View Full Version : ETA on a patch?
Whilhelmina
12-02-2009, 05:18 PM
<p>Hello,</p><p>I just had to ask... When will test be patched? There are a lot of things that are broken and that were said to come to test "in the next fix". GU54 is shedulded for the 8th as far as I know, it's in 5 days. So if there are some quick fixes to make after the next patch, it could become a bit stressfull.</p><p>As far as I know we're waiting for fixes on:- 2 bathezid missions (clams and herbs)- the Nektulos node spawns- several scaling problems in Icy Keep- stacking of Ice tokens- changing "no-trade" flags on some crakers items- changing the status reward in the event</p><p>and a bunch of other things I'm forgetting.</p><p>So... a patch ?</p>
Eveningsong
12-02-2009, 05:21 PM
<p>Last night Domino said that they might be patching today <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> *crosses fingers*</p>
Whilhelmina
12-02-2009, 05:31 PM
That's good news! *crosses fingers too*
<p>Server still locked after the patch. Curious cat syndrome taking over... *twiddles tail*</p><p>Purr~</p>
<p>Wow, that was fast... TY</p><p>Purr~</p>
Whilhelmina
12-03-2009, 10:45 AM
Thanks for the patch! I tested the changes on Clamming Up and Reconnaissance missions for bathezid. The clams are spawning as intended now and the decreased number of rilissian needed is a good move <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
I took a very quick look around Black Lake and Mound Lake in Nek and we still seem to be short of node spawns <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Gninja
12-03-2009, 02:54 PM
<p>The nodes actually are around however they have been spread out a bit more across the zone instead of being only clumped up in one or two areas of the zone.</p>
That's actually the problem, Gninja <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> If you're trying to harvest the large quantity of raw materials needed to skill up on crafting writs it takes days to get enough when you have to cover an entire zone to find the nodes. That's what makes zones like PoF and Lfay so unpopular with crafters. Smaller areas of greater node density that allow you to clear cut the area and have respawn start by the time you're done is much more preferred.
Te'ana
12-03-2009, 05:12 PM
<p><cite>tkia wrote:</cite></p><blockquote>That's actually the problem, Gninja <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> If you're trying to harvest the large quantity of raw materials needed to skill up on crafting writs it takes days to get enough when you have to cover an entire zone to find the nodes. That's what makes zones like PoF and Lfay so unpopular with crafters. Smaller areas of greater node density that allow you to clear cut the area and have respawn start by the time you're done is much more preferred.</blockquote><p>Agreed.</p>
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