on the other side of the fence. It's a great item that adds to all the toys I have and is nothing like Station Cash taking away from the carpenter (or other TSers). It is free and a more accurate description would be to compare furniture and such earned through quest vs what the carpenter makes. If they sold the item on station cash then I feel you might have an argument but atm I do not, but that is just my opinion and in no way is it "wrong"</p></blockquote><p>Reaaly? I was able to coth someone across zones or go to someone across zones? when did I miss that change and what GU did it go on one? Wonder why I am not able to get it to work in game right now, trying to summon my necro who is in the guild hall at the moment with my conjie that is also a tinkerer and it just does not work. You are wrong, the ability to summon across zones is NOT in the game with the tinkered item, the conjuror spell or the racial ability. Those abilities, items and spells should be upgraded to match the veteran reward ability or the give the short end of the stick to tinker's, conjuror's and the races that get the call ability. It IS taking away the value of those.</p>

Siodenne
12-07-2009, 06:41 PM
<p>I've been viewing everyone's responses, and it would be nice if the 6th year Veteran's pack did includ potions for tradeskill and levelling since there will be a new expansion coming out that raises the level pack.  And before anyone gets up on their soap box complaining that it's an unfair advantage... I don't see it as being unfair for those people who've been faithful EverQuest II subscribers since release. Those folks should get the goodies!  Not to mention the fact that you can buy xp pots in the marketplace almost as good as what people are getting in the veteran's packs.  I think  that the percentage difference is only at about 5% or so?  I believe that the ones in some veteran's packs are 55% and the max on the ones you can buy is like 50%.</p><p>A title should be granted as well imho.</p><p>Or perhaps do the title thing even one better and make it so that the people who've been playing since launch get the title of Settler or some such?  Maybe Pioneer? I dunno... But, surely the folks at SoE have records that show who's been around that long. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>To be honest there is always going to be someone who doesn't like the way things are done, and will always disagree with any veteran's pack of any sort being offered.  But, your long standing players are going to be your veteran player base that you're going to want to take care of, well at least in my opinion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Siodenne
12-07-2009, 06:48 PM
<p>How is that taking away the value of tinker's call or leaving them behind, why should they be rewarded in the same manner as those that have been playing longest?  The veteran rewards should <span style="text-decoration: underline;"><strong>always</strong></span> be better than what's readily available in game as a spell, tradeskill item, or buyable item from the marketplace. </p><p>Otherwise why bother even rewarding the players who've got years of time and money invested in the game? </p><p>If you absolutely have to have what's available as a vet pack, and do not have the time invested to actually get the veteran's pack for free, then maybe SOE can make them available in the marketplace at a higher rate of sale then the stuff that is in there now.</p><blockquote><p> Those abilities, items and spells should be upgraded to match the veteran reward ability or the give the short end of the stick to tinker's, conjuror's and the races that get the call ability. It IS taking away the value of those.</p></blockquote>

Brigh
12-07-2009, 08:00 PM
<p>I asked to see a tradeskill filler in another thread, and got one.</p>

Ahlana
12-07-2009, 08:15 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p></blockquote><p>So as a DE Tinkerer I will have 3 types of CoTH, I have no problem with that and do not feel jaded in anyway</p></blockquote><p>wrong</p><p>1. coth spell - useful only when in the same zone, only calls another payer to you</p><p>2. tinkered item - again usefull only in zone</p><p>3. 6th year anniversery item - can call to ANY location</p><p>4. racial ability, only works in zone</p><p>As a tinker, yes I feel like I have been given the same treatment that the other tradeskill classes have with the station casah items. The key point here is with the exception thsat only the 6th year item can call to ANY zone every hour on the hour.</p></blockquote><p>No I am not "wrong" I clearly said 3 Types of CoTH (as in different, as in not the same as each other). Then I followed with as a DE Tinkerer I (personally) do not feel jaded. You might and that is your right, but no where am I wrong in what I said.</p><p><strong>Also you were able to do this way before you had the Vet reward,</strong> and it takes 6 years to get, not everyone will have it so as a Tinkerer without 6 Year Vet you are still have yourself a nifty little toy. (I use the term you loosely and not in application to you the person directly as to not having the 6 year vet reward, I want to make that clear so you do not come back with some nonsense about me being "wrong" and that you indeed have the 6 year coming).</p><p>With that said I doubt tinkerers as a whole will be complaining much about it. So far it is just you, but then again it is just me on the other side of the fence. It's a great item that adds to all the toys I have and is nothing like Station Cash taking away from the carpenter (or other TSers). It is free and a more accurate description would be to compare furniture and such earned through quest vs what the carpenter makes. If they sold the item on station cash then I feel you might have an argument but atm I do not, but that is just my opinion and in no way is it "wrong"</p></blockquote><p>Reaaly? I was able to coth someone across zones or go to someone across zones? when did I miss that change and what GU did it go on one? Wonder why I am not able to get it to work in game right now, trying to summon my necro who is in the guild hall at the moment with my conjie that is also a tinkerer and it just does not work. You are wrong, the ability to summon across zones is NOT in the game with the tinkered item, the conjuror spell or the racial ability. Those abilities, items and spells should be upgraded to match the veteran reward ability or the give the short end of the stick to tinker's, conjuror's and the races that get the call ability. It IS taking away the value of those.</p></blockquote><p>Wow you got me. I sure said DE Racial and CotT acted the same way as the new Vet Reward.. GOT ME.. oh wait, no you didn't. Once again I clearly stated that they are 3 DIFFERENT things and even tried my best to make sure that you couldn't take my words out of context... yet you still did your best didn't you.</p><p>The bolded part meant that you had CotT and the  benefiets of it way before these vet rewards came in. And that those without 6 years can still benefiet from the Tinkered version. What would be the point of making it a 6 year vet reward if you could get it within a week (or less) from tinkering.</p><p>I am waiting for you to once again take it all out of context.</p><p>So to reiterate</p><p>Yes Call of Tink and Racial and CoTH work differently than this new Vet reward.. I know that and stated both times that I would have 3 DIFFERENT types of CoTH like abilities. I do not believe it takes away from tinkerers one single bit. I do believe the actual SPELL should be changed to something similiar (But one way.. them to you and not vice versa).</p><p>Now I know you will probably bold the words you want to read and say something like "I love monkeys" But I am fairly certain everyone but you gets my point.</p>

acctlc
12-07-2009, 08:16 PM
<p>Cool feature on the veteran reward.  Tinkerers have enough fun toys, I don't think they'll feel too badly about not having theirs upgraded to match this.  After next expac everyone worth a salt will take the time to get tinkering up as we'll be able to do both tinkering and transmuting, which really would diminish the exclusivity of this effect on the veterans reward.</p><p>Conjurors however, well put me down as another conjuror who thinks this would be awesome for CoTH.  After all this isn't much to ask of something that was originally a class defining ability, and absolutely a great way to tell 1/2 of your summoners "Thanks for not /deleting" even with the state of summoner balancing atm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Ahlana
12-07-2009, 08:20 PM
<p><cite>Arieva@Oasis wrote:</cite></p><blockquote><p>Cool feature on the veteran reward.  Tinkerers have enough fun toys, I don't think they'll feel too badly about not having theirs upgraded to match this.  After next expac everyone worth a salt will take the time to get tinkering up as we'll be able to do both tinkering and transmuting, which really would diminish the exclusivity of this effect on the veterans reward.</p><p>Conjurors however, well put me down as another conjuror who thinks this would be awesome for CoTH.  After all this isn't much to ask of something that was originally a class defining ability, and absolutely a great way to tell 1/2 of your summoners "Thanks for not /deleting" even with the state of summoner balancing atm <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>+1 it would take a new player less than a month to do Tinkering if he wanted CotT. It takes Veterans 6 years to get this upgraded version..</p><p>Yeah CotT needs no upgrade, though I am in agreeance of CoTH (but only one way.. them to you)</p>

Wingrider01
12-08-2009, 08:31 AM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>What about call of the tinkerer also, and racial call abilities? Since this is going in, seems logical that all the calls of similiar types should be upgrade in this way also. Or are tinker's left behind again</p></blockquote><p>No, no, no.  This is a much more powerful effect.  I'm worried that this is once an hour as it is.</p></blockquote><p>So as a DE Tinkerer I will have 3 types of CoTH, I have no problem with that and do not feel jaded in anyway</p></blockquote><p>wrong</p><p>1. coth spell - useful only when in the same zone, only calls another payer to you</p><p>2. tinkered item - again usefull only in zone</p><p>3. 6th year anniversery item - can call to ANY location</p><p>4. racial ability, only works in zone</p><p>As a tinker, yes I feel like I have been given the same treatment that the other tradeskill classes have with the station casah items. The key point here is with the exception thsat only the 6th year item can call to ANY zone every hour on the hour.</p></blockquote><p>No I am not "wrong" I clearly said 3 Types of CoTH (as in different, as in not the same as each other). Then I followed with as a DE Tinkerer I (personally) do not feel jaded. You might and that is your right, but no where am I wrong in what I said.</p><p><strong>Also you were able to do this way before you had the Vet reward,</strong> and it takes 6 years to get, not everyone will have it so as a Tinkerer without 6 Year Vet you are still have yourself a nifty little toy. (I use the term you loosely and not in application to you the person directly as to not having the 6 year vet reward, I want to make that clear so you do not come back with some nonsense about me being "wrong" and that you indeed have the 6 year coming).</p><p>With that said I doubt tinkerers as a whole will be complaining much about it. So far it is just you, but then again it is just me on the other side of the fence. It's a great item that adds to all the toys I have and is nothing like Station Cash taking away from the carpenter (or other TSers). It is free and a more accurate description would be to compare furniture and such earned through quest vs what the carpenter makes. If they sold the item on station cash then I feel you might have an argument but atm I do not, but that is just my opinion and in no way is it "wrong"</p></blockquote><p>Reaaly? I was able to coth someone across zones or go to someone across zones? when did I miss that change and what GU did it go on one? Wonder why I am not able to get it to work in game right now, trying to summon my necro who is in the guild hall at the moment with my conjie that is also a tinkerer and it just does not work. You are wrong, the ability to summon across zones is NOT in the game with the tinkered item, the conjuror spell or the racial ability. Those abilities, items and spells should be upgraded to match the veteran reward ability or the give the short end of the stick to tinker's, conjuror's and the races that get the call ability. It IS taking away the value of those.</p></blockquote><p>Wow you got me. I sure said DE Racial and CotT acted the same way as the new Vet Reward.. GOT ME.. oh wait, no you didn't. Once again I clearly stated that they are 3 DIFFERENT things and even tried my best to make sure that you couldn't take my words out of context... yet you still did your best didn't you.</p><p>The bolded part meant that you had CotT and the  benefiets of it way before these vet rewards came in. And that those without 6 years can still benefiet from the Tinkered version. What would be the point of making it a 6 year vet reward if you could get it within a week (or less) from tinkering.</p><p>I am waiting for you to once again take it all out of context.</p><p>So to reiterate</p><p>Yes Call of Tink and Racial and CoTH work differently than this new Vet reward.. I know that and stated both times that I would have 3 DIFFERENT types of CoTH like abilities. I do not believe it takes away from tinkerers one single bit. I do believe the actual SPELL should be changed to something similiar (But one way.. them to you and not vice versa).</p><p>Now I know you will probably bold the words you want to read and say something like "I love monkeys" But I am fairly certain everyone but you gets my point.</p></blockquote><p>Why bother? Just standard SOE habits. this ability should never have been given as a veteran reward, it should have been added into the conjuror's spell period, It would at least give them something to be useful and wanted for.</p><p> If the ability can be tied to an item, it can be tied to the spell icon, so there is no technical reason why it cannot be done. No, the spell should not in anyway be made any different then the freebie item, the spell and the item should work exactly the same.</p><p>Not doing any responses on your personal comments and will leave it at that.</p>

Fievall
12-08-2009, 12:02 PM
<p>This is a <span style="text-decoration: underline;"><em><strong>VET</strong></em></span> reward.  It is meant to be given as a <span style="text-decoration: underline;"><em><strong>SPECIAL</strong></em></span> bonus to players who have been playing since day one.  It is meant to be a <span style="text-decoration: underline;"><em><strong>REWARD</strong></em></span> for such a long dedication to the game.  It isn't meant to be a item, or ability that anyone starting a new acct can get as a default spell.  If you could do such a thing, then the vet reward wouldn't be special at all.</p><p>For anyone who thinks this item is overpowered.  Excuse me, but putting six years into a game afords a bit of a reward to those who have spent the money, and the time to get there.  That is why an item of this rating is not found, in the game as a default spell.  That is why the item's re-use timer is one hour.  It is meant as a <span style="text-decoration: underline;"><em><strong>THANK YOU</strong></em></span> to the players who have invested so much into Everquest.</p><p>That is all I have to say.</p>

Siodenne
12-08-2009, 02:24 PM
<p><cite>DaftGhosty wrote:</cite></p><blockquote><p>This is a <span style="text-decoration: underline;"><em><strong>VET</strong></em></span> reward.  It is meant to be given as a <span style="text-decoration: underline;"><em><strong>SPECIAL</strong></em></span> bonus to players who have been playing since day one.  It is meant to be a <span style="text-decoration: underline;"><em><strong>REWARD</strong></em></span> for such a long dedication to the game.  It isn't meant to be a item, or ability that anyone starting a new acct can get as a default spell.  If you could do such a thing, then the vet reward wouldn't be special at all.</p><p>For anyone who thinks this item is overpowered.  Excuse me, but putting six years into a game afords a bit of a reward to those who have spent the money, and the time to get there.  That is why an item of this rating is not found, in the game as a default spell.  That is why the item's re-use timer is one hour.  It is meant as a <span style="text-decoration: underline;"><em><strong>THANK YOU</strong></em></span> to the players who have invested so much into Everquest.</p><p>That is all I have to say.</p></blockquote><p>Wahooo!!! Well said my friend!  /agree whole heartedly</p>

Valdaglerion
12-08-2009, 03:23 PM
<p>So we will now have level 1 toons created on 6 year vet accounts placed as contested spotters all over Norrath and placed for leapfrogging content, nice.</p><p>This should never have been placed in game as a claim item for veteran rewards. It should be a per toon with some effort put into obtaining it.</p><p>So I wonder how long it will be now before Station Cash pops up with the "Veteran Token". . . "Add 90 days of time to your account for $45"</p>

Valdaglerion
12-08-2009, 03:31 PM
<p><cite>Siodenne@Befallen wrote:</cite></p><blockquote><p><cite>DaftGhosty wrote:</cite></p><blockquote><p>This is a <span style="text-decoration: underline;"><em><strong>VET</strong></em></span> reward.  It is meant to be given as a <span style="text-decoration: underline;"><em><strong>SPECIAL</strong></em></span> bonus to players who have been playing since day one.  It is meant to be a <span style="text-decoration: underline;"><em><strong>REWARD</strong></em></span> for such a long dedication to the game.  It isn't meant to be a item, or ability that anyone starting a new acct can get as a default spell.  If you could do such a thing, then the vet reward wouldn't be special at all.</p><p>For anyone who thinks this item is overpowered.  Excuse me, but putting six years into a game afords a bit of a reward to those who have spent the money, and the time to get there.  That is why an item of this rating is not found, in the game as a default spell.  That is why the item's re-use timer is one hour.  It is meant as a <span style="text-decoration: underline;"><em><strong>THANK YOU</strong></em></span> to the players who have invested so much into Everquest.</p><p>That is all I have to say.</p></blockquote><p>Wahooo!!! Well said my friend!  /agree whole heartedly</p></blockquote><p>That is the biggest load of hooey I have ever heard. There are accounts that havent been played for years but because of when they were created they will be eligible for this reward. So pull your head out of your elitisit behind and think about the ramifications of this reward.</p><p>On a 6 year account you can place this on level 1 toons. How long will it take before the disparity for contested widens even further? Level 1 spotters across norrath. Contested pops and they pop a portal, call someone from the guild hall with a flag and done. A level 1 toon, nothing invested in that toon, only in the account. And a 1 hr timer, nice.</p><p>This should have been a toon specific reward with effort to earn it per toon not an account claim based on time only.</p><p>How many NEW players that join now or joined within the last year will ever see this reward? Probably none. It is unlikely this game will be around in another 6 years.</p>

hellfire
12-08-2009, 05:00 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p><cite>Siodenne@Befallen wrote:</cite></p><blockquote><p><cite>DaftGhosty wrote:</cite></p><blockquote><p>This is a <span style="text-decoration: underline;"><em><strong>VET</strong></em></span> reward.  It is meant to be given as a <span style="text-decoration: underline;"><em><strong>SPECIAL</strong></em></span> bonus to players who have been playing since day one.  It is meant to be a <span style="text-decoration: underline;"><em><strong>REWARD</strong></em></span> for such a long dedication to the game.  It isn't meant to be a item, or ability that anyone starting a new acct can get as a default spell.  If you could do such a thing, then the vet reward wouldn't be special at all.</p><p>For anyone who thinks this item is overpowered.  Excuse me, but putting six years into a game afords a bit of a reward to those who have spent the money, and the time to get there.  That is why an item of this rating is not found, in the game as a default spell.  That is why the item's re-use timer is one hour.  It is meant as a <span style="text-decoration: underline;"><em><strong>THANK YOU</strong></em></span> to the players who have invested so much into Everquest.</p><p>That is all I have to say.</p></blockquote><p>Wahooo!!! Well said my friend!  /agree whole heartedly</p></blockquote><p>That is the biggest load of hooey I have ever heard. There are accounts that havent been played for years but because of when they were created they will be eligible for this reward. So pull your head out of your elitisit behind and think about the ramifications of this reward.</p><p>On a 6 year account you can place this on level 1 toons. How long will it take before the disparity for contested widens even further? Level 1 spotters across norrath. Contested pops and they pop a portal, call someone from the guild hall with a flag and done. A level 1 toon, nothing invested in that toon, only in the account. And a 1 hr timer, nice.</p><p>This should have been a toon specific reward with effort to earn it per toon not an account claim based on time only.</p><p>How many NEW players that join now or joined within the last year will ever see this reward? Probably none. It is unlikely this game will be around in another 6 years.</p></blockquote><p>You can already do this.People have had contested spotters in game forever and just cot to it then plant the flag......so what is the difference...it changes nothing already going on in game.Tell  me how this changes from what is in game already?Besides useing a bell to get to a zone it changes  zero.Your complaint is just very empty imo.</p>

Gargamel
12-08-2009, 05:21 PM
<p>I def want the vet reward, no dobut.</p><p>But I will add myself to those tinkerers who think you really need to go back and buff that at some point.  Call of tinkerer was an expensive "RARE" blueprint, in Tier 8, and took like what... was it 6 or 8 RARE T7 LOAMS to craft.  I wouldn't equate that 6 years on an account, but it sure as hell should be more than just a single call to someone in the same zone as you, epically if they upgrade the T9 COTH ability like they should.</p><p>I know first priority would be to see if T9 conjy spell could act this way and I'd say class before tradeskill in that regard.</p><p>Perhaps Call of tinkerer could just have reuse totally removed for a start, or given the port to any zone, but not the whole 2 way portal deal.  I dunno', but other than the waste call of tinkerer is made by the change, I'm super pumped about the reward, it is without doubt the best one yet.</p>

Valdaglerion
12-08-2009, 05:23 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p><cite>Siodenne@Befallen wrote:</cite></p><blockquote><p><cite>DaftGhosty wrote:</cite></p><blockquote><p>This is a <span style="text-decoration: underline;"><em><strong>VET</strong></em></span> reward.  It is meant to be given as a <span style="text-decoration: underline;"><em><strong>SPECIAL</strong></em></span> bonus to players who have been playing since day one.  It is meant to be a <span style="text-decoration: underline;"><em><strong>REWARD</strong></em></span> for such a long dedication to the game.  It isn't meant to be a item, or ability that anyone starting a new acct can get as a default spell.  If you could do such a thing, then the vet reward wouldn't be special at all.</p><p>For anyone who thinks this item is overpowered.  Excuse me, but putting six years into a game afords a bit of a reward to those who have spent the money, and the time to get there.  That is why an item of this rating is not found, in the game as a default spell.  That is why the item's re-use timer is one hour.  It is meant as a <span style="text-decoration: underline;"><em><strong>THANK YOU</strong></em></span> to the players who have invested so much into Everquest.</p><p>That is all I have to say.</p></blockquote><p>Wahooo!!! Well said my friend!  /agree whole heartedly</p></blockquote><p>That is the biggest load of hooey I have ever heard. There are accounts that havent been played for years but because of when they were created they will be eligible for this reward. So pull your head out of your elitisit behind and think about the ramifications of this reward.</p><p>On a 6 year account you can place this on level 1 toons. How long will it take before the disparity for contested widens even further? Level 1 spotters across norrath. Contested pops and they pop a portal, call someone from the guild hall with a flag and done. A level 1 toon, nothing invested in that toon, only in the account. And a 1 hr timer, nice.</p><p>This should have been a toon specific reward with effort to earn it per toon not an account claim based on time only.</p><p>How many NEW players that join now or joined within the last year will ever see this reward? Probably none. It is unlikely this game will be around in another 6 years.</p></blockquote><p>You can already do this.People have had contested spotters in game forever and just cot to it then plant the flag......so what is the difference...it changes nothing already going on in game.Tell  me how this changes from what is in game already?Besides useing a bell to get to a zone it changes  zero.Your complaint is just very empty imo.</p></blockquote><p>Time and effort , those are the differences. Currently to place a flag at a contested spot, someone has to (1) have one or (2) get one from the guild hall and then at the very least get to the same zone as the spotter. This takes 5-10 minutes typically before flags get planted. With this portal it can all happen in under 1 minute.</p><ul><li>Call of the Tinker: earned through crafting also very limited as requires smae zone, longer recast, only goes 1 way</li><li>COH: earned by minimum level requirement and class specific. requires a consumable, same zone and only 1 way</li><li>the various little baubles, charged, quest rewards (which mean earned and quest which have level requirements, temp usage, same zone, 1 way)</li></ul><p>Now, a new portal goes 2 ways, 1 hr recast (same as city call), call to or from anywhere, no level requirements, no effort. Just have a 6 year old account.</p><p>And a myriad of other uses, farmers will love them. I dont think its empty but time will tell.</p>

hellfire
12-08-2009, 05:35 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>Time and effort , those are the differences. Currently to place a flag at a contested spot, someone has to (1) have one or (2) get one from the guild hall and then at the very least get to the same zone as the spotter. This takes 5-10 minutes typically before flags get planted. With this portal it can all happen in under 1 minute.</p><p>And a myriad of other uses, farmers will love them. I dont think its empty but time will tell.</p></blockquote><p>Huh? 5-10 mins...no</p><p>Call to guild hall get flag with or without  portal.</p><p>Zone out to the zone through various ways instantly and cot to the spotter.</p><p>It takes like 1-2 mins to plant a flag....not sure where  or why it would take you 5-10 mins.</p><p>Also you can already do this ability with recruit a friend and hell you dont even need to have a sub just trial account and you can have 30 min recast.I used this way to get to PoF befor  they gave us a portal there.</p>

Valdaglerion
12-08-2009, 05:41 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>Time and effort , those are the differences. Currently to place a flag at a contested spot, someone has to (1) have one or (2) get one from the guild hall and then at the very least get to the same zone as the spotter. This takes 5-10 minutes typically before flags get planted. With this portal it can all happen in under 1 minute.</p><p>And a myriad of other uses, farmers will love them. I dont think its empty but time will tell.</p></blockquote><p>Huh? 5-10 mins...no</p><p>Call to guild hall get flag with or without  portal.</p><p>Zone out to the zone through various ways instantly and cot to the spotter.</p><p>It takes like 1-2 mins to plant a flag....not sure where  or why it would take you 5-10 mins.</p></blockquote><p>For every place you can think to get to in 1-2 minutes I can think of another you cant. I used an average time frame for all places. Either way, time will tell. I am completely done with this as it has no bearing on me anyway. I am not a 6 year player and with the direction of the game it is doubtful I will be one.</p>

hellfire
12-08-2009, 05:46 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>For every place you can think to get to in 1-2 minutes I can think of another you cant. I used an average time frame for all places. Either way, time will tell. I am completely done with this as it has no bearing on me anyway. I am not a 6 year player and with the direction of the game it is doubtful I will be one.</p></blockquote><p>Tell me one place where you cant get there with in a min or 2 that has contested content?...i guess seblis and chardock? yeah i guess if wanted to farm the queen  this would be usefull lol.</p><p>Just sounds to me that your sore that you wont get the item is all...</p><p>And as i said just use recruit a friend ability</p>

Valdaglerion
12-08-2009, 06:35 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>For every place you can think to get to in 1-2 minutes I can think of another you cant. I used an average time frame for all places. Either way, time will tell. I am completely done with this as it has no bearing on me anyway. I am not a 6 year player and with the direction of the game it is doubtful I will be one.</p></blockquote><p>Tell me one place where you cant get there with in a min or 2 that has contested content?...i guess seblis and chardock? yeah i guess if wanted to farm the queen  this would be usefull lol.</p><p>Just sounds to me that your sore that you wont get the item is all...</p><p>And as i said just use recruit a friend ability</p></blockquote><p>Yeah, farming the Queen in Chardok wouldnt be useful now, very insightful of you. But how many people were farming it 2 years ago? How many people still have either conjs or spotters parked there to cot to for epic updates?</p><p>What do you think the next Queen will be in SF?</p><p>And yes, with all the potential farming capabilities I would expect you to be jazzed about it. Just dont make assumptions that I am sore because I wont get it that isnt the case. With SOE's propensity for SC and the direction they are going I am sure 2010 will be an interesting year for RMT in MMO's.</p>

Kiara
12-08-2009, 06:39 PM
<p>The argument of tactics for having spotters etc needs to be moved elsewhere as you are thoroughly derailing this topic.</p><p>Also, keep in mind, please, that respectful and polite posting is required here.</p><p>Thanks!</p>

Keikoku
12-08-2009, 07:30 PM
<p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p>Since they aren't listed, I take it to mean the usual xp potions won't be part of it?</p></blockquote><div><p>So, am I to take the silence to my question as a "No, they won't be included?"</p></div></blockquote><p>Sorry if it seems like I'm beating a dead ogre with this, but there have been red name posts since my first question, and yet no answer to this.  The potions have been in every yearly reward.  Are they not coming this time around?</p>

bks6721
12-09-2009, 04:33 PM
<p>The super CoT isn't much of a reward if you ask me.  As others have pointed out, you can be anywhere in the game in 1-2 minutes as it is now.   This is just catering to the lazy and it is useless to soloers.</p><p>This does make me wonder why I spent the time to level a tinker.  Seems like all useful earned abilities end of as free in one form or another eventually.  Still waiting for my human monk to be given tracking.</p><p>on the bright side, Words of Pure Magic will be a no brainer with a level 4 now.</p>

Whilhelmina
12-10-2009, 04:24 AM
<p><span style="text-decoration: line-through;">Could it be activated for EU servers please ? Still no reward here.</span></p><p>Forget it, all is good</p>

denmom
12-10-2009, 02:56 PM
<p>Add my vote for really really liking the new CoV!</p><p>It came in real handy last night when guildees were deep in Stormhold and I was in Qeynos when I joined the group.</p><p>However, one thing I found out: if the one you're CoVing to is zoning, make sure they're thru when you teleport to them.  The CoV gets hung up, just sits there with a notify that the teleport request is processing, and never unhangs even after the other has finished zoning.</p><p>I didn't know my guildee was zoning when I clicked on their name, they had just zoned at nearly the same time I clicked.  I first got that the char couldn't be found, and then it stuck on the teleportation processing message, and just sat there for five mins or more.  It never teleported me to them, tho an hour later it reset and was usable again.</p><p>I figured it was just a bad timing glitch, tho in retrospect it could probably happen again.</p>

Kiara
12-10-2009, 03:17 PM
<p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p>Since they aren't listed, I take it to mean the usual xp potions won't be part of it?</p></blockquote><div><p>So, am I to take the silence to my question as a "No, they won't be included?"</p></div></blockquote><p>Sorry if it seems like I'm beating a dead ogre with this, but there have been red name posts since my first question, and yet no answer to this.  The potions have been in every yearly reward.  Are they not coming this time around?</p></blockquote><p>No, there will be no experience potions.</p>

denmom
12-10-2009, 03:35 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Preya@Antonia Bayle wrote:</cite></p><blockquote><p>Since they aren't listed, I take it to mean the usual xp potions won't be part of it?</p></blockquote><div><p>So, am I to take the silence to my question as a "No, they won't be included?"</p></div></blockquote><p>Sorry if it seems like I'm beating a dead ogre with this, but there have been red name posts since my first question, and yet no answer to this.  The potions have been in every yearly reward.  Are they not coming this time around?</p></blockquote><p>No, there will be no experience potions.</p></blockquote><p>Aw darn...I'm leveling a Woodworker and use every potion I get...>_<</p><p>Thanks for confirming that.</p>

Gaige
12-10-2009, 05:06 PM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>Aw darn...I'm leveling a Woodworker and use every potion I get...>_<</p><p>Thanks for confirming that.</p></blockquote><p>SOE will be happy to sell you some XP potions via the Station Store!</p>

Jgok
12-10-2009, 06:28 PM
<p><cite>Roboto@Antonia Bayle wrote:</cite></p><blockquote><p>Okay, 7 year vet reward....</p><p>How about a bind, set recall, and call that can be anwhere?</p><p>So I can bind my gnome to Gnomeland Security <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And a stack of TS and Adventure potions</p></blockquote><p>Rather than bind/call to anywhere, I'd like to see some 'minor' housing areas open up. Give us a few 2-room houses at Gnomeland Security and a decent-length questline to open them up. All you'd really need is a 'door' that connects to and from the standard inn room. Do the same for Butcherblock Docks, Teren's Grasp, Rilliss (sp?), Danak, Windstalker Village, Somborn, the village in TS. Honestly, anywhere NPCs actually live and defend should have at least an inn room available. Putting in the possibility of extra bind spots would probably be more difficult, but why not have something similar to the guildhall call for your personal house?</p><p><cite>Brigh wrote:</cite></p><blockquote><p>I asked to see a tradeskill filler in another thread, and got one.</p></blockquote><p>The 6-year Vet Reward was 'your' idea.</p><p>(Yes, a stupid play off the Windows 7 commercials <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</p>

denmom
12-10-2009, 08:22 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>Aw darn...I'm leveling a Woodworker and use every potion I get...>_<</p><p>Thanks for confirming that.</p></blockquote><p>SOE will be happy to sell you some XP potions via the Station Store!</p></blockquote><p>Meh...I don't buy from the store much.  The only thing I have ever bought were the tradeskill vitality refreshers.</p>

zaknafene
12-10-2009, 08:46 PM
Awesome Job on the Vet reward. /ignore the whiners.